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Internals, CollapsingHeader, TabItem: Standardized using a #CLOSE id prefix for TabItem and ColllapsingHeader (same as window)
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27d0c3afa9
commit
29836412e1
14
imgui.cpp
14
imgui.cpp
@ -6742,6 +6742,20 @@ void ImGui::PushOverrideID(ImGuiID id)
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window->IDStack.push_back(id);
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}
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// Helper to avoid a common series of PushOverrideID -> GetID() -> PopID() call
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// (note that when using this pattern, TestEngine's "Stack Tool" will tend to not display the intermediate stack level.
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// for that to work we would need to do PushOverrideID() -> ItemAdd() -> PopID() which would alter widget code a little more)
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ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed)
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{
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ImGuiID id = ImHashStr(str, str_end ? (str_end - str) : 0, seed);
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ImGui::KeepAliveID(id);
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiContext& g = *GImGui;
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IMGUI_TEST_ENGINE_ID_INFO2(id, ImGuiDataType_String, str, str_end);
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#endif
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return id;
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}
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void ImGui::PopID()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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@ -1847,6 +1847,7 @@ namespace ImGui
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IMGUI_API void KeepAliveID(ImGuiID id);
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IMGUI_API void MarkItemEdited(ImGuiID id); // Mark data associated to given item as "edited", used by IsItemDeactivatedAfterEdit() function.
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IMGUI_API void PushOverrideID(ImGuiID id); // Push given value as-is at the top of the ID stack (whereas PushID combines old and new hashes)
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IMGUI_API ImGuiID GetIDWithSeed(const char* str_id_begin, const char* str_id_end, ImGuiID seed);
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// Basic Helpers for widget code
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IMGUI_API void ItemSize(const ImVec2& size, float text_baseline_y = -1.0f);
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@ -5898,7 +5898,8 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
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float button_size = g.FontSize;
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float button_x = ImMax(window->DC.LastItemRect.Min.x, window->DC.LastItemRect.Max.x - g.Style.FramePadding.x * 2.0f - button_size);
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float button_y = window->DC.LastItemRect.Min.y;
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if (CloseButton(window->GetID((void*)((intptr_t)id + 1)), ImVec2(button_x, button_y)))
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ImGuiID close_button_id = GetIDWithSeed("#CLOSE", NULL, id);
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if (CloseButton(close_button_id, ImVec2(button_x, button_y)))
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*p_open = false;
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last_item_backup.Restore();
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}
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@ -7539,7 +7540,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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flags |= ImGuiTabItemFlags_NoCloseWithMiddleMouseButton;
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// Render tab label, process close button
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const ImGuiID close_button_id = p_open ? window->GetID((void*)((intptr_t)id + 1)) : 0;
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const ImGuiID close_button_id = p_open ? GetIDWithSeed("#CLOSE", NULL, id) : 0;
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bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id, tab_contents_visible);
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if (just_closed && p_open != NULL)
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{
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