From 319e288eef920d39916dd6e250eec31047f91a5b Mon Sep 17 00:00:00 2001 From: omar Date: Tue, 5 Apr 2016 23:08:21 +0200 Subject: [PATCH] Update README.md --- examples/apple_example/README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/examples/apple_example/README.md b/examples/apple_example/README.md index 1d2355e06..339f6bf85 100644 --- a/examples/apple_example/README.md +++ b/examples/apple_example/README.md @@ -2,9 +2,9 @@ ## Introduction -This example is the default XCode "OpenGL" example code, modified to support ImGui (and [Synergy](http://synergy-project.org/) to share mouse/keyboard with an iOS device). +This example is the default XCode "OpenGL" example code, modified to support ImGui and [Synergy](http://synergy-project.org/) to share mouse/keyboard on an iOS device. -It is a rather complex example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui. +It is a rather complex and messy example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui. **The opengl3_example/ should also work on OS X and is much simpler.** This is an integration for iOS with Synergy. Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use ImGui without it. Synergy includes a "uSynergy" library that allows embedding a synergy client, this is what is used here. ImGui supports "TouchPadding", and this is enabled when Synergy is not active. @@ -16,7 +16,7 @@ Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use ImG * Enter the name or the IP of your synergy host * If you had previously connected to a server, you may need to kill and re-start the app. -## How to Run on OSX +## How to Build on OSX * Make sure you have install `brew`, if not, please refer to [Homebrew Website](http://brew.sh) * Run the command: `brew install glfw3`