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Fixed calling DestroyContext() always saving .ini data with the current context instead of the supplied context pointer. (#2066)

This commit is contained in:
omar 2018-09-07 17:23:55 +02:00
parent eb7033e75b
commit 2eaf722fd7
2 changed files with 10 additions and 0 deletions

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@ -33,6 +33,11 @@ HOW TO UPDATE?
VERSION 1.66 (In Progress) VERSION 1.66 (In Progress)
----------------------------------------------------------------------- -----------------------------------------------------------------------
Other Changes:
- Fixed calling DestroyContext() always saving .ini data with the current context instead
of the supplied context pointer. (#2066)
----------------------------------------------------------------------- -----------------------------------------------------------------------
VERSION 1.65 (Released 2018-09-06) VERSION 1.65 (Released 2018-09-06)

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@ -3281,7 +3281,12 @@ void ImGui::Shutdown(ImGuiContext* context)
// Save settings (unless we haven't attempted to load them: CreateContext/DestroyContext without a call to NewFrame shouldn't save an empty file) // Save settings (unless we haven't attempted to load them: CreateContext/DestroyContext without a call to NewFrame shouldn't save an empty file)
if (g.SettingsLoaded && g.IO.IniFilename != NULL) if (g.SettingsLoaded && g.IO.IniFilename != NULL)
{
ImGuiContext* backup_context = GImGui;
SetCurrentContext(context);
SaveIniSettingsToDisk(g.IO.IniFilename); SaveIniSettingsToDisk(g.IO.IniFilename);
SetCurrentContext(backup_context);
}
// Clear everything else // Clear everything else
for (int i = 0; i < g.Windows.Size; i++) for (int i = 0; i < g.Windows.Size; i++)