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Disabled items more consistently release active id if the active item got disabled. (#211)
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@ -56,6 +56,7 @@ Other Changes:
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- Drag and Drop: drop target highlight doesn't try to bypass host clipping rectangle. (#4281, #3272)
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- Menus: MenuItem() and BeginMenu() are not affected/overlapping when style.SelectableTextAlign is altered.
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- Nav: Disabled items are not candidate for default focus. (#211, #787)
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- Disabled: disabled mode more consistently release active id if the active item got disabled. (#211)
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- Fixed printf-style format checks on non-MinGW flavors. (#4183, #3592)
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- Fonts: Functions with a 'float size_pixels' parameter can accept zero if it is set in ImFontSize::SizePixels.
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- Fonts: Prefer using U+FFFD character for fallback instead of '?', if available. (#4269)
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@ -611,6 +611,10 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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}
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}
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// Release active id if turning disabled
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if (g.ActiveId == id && (g.CurrentItemFlags & ImGuiItemFlags_Disabled))
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ClearActiveID();
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// Process while held
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bool held = false;
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if (g.ActiveId == id)
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