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mirror of https://github.com/ocornut/imgui.git synced 2024-11-16 20:07:18 +01:00

Internal: Storing flags for NextWindowData so that we can clear everything with a single write and remove dummy condition fields.

This commit is contained in:
omar 2019-05-13 14:45:41 +02:00
parent 0b485f12d7
commit 36e714a459
3 changed files with 67 additions and 70 deletions

View File

@ -4636,7 +4636,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size) static ImVec2 CalcSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.NextWindowData.SizeConstraintCond != 0) if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint)
{ {
// Using -1,-1 on either X/Y axis to preserve the current size. // Using -1,-1 on either X/Y axis to preserve the current size.
ImRect cr = g.NextWindowData.SizeConstraintRect; ImRect cr = g.NextWindowData.SizeConstraintRect;
@ -4993,13 +4993,12 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
{ {
ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags)); ImU32 bg_col = GetColorU32(GetWindowBgColorIdxFromFlags(flags));
float alpha = 1.0f; float alpha = 1.0f;
if (g.NextWindowData.BgAlphaCond != 0) if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasBgAlpha)
alpha = g.NextWindowData.BgAlphaVal; alpha = g.NextWindowData.BgAlphaVal;
if (alpha != 1.0f) if (alpha != 1.0f)
bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT); bg_col = (bg_col & ~IM_COL32_A_MASK) | (IM_F32_TO_INT8_SAT(alpha) << IM_COL32_A_SHIFT);
window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot); window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot);
} }
g.NextWindowData.BgAlphaCond = 0;
// Title bar // Title bar
if (!(flags & ImGuiWindowFlags_NoTitleBar)) if (!(flags & ImGuiWindowFlags_NoTitleBar))
@ -5130,7 +5129,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
const bool window_just_created = (window == NULL); const bool window_just_created = (window == NULL);
if (window_just_created) if (window_just_created)
{ {
ImVec2 size_on_first_use = (g.NextWindowData.SizeCond != 0) ? g.NextWindowData.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here. ImVec2 size_on_first_use = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) ? g.NextWindowData.SizeVal : ImVec2(0.0f, 0.0f); // Any condition flag will do since we are creating a new window here.
window = CreateNewWindow(name, size_on_first_use, flags); window = CreateNewWindow(name, size_on_first_use, flags);
} }
@ -5194,7 +5193,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Process SetNextWindow***() calls // Process SetNextWindow***() calls
bool window_pos_set_by_api = false; bool window_pos_set_by_api = false;
bool window_size_x_set_by_api = false, window_size_y_set_by_api = false; bool window_size_x_set_by_api = false, window_size_y_set_by_api = false;
if (g.NextWindowData.PosCond) if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos)
{ {
window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) != 0; window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.NextWindowData.PosCond) != 0;
if (window_pos_set_by_api && ImLengthSqr(g.NextWindowData.PosPivotVal) > 0.00001f) if (window_pos_set_by_api && ImLengthSqr(g.NextWindowData.PosPivotVal) > 0.00001f)
@ -5210,13 +5209,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond); SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond);
} }
} }
if (g.NextWindowData.SizeCond) if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize)
{ {
window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.x > 0.0f); window_size_x_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.x > 0.0f);
window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f); window_size_y_set_by_api = (window->SetWindowSizeAllowFlags & g.NextWindowData.SizeCond) != 0 && (g.NextWindowData.SizeVal.y > 0.0f);
SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond); SetWindowSize(window, g.NextWindowData.SizeVal, g.NextWindowData.SizeCond);
} }
if (g.NextWindowData.ContentSizeCond) if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasContentSize)
{ {
// Adjust passed "client size" to become a "window size" // Adjust passed "client size" to become a "window size"
window->SizeContentsExplicit = g.NextWindowData.ContentSizeVal; window->SizeContentsExplicit = g.NextWindowData.ContentSizeVal;
@ -5227,9 +5226,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
{ {
window->SizeContentsExplicit = ImVec2(0.0f, 0.0f); window->SizeContentsExplicit = ImVec2(0.0f, 0.0f);
} }
if (g.NextWindowData.CollapsedCond) if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasCollapsed)
SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond); SetWindowCollapsed(window, g.NextWindowData.CollapsedVal, g.NextWindowData.CollapsedCond);
if (g.NextWindowData.FocusCond) if (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasFocus)
FocusWindow(window); FocusWindow(window);
if (window->Appearing) if (window->Appearing)
SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false); SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, false);
@ -5607,7 +5606,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->WriteAccessed = false; window->WriteAccessed = false;
window->BeginCount++; window->BeginCount++;
g.NextWindowData.Clear(); g.NextWindowData.ClearFlags();
if (flags & ImGuiWindowFlags_ChildWindow) if (flags & ImGuiWindowFlags_ChildWindow)
{ {
@ -6397,6 +6396,7 @@ void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond, const ImVec2& pi
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasPos;
g.NextWindowData.PosVal = pos; g.NextWindowData.PosVal = pos;
g.NextWindowData.PosPivotVal = pivot; g.NextWindowData.PosPivotVal = pivot;
g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always; g.NextWindowData.PosCond = cond ? cond : ImGuiCond_Always;
@ -6406,6 +6406,7 @@ void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSize;
g.NextWindowData.SizeVal = size; g.NextWindowData.SizeVal = size;
g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always; g.NextWindowData.SizeCond = cond ? cond : ImGuiCond_Always;
} }
@ -6413,7 +6414,7 @@ void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data) void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeCallback custom_callback, void* custom_callback_user_data)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.NextWindowData.SizeConstraintCond = ImGuiCond_Always; g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint;
g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max); g.NextWindowData.SizeConstraintRect = ImRect(size_min, size_max);
g.NextWindowData.SizeCallback = custom_callback; g.NextWindowData.SizeCallback = custom_callback;
g.NextWindowData.SizeCallbackUserData = custom_callback_user_data; g.NextWindowData.SizeCallbackUserData = custom_callback_user_data;
@ -6422,14 +6423,15 @@ void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& s
void ImGui::SetNextWindowContentSize(const ImVec2& size) void ImGui::SetNextWindowContentSize(const ImVec2& size)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasContentSize;
g.NextWindowData.ContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value. g.NextWindowData.ContentSizeVal = size; // In Begin() we will add the size of window decorations (title bar, menu etc.) to that to form a SizeContents value.
g.NextWindowData.ContentSizeCond = ImGuiCond_Always;
} }
void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond) void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasCollapsed;
g.NextWindowData.CollapsedVal = collapsed; g.NextWindowData.CollapsedVal = collapsed;
g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always; g.NextWindowData.CollapsedCond = cond ? cond : ImGuiCond_Always;
} }
@ -6437,14 +6439,14 @@ void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
void ImGui::SetNextWindowFocus() void ImGui::SetNextWindowFocus()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.NextWindowData.FocusCond = ImGuiCond_Always; // Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op) g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasFocus;
} }
void ImGui::SetNextWindowBgAlpha(float alpha) void ImGui::SetNextWindowBgAlpha(float alpha)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasBgAlpha;
g.NextWindowData.BgAlphaVal = alpha; g.NextWindowData.BgAlphaVal = alpha;
g.NextWindowData.BgAlphaCond = ImGuiCond_Always; // Using a Cond member for consistency (may transition all of them to single flag set for fast Clear() op)
} }
// FIXME: This is in window space (not screen space!). We should try to obsolete all those functions. // FIXME: This is in window space (not screen space!). We should try to obsolete all those functions.
@ -7144,7 +7146,7 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (!IsPopupOpen(id)) if (!IsPopupOpen(id))
{ {
g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
return false; return false;
} }
@ -7166,7 +7168,7 @@ bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) // Early out for performance if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) // Early out for performance
{ {
g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
return false; return false;
} }
flags |= ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings; flags |= ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings;
@ -7182,13 +7184,13 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
const ImGuiID id = window->GetID(name); const ImGuiID id = window->GetID(name);
if (!IsPopupOpen(id)) if (!IsPopupOpen(id))
{ {
g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
return false; return false;
} }
// Center modal windows by default // Center modal windows by default
// FIXME: Should test for (PosCond & window->SetWindowPosAllowFlags) with the upcoming window. // FIXME: Should test for (PosCond & window->SetWindowPosAllowFlags) with the upcoming window.
if (g.NextWindowData.PosCond == 0) if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0)
SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings; flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings;

