mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-15 11:33:29 +01:00
Docking: Internals: Transitioning some code toward consistently using ImGuiContext* ctx parameter instead of ImGuiDockContext
This commit is contained in:
parent
28094b7cea
commit
35032d41fa
275
imgui.cpp
275
imgui.cpp
@ -3351,7 +3351,7 @@ void ImGui::NewFrame()
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// Undocking
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// (needs to be before UpdateMouseMovingWindow so the window is already offset and following the mouse on the detaching frame)
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DockContextNewFrameUpdateUndocking(g.DockContext);
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DockContextNewFrameUpdateUndocking(&g);
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// Find hovered window
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// (needs to be before UpdateMovingWindow so we fill HoveredWindowUnderMovingWindow on the mouse release frame)
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@ -3406,7 +3406,7 @@ void ImGui::NewFrame()
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ClosePopupsOverWindow(g.NavWindow);
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// Docking
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DockContextNewFrameUpdateDocking(g.DockContext);
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DockContextNewFrameUpdateDocking(&g);
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// Create implicit window - we will only render it if the user has added something to it.
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// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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@ -3682,7 +3682,7 @@ void ImGui::EndFrame()
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End();
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// Docking
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DockContextEndFrame(g.DockContext);
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DockContextEndFrame(&g);
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// Draw modal whitening background on _other_ viewports than the one the modal or target are on
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ImGuiWindow* modal_window = GetFrontMostPopupModal();
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@ -9625,16 +9625,16 @@ struct ImGuiDockContext
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namespace ImGui
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{
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// ImGuiDockContext
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static ImGuiDockNode* DockContextFindNodeByID(ImGuiDockContext* ctx, ImGuiID id);
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static ImGuiDockNode* DockContextAddNode(ImGuiDockContext* ctx, ImGuiID id);
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static void DockContextRemoveNode(ImGuiDockContext* ctx, ImGuiDockNode* node);
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static void DockContextQueueDock(ImGuiDockContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer);
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static void DockContextProcessDock(ImGuiDockContext* ctx, ImGuiDockRequest* req);
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static void DockContextProcessUndock(ImGuiDockContext* ctx, ImGuiWindow* window);
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static void DockContextGcUnusedSettingsNodes(ImGuiDockContext* ctx);
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static void DockContextClearNodes(ImGuiDockContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references); // Set root_id==0 to clear all
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static void DockContextBuildNodesFromSettings(ImGuiDockContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count);
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static void DockContextBuildAddWindowsToNodes(ImGuiDockContext* ctx, ImGuiID root_id); // Use root_id==0 to add all
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static ImGuiDockNode* DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id);
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static ImGuiDockNode* DockContextAddNode(ImGuiContext* ctx, ImGuiID id);
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static void DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node);
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static void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer);
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static void DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req);
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static void DockContextProcessUndock(ImGuiContext* ctx, ImGuiWindow* window);
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static void DockContextGcUnusedSettingsNodes(ImGuiContext* ctx);
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static void DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references); // Set root_id==0 to clear all
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static void DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count);
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static void DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id); // Use root_id==0 to add all
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// ImGuiDockNode
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static void DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window);
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@ -9658,15 +9658,15 @@ namespace ImGui
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static int DockNodeGetTabOrder(ImGuiWindow* window);
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// ImGuiDockNode tree manipulations
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static void DockNodeTreeSplit(ImGuiDockContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_first_child, float split_ratio, ImGuiDockNode* new_node);
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static void DockNodeTreeMerge(ImGuiDockContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child);
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static void DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_first_child, float split_ratio, ImGuiDockNode* new_node);
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static void DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child);
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static void DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 size);
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static void DockNodeTreeUpdateSplitter(ImGuiDockNode* node);
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static ImGuiDockNode* DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos);
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// Settings
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static void DockSettingsRemoveReferencesToNodes(ImGuiID* node_ids, int node_ids_count);
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static ImGuiDockNodeSettings* DockSettingsFindNodeSettings(ImGuiDockContext* ctx, ImGuiID node_id);
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static ImGuiDockNodeSettings* DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID node_id);
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static void* DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name);
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static void DockSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
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static void DockSettingsHandler_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
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@ -9683,9 +9683,9 @@ namespace ImGui
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// This is convenient as docking reconfiguration can be implemented by mostly poking at the simpler setttings data.
