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Fixed calling DestroyContext() always saving .ini data with the current context instead of the supplied context pointer. (#2066)
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@ -33,6 +33,11 @@ HOW TO UPDATE?
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VERSION 1.66 (In Progress)
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VERSION 1.66 (In Progress)
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-----------------------------------------------------------------------
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Other Changes:
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- Fixed calling DestroyContext() always saving .ini data with the current context instead
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of the supplied context pointer. (#2066)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.65 (Released 2018-09-06)
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VERSION 1.65 (Released 2018-09-06)
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@ -3281,7 +3281,12 @@ void ImGui::Shutdown(ImGuiContext* context)
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// Save settings (unless we haven't attempted to load them: CreateContext/DestroyContext without a call to NewFrame shouldn't save an empty file)
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// Save settings (unless we haven't attempted to load them: CreateContext/DestroyContext without a call to NewFrame shouldn't save an empty file)
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if (g.SettingsLoaded && g.IO.IniFilename != NULL)
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if (g.SettingsLoaded && g.IO.IniFilename != NULL)
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{
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ImGuiContext* backup_context = GImGui;
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SetCurrentContext(context);
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SaveIniSettingsToDisk(g.IO.IniFilename);
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SaveIniSettingsToDisk(g.IO.IniFilename);
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SetCurrentContext(backup_context);
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}
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// Clear everything else
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// Clear everything else
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for (int i = 0; i < g.Windows.Size; i++)
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for (int i = 0; i < g.Windows.Size; i++)
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