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mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 09:30:56 +01:00

Internal: InputText: Refactor to clarify access pattern to the InputTextState (we are now accessing via a pointer which can be NULL, shortened its name while we are at it) + added an assert to track an issue that existed already before.

This commit is contained in:
omar 2019-02-21 12:24:50 +01:00
parent 677e64e71e
commit 2e9a175057

View File

@ -3205,7 +3205,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
}
// NB: we are only allowed to access 'edit_state' if we are the active widget.
ImGuiInputTextState& edit_state = g.InputTextState;
ImGuiInputTextState* state = NULL;
if (g.InputTextState.ID == id)
state = &g.InputTextState;
const bool focus_requested = FocusableItemRegister(window, id, (flags & (ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_AllowTabInput)) == 0); // Using completion callback disable keyboard tabbing
const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
@ -3213,8 +3215,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
const bool user_clicked = hovered && io.MouseClicked[0];
const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_NavKeyboard));
const bool user_scroll_finish = is_multiline && edit_state.ID == id && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetScrollbarID(draw_window, ImGuiAxis_Y);
const bool user_scroll_active = is_multiline && edit_state.ID == id && g.ActiveId == GetScrollbarID(draw_window, ImGuiAxis_Y);
const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetScrollbarID(draw_window, ImGuiAxis_Y);
const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetScrollbarID(draw_window, ImGuiAxis_Y);
bool clear_active_id = false;
@ -3223,41 +3225,46 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
{
if (g.ActiveId != id)
{
// Access state even if we don't own it yet.
state = &g.InputTextState;
// Start edition
// Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar)
// From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode)
const int prev_len_w = edit_state.CurLenW;
const int prev_len_w = state->CurLenW;
const int init_buf_len = (int)strlen(buf);
edit_state.TextW.resize(buf_size+1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
edit_state.InitialText.resize(init_buf_len + 1); // UTF-8. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
memcpy(edit_state.InitialText.Data, buf, init_buf_len + 1);
state->TextW.resize(buf_size+1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
state->InitialText.resize(init_buf_len + 1); // UTF-8. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
memcpy(state->InitialText.Data, buf, init_buf_len + 1);
const char* buf_end = NULL;
edit_state.CurLenW = ImTextStrFromUtf8(edit_state.TextW.Data, buf_size, buf, NULL, &buf_end);
edit_state.CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8.
edit_state.CursorAnimReset();
state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, buf_size, buf, NULL, &buf_end);
state->CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8.
state->CursorAnimReset();
// Preserve cursor position and undo/redo stack if we come back to same widget
// FIXME: We should probably compare the whole buffer to be on the safety side. Comparing buf (utf8) and edit_state.Text (wchar).
const bool recycle_state = (edit_state.ID == id) && (prev_len_w == edit_state.CurLenW);
const bool recycle_state = (state->ID == id) && (prev_len_w == state->CurLenW);
if (recycle_state)
{
// Recycle existing cursor/selection/undo stack but clamp position
// Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler.
edit_state.CursorClamp();
state->CursorClamp();
}
else
{
edit_state.ID = id;
edit_state.ScrollX = 0.0f;
stb_textedit_initialize_state(&edit_state.Stb, !is_multiline);
state->ID = id;
state->ScrollX = 0.0f;
stb_textedit_initialize_state(&state->Stb, !is_multiline);
if (!is_multiline && focus_requested_by_code)
select_all = true;
}
if (flags & ImGuiInputTextFlags_AlwaysInsertMode)
edit_state.Stb.insert_mode = 1;
state->Stb.insert_mode = 1;
if (!is_multiline && (focus_requested_by_tab || (user_clicked && io.KeyCtrl)))
select_all = true;
}
IM_ASSERT(state && state->ID == id);
SetActiveID(id, window);
SetFocusID(id, window);
FocusWindow(window);
@ -3277,21 +3284,22 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
if (g.ActiveId == id)
{
IM_ASSERT(state != NULL);
if (!is_editable && !g.ActiveIdIsJustActivated)
{
// When read-only we always use the live data passed to the function
edit_state.TextW.resize(buf_size+1);
const char* buf_end = NULL;
edit_state.CurLenW = ImTextStrFromUtf8(edit_state.TextW.Data, edit_state.TextW.Size, buf, NULL, &buf_end);
edit_state.CurLenA = (int)(buf_end - buf);
edit_state.CursorClamp();
state->TextW.resize(buf_size+1);
state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, buf, NULL, &buf_end);
state->CurLenA = (int)(buf_end - buf);
state->CursorClamp();
}
backup_current_text_length = edit_state.CurLenA;
edit_state.BufCapacityA = buf_size;
edit_state.UserFlags = flags;
edit_state.UserCallback = callback;
edit_state.UserCallbackData = callback_user_data;
backup_current_text_length = state->CurLenA;
state->BufCapacityA = buf_size;
state->UserFlags = flags;
state->UserCallback = callback;
state->UserCallbackData = callback_user_data;
// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
// Down the line we should have a cleaner library-wide concept of Selected vs Active.
