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Comments about ImDrawList::PushClipRect
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imgui.h
2
imgui.h
@ -1107,7 +1107,7 @@ struct ImDrawList
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~ImDrawList() { ClearFreeMemory(); }
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~ImDrawList() { ClearFreeMemory(); }
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IMGUI_API void Clear();
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IMGUI_API void Clear();
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IMGUI_API void ClearFreeMemory();
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IMGUI_API void ClearFreeMemory();
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IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. The values are x1, y1, x2, y2.
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IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. The values are x1, y1, x2, y2. Only apply to rendering. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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IMGUI_API void PushClipRectFullScreen();
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IMGUI_API void PushClipRectFullScreen();
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IMGUI_API void PopClipRect();
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IMGUI_API void PopClipRect();
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IMGUI_API void PushTextureID(const ImTextureID& texture_id);
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IMGUI_API void PushTextureID(const ImTextureID& texture_id);
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@ -205,7 +205,7 @@ void ImDrawList::UpdateTextureID()
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#undef GetCurrentClipRect
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#undef GetCurrentClipRect
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#undef GetCurrentTextureId
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#undef GetCurrentTextureId
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// Scissoring. The values in clip_rect are x1, y1, x2, y2.
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// Scissoring. The values in clip_rect are x1, y1, x2, y2. Only apply to rendering! Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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void ImDrawList::PushClipRect(const ImVec4& clip_rect)
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void ImDrawList::PushClipRect(const ImVec4& clip_rect)
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{
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{
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_ClipRectStack.push_back(clip_rect);
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_ClipRectStack.push_back(clip_rect);
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