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//-----------------------------------------------------------------------------
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void ImGui::DockContextInitialize(ImGuiContext* imgui_context)
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void ImGui::DockContextInitialize(ImGuiContext* ctx)
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{
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ImGuiContext& g = *imgui_context;
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ImGuiContext& g = *ctx;
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IM_ASSERT(g.DockContext == NULL);
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g.DockContext = IM_NEW(ImGuiDockContext)();
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@ -9699,43 +9699,44 @@ void ImGui::DockContextInitialize(ImGuiContext* imgui_context)
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g.SettingsHandlers.push_back(ini_handler);
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}
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void ImGui::DockContextShutdown(ImGuiContext* imgui_context)
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void ImGui::DockContextShutdown(ImGuiContext* ctx)
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{
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ImGuiContext& g = *imgui_context;
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ImGuiDockContext* ctx = g.DockContext;
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for (int n = 0; n < ctx->Nodes.Data.Size; n++)
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if (ImGuiDockNode* node = (ImGuiDockNode*)ctx->Nodes.Data[n].val_p)
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ImGuiContext& g = *ctx;
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ImGuiDockContext* dc = ctx->DockContext;
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for (int n = 0; n < dc->Nodes.Data.Size; n++)
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if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
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IM_DELETE(node);
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IM_DELETE(g.DockContext);
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g.DockContext = NULL;
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}
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void ImGui::DockContextOnLoadSettings()
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void ImGui::DockContextOnLoadSettings(ImGuiContext* ctx)
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{
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ImGuiContext& g = *GImGui;
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ImGuiDockContext* ctx = g.DockContext;
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ImGuiDockContext* dc = ctx->DockContext;
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DockContextGcUnusedSettingsNodes(ctx);
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DockContextBuildNodesFromSettings(ctx, ctx->SettingsNodes.Data, ctx->SettingsNodes.Size);
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DockContextBuildNodesFromSettings(ctx, dc->SettingsNodes.Data, dc->SettingsNodes.Size);
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}
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// This function also acts as a de-facto test to make sure we can rebuild from scratch without a glitch
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void ImGui::DockContextRebuild(ImGuiDockContext* ctx)
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void ImGui::DockContextRebuild(ImGuiContext* ctx)
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{
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//IMGUI_DEBUG_LOG("[docking] full rebuild\n");
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ImGuiDockContext* dc = ctx->DockContext;
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SaveIniSettingsToMemory();
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ImGuiID root_id = 0; // Rebuild all
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DockContextClearNodes(ctx, root_id, false);
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DockContextBuildNodesFromSettings(ctx, ctx->SettingsNodes.Data, ctx->SettingsNodes.Size);
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DockContextBuildNodesFromSettings(ctx, dc->SettingsNodes.Data, dc->SettingsNodes.Size);
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DockContextBuildAddWindowsToNodes(ctx, root_id);
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}
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// Docking context update function, called by NewFrame()
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void ImGui::DockContextNewFrameUpdateUndocking(ImGuiDockContext* ctx)
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void ImGui::DockContextNewFrameUpdateUndocking(ImGuiContext* ctx)
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *ctx;
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ImGuiDockContext* dc = ctx->DockContext;
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if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
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{
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if (ctx->Nodes.Data.Size > 0 || ctx->Requests.Size > 0)
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if (dc->Nodes.Data.Size > 0 || dc->Requests.Size > 0)
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DockContextClearNodes(ctx, 0, true);
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return;
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}
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@ -9744,51 +9745,52 @@ void ImGui::DockContextNewFrameUpdateUndocking(ImGuiDockContext* ctx)
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if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_C)))
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ctx->WantFullRebuild = true;
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#endif
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if (ctx->WantFullRebuild)
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if (dc->WantFullRebuild)
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{
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DockContextRebuild(ctx);
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ctx->WantFullRebuild = false;
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dc->WantFullRebuild = false;
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}
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// Process Undocking requests (we need to process them _before_ the UpdateMouseMovingWindow call in NewFrame)
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for (int n = 0; n < ctx->Requests.Size; n++)
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if (ctx->Requests[n].Type == ImGuiDockRequestType_Undock)
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DockContextProcessUndock(ctx, ctx->Requests[n].UndockTarget);
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for (int n = 0; n < dc->Requests.Size; n++)
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if (dc->Requests[n].Type == ImGuiDockRequestType_Undock)
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DockContextProcessUndock(ctx, dc->Requests[n].UndockTarget);
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}
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// Docking context update function, called by NewFrame()
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void ImGui::DockContextNewFrameUpdateDocking(ImGuiDockContext* ctx)
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void ImGui::DockContextNewFrameUpdateDocking(ImGuiContext* ctx)
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *ctx;
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ImGuiDockContext* dc = ctx->DockContext;
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if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable))
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return;
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// Process Docking requests
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for (int n = 0; n < ctx->Requests.Size; n++)
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if (ctx->Requests[n].Type == ImGuiDockRequestType_Dock)
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DockContextProcessDock(ctx, &ctx->Requests[n]);
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ctx->Requests.resize(0);
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for (int n = 0; n < dc->Requests.Size; n++)
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if (dc->Requests[n].Type == ImGuiDockRequestType_Dock)
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DockContextProcessDock(ctx, &dc->Requests[n]);
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dc->Requests.resize(0);
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// Create windows for each automatic docking nodes
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// We can have NULL pointers when we delete nodes, but because ID are recycled this should amortize nicely (and our node count will never be very high)
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for (int n = 0; n < ctx->Nodes.Data.Size; n++)
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if (ImGuiDockNode* node = (ImGuiDockNode*)ctx->Nodes.Data[n].val_p)
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for (int n = 0; n < dc->Nodes.Data.Size; n++)
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if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
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if (!node->IsExplicitRoot && node->IsRootNode())
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DockNodeUpdate(node);
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}
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// Docking context update function, called by EndFrame()
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void ImGui::DockContextEndFrame(ImGuiDockContext* ctx)
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void ImGui::DockContextEndFrame(ImGuiContext* ctx)
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{
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(void)ctx;
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}
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static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiDockContext* ctx, ImGuiID id)
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static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID id)
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{
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return (ImGuiDockNode*)ctx->Nodes.GetVoidPtr(id);
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return (ImGuiDockNode*)ctx->DockContext->Nodes.GetVoidPtr(id);
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}
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static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiDockContext* ctx, ImGuiID id)
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static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiContext* ctx, ImGuiID id)
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{
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// Generate an ID for the new node (the exact ID value doesn't matter as long as it is not already used) and add the first window.
