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@ -1062,8 +1062,8 @@ static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport)
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// Create window
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RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) };
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::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle);
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vd->Hwnd = ::CreateWindowEx(
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vd->DwExStyle, _T("ImGui Platform"), _T("Untitled"), vd->DwStyle, // Style, class name, window name
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vd->Hwnd = ::CreateWindowExW(
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vd->DwExStyle, L"ImGui Platform", L"Untitled", vd->DwStyle, // Style, class name, window name
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rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, // Window area
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vd->HwndParent, nullptr, ::GetModuleHandle(nullptr), nullptr); // Owner window, Menu, Instance, Param
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vd->HwndOwned = true;
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@ -1330,8 +1330,8 @@ static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd,
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static void ImGui_ImplWin32_InitPlatformInterface(bool platform_has_own_dc)
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{
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WNDCLASSEX wcex;
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wcex.cbSize = sizeof(WNDCLASSEX);
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WNDCLASSEXW wcex;
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wcex.cbSize = sizeof(WNDCLASSEXW);
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wcex.style = CS_HREDRAW | CS_VREDRAW | (platform_has_own_dc ? CS_OWNDC : 0);
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wcex.lpfnWndProc = ImGui_ImplWin32_WndProcHandler_PlatformWindow;
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wcex.cbClsExtra = 0;
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@ -1341,9 +1341,9 @@ static void ImGui_ImplWin32_InitPlatformInterface(bool platform_has_own_dc)
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wcex.hCursor = nullptr;
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wcex.hbrBackground = (HBRUSH)(COLOR_BACKGROUND + 1);
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wcex.lpszMenuName = nullptr;
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wcex.lpszClassName = _T("ImGui Platform");
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wcex.lpszClassName = L"ImGui Platform";
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wcex.hIconSm = nullptr;
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::RegisterClassEx(&wcex);
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::RegisterClassExW(&wcex);
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ImGui_ImplWin32_UpdateMonitors();
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@ -84,6 +84,9 @@ Other changes:
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Docking+Viewports Branch:
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- Backends: SDL2, SDL3: Fixed building for UWP platforms. (#8008)
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- Backends: Win32: Use ResisterClassW()/CreateWindowExW() for secondary viewports, to
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ensure correct IME input even if the backend was compiled in MBCS mode. (#7979, #5725)
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-----------------------------------------------------------------------
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VERSION 1.91.2 (Released 2024-09-19)
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