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Internals: Updating condition/allow flags with a function.
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parent
4ad414c8d4
commit
29d962069d
25
imgui.cpp
25
imgui.cpp
@ -3918,6 +3918,13 @@ static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size,
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return pos;
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}
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static void SetWindowConditionAllowFlags(ImGuiWindow* window, ImGuiCond flags, bool enabled)
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{
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window->SetWindowPosAllowFlags = enabled ? (window->SetWindowPosAllowFlags | flags) : (window->SetWindowPosAllowFlags & ~flags);
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window->SetWindowSizeAllowFlags = enabled ? (window->SetWindowSizeAllowFlags | flags) : (window->SetWindowSizeAllowFlags & ~flags);
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window->SetWindowCollapsedAllowFlags = enabled ? (window->SetWindowCollapsedAllowFlags | flags) : (window->SetWindowCollapsedAllowFlags & ~flags);
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}
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ImGuiWindow* ImGui::FindWindowByName(const char* name)
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{
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ImGuiContext& g = *GImGui;
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@ -3949,15 +3956,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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ImGuiIniData* settings = FindWindowSettings(name);
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if (!settings)
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{
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settings = AddWindowSettings(name);
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}
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else
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{
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window->SetWindowPosAllowFlags &= ~ImGuiCond_FirstUseEver;
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window->SetWindowSizeAllowFlags &= ~ImGuiCond_FirstUseEver;
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window->SetWindowCollapsedAllowFlags &= ~ImGuiCond_FirstUseEver;
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}
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SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
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if (settings->Pos.x != FLT_MAX)
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{
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@ -4134,11 +4135,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->CloseButton = (p_open != NULL);
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// Process SetNextWindow***() calls
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if (window->Appearing)
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true);
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bool window_pos_set_by_api = false, window_size_set_by_api = false;
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if (g.SetNextWindowPosCond)
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{
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if (window->Appearing)
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window->SetWindowPosAllowFlags |= ImGuiCond_Appearing;
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window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
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if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosPivot) > 0.00001f)
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{
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@ -4156,8 +4157,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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if (g.SetNextWindowSizeCond)
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{
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if (window->Appearing)
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window->SetWindowSizeAllowFlags |= ImGuiCond_Appearing;
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window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0;
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SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
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g.SetNextWindowSizeCond = 0;
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@ -4173,8 +4172,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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}
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if (g.SetNextWindowCollapsedCond)
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{
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if (window->Appearing)
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window->SetWindowCollapsedAllowFlags |= ImGuiCond_Appearing;
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SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond);
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g.SetNextWindowCollapsedCond = 0;
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}
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@ -4183,6 +4180,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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SetWindowFocus();
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g.SetNextWindowFocus = false;
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}
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if (window->Appearing)
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false);
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// When reusing window again multiple times a frame, just append content (don't need to setup again)
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if (first_begin_of_the_frame)
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