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9
imgui.h
9
imgui.h
@ -168,7 +168,7 @@ namespace ImGui
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IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. close childs popups if any. will close popup when user click outside, or activate menu items, or CloseCurrentPopup() is called within a BeginPopup/EndPopup block.
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IMGUI_API bool BeginPopup(const char* str_id); // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true!
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IMGUI_API void EndPopup();
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IMGUI_API void CloseCurrentPopup();
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IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into
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// Layout
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IMGUI_API void BeginGroup(); // once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc.
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@ -301,11 +301,11 @@ namespace ImGui
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// Widgets: Menus
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// FIXME-WIP: v1.39 in development, API *WILL* change
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IMGUI_API bool BeginMainMenuBar(); // create and append to a fullscreen menu-bar
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IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. only call EndMainMenuBar() if this returns true!
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IMGUI_API void EndMainMenuBar();
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IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window
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IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window. only call EndMenuBar() if this returns true!
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IMGUI_API void EndMenuBar();
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IMGUI_API bool BeginMenu(const char* label);
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IMGUI_API bool BeginMenu(const char* label); // create a sub-menu entry. only call EndMenu() if this returns true!
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IMGUI_API void EndMenu();
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IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true);
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IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true);
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@ -411,7 +411,6 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_Tooltip = 1 << 24, // Don't use! For internal use by BeginTooltip()
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ImGuiWindowFlags_Popup = 1 << 25, // Don't use! For internal use by BeginPopup()
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ImGuiWindowFlags_ChildMenu = 1 << 26 // Don't use! For internal use by BeginMenu()
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};
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// Flags for ImGui::InputText()
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