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IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)

Amend/fix #2445, #2696, #3751, #4377
This commit is contained in:
thedmd 2021-08-02 20:17:26 +02:00 committed by ocornut
parent 86afe966d3
commit 2f40be638f
9 changed files with 93 additions and 11 deletions

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@ -16,6 +16,7 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events.
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
// 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement) // 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
// 2021-02-18: Change blending equation to preserve alpha in output buffer. // 2021-02-18: Change blending equation to preserve alpha in output buffer.
@ -390,6 +391,19 @@ bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
if (ev->keyboard.display == bd->Display) if (ev->keyboard.display == bd->Display)
io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN); io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
return true; return true;
case ALLEGRO_EVENT_DISPLAY_SWITCH_OUT:
if (ev->display.source == bd->Display)
io.AddFocusEvent(false);
return true;
case ALLEGRO_EVENT_DISPLAY_SWITCH_IN:
if (ev->display.source == bd->Display)
{
io.AddFocusEvent(true);
#if defined(ALLEGRO_UNSTABLE)
al_clear_keyboard_state(bd->Display);
#endif
}
return true;
} }
return false; return false;
} }

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@ -16,7 +16,8 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2021-07-29: *BREAKING CHANGE*: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using glfwSetCursorEnterCallback). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install the glfwSetCursorEnterCallback() callback and the forward to the backend via ImGui_ImplGlfw_CursorEnterCallback(). // 2021-08-17: *BREAKING CHANGE*: Now using glfwSetWindowFocusCallback() to calling io.AddFocusEvent(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() and forward it to the backend via ImGui_ImplGlfw_WindowFocusCallback().
// 2021-07-29: *BREAKING CHANGE*: Now using glfwSetCursorEnterCallback(). MousePos is correctly reported when the host platform window is hovered but not focused. If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() callback and forward it to the backend via ImGui_ImplGlfw_CursorEnterCallback().
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
// 2020-01-17: Inputs: Disable error callback while assigning mouse cursors because some X11 setup don't have them and it generates errors. // 2020-01-17: Inputs: Disable error callback while assigning mouse cursors because some X11 setup don't have them and it generates errors.
// 2019-12-05: Inputs: Added support for new mouse cursors added in GLFW 3.4+ (resizing cursors, not allowed cursor). // 2019-12-05: Inputs: Added support for new mouse cursors added in GLFW 3.4+ (resizing cursors, not allowed cursor).
@ -80,6 +81,7 @@ struct ImGui_ImplGlfw_Data
bool InstalledCallbacks; bool InstalledCallbacks;
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any. // Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
GLFWwindowfocusfun PrevUserCallbackWindowFocus;
GLFWcursorenterfun PrevUserCallbackCursorEnter; GLFWcursorenterfun PrevUserCallbackCursorEnter;
GLFWmousebuttonfun PrevUserCallbackMousebutton; GLFWmousebuttonfun PrevUserCallbackMousebutton;
GLFWscrollfun PrevUserCallbackScroll; GLFWscrollfun PrevUserCallbackScroll;
@ -160,11 +162,22 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int a
#endif #endif
} }
void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
{
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
if (bd->PrevUserCallbackWindowFocus != NULL && window == bd->Window)
bd->PrevUserCallbackWindowFocus(window, focused);
ImGuiIO& io = ImGui::GetIO();
io.AddFocusEvent(focused != 0);
}
void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered) void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
{ {
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(); ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
if (bd->PrevUserCallbackCursorEnter != NULL) if (bd->PrevUserCallbackCursorEnter != NULL && window == bd->Window)
bd->PrevUserCallbackCursorEnter(window, entered); bd->PrevUserCallbackCursorEnter(window, entered);
if (entered) if (entered)
bd->MouseWindow = window; bd->MouseWindow = window;
if (!entered && bd->MouseWindow == window) if (!entered && bd->MouseWindow == window)
@ -256,6 +269,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
glfwSetErrorCallback(prev_error_callback); glfwSetErrorCallback(prev_error_callback);
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any. // Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
bd->PrevUserCallbackWindowFocus = NULL;
bd->PrevUserCallbackMousebutton = NULL; bd->PrevUserCallbackMousebutton = NULL;
bd->PrevUserCallbackScroll = NULL; bd->PrevUserCallbackScroll = NULL;
bd->PrevUserCallbackKey = NULL; bd->PrevUserCallbackKey = NULL;
@ -264,6 +278,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
if (install_callbacks) if (install_callbacks)
{ {
bd->InstalledCallbacks = true; bd->InstalledCallbacks = true;
bd->PrevUserCallbackWindowFocus = glfwSetWindowFocusCallback(window, ImGui_ImplGlfw_WindowFocusCallback);
bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback); bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback);
bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback); bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback); bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
@ -298,6 +313,7 @@ void ImGui_ImplGlfw_Shutdown()
if (bd->InstalledCallbacks) if (bd->InstalledCallbacks)
{ {
glfwSetWindowFocusCallback(bd->Window, bd->PrevUserCallbackWindowFocus);
glfwSetCursorEnterCallback(bd->Window, bd->PrevUserCallbackCursorEnter); glfwSetCursorEnterCallback(bd->Window, bd->PrevUserCallbackCursorEnter);
glfwSetMouseButtonCallback(bd->Window, bd->PrevUserCallbackMousebutton); glfwSetMouseButtonCallback(bd->Window, bd->PrevUserCallbackMousebutton);
glfwSetScrollCallback(bd->Window, bd->PrevUserCallbackScroll); glfwSetScrollCallback(bd->Window, bd->PrevUserCallbackScroll);

