From 29a652adeec8e9e0dafb5f79f06769ad3442ea3a Mon Sep 17 00:00:00 2001 From: omar Date: Wed, 18 Oct 2017 19:51:32 +0200 Subject: [PATCH] CollapsingHeader(bool*) variant: fixed for IsItemHovered() to work properly in the nav branch.Basically the close button now has to use ItemAdd() to be navable into, which overwrite the IsItemHovered data. (#600, #787) --- imgui.cpp | 3 +++ imgui_demo.cpp | 2 ++ imgui_internal.h | 11 +++++++++++ 3 files changed, 16 insertions(+) diff --git a/imgui.cpp b/imgui.cpp index acd202c23..1114c79cd 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -7346,8 +7346,11 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags // Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc. ImGuiContext& g = *GImGui; float button_sz = g.FontSize * 0.5f; + ImGuiItemHoveredDataBackup last_item_backup; + last_item_backup.Backup(); if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_sz, window->DC.LastItemRect.Min.y + g.Style.FramePadding.y + button_sz), button_sz)) *p_open = false; + last_item_backup.Restore(); } return is_open; diff --git a/imgui_demo.cpp b/imgui_demo.cpp index ac6ff98ec..c3402c2fd 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -460,11 +460,13 @@ void ImGui::ShowTestWindow(bool* p_open) ImGui::Checkbox("Enable extra group", &closable_group); if (ImGui::CollapsingHeader("Header")) { + ImGui::Text("IsItemHovered: %d", IsItemHovered()); for (int i = 0; i < 5; i++) ImGui::Text("Some content %d", i); } if (ImGui::CollapsingHeader("Header with a close button", &closable_group)) { + ImGui::Text("IsItemHovered: %d", IsItemHovered()); for (int i = 0; i < 5; i++) ImGui::Text("More content %d", i); } diff --git a/imgui_internal.h b/imgui_internal.h index caca4d6c9..6bec13d57 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -848,6 +848,17 @@ public: ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } }; +// Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data. +struct ImGuiItemHoveredDataBackup +{ + ImGuiID LastItemId; + ImRect LastItemRect; + bool LastItemRectHoveredRect; + + void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemRect = window->DC.LastItemRect; LastItemRectHoveredRect = window->DC.LastItemRectHoveredRect; } + void Restore() { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemRect = LastItemRect; window->DC.LastItemRectHoveredRect = LastItemRectHoveredRect; } +}; + //----------------------------------------------------------------------------- // Internal API // No guarantee of forward compatibility here.