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Inputs: Treat ctrl-left-click as right click when ConfigMacOSXBehaviors is set. (#2343)
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@ -59,6 +59,7 @@ Other changes:
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- Inputs: (OSX) Fixes variety of code which inconsistently required using Ctrl instead of Cmd.
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- e.g. Drags/Sliders now use Cmd+Click to input a value. (#4084)
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- Some shortcuts still uses Ctrl on Mac: e.g. Ctrl+Tab to switch windows. (#4828)
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- Inputs: (OSX) Ctrl+Left Click alias as a Right click. (#2343) [@haldean, @ocornut]
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- Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
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Broken during a refactor refactor for 1.89. Holding Shift/R1 to speed up wasn't broken.
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- Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) [@prabuinet]
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24
imgui.cpp
24
imgui.cpp
@ -1608,12 +1608,36 @@ void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down)
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if (!AppAcceptingEvents)
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return;
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// On MacOS X: Convert Ctrl(Super)+Left click into Right-click: handle held button.
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if (ConfigMacOSXBehaviors && mouse_button == 0 && MouseCtrlLeftAsRightClick)
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{
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// Order of both statements matterns: this event will still release mouse button 1
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mouse_button = 1;
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if (!down)
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MouseCtrlLeftAsRightClick = false;
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}
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// Filter duplicate
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const ImGuiInputEvent* latest_event = FindLatestInputEvent(&g, ImGuiInputEventType_MouseButton, (int)mouse_button);
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const bool latest_button_down = latest_event ? latest_event->MouseButton.Down : g.IO.MouseDown[mouse_button];
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if (latest_button_down == down)
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return;
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// On MacOS X: Convert Ctrl(Super)+Left click into Right-click.
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// - Note that this is actual physical Ctrl which is ImGuiMod_Super for us.
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// - At this point we want from !down to down, so this is handling the initial press.
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if (ConfigMacOSXBehaviors && mouse_button == 0 && down)
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{
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const ImGuiInputEvent* latest_super_event = FindLatestInputEvent(&g, ImGuiInputEventType_Key, (int)ImGuiMod_Super);
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if (latest_super_event ? latest_super_event->Key.Down : g.IO.KeySuper)
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{
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IMGUI_DEBUG_LOG_IO("[io] Super+Left Click aliased into Right Click\n");
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MouseCtrlLeftAsRightClick = true;
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AddMouseButtonEvent(1, true); // This is just quicker to write that passing through, as we need to filter duplicate again.
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return;
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}
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}
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ImGuiInputEvent e;
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e.Type = ImGuiInputEventType_MouseButton;
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e.Source = ImGuiInputSource_Mouse;
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3
imgui.h
3
imgui.h
@ -28,7 +28,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.90.7 WIP"
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#define IMGUI_VERSION_NUM 19063
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#define IMGUI_VERSION_NUM 19064
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#define IMGUI_HAS_TABLE
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/*
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@ -2239,6 +2239,7 @@ struct ImGuiIO
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bool MouseDownOwned[5]; // Track if button was clicked inside a dear imgui window or over void blocked by a popup. We don't request mouse capture from the application if click started outside ImGui bounds.
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bool MouseDownOwnedUnlessPopupClose[5]; // Track if button was clicked inside a dear imgui window.
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bool MouseWheelRequestAxisSwap; // On a non-Mac system, holding SHIFT requests WheelY to perform the equivalent of a WheelX event. On a Mac system this is already enforced by the system.
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bool MouseCtrlLeftAsRightClick; // (OSX) Set to true when the current click was a ctrl-click that spawned a simulated right click
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float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked)
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float MouseDownDurationPrev[5]; // Previous time the mouse button has been down
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float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the clicking point (used for moving thresholds)
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