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https://github.com/ocornut/imgui.git
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Docking, Viewport: Reworked viewport inheritance/transition so that extracting a dock node from a split node owning its viewport will have both viewports be in the expected OS z-order. (The lower window re-use the exiting viewport, the detached node uses a new viewport:
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parent
ae4b838840
commit
2a5ce1849a
42
imgui.cpp
42
imgui.cpp
@ -9832,7 +9832,7 @@ static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id)
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}
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IM_ASSERT(DockContextFindNodeByID(ctx, id) == NULL);
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ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id);
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node->InitFromFirstWindow = true;
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node->InitFromFirstWindowPosSize = node->InitFromFirstWindowViewport = true;
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ctx->DockContext->Nodes.SetVoidPtr(node->ID, node);
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return node;
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}
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@ -10220,8 +10220,9 @@ void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
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int index_in_parent = (node->ParentNode->ChildNodes[0] == node) ? 0 : 1;
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node->ParentNode->ChildNodes[index_in_parent] = NULL;
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DockNodeTreeMerge(ctx, node->ParentNode, node->ParentNode->ChildNodes[index_in_parent ^ 1]);
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node->ParentNode->InitFromFirstWindowViewport = true; // The node that stays in place keeps the viewport, so our newly dragged out node will create a new viewport
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node->ParentNode = NULL;
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node->InitFromFirstWindow = true;
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node->InitFromFirstWindowPosSize = true;
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node->WantMouseMove = true;
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}
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MarkIniSettingsDirty();
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@ -10246,7 +10247,8 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
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SelectedTabID = 0;
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WantCloseTabID = 0;
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IsVisible = true;
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InitFromFirstWindow = IsDockSpace = IsDocumentRoot = HasCloseButton = HasCollapseButton = WantCloseAll = WantLockSizeOnce = WantMouseMove = false;
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InitFromFirstWindowPosSize = InitFromFirstWindowViewport = false;
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IsDockSpace = IsDocumentRoot = HasCloseButton = HasCollapseButton = WantCloseAll = WantLockSizeOnce = WantMouseMove = false;
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}
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ImGuiDockNode::~ImGuiDockNode()
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@ -10292,7 +10294,7 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window, b
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// When reactivating a node from two loose window, the target window pos/size are authoritative
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if (node->Windows.Size == 2 && !node->IsDockSpace)
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node->InitFromFirstWindow = true;
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node->InitFromFirstWindowPosSize = node->InitFromFirstWindowViewport = true;
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// Add to tab bar if requested
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if (add_to_tab_bar)
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@ -10358,12 +10360,12 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
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if (node->Windows.Size == 1 && !node->IsDocumentRoot && node->HostWindow)
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{
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ImGuiWindow* remaining_window = node->Windows[0];
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if (node->HostWindow->ViewportOwned)
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if (node->HostWindow->ViewportOwned && node->IsRootNode())
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{
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// Transfer viewport back to the remaining loose window
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IM_ASSERT(node->HostWindow->Viewport->Window == node->HostWindow);
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node->HostWindow->Viewport->Window = node->Windows[0];
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node->HostWindow->Viewport->ID = node->Windows[0]->ID;
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node->HostWindow->Viewport->Window = remaining_window;
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node->HostWindow->Viewport->ID = remaining_window->ID;
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}
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remaining_window->Collapsed = node->HostWindow->Collapsed;
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}
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@ -10557,22 +10559,29 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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if (node->IsRootNode() && node->Windows.Size == 1 && !node->IsDockSpace)
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{
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// Floating window pos/size is authoritative
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node->Pos = node->Windows[0]->Pos;
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node->Size = node->Windows[0]->SizeFull;
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ImGuiWindow* single_window = node->Windows[0];
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node->Pos = single_window->Pos;
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node->Size = single_window->SizeFull;
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// Transfer focus immediately so when we revert to a regular window it is immediately selected
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if (node->HostWindow && g.NavWindow == node->HostWindow)
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FocusWindow(node->Windows[0]);
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FocusWindow(single_window);
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if (node->HostWindow)
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{
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single_window->Viewport = node->HostWindow->Viewport;
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single_window->ViewportId = node->HostWindow->ViewportId;
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single_window->Viewport->Window = single_window;
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}
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DockNodeHideHostWindow(node);
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node->InitFromFirstWindow = false;
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node->InitFromFirstWindowPosSize = node->InitFromFirstWindowViewport = false;
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node->WantCloseAll = false;
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node->WantCloseTabID = 0;
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node->HasCloseButton = node->HasCollapseButton = false;
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node->LastFrameActive = g.FrameCount;
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if (node->WantMouseMove)
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DockNodeStartMouseMovingWindow(node, node->Windows[0]);
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DockNodeStartMouseMovingWindow(node, single_window);
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return;
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}
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@ -10600,12 +10609,11 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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if (node->IsRootNode() && node->IsVisible)
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{
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if (node->InitFromFirstWindow && node->Windows.Size > 0)
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if (node->InitFromFirstWindowPosSize && node->Windows.Size > 0)
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{
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ImGuiWindow* init_window = node->Windows[0];
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SetNextWindowPos(init_window->Pos);
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SetNextWindowSize(init_window->SizeFull);
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SetNextWindowViewport(init_window->ViewportId);
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SetNextWindowCollapsed(init_window->Collapsed);
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}
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else if (node->HostWindow == NULL)
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@ -10614,6 +10622,8 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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SetNextWindowPos(node->Pos);
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SetNextWindowSize(node->Size);
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}
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if (node->InitFromFirstWindowViewport && node->Windows.Size > 0)
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SetNextWindowViewport(node->Windows[0]->ViewportId);
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// Begin into the host window
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char window_label[20];
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@ -10637,7 +10647,7 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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{
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node->HostWindow = host_window = node->ParentNode->HostWindow;
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}
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node->InitFromFirstWindow = false;
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node->InitFromFirstWindowPosSize = node->InitFromFirstWindowViewport = false;
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if (node->WantMouseMove && node->HostWindow)
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DockNodeStartMouseMovingWindow(node, node->HostWindow);
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}
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@ -11239,7 +11249,7 @@ void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
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if (child_1)
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DockNodeMoveWindows(parent_node, child_1);
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DockNodeApplyPosSizeToWindows(parent_node);
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parent_node->InitFromFirstWindow = false;
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parent_node->InitFromFirstWindowPosSize = parent_node->InitFromFirstWindowViewport = false;
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parent_node->VisibleWindow = merge_lead_child->VisibleWindow;
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parent_node->IsDocumentRoot = (child_0 && child_0->IsDocumentRoot) || (child_1 && child_1->IsDocumentRoot);
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parent_node->SizeRef = backup_last_explicit_size;
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@ -761,7 +761,8 @@ struct ImGuiDockNode
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ImGuiID LastFocusedNodeID; // [Root node only] Which of our child node (any ancestor in the hierarchy) was last focused.
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ImGuiID SelectedTabID; // [Tab node only] Which of our tab is selected.
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ImGuiID WantCloseTabID; // [Tab node only] Set when closing a specific tab.
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bool InitFromFirstWindow :1;
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bool InitFromFirstWindowPosSize :1;
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bool InitFromFirstWindowViewport :1;
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bool IsVisible :1; // Set to false when the node is hidden (usually disabled as it has no active window)
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bool IsDockSpace :1; // Root node was created by a DockSpace() call.
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bool IsDocumentRoot :1;
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