@ -3299,37 +3307,37 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
g.WantTextInputNextFrame = 1;
// Edit in progress
const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX;
const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX;
const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize*0.5f));
const bool is_osx = io.ConfigMacOSXBehaviors;
if (select_all || (hovered && !is_osx && io.MouseDoubleClicked[0]))
{
edit_state.SelectAll();
edit_state.SelectedAllMouseLock = true;
state->SelectAll();
state->SelectedAllMouseLock = true;
}
else if (hovered && is_osx && io.MouseDoubleClicked[0])
{
// Double-click select a word only, OS X style (by simulating keystrokes)
edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT);
edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT);
state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT);
state->OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT);
}
else if (io.MouseClicked[0] && !edit_state.SelectedAllMouseLock)
else if (io.MouseClicked[0] && !state->SelectedAllMouseLock)
{
if (hovered)
{
stb_textedit_click(&edit_state, &edit_state.Stb, mouse_x, mouse_y);
edit_state.CursorAnimReset();
stb_textedit_click(state, &state->Stb, mouse_x, mouse_y);
state->CursorAnimReset();
}
}
else if (io.MouseDown[0] && !edit_state.SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f))
else if (io.MouseDown[0] && !state->SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f))
{
stb_textedit_drag(&edit_state, &edit_state.Stb, mouse_x, mouse_y);
edit_state.CursorAnimReset();
edit_state.CursorFollow = true;
stb_textedit_drag(state, &state->Stb, mouse_x, mouse_y);
state->CursorAnimReset();
state->CursorFollow = true;
}
if (edit_state.SelectedAllMouseLock && !io.MouseDown[0])
edit_state.SelectedAllMouseLock = false;
if (state->SelectedAllMouseLock && !io.MouseDown[0])
state->SelectedAllMouseLock = false;
if (io.InputQueueCharacters.Size > 0)
{
@ -3342,7 +3350,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
// Insert character if they pass filtering
unsigned int c = (unsigned int)io.InputQueueCharacters[n];
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
edit_state.OnKeyPressed((int)c);
state->OnKeyPressed((int)c);
}
// Consume characters
@ -3354,6 +3362,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
if (g.ActiveId == id && !g.ActiveIdIsJustActivated && !clear_active_id)
{
// Handle key-presses
IM_ASSERT(state != NULL);
const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0);
const bool is_osx = io.ConfigMacOSXBehaviors;
const bool is_shortcut_key = (is_osx ? (io.KeySuper && !io.KeyCtrl) : (io.KeyCtrl && !io.KeySuper)) && !io.KeyAlt && !io.KeyShift; // OS X style: Shortcuts using Cmd/Super instead of Ctrl
@ -3363,27 +3372,29 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
const bool is_ctrl_key_only = io.KeyCtrl && !io.KeyShift && !io.KeyAlt && !io.KeySuper;
const bool is_shift_key_only = io.KeyShift && !io.KeyCtrl && !io.KeyAlt && !io.KeySuper;
const bool is_cut = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Delete))) && is_editable && !is_password && (!is_multiline || edit_state.HasSelection());
const bool is_copy = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_password && (!is_multiline || edit_state.HasSelection());
const bool is_cut = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_X)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Delete))) && is_editable && !is_password && (!is_multiline || state->HasSelection());
const bool is_copy = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_C)) || (is_ctrl_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && !is_password && (!is_multiline || state->HasSelection());
const bool is_paste = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_V)) || (is_shift_key_only && IsKeyPressedMap(ImGuiKey_Insert))) && is_editable;
const bool is_undo = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Z)) && is_editable && is_undoable);
const bool is_redo = ((is_shortcut_key && IsKeyPressedMap(ImGuiKey_Y)) || (is_osx_shift_shortcut && IsKeyPressedMap(ImGuiKey_Z))) && is_editable && is_undoable;