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@ -32,6 +32,7 @@ IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
// GLFW callbacks // GLFW callbacks
// - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any. // - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any.
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks. // - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks.
IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused);
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered);
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);

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@ -19,6 +19,7 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events.
// 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key. // 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key.
// 2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application. // 2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application.
// 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down. // 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down.
@ -60,14 +61,24 @@ static void resetKeys()
@interface ImFocusObserver : NSObject @interface ImFocusObserver : NSObject
- (void)onApplicationBecomeActive:(NSNotification*)aNotification;
- (void)onApplicationBecomeInactive:(NSNotification*)aNotification; - (void)onApplicationBecomeInactive:(NSNotification*)aNotification;
@end @end
@implementation ImFocusObserver @implementation ImFocusObserver
- (void)onApplicationBecomeActive:(NSNotification*)aNotification
{
ImGuiIO& io = ImGui::GetIO();
io.AddFocusEvent(true);
}
- (void)onApplicationBecomeInactive:(NSNotification*)aNotification - (void)onApplicationBecomeInactive:(NSNotification*)aNotification
{ {
ImGuiIO& io = ImGui::GetIO();
io.AddFocusEvent(false);
// Unfocused applications do not receive input events, therefore we must manually // Unfocused applications do not receive input events, therefore we must manually
// release any pressed keys when application loses focus, otherwise they would remain // release any pressed keys when application loses focus, otherwise they would remain
// stuck in a pressed state. https://github.com/ocornut/imgui/issues/3832 // stuck in a pressed state. https://github.com/ocornut/imgui/issues/3832
@ -155,6 +166,10 @@ bool ImGui_ImplOSX_Init()
}; };
g_FocusObserver = [[ImFocusObserver alloc] init]; g_FocusObserver = [[ImFocusObserver alloc] init];
[[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver
selector:@selector(onApplicationBecomeActive:)
name:NSApplicationDidBecomeActiveNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver [[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver
selector:@selector(onApplicationBecomeInactive:) selector:@selector(onApplicationBecomeInactive:)
name:NSApplicationDidResignActiveNotification name:NSApplicationDidResignActiveNotification

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@ -18,6 +18,7 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2021-08-17: Calling io.AddFocusEvent() on SDL_WINDOWEVENT_FOCUS_GAINED/SDL_WINDOWEVENT_FOCUS_LOST.
// 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using SDL_GetMouseFocus() + SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, requires SDL 2.0.5+) // 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using SDL_GetMouseFocus() + SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, requires SDL 2.0.5+)
// 2021-06-29: *BREAKING CHANGE* Removed 'SDL_Window* window' parameter to ImGui_ImplSDL2_NewFrame() which was unnecessary. // 2021-06-29: *BREAKING CHANGE* Removed 'SDL_Window* window' parameter to ImGui_ImplSDL2_NewFrame() which was unnecessary.
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
@ -148,6 +149,14 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
#endif #endif
return true; return true;
} }
case SDL_WINDOWEVENT:
{
if (event->window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
io.AddFocusEvent(true);
else if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
io.AddFocusEvent(false);
return true;
}
} }
return false; return false;
} }