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if (id == (ImGuiID)-1)
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@ -9801,12 +9803,15 @@ static ImGuiDockNode* ImGui::DockContextAddNode(ImGuiDockContext* ctx, ImGuiID i
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IM_ASSERT(DockContextFindNodeByID(ctx, id) == NULL);
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ImGuiDockNode* node = IM_NEW(ImGuiDockNode)(id);
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node->InitFromFirstWindow = true;
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ctx->Nodes.SetVoidPtr(node->ID, node);
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ctx->DockContext->Nodes.SetVoidPtr(node->ID, node);
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return node;
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}
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static void ImGui::DockContextRemoveNode(ImGuiDockContext* ctx, ImGuiDockNode* node)
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static void ImGui::DockContextRemoveNode(ImGuiContext* ctx, ImGuiDockNode* node)
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{
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ImGuiContext& g = *ctx;
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ImGuiDockContext* dc = ctx->DockContext;
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//printf("[%05d] RemoveNode 0x%04X\n", node->ID);
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IM_ASSERT(DockContextFindNodeByID(ctx, node->ID) == node);
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IM_ASSERT(node->ChildNodes[0] == NULL && node->ChildNodes[1] == NULL);
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@ -9819,21 +9824,21 @@ static void ImGui::DockContextRemoveNode(ImGuiDockContext* ctx, ImGuiDockNode* n
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{
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IM_ASSERT(parent_node->ChildNodes[0] == node || parent_node->ChildNodes[1] == node);
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ImGuiDockNode* sibling_node = (parent_node->ChildNodes[0] == node ? parent_node->ChildNodes[1] : parent_node->ChildNodes[0]);
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DockNodeTreeMerge(ctx, parent_node, sibling_node);
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DockNodeTreeMerge(&g, parent_node, sibling_node);
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}
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else
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{
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ctx->Nodes.SetVoidPtr(node->ID, NULL);
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dc->Nodes.SetVoidPtr(node->ID, NULL);
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IM_DELETE(node);
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}
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}
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void ImGui::DockContextClearNodes(ImGuiDockContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references)
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void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references)
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{
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ImGuiContext& g = *ctx;
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ImGuiDockContext* dc = ctx->DockContext;
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SaveIniSettingsToMemory(NULL);
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ImGuiContext& g = *GImGui;
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// Clear references in windows
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for (int n = 0; n < g.Windows.Size; n++)
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{
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@ -9849,44 +9854,45 @@ void ImGui::DockContextClearNodes(ImGuiDockContext* ctx, ImGuiID root_id, bool c
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}
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// Clear nodes
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for (int n = 0; n < ctx->Nodes.Data.Size; n++)
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if (ImGuiDockNode* node = (ImGuiDockNode*)ctx->Nodes.Data[n].val_p)
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for (int n = 0; n < dc->Nodes.Data.Size; n++)
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if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
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{
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bool want_removal = (root_id == 0 || DockNodeGetRootNode(node)->ID == root_id);
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if (want_removal)
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{