if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_Home)) { edit_state.OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); }
if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_Home)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_End)) { state->OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable) { state->OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); }
else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable)
{
if (!edit_state.HasSelection())
if (!state->HasSelection())
{
if (is_wordmove_key_down) edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT);
else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl) edit_state.OnKeyPressed(STB_TEXTEDIT_K_LINESTART|STB_TEXTEDIT_K_SHIFT);
if (is_wordmove_key_down)
state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT);
else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl)
state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART|STB_TEXTEDIT_K_SHIFT);
}
edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask);
state->OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask);
}
else if (IsKeyPressedMap(ImGuiKey_Enter))
{
@ -3396,14 +3407,14 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
{
unsigned int c = '\n'; // Insert new line
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
edit_state.OnKeyPressed((int)c);
state->OnKeyPressed((int)c);
}
}
else if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !io.KeyCtrl && !io.KeyShift && !io.KeyAlt && is_editable)
{
unsigned int c = '\t'; // Insert TAB
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
edit_state.OnKeyPressed((int)c);
state->OnKeyPressed((int)c);
}
else if (IsKeyPressedMap(ImGuiKey_Escape))
{
@ -3411,31 +3422,31 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
}
else if (is_undo || is_redo)
{
edit_state.OnKeyPressed(is_undo ? STB_TEXTEDIT_K_UNDO : STB_TEXTEDIT_K_REDO);
edit_state.ClearSelection();
state->OnKeyPressed(is_undo ? STB_TEXTEDIT_K_UNDO : STB_TEXTEDIT_K_REDO);
state->ClearSelection();
}
else if (is_shortcut_key && IsKeyPressedMap(ImGuiKey_A))
{
edit_state.SelectAll();
edit_state.CursorFollow = true;
state->SelectAll();
state->CursorFollow = true;
}
else if (is_cut || is_copy)
{
// Cut, Copy
if (io.SetClipboardTextFn)
{
const int ib = edit_state.HasSelection() ? ImMin(edit_state.Stb.select_start, edit_state.Stb.select_end) : 0;
const int ie = edit_state.HasSelection() ? ImMax(edit_state.Stb.select_start, edit_state.Stb.select_end) : edit_state.CurLenW;
edit_state.TempBuffer.resize((ie-ib) * 4 + 1);
ImTextStrToUtf8(edit_state.TempBuffer.Data, edit_state.TempBuffer.Size, edit_state.TextW.Data+ib, edit_state.TextW.Data+ie);
SetClipboardText(edit_state.TempBuffer.Data);
const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0;
const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW;
state->TempBuffer.resize((ie-ib) * 4 + 1);
ImTextStrToUtf8(state->TempBuffer.Data, state->TempBuffer.Size, state->TextW.Data+ib, state->TextW.Data+ie);
SetClipboardText(state->TempBuffer.Data);
}
if (is_cut)
{
if (!edit_state.HasSelection())
edit_state.SelectAll();
edit_state.CursorFollow = true;
stb_textedit_cut(&edit_state, &edit_state.Stb);
if (!state->HasSelection())
state->SelectAll();
state->CursorFollow = true;
stb_textedit_cut(state, &state->Stb);
}
}
else if (is_paste)
@ -3459,8 +3470,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
clipboard_filtered[clipboard_filtered_len] = 0;
if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation
{
stb_textedit_paste(&edit_state, &edit_state.Stb, clipboard_filtered, clipboard_filtered_len);
edit_state.CursorFollow = true;
stb_textedit_paste(state, &state->Stb, clipboard_filtered, clipboard_filtered_len);
state->CursorFollow = true;
}
MemFree(clipboard_filtered);
}
@ -3469,15 +3480,16 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
if (g.ActiveId == id)
{
IM_ASSERT(state != NULL);
const char* apply_new_text = NULL;
int apply_new_text_length = 0;
if (cancel_edit)
{
// Restore initial value. Only return true if restoring to the initial value changes the current buffer contents.