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@ -71,7 +71,7 @@ struct ImGuiInputTextState; // Internal state of the currently focused/e
struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() internal data struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() internal data
struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
struct ImGuiNavMoveResult; // Result of a directional navigation move query result struct ImGuiNavMoveResult; // Result of a directional navigation move query result
struct ImGuiNextWindowData; // Storage for SetNexWindow** functions struct ImGuiNextWindowData; // Storage for SetNextWindow** functions
struct ImGuiPopupData; // Storage for current popup stack struct ImGuiPopupData; // Storage for current popup stack
struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
@ -82,17 +82,18 @@ struct ImGuiWindowTempData; // Temporary storage for one window (that's
struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session) struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session)
// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists. // Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior() typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior()
typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior() typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior()
typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag() typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight() typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d() typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for Separator() - internal typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions
typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior() typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx()
typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx() typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior()
typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// STB libraries includes // STB libraries includes
@ -743,44 +744,38 @@ struct ImGuiNavMoveResult
void Clear() { ID = SelectScopeId = 0; Window = NULL; DistBox = DistCenter = DistAxial = FLT_MAX; RectRel = ImRect(); } void Clear() { ID = SelectScopeId = 0; Window = NULL; DistBox = DistCenter = DistAxial = FLT_MAX; RectRel = ImRect(); }
}; };
enum ImGuiNextWindowDataFlags_
{
ImGuiNextWindowDataFlags_None = 0,
ImGuiNextWindowDataFlags_HasPos = 1 << 0,
ImGuiNextWindowDataFlags_HasSize = 1 << 1,
ImGuiNextWindowDataFlags_HasContentSize = 1 << 2,
ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3,
ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4,
ImGuiNextWindowDataFlags_HasFocus = 1 << 5,
ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6
};
// Storage for SetNexWindow** functions // Storage for SetNexWindow** functions
struct ImGuiNextWindowData struct ImGuiNextWindowData
{ {
ImGuiCond PosCond; ImGuiNextWindowDataFlags Flags;
ImGuiCond SizeCond; ImGuiCond PosCond;
ImGuiCond ContentSizeCond; ImGuiCond SizeCond;
ImGuiCond CollapsedCond; ImGuiCond CollapsedCond;
ImGuiCond SizeConstraintCond; ImVec2 PosVal;
ImGuiCond FocusCond; ImVec2 PosPivotVal;
ImGuiCond BgAlphaCond; ImVec2 SizeVal;
ImVec2 PosVal; ImVec2 ContentSizeVal;
ImVec2 PosPivotVal; bool CollapsedVal;
ImVec2 SizeVal; ImRect SizeConstraintRect;
ImVec2 ContentSizeVal; ImGuiSizeCallback SizeCallback;
bool CollapsedVal; void* SizeCallbackUserData;
ImRect SizeConstraintRect; float BgAlphaVal;
ImGuiSizeCallback SizeCallback; ImVec2 MenuBarOffsetMinVal; // This is not exposed publicly, so we don't clear it.
void* SizeCallbackUserData;
float BgAlphaVal; ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); }
ImVec2 MenuBarOffsetMinVal; // This is not exposed publicly, so we don't clear it. inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; }
ImGuiNextWindowData()
{
PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0;
PosVal = PosPivotVal = SizeVal = ImVec2(0.0f, 0.0f);
ContentSizeVal = ImVec2(0.0f, 0.0f);
CollapsedVal = false;
SizeConstraintRect = ImRect();
SizeCallback = NULL;
SizeCallbackUserData = NULL;
BgAlphaVal = FLT_MAX;
MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
}
void Clear()
{
PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0;
}
}; };
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