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IM_DELETE(node);
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ctx->Nodes.Data[n].val_p = NULL;
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dc->Nodes.Data[n].val_p = NULL;
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}
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}
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if (root_id == 0)
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ctx->Nodes.Clear();
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ctx->Requests.clear();
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dc->Nodes.Clear();
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dc->Requests.clear();
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}
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static void ImGui::DockContextGcUnusedSettingsNodes(ImGuiDockContext* ctx)
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static void ImGui::DockContextGcUnusedSettingsNodes(ImGuiContext* ctx)
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *ctx;
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ImGuiDockContext* dc = ctx->DockContext;
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IM_ASSERT(g.Windows.Size == 0);
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// Count reference to dock ids from window settings
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ImGuiStorage ref_count_map; // Map dock_id -> counter
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ref_count_map.Data.reserve(ctx->SettingsNodes.Size);
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ref_count_map.Data.reserve(dc->SettingsNodes.Size);
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for (int settings_n = 0; settings_n < g.SettingsWindows.Size; settings_n++)
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if (g.SettingsWindows[settings_n].DockId != 0)
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(*ref_count_map.GetIntRef(g.SettingsWindows[settings_n].DockId, 0))++;
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// Mark nodes that are parents
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ImGuiStorage is_parent_map;
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is_parent_map.Data.reserve(ctx->SettingsNodes.Size);
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for (int settings_n = 0; settings_n < ctx->SettingsNodes.Size; settings_n++)
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if (ctx->SettingsNodes[settings_n].ParentID)
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is_parent_map.SetInt(ctx->SettingsNodes[settings_n].ParentID, 1);
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is_parent_map.Data.reserve(dc->SettingsNodes.Size);
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for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
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if (dc->SettingsNodes[settings_n].ParentID)
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is_parent_map.SetInt(dc->SettingsNodes[settings_n].ParentID, 1);
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// If a root node has only 1 reference in window settings we clear it
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for (int settings_n = 0; settings_n < ctx->SettingsNodes.Size; settings_n++)
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for (int settings_n = 0; settings_n < dc->SettingsNodes.Size; settings_n++)
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{
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ImGuiDockNodeSettings* settings = &ctx->SettingsNodes[settings_n];
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ImGuiDockNodeSettings* settings = &dc->SettingsNodes[settings_n];
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int ref_count = ref_count_map.GetInt(settings->ID, 0);
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if (ref_count <= 1)
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{
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@ -9902,7 +9908,7 @@ static void ImGui::DockContextGcUnusedSettingsNodes(ImGuiDockContext* ctx)
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}
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}
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static void ImGui::DockContextBuildNodesFromSettings(ImGuiDockContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count)
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static void ImGui::DockContextBuildNodesFromSettings(ImGuiContext* ctx, ImGuiDockNodeSettings* node_settings_array, int node_settings_count)
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{
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// Build nodes
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for (int node_n = 0; node_n < node_settings_count; node_n++)