if (is_editable && strcmp(buf, edit_state.InitialText.Data) != 0)
if (is_editable && strcmp(buf, state->InitialText.Data) != 0)
{
apply_new_text = edit_state.InitialText.Data;
apply_new_text_length = edit_state.InitialText.Size - 1;
apply_new_text = state->InitialText.Data;
apply_new_text_length = state->InitialText.Size - 1;
}
}
@ -3492,8 +3504,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
// FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks.
if (is_editable)
{
edit_state.TempBuffer.resize(edit_state.TextW.Size * 4 + 1);
ImTextStrToUtf8(edit_state.TempBuffer.Data, edit_state.TempBuffer.Size, edit_state.TextW.Data, NULL);
state->TempBuffer.resize(state->TextW.Size * 4 + 1);
ImTextStrToUtf8(state->TempBuffer.Data, state->TempBuffer.Size, state->TextW.Data, NULL);
}
// User callback
@ -3531,44 +3543,44 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
callback_data.UserData = callback_user_data;
callback_data.EventKey = event_key;
callback_data.Buf = edit_state.TempBuffer.Data;
callback_data.BufTextLen = edit_state.CurLenA;
callback_data.BufSize = edit_state.BufCapacityA;
callback_data.Buf = state->TempBuffer.Data;
callback_data.BufTextLen = state->CurLenA;
callback_data.BufSize = state->BufCapacityA;
callback_data.BufDirty = false;
// We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188)
ImWchar* text = edit_state.TextW.Data;
const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + edit_state.Stb.cursor);
const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + edit_state.Stb.select_start);
const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + edit_state.Stb.select_end);
ImWchar* text = state->TextW.Data;
const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + state->Stb.cursor);
const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_start);
const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + state->Stb.select_end);
// Call user code
callback(&callback_data);
// Read back what user may have modified
IM_ASSERT(callback_data.Buf == edit_state.TempBuffer.Data); // Invalid to modify those fields
IM_ASSERT(callback_data.BufSize == edit_state.BufCapacityA);
IM_ASSERT(callback_data.Buf == state->TempBuffer.Data); // Invalid to modify those fields
IM_ASSERT(callback_data.BufSize == state->BufCapacityA);
IM_ASSERT(callback_data.Flags == flags);
if (callback_data.CursorPos != utf8_cursor_pos) { edit_state.Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); edit_state.CursorFollow = true; }
if (callback_data.SelectionStart != utf8_selection_start) { edit_state.Stb.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); }
if (callback_data.SelectionEnd != utf8_selection_end) { edit_state.Stb.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
if (callback_data.CursorPos != utf8_cursor_pos) { state->Stb.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; }
if (callback_data.SelectionStart != utf8_selection_start) { state->Stb.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); }
if (callback_data.SelectionEnd != utf8_selection_end) { state->Stb.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
if (callback_data.BufDirty)
{
IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
if (callback_data.BufTextLen > backup_current_text_length && is_resizable)
edit_state.TextW.resize(edit_state.TextW.Size + (callback_data.BufTextLen - backup_current_text_length));
edit_state.CurLenW = ImTextStrFromUtf8(edit_state.TextW.Data, edit_state.TextW.Size, callback_data.Buf, NULL);
edit_state.CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
edit_state.CursorAnimReset();
state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length));
state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, callback_data.Buf, NULL);
state->CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
state->CursorAnimReset();
}
}
}
// Will copy result string if modified
if (is_editable && strcmp(edit_state.TempBuffer.Data, buf) != 0)
if (is_editable && strcmp(state->TempBuffer.Data, buf) != 0)
{
apply_new_text = edit_state.TempBuffer.Data;
apply_new_text_length = edit_state.CurLenA;
apply_new_text = state->TempBuffer.Data;
apply_new_text_length = state->CurLenA;
}
}
@ -3598,9 +3610,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
}
// Clear temporary user storage
edit_state.UserFlags = 0;
edit_state.UserCallback = NULL;
edit_state.UserCallbackData = NULL;
state->UserFlags = 0;
state->UserCallback = NULL;
state->UserCallbackData = NULL;
}
// Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value)
@ -3613,7 +3625,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
const int buf_display_max_length = 2 * 1024 * 1024;
// Select which buffer we are going to display. We set buf to NULL to prevent accidental usage from now on.
