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Merge pull request #9 from mhristov/master
Checkbox & radio button improvements
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commit
2a1ba33263
20
imgui.cpp
20
imgui.cpp
@ -226,6 +226,7 @@ ImGuiStyle::ImGuiStyle()
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Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
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Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 0.40f);
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Colors[ImGuiCol_ComboBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.99f);
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Colors[ImGuiCol_CheckHovered] = ImVec4(0.60f, 0.40f, 0.40f, 1.00f);
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Colors[ImGuiCol_CheckActive] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
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Colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
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Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
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@ -2173,6 +2174,7 @@ const char* GetStyleColorName(ImGuiCol idx)
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case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered";
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case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive";
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case ImGuiCol_ComboBg: return "ComboBg";
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case ImGuiCol_CheckHovered: return "CheckHovered";
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case ImGuiCol_CheckActive: return "CheckActive";
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case ImGuiCol_SliderGrab: return "SliderGrab";
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case ImGuiCol_SliderGrabActive: return "SliderGrabActive";
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@ -3306,12 +3308,12 @@ void Checkbox(const char* label, bool* v)
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const ImGuiAabb text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + text_size);
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ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()));
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if (ClipAdvance(check_bb))
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const ImGuiAabb total_bb(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
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if (ClipAdvance(total_bb))
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return;
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RenderFrame(check_bb.Min, check_bb.Max, window->Color(ImGuiCol_FrameBg));
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const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(check_bb);
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const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(total_bb);
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const bool pressed = hovered && g.IO.MouseClicked[0];
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if (hovered)
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g.HoveredId = id;
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@ -3321,6 +3323,8 @@ void Checkbox(const char* label, bool* v)
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g.ActiveId = 0; // Clear focus
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}
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RenderFrame(check_bb.Min, check_bb.Max, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg));
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if (*v)
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{
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window->DrawList->AddRectFilled(check_bb.Min+ImVec2(4,4), check_bb.Max-ImVec2(4,4), window->Color(ImGuiCol_CheckActive));
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@ -3360,7 +3364,9 @@ bool RadioButton(const char* label, bool active)
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const ImGuiAabb text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + text_size);
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ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()));
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if (ClipAdvance(check_bb))
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const ImGuiAabb total_bb(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
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if (ClipAdvance(total_bb))
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return false;
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ImVec2 center = check_bb.GetCenter();
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@ -3368,12 +3374,12 @@ bool RadioButton(const char* label, bool active)
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center.y = (float)(int)center.y + 0.5f;
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const float radius = check_bb.GetHeight() * 0.5f;
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const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(check_bb);
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const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(total_bb);
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const bool pressed = hovered && g.IO.MouseClicked[0];
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if (hovered)
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g.HoveredId = id;
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window->DrawList->AddCircleFilled(center, radius, window->Color(ImGuiCol_FrameBg), 16);
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window->DrawList->AddCircleFilled(center, radius, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg), 16);
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if (active)
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window->DrawList->AddCircleFilled(center, radius-2, window->Color(ImGuiCol_CheckActive), 16);
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