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15
imgui.h
15
imgui.h
@ -195,10 +195,10 @@ namespace ImGui
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IMGUI_API void Separator(); // horizontal line
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IMGUI_API void Separator(); // horizontal line
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IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
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IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
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IMGUI_API void NewLine(); // undo a SameLine()
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IMGUI_API void NewLine(); // undo a SameLine()
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IMGUI_API void Spacing(); // add spacing
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IMGUI_API void Spacing(); // add vertical spacing
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IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
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IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
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IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels
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IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing
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IMGUI_API void Unindent(); // move content position back to the left (cancel Indent)
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IMGUI_API void Unindent(); // move content position back to the left by style.IndentSpacing
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IMGUI_API void BeginGroup(); // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
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IMGUI_API void BeginGroup(); // lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
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IMGUI_API void EndGroup();
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IMGUI_API void EndGroup();
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IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
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IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
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@ -208,7 +208,7 @@ namespace ImGui
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IMGUI_API void SetCursorPosX(float x); // "
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IMGUI_API void SetCursorPosX(float x); // "
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IMGUI_API void SetCursorPosY(float y); // "
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IMGUI_API void SetCursorPosY(float y); // "
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IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position
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IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position
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IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize]
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IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API)
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IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize]
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IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize]
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IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets
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IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets
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IMGUI_API float GetTextLineHeight(); // height of font == GetWindowFontSize()
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IMGUI_API float GetTextLineHeight(); // height of font == GetWindowFontSize()
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@ -216,7 +216,7 @@ namespace ImGui
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IMGUI_API float GetItemsLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y
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IMGUI_API float GetItemsLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y
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// Columns
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// Columns
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// You can also use SameLine(pos_x) for simplified columning. The columns API is still work-in-progress.
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// You can also use SameLine(pos_x) for simplified columning. The columns API is still work-in-progress and rather lacking.
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IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1).
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IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true); // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1).
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IMGUI_API void NextColumn(); // next column
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IMGUI_API void NextColumn(); // next column
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IMGUI_API int GetColumnIndex(); // get current column index
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IMGUI_API int GetColumnIndex(); // get current column index
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@ -252,7 +252,7 @@ namespace ImGui
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IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance you by the same distance as an empty TreeNode() call.
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IMGUI_API void Bullet(); // draw a small circle and keep the cursor on the same line. advance you by the same distance as an empty TreeNode() call.
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IMGUI_API void BulletText(const char* fmt, ...) IM_PRINTFARGS(1);
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IMGUI_API void BulletText(const char* fmt, ...) IM_PRINTFARGS(1);
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IMGUI_API void BulletTextV(const char* fmt, va_list args);
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IMGUI_API void BulletTextV(const char* fmt, va_list args);
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IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0));
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IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0)); // button
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IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0)
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IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0)
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IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
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IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
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IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
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IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
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@ -458,7 +458,7 @@ namespace ImGui
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// Obsolete (will be removed)
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// Obsolete (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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static inline bool CollapsingHeader(const char* label, const char* str_id, bool display_frame = true, bool default_open = false) { (void)str_id; (void)display_frame; ImGuiTreeNodeFlags default_open_flags = 1<<5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+
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static inline bool CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1<<5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+
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static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
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static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
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static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+
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static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+
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static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpen(open, 0); } // OBSOLETE 1.34+
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static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpen(open, 0); } // OBSOLETE 1.34+
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@ -659,6 +659,7 @@ enum ImGuiAlign_
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};
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};
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// Enumeration for ColorEditMode()
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// Enumeration for ColorEditMode()
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// FIXME-OBSOLETE: Will be replaced by future color/picker api
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enum ImGuiColorEditMode_
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enum ImGuiColorEditMode_
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{
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{
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ImGuiColorEditMode_UserSelect = -2,
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ImGuiColorEditMode_UserSelect = -2,
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