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Settings: Internals: Exposed FindWindowSettings(). Simplified some code.
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parent
963259d128
commit
35eb5c5c99
21
imgui.cpp
21
imgui.cpp
@ -643,7 +643,6 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_rende
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static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiWindow* window);
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static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window);
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static ImGuiWindowSettings* FindWindowSettings(const char* name);
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static ImGuiWindowSettings* AddWindowSettings(const char* name);
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static void LoadIniSettingsFromDisk(const char* ini_filename);
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@ -2473,7 +2472,7 @@ void ImGui::NewFrame()
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static void* SettingsHandlerWindow_ReadOpenEntry(ImGuiContext&, const char* name)
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{
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ImGuiWindowSettings* settings = FindWindowSettings(name);
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ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHash(name, 0));
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if (!settings)
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settings = AddWindowSettings(name);
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return (void*)settings;
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@ -2497,7 +2496,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf
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ImGuiWindow* window = g.Windows[i];
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if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
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continue;
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ImGuiWindowSettings* settings = FindWindowSettings(window->Name);
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ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID);
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if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
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continue;
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settings->Pos = window->Pos;
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@ -2609,29 +2608,23 @@ void ImGui::Shutdown()
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g.Initialized = false;
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}
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static ImGuiWindowSettings* FindWindowSettings(const char* name)
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ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiID id = ImHash(name, 0);
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for (int i = 0; i != g.SettingsWindows.Size; i++)
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{
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ImGuiWindowSettings* ini = &g.SettingsWindows[i];
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if (ini->Id == id)
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return ini;
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}
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if (g.SettingsWindows[i].Id == id)
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return &g.SettingsWindows[i];
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return NULL;
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}
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static ImGuiWindowSettings* AddWindowSettings(const char* name)
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{
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ImGuiContext& g = *GImGui;
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g.SettingsWindows.resize(g.SettingsWindows.Size + 1);
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g.SettingsWindows.push_back(ImGuiWindowSettings());
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ImGuiWindowSettings* settings = &g.SettingsWindows.back();
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settings->Name = ImStrdup(name);
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settings->Id = ImHash(name, 0);
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settings->Collapsed = false;
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settings->Pos = ImVec2(FLT_MAX,FLT_MAX);
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settings->Size = ImVec2(0,0);
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return settings;
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}
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@ -4078,7 +4071,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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window->PosFloat = ImVec2(60, 60);
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window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
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ImGuiWindowSettings* settings = FindWindowSettings(name);
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ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID);
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if (!settings)
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settings = AddWindowSettings(name);
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else
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@ -803,7 +803,8 @@ namespace ImGui
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IMGUI_API void Initialize();
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IMGUI_API void MarkIniSettingsDirty();
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IMGUI_API void MarkIniSettingsDirty();
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IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
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IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
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IMGUI_API void ClearActiveID();
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