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@ -1350,8 +1350,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
{ {
// Always consume the SetNextWindowSizeConstraint() call in our early return paths // Always consume the SetNextWindowSizeConstraint() call in our early return paths
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiCond backup_next_window_size_constraint = g.NextWindowData.SizeConstraintCond; bool has_window_size_constraint = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) != 0;
g.NextWindowData.SizeConstraintCond = 0; g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) if (window->SkipItems)
@ -1403,9 +1403,9 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
if (!popup_open) if (!popup_open)
return false; return false;
if (backup_next_window_size_constraint) if (has_window_size_constraint)
{ {
g.NextWindowData.SizeConstraintCond = backup_next_window_size_constraint; g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint;
g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w); g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w);
} }
else else
@ -1495,7 +1495,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
items_getter(data, *current_item, &preview_value); items_getter(data, *current_item, &preview_value);
// The old Combo() API exposed "popup_max_height_in_items". The new more general BeginCombo() API doesn't have/need it, but we emulate it here. // The old Combo() API exposed "popup_max_height_in_items". The new more general BeginCombo() API doesn't have/need it, but we emulate it here.
if (popup_max_height_in_items != -1 && !g.NextWindowData.SizeConstraintCond) if (popup_max_height_in_items != -1 && !(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint))
SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items))); SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items)));
if (!BeginCombo(label, preview_value, ImGuiComboFlags_None)) if (!BeginCombo(label, preview_value, ImGuiComboFlags_None))