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Tables: Angled headers: fixed borders not moving back up after TableAngleHeadersRow stops being called. (#7416)
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@ -57,6 +57,8 @@ Other changes:
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- Windows: Double-click to collapse may be disabled via key-ownership mechanism. (#7369)
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- Windows: Double-click to collapse may be disabled via key-ownership mechanism. (#7369)
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- Tables: Angled headers: fixed border hit box extending beyond when used within
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- Tables: Angled headers: fixed border hit box extending beyond when used within
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non-scrollable tables. (#7416) [@cfillion]
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non-scrollable tables. (#7416) [@cfillion]
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- Tables: Angled headers: fixed borders not moving back up after TableAngleHeadersRow()
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stops being called. (#7416) [@cfillion]
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- Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive
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- Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive
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frames would erroneously close the window. While it is technically a popup issue
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frames would erroneously close the window. While it is technically a popup issue
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it would generally manifest when fast moving the mouse bottom to top in a sub-menu.
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it would generally manifest when fast moving the mouse bottom to top in a sub-menu.
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@ -498,6 +498,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->DeclColumnsCount = table->AngledHeadersCount = 0;
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table->DeclColumnsCount = table->AngledHeadersCount = 0;
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if (previous_frame_active + 1 < g.FrameCount)
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if (previous_frame_active + 1 < g.FrameCount)
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table->IsActiveIdInTable = false;
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table->IsActiveIdInTable = false;
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table->AngledHeadersHeight = 0.0f;
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temp_data->AngledHeadersExtraWidth = 0.0f;
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temp_data->AngledHeadersExtraWidth = 0.0f;
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// Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
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// Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
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