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mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 09:30:56 +01:00

Renamed GetTextLineSpacing to GetTextLineHeightWithSpacing. Added GetCursorPosX/GetCursorPosY

This commit is contained in:
ocornut 2015-02-08 13:37:20 +00:00
parent c116dad304
commit 29e0aad739
2 changed files with 18 additions and 5 deletions

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@ -129,6 +129,7 @@
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix. Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
- 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing()
- 2015/02/01 (1.31) - removed IO.MemReallocFn (unused) - 2015/02/01 (1.31) - removed IO.MemReallocFn (unused)
- 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions. - 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions.
- 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader. - 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader.
@ -3294,7 +3295,7 @@ float ImGui::GetTextLineHeight()
return window->FontSize(); return window->FontSize();
} }
float ImGui::GetTextLineSpacing() float ImGui::GetTextLineHeightWithSpacing()
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -3333,6 +3334,16 @@ ImVec2 ImGui::GetCursorPos()
return window->DC.CursorPos - window->Pos; return window->DC.CursorPos - window->Pos;
} }
float ImGui::GetCursorPosX()
{
return ImGui::GetCursorPos().x;
}
float ImGui::GetCursorPosY()
{
return ImGui::GetCursorPos().y;
}
void ImGui::SetCursorPos(const ImVec2& pos) void ImGui::SetCursorPos(const ImVec2& pos)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -8502,7 +8513,7 @@ struct ExampleAppConsole
// Display every line as a separate entry so we can change their color or add custom widgets. If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end()); // Display every line as a separate entry so we can change their color or add custom widgets. If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end());
// NB- if you have lots of text this approach may be too inefficient. You can seek and display only the lines that are on display using a technique similar to what TextUnformatted() does, // NB- if you have lots of text this approach may be too inefficient. You can seek and display only the lines that are on display using a technique similar to what TextUnformatted() does,
// or faster if your entries are already stored into a table. // or faster if your entries are already stored into a table.
ImGui::BeginChild("ScrollingRegion", ImVec2(0,-ImGui::GetTextLineSpacing()*2)); ImGui::BeginChild("ScrollingRegion", ImVec2(0,-ImGui::GetTextLineHeightWithSpacing()*2));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // Tighten spacing ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // Tighten spacing
for (size_t i = 0; i < Items.size(); i++) for (size_t i = 0; i < Items.size(); i++)
{ {

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@ -166,7 +166,7 @@ namespace ImGui
IMGUI_API ImVec2 GetWindowContentRegionMax(); IMGUI_API ImVec2 GetWindowContentRegionMax();
IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives. IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
IMGUI_API ImFont* GetWindowFont(); IMGUI_API ImFont* GetWindowFont();
IMGUI_API float GetWindowFontSize(); IMGUI_API float GetWindowFontSize(); // size (also height in pixels) of current font with current scale applied
IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows. IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows.
IMGUI_API ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to do your own drawing. IMGUI_API ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to do your own drawing.
IMGUI_API ImVec2 GetWindowSize(); // get current window position. IMGUI_API ImVec2 GetWindowSize(); // get current window position.
@ -218,14 +218,16 @@ namespace ImGui
IMGUI_API void SetColumnOffset(int column_index, float offset); IMGUI_API void SetColumnOffset(int column_index, float offset);
IMGUI_API float GetColumnWidth(int column_index = -1); IMGUI_API float GetColumnWidth(int column_index = -1);
IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
IMGUI_API float GetCursorPosX(); // "
IMGUI_API float GetCursorPosY(); // "
IMGUI_API void SetCursorPos(const ImVec2& pos); // " IMGUI_API void SetCursorPos(const ImVec2& pos); // "
IMGUI_API void SetCursorPosX(float x); // " IMGUI_API void SetCursorPosX(float x); // "
IMGUI_API void SetCursorPosY(float y); // " IMGUI_API void SetCursorPosY(float y); // "
IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates (0..io.DisplaySize) IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates (0..io.DisplaySize)
IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates (0..io.DisplaySize) IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates (0..io.DisplaySize)
IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets. IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets.
IMGUI_API float GetTextLineSpacing(); IMGUI_API float GetTextLineHeight(); // height of font == GetWindowFontSize()
IMGUI_API float GetTextLineHeight(); IMGUI_API float GetTextLineHeightWithSpacing(); // spacing (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y
// ID scopes // ID scopes
// If you are creating repeated widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them. // If you are creating repeated widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them.