mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 07:40:22 +01:00
Tables: Fixes to support any number of frozen rows (over modifications to clipper code in master) + make clipper run eval after clipect update
This commit is contained in:
parent
cc12ea084b
commit
25b5cc2f95
21
imgui.cpp
21
imgui.cpp
@ -2237,6 +2237,7 @@ void ImGuiListClipper::Begin(int items_count, float items_height)
|
||||
StartPosY = window->DC.CursorPos.y;
|
||||
ItemsHeight = items_height;
|
||||
ItemsCount = items_count;
|
||||
ItemsFrozen = 0;
|
||||
StepNo = 0;
|
||||
DisplayStart = -1;
|
||||
DisplayEnd = 0;
|
||||
@ -2249,7 +2250,7 @@ void ImGuiListClipper::End()
|
||||
|
||||
// In theory here we should assert that ImGui::GetCursorPosY() == StartPosY + DisplayEnd * ItemsHeight, but it feels saner to just seek at the end and not assert/crash the user.
|
||||
if (ItemsCount < INT_MAX && DisplayStart >= 0)
|
||||
SetCursorPosYAndSetupForPrevLine(StartPosY + ItemsCount * ItemsHeight, ItemsHeight);
|
||||
SetCursorPosYAndSetupForPrevLine(StartPosY + (ItemsCount - ItemsFrozen) * ItemsHeight, ItemsHeight);
|
||||
ItemsCount = -1;
|
||||
StepNo = 3;
|
||||
}
|
||||
@ -2273,12 +2274,22 @@ bool ImGuiListClipper::Step()
|
||||
// Step 0: Let you process the first element (regardless of it being visible or not, so we can measure the element height)
|
||||
if (StepNo == 0)
|
||||
{
|
||||
// While we are in frozen row state, keep displaying items one by one, unclipped
|
||||
// FIXME: Could be stored as a table-agnostic state.
|
||||
if (table != NULL && !table->IsFreezeRowsPassed)
|
||||
{
|
||||
DisplayStart = ItemsFrozen;
|
||||
DisplayEnd = ItemsFrozen + 1;
|
||||
ItemsFrozen++;
|
||||
return true;
|
||||
}
|
||||
|
||||
StartPosY = window->DC.CursorPos.y;
|
||||
if (ItemsHeight <= 0.0f)
|
||||
{
|
||||
// Submit the first item so we can measure its height (generally it is 0..1)
|
||||
DisplayStart = 0;
|
||||
DisplayEnd = 1;
|
||||
DisplayStart = ItemsFrozen;
|
||||
DisplayEnd = ItemsFrozen + 1;
|
||||
StepNo = 1;
|
||||
return true;
|
||||
}
|
||||
@ -2319,7 +2330,7 @@ bool ImGuiListClipper::Step()
|
||||
|
||||
// Seek cursor
|
||||
if (DisplayStart > already_submitted)
|
||||
SetCursorPosYAndSetupForPrevLine(StartPosY + DisplayStart * ItemsHeight, ItemsHeight);
|
||||
SetCursorPosYAndSetupForPrevLine(StartPosY + (DisplayStart - ItemsFrozen) * ItemsHeight, ItemsHeight);
|
||||
|
||||
StepNo = 3;
|
||||
return true;
|
||||
@ -2331,7 +2342,7 @@ bool ImGuiListClipper::Step()
|
||||
{
|
||||
// Seek cursor
|
||||
if (ItemsCount < INT_MAX)
|
||||
SetCursorPosYAndSetupForPrevLine(StartPosY + ItemsCount * ItemsHeight, ItemsHeight); // advance cursor
|
||||
SetCursorPosYAndSetupForPrevLine(StartPosY + (ItemsCount - ItemsFrozen) * ItemsHeight, ItemsHeight); // advance cursor
|
||||
ItemsCount = -1;
|
||||
return false;
|
||||
}
|
||||
|
1
imgui.h
1
imgui.h
@ -2092,6 +2092,7 @@ struct ImGuiListClipper
|
||||
// [Internal]
|
||||
int ItemsCount;
|
||||
int StepNo;
|
||||
int ItemsFrozen;
|
||||
float ItemsHeight;
|
||||
float StartPosY;
|
||||
|
||||
|
@ -1774,6 +1774,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
column->DrawChannelCurrent = column->DrawChannelRowsAfterFreeze;
|
||||
column->ClipRect.Min.y = r.Min.y;
|
||||
}
|
||||
|
||||
// Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y
|
||||
SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect);
|
||||
table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent);
|
||||
}
|
||||
|
||||
if (!(table->RowFlags & ImGuiTableRowFlags_Headers))
|
||||
|
Loading…
Reference in New Issue
Block a user