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@ -9926,10 +9932,10 @@ static void ImGui::DockContextBuildNodesFromSettings(ImGuiDockContext* ctx, ImGu
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}
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}
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void ImGui::DockContextBuildAddWindowsToNodes(ImGuiDockContext* ctx, ImGuiID root_id)
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void ImGui::DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id)
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{
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// Rebind all windows to nodes (they can also lazily rebind but we'll have a visible glitch during the first frame)
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *ctx;
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for (int n = 0; n < g.Windows.Size; n++)
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{
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ImGuiWindow* window = g.Windows[n];
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@ -9949,7 +9955,7 @@ void ImGui::DockContextBuildAddWindowsToNodes(ImGuiDockContext* ctx, ImGuiID roo
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// Docking: ImGuiDockContext Docking/Undocking functions
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//-----------------------------------------------------------------------------
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void ImGui::DockContextQueueDock(ImGuiDockContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer)
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||||
void ImGui::DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer)
|
||||
{
|
||||
ImGuiDockRequest req;
|
||||
req.Type = ImGuiDockRequestType_Dock;
|
||||
@ -9959,20 +9965,20 @@ void ImGui::DockContextQueueDock(ImGuiDockContext* ctx, ImGuiWindow* target, ImG
|
||||
req.DockSplitDir = split_dir;
|
||||
req.DockSplitRatio = split_ratio;
|
||||
req.DockSplitOuter = split_outer;
|
||||
ctx->Requests.push_back(req);
|
||||
ctx->DockContext->Requests.push_back(req);
|
||||
}
|
||||
|
||||
void ImGui::DockContextQueueUndock(ImGuiDockContext* ctx, ImGuiWindow* window)
|
||||
void ImGui::DockContextQueueUndock(ImGuiContext* ctx, ImGuiWindow* window)
|
||||
{
|
||||
ImGuiDockRequest req;
|
||||
req.Type = ImGuiDockRequestType_Undock;
|
||||
req.UndockTarget = window;
|
||||
ctx->Requests.push_back(req);
|
||||
ctx->DockContext->Requests.push_back(req);
|
||||
}
|
||||
|
||||
void ImGui::DockContextProcessDock(ImGuiDockContext* ctx, ImGuiDockRequest* req)
|
||||
void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiContext& g = *ctx;
|
||||
ImGuiWindow* payload_window = req->DockPayload;
|
||||
ImGuiWindow* target_window = req->DockTarget;
|
||||
ImGuiDockNode* target_node = req->DockTargetNode;
|
||||
@ -10081,10 +10087,9 @@ void ImGui::DockContextProcessDock(ImGuiDockContext* ctx, ImGuiDockRequest* req)
|
||||
target_node->TabBar->NextSelectedTabId = next_selected_id;
|
||||
}
|
||||
|
||||
void ImGui::DockContextProcessUndock(ImGuiDockContext* ctx, ImGuiWindow* window)
|
||||
void ImGui::DockContextProcessUndock(ImGuiContext* ctx, ImGuiWindow* window)
|
||||
{
|
||||
(void)ctx;
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiContext& g = *ctx;
|
||||
IM_ASSERT(window->LastFrameActive < g.FrameCount);
|
||||
if (window->DockNode)
|
||||
DockNodeRemoveWindow(window->DockNode, window, 0);
|
||||
@ -10176,7 +10181,6 @@ static void ImGui::DockNodeAddWindow(ImGuiDockNode* node, ImGuiWindow* window)
|
||||
static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window, ImGuiID save_dock_id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiDockContext* ctx = g.DockContext;
|
||||
IM_ASSERT(window->DockNode == node);
|
||||
//IM_ASSERT(window->RootWindow == node->HostWindow);
|
||||
//IM_ASSERT(window->LastFrameActive < g.FrameCount); // We may call this from Begin()
|
||||
@ -10192,7 +10196,7 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
|
||||
{
|
||||
// Automatic dock node delete themselves if they are not holding at least one tab
|
||||
IM_ASSERT(node->Windows[0] == window);
|
||||
DockContextRemoveNode(ctx, node);
|
||||
DockContextRemoveNode(&g, node);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -11022,9 +11026,9 @@ static void ImGui::DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDock
|
||||
// Docking: ImGuiDockNode Tree manipulation functions
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ImGui::DockNodeTreeSplit(ImGuiDockContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_inheritor_child_idx, float split_ratio, ImGuiDockNode* new_node)
|
||||
void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_inheritor_child_idx, float split_ratio, ImGuiDockNode* new_node)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiContext& g = *ctx;
