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https://github.com/ocornut/imgui.git
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Merge remote-tracking branch 'origin/master' into docking
This commit is contained in:
commit
36ffdd69d3
@ -59,6 +59,10 @@ Other changes:
|
||||
- Inputs: (OSX) Fixes variety of code which inconsistently required using Ctrl instead of Cmd.
|
||||
- e.g. Drags/Sliders now use Cmd+Click to input a value. (#4084)
|
||||
- Some shortcuts still uses Ctrl on Mac: e.g. Ctrl+Tab to switch windows. (#4828)
|
||||
- Inputs: (OSX) Ctrl+Left Click alias as a Right click. (#2343) [@haldean, @ocornut]
|
||||
- Inputs: Fixed ImGui::GetKeyName(ImGuiKey_None) from returning "N/A" or "None" depending
|
||||
on value of IMGUI_DISABLE_OBSOLETE_KEYIO. It always returns "None".
|
||||
- Windows: BeginChild(): fixed visibility of fully clipped child windows and tables to Test Engine.
|
||||
- Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
|
||||
Broken during a refactor refactor for 1.89. Holding Shift/R1 to speed up wasn't broken.
|
||||
- Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) [@prabuinet]
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||||
|
111
imgui.cpp
111
imgui.cpp
@ -1523,7 +1523,7 @@ static ImGuiInputEvent* FindLatestInputEvent(ImGuiContext* ctx, ImGuiInputEventT
|
||||
// - bool down: Is the key down? use false to signify a key release.
|
||||
// - float analog_value: 0.0f..1.0f
|
||||
// IMPORTANT: THIS FUNCTION AND OTHER "ADD" GRABS THE CONTEXT FROM OUR INSTANCE.
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||||
// WE NEED TO ENSURE THAT ALL FUNCTION CALLS ARE FULLFILLING THIS, WHICH IS WHY GetKeyData() HAS AN EXPLICIT CONTEXT.
|
||||
// WE NEED TO ENSURE THAT ALL FUNCTION CALLS ARE FULFILLING THIS, WHICH IS WHY GetKeyData() HAS AN EXPLICIT CONTEXT.
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||||
void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
|
||||
{
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||||
//if (e->Down) { IMGUI_DEBUG_LOG_IO("AddKeyEvent() Key='%s' %d, NativeKeycode = %d, NativeScancode = %d\n", ImGui::GetKeyName(e->Key), e->Down, e->NativeKeycode, e->NativeScancode); }
|
||||
@ -1531,7 +1531,7 @@ void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
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||||
if (key == ImGuiKey_None || !AppAcceptingEvents)
|
||||
return;
|
||||
ImGuiContext& g = *Ctx;
|
||||
IM_ASSERT(ImGui::IsNamedKeyOrModKey(key)); // Backend needs to pass a valid ImGuiKey_ constant. 0..511 values are legacy native key codes which are not accepted by this API.
|
||||
IM_ASSERT(ImGui::IsNamedKeyOrMod(key)); // Backend needs to pass a valid ImGuiKey_ constant. 0..511 values are legacy native key codes which are not accepted by this API.
|
||||
IM_ASSERT(ImGui::IsAliasKey(key) == false); // Backend cannot submit ImGuiKey_MouseXXX values they are automatically inferred from AddMouseXXX() events.
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||||
|
||||
// MacOS: swap Cmd(Super) and Ctrl
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||||
@ -1648,12 +1648,36 @@ void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down)
|
||||
if (!AppAcceptingEvents)
|
||||
return;
|
||||
|
||||
// On MacOS X: Convert Ctrl(Super)+Left click into Right-click: handle held button.
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||||
if (ConfigMacOSXBehaviors && mouse_button == 0 && MouseCtrlLeftAsRightClick)
|
||||
{
|
||||
// Order of both statements matterns: this event will still release mouse button 1
|
||||
mouse_button = 1;
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||||
if (!down)
|
||||
MouseCtrlLeftAsRightClick = false;
|
||||
}
|
||||
|
||||
// Filter duplicate
|
||||
const ImGuiInputEvent* latest_event = FindLatestInputEvent(&g, ImGuiInputEventType_MouseButton, (int)mouse_button);
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const bool latest_button_down = latest_event ? latest_event->MouseButton.Down : g.IO.MouseDown[mouse_button];
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||||
if (latest_button_down == down)
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||||
return;
|
||||
|
||||
// On MacOS X: Convert Ctrl(Super)+Left click into Right-click.
