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mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 09:30:56 +01:00

Merge remote-tracking branch 'origin' into 2016-07-navigation

This commit is contained in:
ocornut 2016-07-31 17:00:44 +02:00
commit 2e52bee12e
4 changed files with 11 additions and 14 deletions

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@ -152,7 +152,6 @@ bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event* event)
}
case SDL_TEXTINPUT:
{
ImGuiIO& io = ImGui::GetIO();
io.AddInputCharactersUTF8(event->text.text);
return true;
}

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@ -131,7 +131,6 @@ bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event)
}
case SDL_TEXTINPUT:
{
ImGuiIO& io = ImGui::GetIO();
io.AddInputCharactersUTF8(event->text.text);
return true;
}

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@ -1048,7 +1048,6 @@ ImU32 ImHash(const void* data, int data_size, ImU32 seed)
// - We don't do 'current += 2; continue;' after handling ### to keep the code smaller.
if (c == '#' && current[0] == '#' && current[1] == '#')
crc = seed;
crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
}
}
@ -1351,7 +1350,7 @@ void ImGuiStorage::Clear()
}
// std::lower_bound but without the bullshit
static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::Pair>& data, ImU32 key)
static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::Pair>& data, ImGuiID key)
{
ImVector<ImGuiStorage::Pair>::iterator first = data.begin();
ImVector<ImGuiStorage::Pair>::iterator last = data.end();
@ -1373,7 +1372,7 @@ static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::
return first;
}
int ImGuiStorage::GetInt(ImU32 key, int default_val) const
int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
{
ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
if (it == Data.end() || it->key != key)
@ -1381,12 +1380,12 @@ int ImGuiStorage::GetInt(ImU32 key, int default_val) const
return it->val_i;
}
bool ImGuiStorage::GetBool(ImU32 key, bool default_val) const
bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const
{
return GetInt(key, default_val ? 1 : 0) != 0;
}
float ImGuiStorage::GetFloat(ImU32 key, float default_val) const
float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
{
ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
if (it == Data.end() || it->key != key)
@ -1433,7 +1432,7 @@ void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
}
// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame)
void ImGuiStorage::SetInt(ImU32 key, int val)
void ImGuiStorage::SetInt(ImGuiID key, int val)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
if (it == Data.end() || it->key != key)
@ -1444,12 +1443,12 @@ void ImGuiStorage::SetInt(ImU32 key, int val)
it->val_i = val;
}
void ImGuiStorage::SetBool(ImU32 key, bool val)
void ImGuiStorage::SetBool(ImGuiID key, bool val)
{
SetInt(key, val ? 1 : 0);
}
void ImGuiStorage::SetFloat(ImU32 key, float val)
void ImGuiStorage::SetFloat(ImGuiID key, float val)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
if (it == Data.end() || it->key != key)
@ -1460,7 +1459,7 @@ void ImGuiStorage::SetFloat(ImU32 key, float val)
it->val_f = val;
}
void ImGuiStorage::SetVoidPtr(ImU32 key, void* val)
void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val)
{
ImVector<Pair>::iterator it = LowerBound(Data, key);
if (it == Data.end() || it->key != key)

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@ -62,11 +62,11 @@ struct ImGuiSizeConstraintCallbackData;// Structure used to constraint window si
struct ImGuiListClipper; // Helper to manually clip large list of items
struct ImGuiContext; // ImGui context (opaque)
// Enumerations (declared as int for compatibility and to not pollute the top of this file)
typedef unsigned int ImU32;
// Typedefs and Enumerations (declared as int for compatibility and to not pollute the top of this file)
typedef unsigned int ImU32; // 32-bit unsigned integer (typically used to store packed colors)
typedef unsigned int ImGuiID; // unique ID used by widgets (typically hashed from a stack of string)
typedef unsigned short ImWchar; // character for keyboard input/display
typedef void* ImTextureID; // user data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
typedef ImU32 ImGuiID; // unique ID used by widgets (typically hashed from a stack of string)
typedef int ImGuiCol; // a color identifier for styling // enum ImGuiCol_
typedef int ImGuiStyleVar; // a variable identifier for styling // enum ImGuiStyleVar_
typedef int ImGuiKey; // a key identifier (ImGui-side enum) // enum ImGuiKey_