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Tests: Added imgui-test engine hooks (experimental).
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parent
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commit
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21
imgui.cpp
21
imgui.cpp
@ -857,6 +857,7 @@ CODE
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#include <stdint.h> // intptr_t
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#include <stdint.h> // intptr_t
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#endif
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#endif
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// Debug options
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#define IMGUI_DEBUG_NAV_SCORING 0
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#define IMGUI_DEBUG_NAV_SCORING 0
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#define IMGUI_DEBUG_NAV_RECTS 0
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#define IMGUI_DEBUG_NAV_RECTS 0
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@ -949,6 +950,14 @@ static void UpdateMouseWheel();
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static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
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static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
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}
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}
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// Test engine hooks (imgui-test)
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//#define IMGUI_ENABLE_TEST_ENGINE_HOOKS
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#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
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extern void ImGuiTestEngineHook_PreNewFrame();
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extern void ImGuiTestEngineHook_PostNewFrame();
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extern void ImGuiTestEngineHook_ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg);
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#endif
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// [SECTION] CONTEXT AND MEMORY ALLOCATORS
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// [SECTION] CONTEXT AND MEMORY ALLOCATORS
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@ -2587,6 +2596,10 @@ void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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// declare their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
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// declare their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
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bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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{
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{
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#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
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ImGuiTestEngineHook_ItemAdd(bb, id, nav_bb_arg);
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#endif
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiWindow* window = g.CurrentWindow;
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@ -3100,6 +3113,10 @@ void ImGui::NewFrame()
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IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() or ImGui::SetCurrentContext()?");
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IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() or ImGui::SetCurrentContext()?");
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
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ImGuiTestEngineHook_PreNewFrame();
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#endif
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// Check user data
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// Check user data
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// (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument)
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// (We pass an error message in the assert expression to make it visible to programmers who are not using a debugger, as most assert handlers display their argument)
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IM_ASSERT(g.Initialized);
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IM_ASSERT(g.Initialized);
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@ -3265,6 +3282,10 @@ void ImGui::NewFrame()
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// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
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SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
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Begin("Debug##Default");
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Begin("Debug##Default");
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#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
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ImGuiTestEngineHook_PostNewFrame();
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#endif
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}
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}
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void ImGui::Initialize(ImGuiContext* context)
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void ImGui::Initialize(ImGuiContext* context)
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