const char* buf_display = (g.ActiveId == id && is_editable) ? edit_state.TempBuffer.Data : buf;
const char* buf_display = (state != NULL && is_editable) ? state->TempBuffer.Data : buf;
buf = NULL;
// Render
@ -3629,7 +3641,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
if (g.ActiveId == id || user_scroll_active)
{
// Animate cursor
edit_state.CursorAnim += io.DeltaTime;
IM_ASSERT(state != NULL);
state->CursorAnim += io.DeltaTime;
// This is going to be messy. We need to:
// - Display the text (this alone can be more easily clipped)
@ -3637,19 +3650,19 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
// - Measure text height (for scrollbar)
// We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
// FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8.
const ImWchar* text_begin = edit_state.TextW.Data;
const ImWchar* text_begin = state->TextW.Data;
ImVec2 cursor_offset, select_start_offset;
{
// Count lines + find lines numbers straddling 'cursor' and 'select_start' position.
const ImWchar* searches_input_ptr[2];
searches_input_ptr[0] = text_begin + edit_state.Stb.cursor;
searches_input_ptr[0] = text_begin + state->Stb.cursor;
searches_input_ptr[1] = NULL;
int searches_remaining = 1;
int searches_result_line_number[2] = { -1, -999 };
if (edit_state.Stb.select_start != edit_state.Stb.select_end)
if (state->Stb.select_start != state->Stb.select_end)
{
searches_input_ptr[1] = text_begin + ImMin(edit_state.Stb.select_start, edit_state.Stb.select_end);
searches_input_ptr[1] = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end);
searches_result_line_number[1] = -1;
searches_remaining++;
}
@ -3685,20 +3698,20 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
}
// Scroll
if (edit_state.CursorFollow)
if (state->CursorFollow)
{
// Horizontal scroll in chunks of quarter width
if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll))
{
const float scroll_increment_x = size.x * 0.25f;
if (cursor_offset.x < edit_state.ScrollX)
edit_state.ScrollX = (float)(int)ImMax(0.0f, cursor_offset.x - scroll_increment_x);
else if (cursor_offset.x - size.x >= edit_state.ScrollX)
edit_state.ScrollX = (float)(int)(cursor_offset.x - size.x + scroll_increment_x);
if (cursor_offset.x < state->ScrollX)
state->ScrollX = (float)(int)ImMax(0.0f, cursor_offset.x - scroll_increment_x);
else if (cursor_offset.x - size.x >= state->ScrollX)
state->ScrollX = (float)(int)(cursor_offset.x - size.x + scroll_increment_x);
}
else
{
edit_state.ScrollX = 0.0f;
state->ScrollX = 0.0f;
}
// Vertical scroll
@ -3714,14 +3727,14 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
render_pos.y = draw_window->DC.CursorPos.y;
}
}
edit_state.CursorFollow = false;
const ImVec2 render_scroll = ImVec2(edit_state.ScrollX, 0.0f);
state->CursorFollow = false;
const ImVec2 render_scroll = ImVec2(state->ScrollX, 0.0f);
// Draw selection
if (edit_state.Stb.select_start != edit_state.Stb.select_end)
if (state->Stb.select_start != state->Stb.select_end)
{
const ImWchar* text_selected_begin = text_begin + ImMin(edit_state.Stb.select_start, edit_state.Stb.select_end);
const ImWchar* text_selected_end = text_begin + ImMax(edit_state.Stb.select_start, edit_state.Stb.select_end);
const ImWchar* text_selected_begin = text_begin + ImMin(state->Stb.select_start, state->Stb.select_end);
const ImWchar* text_selected_end = text_begin + ImMax(state->Stb.select_start, state->Stb.select_end);
float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection.
float bg_offy_dn = is_multiline ? 0.0f : 2.0f;
@ -3754,7 +3767,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
}
// We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash.
const int buf_display_len = edit_state.CurLenA;
const int buf_display_len = state->CurLenA;
if (is_multiline || buf_display_len < buf_display_max_length)
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + buf_display_len, 0.0f, is_multiline ? NULL : &clip_rect);