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@ -33,7 +33,8 @@ typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2021-08-02: Inputs: Fixed keyboard modifiers being reported when host window doesn't have focus. // 2021-08-17: Calling io.AddFocusEvent() on WM_SETFOCUS/WM_KILLFOCUS messages.
// 2021-08-02: Inputs: Fixed keyboard modifiers being reported when host windo doesn't have focus.
// 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using TrackMouseEvent() to receive WM_MOUSELEAVE events). // 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using TrackMouseEvent() to receive WM_MOUSELEAVE events).
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
// 2021-06-08: Fixed ImGui_ImplWin32_EnableDpiAwareness() and ImGui_ImplWin32_GetDpiScaleForMonitor() to handle Windows 8.1/10 features without a manifest (per-monitor DPI, and properly calls SetProcessDpiAwareness() on 8.1). // 2021-06-08: Fixed ImGui_ImplWin32_EnableDpiAwareness() and ImGui_ImplWin32_GetDpiScaleForMonitor() to handle Windows 8.1/10 features without a manifest (per-monitor DPI, and properly calls SetProcessDpiAwareness() on 8.1).
@ -431,9 +432,9 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
io.KeyAlt = down; io.KeyAlt = down;
return 0; return 0;
} }
case WM_SETFOCUS:
case WM_KILLFOCUS: case WM_KILLFOCUS:
memset(io.KeysDown, 0, sizeof(io.KeysDown)); io.AddFocusEvent(msg == WM_SETFOCUS);
io.KeyCtrl = io.KeyShift = io.KeyAlt = io.KeySuper = false;
return 0; return 0;
case WM_CHAR: case WM_CHAR:
// You can also use ToAscii()+GetKeyboardState() to retrieve characters. // You can also use ToAscii()+GetKeyboardState() to retrieve characters.

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@ -40,10 +40,13 @@ Breaking Changes:
- Commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 (March 2019): - Commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 (March 2019):
- ImGui::GetOverlayDrawList() -> use ImGui::GetForegroundDrawList() - ImGui::GetOverlayDrawList() -> use ImGui::GetForegroundDrawList()
- ImFont::GlyphRangesBuilder -> use ImFontGlyphRangesBuilder - ImFont::GlyphRangesBuilder -> use ImFontGlyphRangesBuilder
- Backends: GLFW: backend now needs to use glfwSetCursorEnterCallback(). (#3751, #4377, #2445) - Backends: GLFW: backend now uses glfwSetCursorEnterCallback(). (#3751, #4377, #2445)
- Backends: GLFW: backend now uses glfwSetWindowFocusCallback(). (#4388) [@thedmd]
- If calling ImGui_ImplGlfw_InitXXX with install_callbacks=true: this is already done for you. - If calling ImGui_ImplGlfw_InitXXX with install_callbacks=true: this is already done for you.
- If calling ImGui_ImplGlfw_InitXXX with install_callbacks=false: you WILL NEED to register the GLFW callback - If calling ImGui_ImplGlfw_InitXXX with install_callbacks=false: you WILL NEED to register the GLFW callbacks
with glfwSetCursorEnterCallback(), and forward events to the backend via ImGui_ImplGlfw_CursorEnterCallback(). and forward them to the backend:
- Register glfwSetCursorEnterCallback, forward events to ImGui_ImplGlfw_CursorEnterCallback().
- Register glfwSetWindowFocusCallback, forward events to ImGui_ImplGlfw_WindowFocusCallback().
- Backends: SDL2: removed unnecessary SDL_Window* parameter from ImGui_ImplSDL2_NewFrame(). (#3244) [@funchal] - Backends: SDL2: removed unnecessary SDL_Window* parameter from ImGui_ImplSDL2_NewFrame(). (#3244) [@funchal]
Kept inline redirection function (will obsolete). Kept inline redirection function (will obsolete).
- Backends: SDL2: backend needs to set 'SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1")' in order to - Backends: SDL2: backend needs to set 'SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1")' in order to
@ -56,6 +59,8 @@ Breaking Changes:
return value of ButtonBehavior() rather than (HoveredId == id). return value of ButtonBehavior() rather than (HoveredId == id).
Other Changes: Other Changes:
- IO: Added io.AddFocusEvent() api for backend to tell when host window has gained/lost focus. (#4388) [@thedmd]
If you use a custom backend, consider adding support for this!
- Windows: ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*' so it - Windows: ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*' so it
is independent from font style. When in a tab, the dot is displayed at the same position as the close button. is independent from font style. When in a tab, the dot is displayed at the same position as the close button.
Added extra comments to clarify the purpose of this flag in the context of docked windows. Added extra comments to clarify the purpose of this flag in the context of docked windows.
@ -101,6 +106,9 @@ Other Changes:
- Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.). Enable with - Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.). Enable with
'#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS' for those compilers. Undo change from 1.82. (#2590, #738, #4185, #4301) '#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS' for those compilers. Undo change from 1.82. (#2590, #738, #4185, #4301)
- Backends: Win32: Mouse position is correctly reported when the host window is hovered but not focused. (#2445, #2696, #3751, #4377) - Backends: Win32: Mouse position is correctly reported when the host window is hovered but not focused. (#2445, #2696, #3751, #4377)
- Backends: Win32, SDL2, GLFW, OSX, Allegro: now calling io.AddFocusEvent() on focus gain/loss. (#4388) [@thedmd]
This allow us to ignore certain inputs on focus loss (previously relied on mouse loss but backends are now
reporting mouse even when host window is unfocused, as per #2445, #2696, #3751, #4377)
- Backends: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622) - Backends: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622)
- Backends: GLFW: Mouse position is correctly reported when the host window is hovered but not focused. (#3751, #4377, #2445) - Backends: GLFW: Mouse position is correctly reported when the host window is hovered but not focused. (#3751, #4377, #2445)
(backend now uses glfwSetCursorEnterCallback(). If you called ImGui_ImplGlfw_InitXXX with install_callbacks=false, you will (backend now uses glfwSetCursorEnterCallback(). If you called ImGui_ImplGlfw_InitXXX with install_callbacks=false, you will