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||||
// - Note that this is actual physical Ctrl which is ImGuiMod_Super for us.
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||||
// - At this point we want from !down to down, so this is handling the initial press.
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||||
if (ConfigMacOSXBehaviors && mouse_button == 0 && down)
|
||||
{
|
||||
const ImGuiInputEvent* latest_super_event = FindLatestInputEvent(&g, ImGuiInputEventType_Key, (int)ImGuiMod_Super);
|
||||
if (latest_super_event ? latest_super_event->Key.Down : g.IO.KeySuper)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_IO("[io] Super+Left Click aliased into Right Click\n");
|
||||
MouseCtrlLeftAsRightClick = true;
|
||||
AddMouseButtonEvent(1, true); // This is just quicker to write that passing through, as we need to filter duplicate again.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ImGuiInputEvent e;
|
||||
e.Type = ImGuiInputEventType_MouseButton;
|
||||
e.Source = ImGuiInputSource_Mouse;
|
||||
@ -5863,7 +5887,9 @@ void ImGui::EndChild()
|
||||
else
|
||||
{
|
||||
// Not navigable into
|
||||
ItemAdd(bb, 0);
|
||||
// - This is a bit of a fringe use case, mostly useful for undecorated, non-scrolling contents childs, or empty childs.
|
||||
// - We could later decide to not apply this path if ImGuiChildFlags_FrameStyle or ImGuiChildFlags_Borders is set.
|
||||
ItemAdd(bb, child_window->ChildId, NULL, ImGuiItemFlags_NoNav);
|
||||
|
||||
// But when flattened we directly reach items, adjust active layer mask accordingly
|
||||
if (child_window->Flags & ImGuiWindowFlags_NavFlattened)
|
||||
@ -8851,6 +8877,8 @@ ImGuiID ImGui::GetID(const void* ptr_id)
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] INPUTS
|
||||
//-----------------------------------------------------------------------------
|
||||
// - GetModForModKey() [Internal]
|
||||
// - FixupKeyChord() [Internal]
|
||||
// - GetKeyData() [Internal]
|
||||
// - GetKeyIndex() [Internal]
|
||||
// - GetKeyName()
|
||||
@ -8912,21 +8940,25 @@ ImGuiID ImGui::GetID(const void* ptr_id)
|
||||
// - Shortcut() [Internal]
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static ImGuiKeyChord GetModForModKey(ImGuiKey key)
|
||||
{
|
||||
if (key == ImGuiKey_LeftCtrl || key == ImGuiKey_RightCtrl)
|
||||
return ImGuiMod_Ctrl;
|
||||
if (key == ImGuiKey_LeftShift || key == ImGuiKey_RightShift)
|
||||
return ImGuiMod_Shift;
|
||||
if (key == ImGuiKey_LeftAlt || key == ImGuiKey_RightAlt)
|
||||
return ImGuiMod_Alt;
|
||||
if (key == ImGuiKey_LeftSuper || key == ImGuiKey_RightSuper)
|
||||
return ImGuiMod_Super;
|
||||
return ImGuiMod_None;
|
||||
}
|
||||
|
||||
ImGuiKeyChord ImGui::FixupKeyChord(ImGuiKeyChord key_chord)
|
||||
{
|
||||
// Add ImGuiMod_XXXX when a corresponding ImGuiKey_LeftXXX/ImGuiKey_RightXXX is specified.