|
||||
IM_ASSERT(split_axis != ImGuiAxis_None);
|
||||
|
||||
ImGuiDockNode* child_0 = (new_node && split_inheritor_child_idx != 0) ? new_node : DockContextAddNode(ctx, (ImGuiID)-1);
|
||||
@ -11050,7 +11054,7 @@ void ImGui::DockNodeTreeSplit(ImGuiDockContext* ctx, ImGuiDockNode* parent_node,
|
||||
DockNodeTreeUpdatePosSize(parent_node, parent_node->Pos, parent_node->Size);
|
||||
}
|
||||
|
||||
void ImGui::DockNodeTreeMerge(ImGuiDockContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child)
|
||||
void ImGui::DockNodeTreeMerge(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiDockNode* merge_lead_child)
|
||||
{
|
||||
ImGuiDockNode* child_0 = parent_node->ChildNodes[0];
|
||||
ImGuiDockNode* child_1 = parent_node->ChildNodes[1];
|
||||
@ -11068,8 +11072,8 @@ void ImGui::DockNodeTreeMerge(ImGuiDockContext* ctx, ImGuiDockNode* parent_node,
|
||||
parent_node->IsDocumentRoot = child_0->IsDocumentRoot || child_1->IsDocumentRoot;
|
||||
parent_node->LastExplicitSize = backup_last_explicit_size;
|
||||
|
||||
ctx->Nodes.SetVoidPtr(child_0->ID, NULL);
|
||||
ctx->Nodes.SetVoidPtr(child_1->ID, NULL);
|
||||
ctx->DockContext->Nodes.SetVoidPtr(child_0->ID, NULL);
|
||||
ctx->DockContext->Nodes.SetVoidPtr(child_1->ID, NULL);
|
||||
IM_DELETE(child_0);
|
||||
IM_DELETE(child_1);
|
||||
}
|
||||
@ -11308,8 +11312,8 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
|
||||
|
||||
void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockSpaceFlags dock_space_flags, ImGuiID user_type_filter)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiDockContext* ctx = g.DockContext;
|
||||
ImGuiContext* ctx = GImGui;
|
||||
ImGuiContext& g = *ctx;
|
||||
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
@ -11378,7 +11382,8 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockSpaceFlags do
|
||||
|
||||
void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiContext* ctx = GImGui;
|
||||
ImGuiContext& g = *ctx;
|
||||
|
||||
// Calling SetNextWindowPos() undock windows by default (by setting PosUndock)
|
||||
bool want_undock = false;
|
||||
@ -11387,7 +11392,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
|
||||
g.NextWindowData.PosUndock = false;
|
||||
if (want_undock)
|
||||
{
|
||||
DockContextProcessUndock(g.DockContext, window);
|
||||
DockContextProcessUndock(ctx, window);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -11395,13 +11400,13 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
|
||||
ImGuiDockNode* dock_node = window->DockNode;
|
||||
if (window->DockId != 0 && dock_node == NULL)
|
||||
{
|
||||
dock_node = DockContextFindNodeByID(g.DockContext, window->DockId);
|
||||
dock_node = DockContextFindNodeByID(ctx, window->DockId);
|
||||
if (dock_node == NULL)
|
||||
dock_node = DockContextAddNode(g.DockContext, window->DockId);
|
||||
dock_node = DockContextAddNode(ctx, window->DockId);
|
||||
|
||||
if (dock_node->IsSplitNode())
|
||||
{
|
||||
DockContextProcessUndock(g.DockContext, window);
|
||||
DockContextProcessUndock(ctx, window);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -11423,7 +11428,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
|
||||
ImGuiDockNode* root_node = DockNodeGetRootNode(dock_node);
|
||||
if (root_node->LastFrameAlive < g.FrameCount)
|
||||
{
|
||||
DockContextProcessUndock(g.DockContext, window);
|
||||
DockContextProcessUndock(ctx, window);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -11436,7 +11441,7 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open)
|
||||
// Undock if we are submitted earlier than the host window
|
||||
if (dock_node->HostWindow && window->BeginOrderWithinContext < dock_node->HostWindow->BeginOrderWithinContext)
|
||||
{
|
||||
DockContextProcessUndock(g.DockContext, window);
|
||||
DockContextProcessUndock(ctx, window);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -11506,7 +11511,9 @@ void ImGui::BeginAsDockableDragDropSource(ImGuiWindow* window)
|
||||
|
||||
void ImGui::BeginAsDockableDragDropTarget(ImGuiWindow* window)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiContext* ctx = GImGui;
|
||||
ImGuiContext& g = *ctx;
|
||||
|
||||
IM_ASSERT((window->Flags & ImGuiWindowFlags_NoDocking) == 0);
|
||||
if (!g.DragDropActive)
|
||||
return;
|
||||
@ -11557,7 +11564,7 @@ void ImGui::BeginAsDockableDragDropTarget(ImGuiWindow* window)
|
||||
|
||||
// Queue docking request
|
||||
if (split_data && split_data->IsDropAllowed && payload->IsDelivery())
|
||||
DockContextQueueDock(g.DockContext, window, split_data->SplitNode, payload_window, split_data->SplitDir, split_data->SplitRatio, split_data == &split_outer);
|
||||
DockContextQueueDock(ctx, window, split_data->SplitNode, payload_window, split_data->SplitDir, split_data->SplitRatio, split_data == &split_outer);
|
||||
}
|
||||
}
|
||||
EndDragDropTarget();
|
||||