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@ -1180,6 +1180,22 @@ void ImGuiIO::ClearInputCharacters()
InputQueueCharacters.resize(0); InputQueueCharacters.resize(0);
} }
void ImGuiIO::AddFocusEvent(bool focused)
{
if (focused)
return;
// Clear buttons state when focus is lost
// (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle)
memset(KeysDown, 0, sizeof(KeysDown));
for (int n = 0; n < IM_ARRAYSIZE(KeysDownDuration); n++)
KeysDownDuration[n] = KeysDownDurationPrev[n] = -1.0f;
KeyCtrl = KeyShift = KeyAlt = KeySuper = false;
KeyMods = KeyModsPrev = ImGuiKeyModFlags_None;
for (int n = 0; n < IM_ARRAYSIZE(NavInputsDownDuration); n++)
NavInputsDownDuration[n] = NavInputsDownDurationPrev[n] = -1.0f;
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// [SECTION] MISC HELPERS/UTILITIES (Geometry functions) // [SECTION] MISC HELPERS/UTILITIES (Geometry functions)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -9694,8 +9710,9 @@ static void ImGui::NavUpdateWindowing()
g.NavWindowingToggleLayer = false; g.NavWindowingToggleLayer = false;
// Apply layer toggle on release // Apply layer toggle on release
// FIXME: We lack an explicit IO variable for "is the platform window focused", so compare mouse validity to detect the common case of backend clearing releases all keys on ALT-TAB // Important: we don't assume that Alt was previously held in order to handle loss of focus when backend calls io.AddFocusEvent(false)
if (!io.KeyAlt && g.NavWindowingToggleLayer) // Important: as before version <18314 we lacked an explicit IO event for focus gain/loss, we also compare mouse validity to detect old backends clearing mouse pos on focus loss.
if (!(io.KeyMods & ImGuiKeyModFlags_Alt) && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) && g.NavWindowingToggleLayer)
if (g.ActiveId == 0 || g.ActiveIdAllowOverlap) if (g.ActiveId == 0 || g.ActiveIdAllowOverlap)
if (IsMousePosValid(&io.MousePos) == IsMousePosValid(&io.MousePosPrev)) if (IsMousePosValid(&io.MousePos) == IsMousePosValid(&io.MousePosPrev))
apply_toggle_layer = true; apply_toggle_layer = true;

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@ -61,7 +61,7 @@ Index of this file:
// Version // Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.84 WIP" #define IMGUI_VERSION "1.84 WIP"
#define IMGUI_VERSION_NUM 18313 #define IMGUI_VERSION_NUM 18314
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE #define IMGUI_HAS_TABLE
@ -1868,6 +1868,7 @@ struct ImGuiIO
IMGUI_API void AddInputCharacterUTF16(ImWchar16 c); // Queue new character input from an UTF-16 character, it can be a surrogate IMGUI_API void AddInputCharacterUTF16(ImWchar16 c); // Queue new character input from an UTF-16 character, it can be a surrogate
IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue new characters input from an UTF-8 string IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue new characters input from an UTF-8 string
IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually
IMGUI_API void AddFocusEvent(bool focused); // Notifies Dear ImGui when hosting platform windows lose or gain input focus
//------------------------------------------------------------------ //------------------------------------------------------------------
// Output - Updated by NewFrame() or EndFrame()/Render() // Output - Updated by NewFrame() or EndFrame()/Render()