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Renamed style.ScrollBarWidth to style.ScrollbarWidth to be consistent with other casing.
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19
imgui.cpp
19
imgui.cpp
@ -129,6 +129,7 @@
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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- 2015/03/08 (1.35) - renamed style.ScrollBarWidth to style.ScrollbarWidth
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- 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond), kept inline redirection function.
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- 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once.
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- 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now.
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@ -503,7 +504,7 @@ ImGuiStyle::ImGuiStyle()
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WindowFillAlphaDefault = 0.70f; // Default alpha of window background, if not specified in ImGui::Begin()
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TreeNodeSpacing = 22.0f; // Horizontal spacing when entering a tree node
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ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns
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ScrollBarWidth = 16.0f; // Width of the vertical scroll bar
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ScrollbarWidth = 16.0f; // Width of the vertical scrollbar
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GrabMinSize = 10.0f; // Minimum width/height of a slider or scrollbar grab
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Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
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@ -3004,7 +3005,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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else if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0)
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window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_TooltipBg, bg_alpha), window_rounding);
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else if ((window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
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window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size-ImVec2(window->ScrollbarY?style.ScrollBarWidth:0.0f,0.0f), window->Color(ImGuiCol_ChildWindowBg, bg_alpha), window_rounding, window->ScrollbarY ? (1|8) : (0xF));
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window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size-ImVec2(window->ScrollbarY?style.ScrollbarWidth:0.0f,0.0f), window->Color(ImGuiCol_ChildWindowBg, bg_alpha), window_rounding, window->ScrollbarY ? (1|8) : (0xF));
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else
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window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_WindowBg, bg_alpha), window_rounding);
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}
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@ -3025,7 +3026,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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// Scrollbar
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if (window->ScrollbarY)
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{
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ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollBarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1);
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ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollbarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1);
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window->DrawList->AddRectFilled(scrollbar_bb.Min, scrollbar_bb.Max, window->Color(ImGuiCol_ScrollbarBg));
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scrollbar_bb.Expand(ImVec2(-3,-3));
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const float scrollbar_height = scrollbar_bb.GetHeight();
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@ -3132,7 +3133,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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const ImGuiAabb title_bar_aabb = window->TitleBarAabb();
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ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Aabb().Max.y-1.5f);
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if (window->ScrollbarY)
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clip_rect.z -= style.ScrollBarWidth;
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clip_rect.z -= style.ScrollbarWidth;
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PushClipRect(clip_rect);
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// Clear 'accessed' flag last thing
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@ -3602,7 +3603,7 @@ ImVec2 ImGui::GetContentRegionMax()
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else
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{
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if (window->ScrollbarY)
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mx.x -= GImGui->Style.ScrollBarWidth;
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mx.x -= GImGui->Style.ScrollbarWidth;
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}
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return mx;
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}
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@ -3618,7 +3619,7 @@ ImVec2 ImGui::GetWindowContentRegionMax()
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ImGuiWindow* window = GetCurrentWindow();
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ImVec2 m = window->Size - window->WindowPadding();
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if (window->ScrollbarY)
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m.x -= GImGui->Style.ScrollBarWidth;
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m.x -= GImGui->Style.ScrollbarWidth;
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return m;
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}
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@ -6559,7 +6560,7 @@ float ImGui::GetColumnOffset(int column_index)
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const float t = window->DC.ColumnsOffsetsT[column_index];
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const float min_x = window->DC.ColumnsStartX;
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const float max_x = window->Size.x - (g.Style.ScrollBarWidth);// - window->WindowPadding().x;
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const float max_x = window->Size.x - (g.Style.ScrollbarWidth);// - window->WindowPadding().x;
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const float offset = min_x + t * (max_x - min_x);
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return offset;
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}
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@ -6575,7 +6576,7 @@ void ImGui::SetColumnOffset(int column_index, float offset)
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const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(column_index);
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const float min_x = window->DC.ColumnsStartX;
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const float max_x = window->Size.x - (g.Style.ScrollBarWidth);// - window->WindowPadding().x;
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const float max_x = window->Size.x - (g.Style.ScrollbarWidth);// - window->WindowPadding().x;
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const float t = (offset - min_x) / (max_x - min_x);
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window->DC.StateStorage->SetFloat(column_id, t);
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window->DC.ColumnsOffsetsT[column_index] = t;
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@ -8354,7 +8355,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
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ImGui::SliderFloat("TreeNodeSpacing", &style.TreeNodeSpacing, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("ScrollBarWidth", &style.ScrollBarWidth, 1.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("ScrollBarWidth", &style.ScrollbarWidth, 1.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
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ImGui::TreePop();
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}
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2
imgui.h
2
imgui.h
@ -534,7 +534,7 @@ struct ImGuiStyle
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float WindowFillAlphaDefault; // Default alpha of window background, if not specified in ImGui::Begin()
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float TreeNodeSpacing; // Horizontal spacing when entering a tree node
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float ColumnsMinSpacing; // Minimum horizontal spacing between two columns
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float ScrollBarWidth; // Width of the vertical scroll bar
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float ScrollbarWidth; // Width of the vertical scrollbar
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float GrabMinSize; // Minimum width/height of a slider or scrollbar grab
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ImVec4 Colors[ImGuiCol_COUNT];
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