@ -11587,11 +11594,12 @@ static void ImGui::DockSettingsRemoveReferencesToNodes(ImGuiID* node_ids, int no
|
||||
}
|
||||
}
|
||||
|
||||
static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiDockContext* ctx, ImGuiID id)
|
||||
static ImGuiDockNodeSettings* ImGui::DockSettingsFindNodeSettings(ImGuiContext* ctx, ImGuiID id)
|
||||
{
|
||||
for (int n = 0; n < ctx->SettingsNodes.Size; n++)
|
||||
if (ctx->SettingsNodes[n].ID == id)
|
||||
return &ctx->SettingsNodes[n];
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
for (int n = 0; n < dc->SettingsNodes.Size; n++)
|
||||
if (dc->SettingsNodes[n].ID == id)
|
||||
return &dc->SettingsNodes[n];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -11602,7 +11610,7 @@ static void* ImGui::DockSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHan
|
||||
return (void*)1;
|
||||
}
|
||||
|
||||
static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* imgui_ctx, ImGuiSettingsHandler*, void*, const char* line)
|
||||
static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler*, void*, const char* line)
|
||||
{
|
||||
char c = 0;
|
||||
int x = 0, y = 0;
|
||||
@ -11632,14 +11640,14 @@ static void ImGui::DockSettingsHandler_ReadLine(ImGuiContext* imgui_ctx, ImGuiSe
|
||||
if (sscanf(line, " SelectedTab=0x%08X%n", &node.SelectedTabID,&r) == 1) { line += r; }
|
||||
//if (node.ParentID == 0 && node.SplitAxis == ImGuiAxis_None)
|
||||
// return;
|
||||
ImGuiDockContext* ctx = imgui_ctx->DockContext;
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
if (node.ParentID != 0)
|
||||
if (ImGuiDockNodeSettings* parent_settings = DockSettingsFindNodeSettings(ctx, node.ParentID))
|
||||
node.Depth = parent_settings->Depth + 1;
|
||||
ctx->SettingsNodes.push_back(node);
|
||||
dc->SettingsNodes.push_back(node);
|
||||
}
|
||||
|
||||
static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* ctx, ImGuiDockNode* node, int depth)
|
||||
static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* dc, ImGuiDockNode* node, int depth)
|
||||
{
|
||||
ImGuiDockNodeSettings node_settings;
|
||||
IM_ASSERT(depth < (1 << (sizeof(node_settings.Depth) << 3)));
|
||||
@ -11653,34 +11661,34 @@ static void DockSettingsHandler_DockNodeToSettings(ImGuiDockContext* ctx, ImGuiD
|
||||
node_settings.Pos = ImVec2ih((short)node->Pos.x, (short)node->Pos.y);
|
||||
node_settings.Size = ImVec2ih((short)node->Size.x, (short)node->Size.y);
|
||||
node_settings.LastExplicitSize = ImVec2ih((short)node->LastExplicitSize.x, (short)node->LastExplicitSize.y);
|
||||
ctx->SettingsNodes.push_back(node_settings);
|
||||
dc->SettingsNodes.push_back(node_settings);
|
||||
if (node->ChildNodes[0])
|
||||
DockSettingsHandler_DockNodeToSettings(ctx, node->ChildNodes[0], depth + 1);
|
||||
DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[0], depth + 1);
|
||||
if (node->ChildNodes[1])
|
||||
DockSettingsHandler_DockNodeToSettings(ctx, node->ChildNodes[1], depth + 1);
|
||||
DockSettingsHandler_DockNodeToSettings(dc, node->ChildNodes[1], depth + 1);
|
||||
}
|
||||
|
||||
static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
|
||||
static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
|
||||
{
|
||||
// Gather settings data
|
||||
// (unlike our windows settings, because nodes are always built we can do a full rewrite of the SettingsNode buffer)
|
||||
ImGuiDockContext* ctx = imgui_ctx->DockContext;
|
||||
ctx->SettingsNodes.resize(0);
|
||||
ctx->SettingsNodes.reserve(ctx->Nodes.Data.Size);
|
||||
for (int n = 0; n < ctx->Nodes.Data.Size; n++)
|
||||
if (ImGuiDockNode* node = (ImGuiDockNode*)ctx->Nodes.Data[n].val_p)
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
dc->SettingsNodes.resize(0);
|
||||
dc->SettingsNodes.reserve(dc->Nodes.Data.Size);
|
||||
for (int n = 0; n < dc->Nodes.Data.Size; n++)
|
||||
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
|
||||
if (node->IsRootNode())
|
||||
DockSettingsHandler_DockNodeToSettings(ctx, node, 0);
|
||||
DockSettingsHandler_DockNodeToSettings(dc, node, 0);
|
||||
|
||||
int max_depth = 0;
|
||||
for (int node_n = 0; node_n < ctx->SettingsNodes.Size; node_n++)
|
||||
max_depth = ImMax((int)ctx->SettingsNodes[node_n].Depth, max_depth);
|
||||
for (int node_n = 0; node_n < dc->SettingsNodes.Size; node_n++)
|
||||
max_depth = ImMax((int)dc->SettingsNodes[node_n].Depth, max_depth);
|
||||
|
||||
// Write to text buffer
|
||||
buf->appendf("[%s][Data]\n", handler->TypeName);
|
||||
for (int node_n = 0; node_n < ctx->SettingsNodes.Size; node_n++)
|
||||
for (int node_n = 0; node_n < dc->SettingsNodes.Size; node_n++)
|
||||
{
|
||||
const ImGuiDockNodeSettings* node_settings = &ctx->SettingsNodes[node_n];
|
||||
const ImGuiDockNodeSettings* node_settings = &dc->SettingsNodes[node_n];
|
||||
buf->appendf("%*sDockNode%*s", node_settings->Depth * 2, "", (max_depth - node_settings->Depth) * 2, ""); // Text align nodes to facilitate looking at .ini file