|
||||
ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
|
||||
if (IsModKey(key))
|
||||
{
|
||||
if (key == ImGuiKey_LeftCtrl || key == ImGuiKey_RightCtrl)
|
||||
key_chord |= ImGuiMod_Ctrl;
|
||||
if (key == ImGuiKey_LeftShift || key == ImGuiKey_RightShift)
|
||||
key_chord |= ImGuiMod_Shift;
|
||||
if (key == ImGuiKey_LeftAlt || key == ImGuiKey_RightAlt)
|
||||
key_chord |= ImGuiMod_Alt;
|
||||
if (key == ImGuiKey_LeftSuper || key == ImGuiKey_RightSuper)
|
||||
key_chord |= ImGuiMod_Super;
|
||||
}
|
||||
key_chord |= GetModForModKey(key);
|
||||
return key_chord;
|
||||
}
|
||||
|
||||
@ -8987,8 +9019,10 @@ IM_STATIC_ASSERT(ImGuiKey_NamedKey_COUNT == IM_ARRAYSIZE(GKeyNames));
|
||||
|
||||
const char* ImGui::GetKeyName(ImGuiKey key)
|
||||
{
|
||||
if (key == ImGuiKey_None)
|
||||
return "None";
|
||||
#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO
|
||||
IM_ASSERT((IsNamedKeyOrModKey(key) || key == ImGuiKey_None) && "Support for user key indices was dropped in favor of ImGuiKey. Please update backend and user code.");
|
||||
IM_ASSERT(IsNamedKeyOrMod(key) && "Support for user key indices was dropped in favor of ImGuiKey. Please update backend and user code.");
|
||||
#else
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (IsLegacyKey(key))
|
||||
@ -8999,8 +9033,6 @@ const char* ImGui::GetKeyName(ImGuiKey key)
|
||||
key = (ImGuiKey)g.IO.KeyMap[key];
|
||||
}
|
||||
#endif
|
||||
if (key == ImGuiKey_None)
|
||||
return "None";
|
||||
if (key & ImGuiMod_Mask_)
|
||||
key = ConvertSingleModFlagToKey(key);
|
||||
if (!IsNamedKey(key))
|
||||
@ -9009,16 +9041,25 @@ const char* ImGui::GetKeyName(ImGuiKey key)
|
||||
return GKeyNames[key - ImGuiKey_NamedKey_BEGIN];
|
||||
}
|
||||
|
||||
// Return untranslated names: on macOS, Cmd key will show as Ctrl, Ctrl key will show as super.
|
||||
// Lifetime of return value: valid until next call to same function.
|
||||
const char* ImGui::GetKeyChordName(ImGuiKeyChord key_chord)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
key_chord = FixupKeyChord(key_chord);
|
||||
|
||||
const ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
|
||||
if (IsModKey(key))
|
||||
key_chord &= ~GetModForModKey(key); // Return "Ctrl+LeftShift" instead of "Ctrl+Shift+LeftShift"
|
||||
ImFormatString(g.TempKeychordName, IM_ARRAYSIZE(g.TempKeychordName), "%s%s%s%s%s",
|
||||
(key_chord & ImGuiMod_Ctrl) ? "Ctrl+" : "",
|
||||
(key_chord & ImGuiMod_Shift) ? "Shift+" : "",
|
||||
(key_chord & ImGuiMod_Alt) ? "Alt+" : "",
|
||||
(key_chord & ImGuiMod_Super) ? "Super+" : "",
|
||||
GetKeyName((ImGuiKey)(key_chord & ~ImGuiMod_Mask_)));
|
||||
(key != ImGuiKey_None || key_chord == ImGuiKey_None) ? GetKeyName(key) : "");
|
||||
size_t len;
|
||||
if (key == ImGuiKey_None && key_chord != 0)
|
||||
if ((len = strlen(g.TempKeychordName)) != 0) // Remove trailing '+'
|
||||
g.TempKeychordName[len - 1] = 0;
|
||||
return g.TempKeychordName;
|
||||
}
|
||||
|
||||
@ -9159,11 +9200,11 @@ ImGuiKeyRoutingData* ImGui::GetShortcutRoutingData(ImGuiKeyChord key_chord)
|
||||
}
|
||||
|
||||
// Current score encoding (lower is highest priority):
|
||||
// - 0: ImGuiInputFlags_RouteGlobalHigh
|
||||
// - 0: ImGuiInputFlags_RouteGlobalHighest
|
||||
// - 1: ImGuiInputFlags_RouteFocused (if item active)
|
||||
// - 2: ImGuiInputFlags_RouteGlobal
|
||||
// - 2: ImGuiInputFlags_RouteGlobalOverFocused
|
||||
// - 3+: ImGuiInputFlags_RouteFocused (if window in focus-stack)
|
||||
// - 254: ImGuiInputFlags_RouteGlobalLow
|
||||
// - 254: ImGuiInputFlags_RouteGlobal
|
||||
// - 255: never route
|
||||
// 'flags' should include an explicit routing policy
|
||||
static int CalcRoutingScore(ImGuiID focus_scope_id, ImGuiID owner_id, ImGuiInputFlags flags)
|
||||
@ -9193,10 +9234,10 @@ static int CalcRoutingScore(ImGuiID focus_scope_id, ImGuiID owner_id, ImGuiInput
|
||||
return 255;
|
||||
}
|
||||
|
||||
// ImGuiInputFlags_RouteGlobalHigh is default, so calls without flags are not conditional
