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Examples: DirectX11: fixed handling of unicode character inputs.
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@ -18,7 +18,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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@ -517,11 +517,11 @@ void UpdateImGui()
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int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
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{
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// Register the window class
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, "ImGui Example", NULL };
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WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, L"ImGui Example", NULL };
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RegisterClassEx(&wc);
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// Create the application's window
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hWnd = CreateWindow("ImGui Example", "ImGui DirectX11 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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hWnd = CreateWindow(L"ImGui Example", L"ImGui DirectX11 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
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if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
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return 1;
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@ -532,7 +532,7 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
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if (InitDeviceD3D(hWnd) < 0)
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{
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CleanupDevice();
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UnregisterClass("ImGui Example", wc.hInstance);
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UnregisterClass(L"ImGui Example", wc.hInstance);
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return 1;
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}
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@ -603,7 +603,7 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
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}
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ImGui::Shutdown();
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UnregisterClass("ImGui Example", wc.hInstance);
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UnregisterClass(L"ImGui Example", wc.hInstance);
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return 0;
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}
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