|
||||
buf->appendf(" ID=0x%08X", node_settings->ID);
|
||||
if (node_settings->ParentID)
|
||||
@ -12008,7 +12016,7 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
|
||||
}
|
||||
ImGui::MemFree(buf);
|
||||
g.SettingsLoaded = true;
|
||||
DockContextOnLoadSettings();
|
||||
DockContextOnLoadSettings(&g);
|
||||
}
|
||||
|
||||
void ImGui::SaveIniSettingsToDisk(const char* ini_filename)
|
||||
@ -12521,8 +12529,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
|
||||
void ImGui::ShowDockingDebug()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiDockContext* ctx = g.DockContext;
|
||||
ImGuiContext* ctx = GImGui;
|
||||
ImGuiContext& g = *ctx;
|
||||
ImGuiDockContext* dc = ctx->DockContext;
|
||||
|
||||
struct Funcs
|
||||
{
|
||||
@ -12589,11 +12598,11 @@ void ImGui::ShowDockingDebug()
|
||||
|
||||
if (ImGui::TreeNode("Dock nodes"))
|
||||
{
|
||||
if (ImGui::SmallButton("Clear settings")) { DockContextClearNodes(ctx, 0, true); }
|
||||
if (ImGui::SmallButton("Clear settings")) { DockContextClearNodes(&g, 0, true); }
|
||||
ImGui::SameLine();
|
||||
if (ImGui::SmallButton("Rebuild all")) { ctx->WantFullRebuild = true; }
|
||||
for (int n = 0; n < ctx->Nodes.Data.Size; n++)
|
||||
if (ImGuiDockNode* node = (ImGuiDockNode*)ctx->Nodes.Data[n].val_p)
|
||||
if (ImGui::SmallButton("Rebuild all")) { dc->WantFullRebuild = true; }
|
||||
for (int n = 0; n < dc->Nodes.Data.Size; n++)
|
||||
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
|
||||
if (node->IsRootNode())
|
||||
Funcs::NodeDockNode(node, "Node");
|
||||
ImGui::TreePop();
|
||||
@ -12620,9 +12629,9 @@ void ImGui::ShowDockingDebug()
|
||||
ImGui::BulletText("Window '%s' -> DockId %08X", g.SettingsWindows[n].Name, g.SettingsWindows[n].DockId);
|
||||
ImGui::Separator();
|
||||
ImGui::Text("Dock Nodes:");
|
||||
for (int n = 0; n < ctx->SettingsNodes.Size; n++)
|
||||
for (int n = 0; n < dc->SettingsNodes.Size; n++)
|
||||
{
|
||||
ImGuiDockNodeSettings* settings = &ctx->SettingsNodes[n];
|
||||
ImGuiDockNodeSettings* settings = &dc->SettingsNodes[n];
|
||||
const char* selected_tab_name = NULL;
|
||||
if (settings->SelectedTabID)
|
||||
{
|
||||
@ -12638,8 +12647,8 @@ void ImGui::ShowDockingDebug()
|
||||
|
||||
if (g.IO.KeyCtrl && show_window_dock_info)
|
||||
{
|
||||
for (int n = 0; n < ctx->Nodes.Data.Size; n++)
|
||||
if (ImGuiDockNode* node = (ImGuiDockNode*)ctx->Nodes.Data[n].val_p)
|
||||
for (int n = 0; n < dc->Nodes.Data.Size; n++)
|
||||
if (ImGuiDockNode* node = (ImGuiDockNode*)dc->Nodes.Data[n].val_p)
|
||||
{
|
||||
ImGuiDockNode* root_node = DockNodeGetRootNode(node);
|
||||
if (ImGuiDockNode* hovered_node = DockNodeTreeFindNodeByPos(root_node, g.IO.MousePos))
|
||||
|
@ -1460,14 +1460,14 @@ namespace ImGui
|
||||
inline bool IsNavInputPressedAnyOfTwo(ImGuiNavInput n1, ImGuiNavInput n2, ImGuiInputReadMode mode) { return (GetNavInputAmount(n1, mode) + GetNavInputAmount(n2, mode)) > 0.0f; }
|
||||
|
||||
// Docking
|
||||
IMGUI_API void DockContextInitialize(ImGuiContext* imgui_context);
|
||||
IMGUI_API void DockContextShutdown(ImGuiContext* imgui_context);
|
||||
IMGUI_API void DockContextOnLoadSettings();
|
||||
IMGUI_API void DockContextRebuild(ImGuiDockContext* ctx);
|
||||
IMGUI_API void DockContextNewFrameUpdateUndocking(ImGuiDockContext* ctx);
|
||||
IMGUI_API void DockContextNewFrameUpdateDocking(ImGuiDockContext* ctx);
|
||||
IMGUI_API void DockContextEndFrame(ImGuiDockContext* ctx);
|
||||
IMGUI_API void DockContextQueueUndock(ImGuiDockContext* ctx, ImGuiWindow* window);
|
||||
IMGUI_API void DockContextInitialize(ImGuiContext* ctx);
|
||||
IMGUI_API void DockContextShutdown(ImGuiContext* ctx);
|
||||
IMGUI_API void DockContextOnLoadSettings(ImGuiContext* ctx);
|
||||
IMGUI_API void DockContextRebuild(ImGuiContext* ctx);
|
||||
IMGUI_API void DockContextNewFrameUpdateUndocking(ImGuiContext* ctx);
|
||||
IMGUI_API void DockContextNewFrameUpdateDocking(ImGuiContext* ctx);
|
||||
IMGUI_API void DockContextEndFrame(ImGuiContext* ctx);
|
||||
IMGUI_API void DockContextQueueUndock(ImGuiContext* ctx, ImGuiWindow* window);
|
||||
IMGUI_API void BeginDocked(ImGuiWindow* window, bool* p_open);
|
||||
IMGUI_API void BeginAsDockableDragDropSource(ImGuiWindow* window);
|
||||
IMGUI_API void BeginAsDockableDragDropTarget(ImGuiWindow* window);
|
||||
|
@ -6455,8 +6455,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
// Undock
|
||||
if (undocking_tab && g.ActiveId == id && IsMouseDragging())
|
||||
{
|
||||
ImGuiDockContext* ctx = g.DockContext;
|
||||
DockContextQueueUndock(ctx, docked_window);
|
||||
DockContextQueueUndock(&g, docked_window);
|
||||
g.MovingWindow = docked_window;
|
||||
g.ActiveId = g.MovingWindow->MoveId;
|
||||
g.ActiveIdClickOffset -= g.MovingWindow->Pos - bb.Min;
|
||||
|
Loading…
Reference in New Issue
Block a user