|
||||
if (flags & ImGuiInputFlags_RouteGlobal)
|
||||
// ImGuiInputFlags_RouteGlobalHighest is default, so calls without flags are not conditional
|
||||
if (flags & ImGuiInputFlags_RouteGlobalOverFocused)
|
||||
return 2;
|
||||
if (flags & ImGuiInputFlags_RouteGlobalLow)
|
||||
if (flags & ImGuiInputFlags_RouteGlobal)
|
||||
return 254;
|
||||
return 0;
|
||||
}
|
||||
@ -9227,10 +9268,10 @@ static bool IsKeyChordPotentiallyCharInput(ImGuiKeyChord key_chord)
|
||||
bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if ((flags & ImGuiInputFlags_RouteMask_) == 0)
|
||||
flags |= ImGuiInputFlags_RouteGlobalHigh; // IMPORTANT: This is the default for SetShortcutRouting() but NOT Shortcut()
|
||||
if ((flags & ImGuiInputFlags_RouteTypeMask_) == 0)
|
||||
flags |= ImGuiInputFlags_RouteGlobalHighest; // IMPORTANT: This is the default for SetShortcutRouting() but NOT Shortcut()
|
||||
else
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiInputFlags_RouteMask_)); // Check that only 1 routing flag is used
|
||||
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiInputFlags_RouteTypeMask_)); // Check that only 1 routing flag is used
|
||||
IM_ASSERT(owner_id != ImGuiKeyOwner_Any && owner_id != ImGuiKeyOwner_None);
|
||||
|
||||
// Add ImGuiMod_XXXX when a corresponding ImGuiKey_LeftXXX/ImGuiKey_RightXXX is specified.
|
||||
@ -9247,7 +9288,7 @@ bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiI
|
||||
// Note how ImGuiInputFlags_RouteAlways won't set routing and thus won't set owner. May want to rework this?
|
||||
if (flags & ImGuiInputFlags_RouteAlways)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_INPUTROUTING("SetShortcutRouting(%s, owner_id=0x%08X, flags=%04X) -> always\n", GetKeyChordName(key_chord), owner_id, flags);
|
||||
IMGUI_DEBUG_LOG_INPUTROUTING("SetShortcutRouting(%s, owner_id=0x%08X, flags=%04X) -> always, no register\n", GetKeyChordName(key_chord), owner_id, flags);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -9266,7 +9307,7 @@ bool ImGui::SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiI
|
||||
}
|
||||
|
||||
// ActiveIdUsingAllKeyboardKeys trumps all for ActiveId
|
||||
if ((flags & ImGuiInputFlags_RouteGlobalHigh) == 0 && g.ActiveIdUsingAllKeyboardKeys)
|
||||
if ((flags & ImGuiInputFlags_RouteGlobalHighest) == 0 && g.ActiveIdUsingAllKeyboardKeys)
|
||||
{
|
||||
ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
|
||||
if (key == ImGuiKey_None)
|
||||
@ -10135,7 +10176,7 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
|
||||
|
||||
ImGuiID ImGui::GetKeyOwner(ImGuiKey key)
|
||||
{
|
||||
if (!IsNamedKeyOrModKey(key))
|
||||
if (!IsNamedKeyOrMod(key))
|
||||
return ImGuiKeyOwner_None;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -10155,7 +10196,7 @@ ImGuiID ImGui::GetKeyOwner(ImGuiKey key)
|
||||
// All paths are also testing for key not being locked, for the rare cases that key have been locked with using ImGuiInputFlags_LockXXX flags.
|
||||
bool ImGui::TestKeyOwner(ImGuiKey key, ImGuiID owner_id)
|
||||
{
|
||||
if (!IsNamedKeyOrModKey(key))
|
||||
if (!IsNamedKeyOrMod(key))
|
||||
return true;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -10189,7 +10230,7 @@ bool ImGui::TestKeyOwner(ImGuiKey key, ImGuiID owner_id)
|
||||
void ImGui::SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(IsNamedKeyOrModKey(key) && (owner_id != ImGuiKeyOwner_Any || (flags & (ImGuiInputFlags_LockThisFrame | ImGuiInputFlags_LockUntilRelease)))); // Can only use _Any with _LockXXX flags (to eat a key away without an ID to retrieve it)
|
||||
IM_ASSERT(IsNamedKeyOrMod(key) && (owner_id != ImGuiKeyOwner_Any || (flags & (ImGuiInputFlags_LockThisFrame | ImGuiInputFlags_LockUntilRelease)))); // Can only use _Any with _LockXXX flags (to eat a key away without an ID to retrieve it)
|
||||
IM_ASSERT((flags & ~ImGuiInputFlags_SupportedBySetKeyOwner) == 0); // Passing flags not supported by this function!
