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@ -70,6 +70,10 @@ Other changes:
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coordinates.
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- Tables, MultiSelect: Fixed an issue where column width may be mismeasured
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when calling BeginMultiSelect() while inside a table. (#8250)
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- TreeNode, Tables: Added ImGuiTreeNodeFlags_LabelSpanAllColumns to make
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the label (not only the frame) also spans all columns. This can be useful
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for table rows where you know nothing else is submitted. (#8318, #3565)
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Obviously best used with ImGuiTableFlags_NoBordersInBodyUntilResize.
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- Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard
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modifiers altering the tweak speed. Useful if you want to alter tweak speed
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yourself based on your own logic. (#8223)
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7
imgui.h
7
imgui.h
@ -29,7 +29,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.91.7 WIP"
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#define IMGUI_VERSION_NUM 19165
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#define IMGUI_VERSION_NUM 19166
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#define IMGUI_HAS_TABLE
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/*
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@ -1206,9 +1206,10 @@ enum ImGuiTreeNodeFlags_
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ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line without using AllowOverlap mode.
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ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (cover the indent area).
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ImGuiTreeNodeFlags_SpanTextWidth = 1 << 13, // Narrow hit box + narrow hovering highlight, will only cover the label text.
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ImGuiTreeNodeFlags_SpanAllColumns = 1 << 14, // Frame will span all columns of its container table (text will still fit in current column)
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ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 15, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
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ImGuiTreeNodeFlags_SpanAllColumns = 1 << 14, // Frame will span all columns of its container table (label will still fit in current column)
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ImGuiTreeNodeFlags_LabelSpanAllColumns = 1 << 15, // Label will span all columns of its container table
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//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 16, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
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ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 17, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
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ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog,
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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@ -6363,6 +6363,8 @@ static void ShowDemoWindowTables()
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &tree_node_flags, ImGuiTreeNodeFlags_SpanFullWidth);
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanTextWidth", &tree_node_flags, ImGuiTreeNodeFlags_SpanTextWidth);
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &tree_node_flags, ImGuiTreeNodeFlags_SpanAllColumns);
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_LabelSpanAllColumns", &tree_node_flags, ImGuiTreeNodeFlags_LabelSpanAllColumns);
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ImGui::SameLine(); HelpMarker("Useful if you know that you aren't displaying contents in other columns");
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HelpMarker("See \"Columns flags\" section to configure how indentation is applied to individual columns.");
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if (ImGui::BeginTable("3ways", 3, flags))
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@ -6532,6 +6532,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// We vertically grow up to current line height up the typical widget height.
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const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), label_size.y + padding.y * 2);
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const bool span_all_columns = (flags & ImGuiTreeNodeFlags_SpanAllColumns) != 0 && (g.CurrentTable != NULL);
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const bool span_all_columns_label = (flags & ImGuiTreeNodeFlags_LabelSpanAllColumns) != 0 && (g.CurrentTable != NULL);
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ImRect frame_bb;
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frame_bb.Min.x = span_all_columns ? window->ParentWorkRect.Min.x : (flags & ImGuiTreeNodeFlags_SpanFullWidth) ? window->WorkRect.Min.x : window->DC.CursorPos.x;
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frame_bb.Min.y = window->DC.CursorPos.y;
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@ -6557,7 +6558,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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bool is_open = TreeNodeUpdateNextOpen(storage_id, flags);
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bool is_visible;
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if (span_all_columns)
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if (span_all_columns || span_all_columns_label)
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{
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// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable..
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const float backup_clip_rect_min_x = window->ClipRect.Min.x;
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@ -6598,7 +6599,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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return is_open;
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}
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if (span_all_columns)
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if (span_all_columns || span_all_columns_label)
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{
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TablePushBackgroundChannel();
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasClipRect;
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@ -6751,7 +6752,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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LogSetNextTextDecoration(">", NULL);
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}
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if (span_all_columns)
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if (span_all_columns && !span_all_columns_label)
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TablePopBackgroundChannel();
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// Label
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@ -6759,6 +6760,9 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
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else
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RenderText(text_pos, label, label_end, false);
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if (span_all_columns_label)
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TablePopBackgroundChannel();
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}
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if (store_tree_node_stack_data && is_open)
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