diff --git a/imgui.cpp b/imgui.cpp index 252cf2705..842f113bf 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3783,7 +3783,7 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& // frame_padding = 0: no framing // frame_padding > 0: set framing size // The color used are the button colors. -bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col) +bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col) { ImGuiState& g = *GImGui; ImGuiWindow* window = GetCurrentWindow(); @@ -3814,7 +3814,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I RenderFrame(bb.Min, bb.Max, col); if (bg_col.w > 0.0f) window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, window->Color(bg_col)); - window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1); + window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, window->Color(tint_col)); return pressed; } diff --git a/imgui.h b/imgui.h index ab6681a2c..ff88a6348 100644 --- a/imgui.h +++ b/imgui.h @@ -253,7 +253,7 @@ namespace ImGui IMGUI_API bool SmallButton(const char* label); IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); - IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,1)); // <0 frame_padding uses default frame padding settings. 0 for no paddnig. + IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,1), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no paddnig. IMGUI_API bool CollapsingHeader(const char* label, const char* str_id = NULL, const bool display_frame = true, const bool default_open = false); IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders. IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);