|
||||
//IMGUI_DEBUG_LOG("SetKeyOwner(%s, owner_id=0x%08X, flags=%08X)\n", GetKeyName(key), owner_id, flags);
|
||||
|
||||
@ -10270,7 +10311,7 @@ bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags
|
||||
//IMGUI_DEBUG_LOG("Shortcut(%s, owner_id=0x%08X, flags=%X)\n", GetKeyChordName(key_chord, g.TempBuffer.Data, g.TempBuffer.Size), owner_id, flags);
|
||||
|
||||
// When using (owner_id == 0/Any): SetShortcutRouting() will use CurrentFocusScopeId and filter with this, so IsKeyPressed() is fine with he 0/Any.
|
||||
if ((flags & ImGuiInputFlags_RouteMask_) == 0)
|
||||
if ((flags & ImGuiInputFlags_RouteTypeMask_) == 0)
|
||||
flags |= ImGuiInputFlags_RouteFocused;
|
||||
|
||||
// Using 'owner_id == ImGuiKeyOwner_Any/0': auto-assign an owner based on current focus scope (each window has its focus scope by default)
|
||||
@ -13455,7 +13496,7 @@ static void ImGui::NavUpdateWindowing()
|
||||
g.NavWindowingToggleLayer = start_windowing_with_gamepad ? true : false; // Gamepad starts toggling layer
|
||||
g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_Keyboard : ImGuiInputSource_Gamepad;
|
||||
|
||||
// Register ownership of our mods. Using ImGuiInputFlags_RouteGlobalHigh in the Shortcut() calls instead would probably be correct but may have more side-effects.
|
||||
// Manually register ownership of our mods. Using ImGuiInputFlags_RouteGlobalHighest in the Shortcut() calls instead would probably be correct but may have more side-effects.
|
||||
if (keyboard_next_window || keyboard_prev_window)
|
||||
SetKeyOwnersForKeyChord((g.ConfigNavWindowingKeyNext | g.ConfigNavWindowingKeyPrev) & ImGuiMod_Mask_, owner_id);
|
||||
}
|
||||
@ -21648,7 +21689,7 @@ void ImGui::ShowIDStackToolWindow(bool* p_open)
|
||||
Checkbox("Ctrl+C: copy path to clipboard", &tool->CopyToClipboardOnCtrlC);
|
||||
SameLine();
|
||||
TextColored((time_since_copy >= 0.0f && time_since_copy < 0.75f && ImFmod(time_since_copy, 0.25f) < 0.25f * 0.5f) ? ImVec4(1.f, 1.f, 0.3f, 1.f) : ImVec4(), "*COPIED*");
|
||||
if (tool->CopyToClipboardOnCtrlC && Shortcut(ImGuiMod_Ctrl | ImGuiKey_C, 0, ImGuiInputFlags_RouteGlobal))
|
||||
if (tool->CopyToClipboardOnCtrlC && Shortcut(ImGuiMod_Ctrl | ImGuiKey_C, 0, ImGuiInputFlags_RouteGlobalOverFocused))
|
||||
{
|
||||
tool->CopyToClipboardLastTime = (float)g.Time;
|
||||
char* p = g.TempBuffer.Data;
|
||||
|
3
imgui.h
3
imgui.h
@ -28,7 +28,7 @@
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
|
||||
#define IMGUI_VERSION "1.90.7 WIP"
|
||||
#define IMGUI_VERSION_NUM 19063
|
||||
#define IMGUI_VERSION_NUM 19065
|
||||
#define IMGUI_HAS_TABLE
|
||||
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
|
||||
#define IMGUI_HAS_DOCK // Docking WIP branch
|
||||
@ -2335,6 +2335,7 @@ struct ImGuiIO
|
||||
bool MouseDownOwned[5]; // Track if button was clicked inside a dear imgui window or over void blocked by a popup. We don't request mouse capture from the application if click started outside ImGui bounds.
|
||||
bool MouseDownOwnedUnlessPopupClose[5]; // Track if button was clicked inside a dear imgui window.
|
||||
bool MouseWheelRequestAxisSwap; // On a non-Mac system, holding SHIFT requests WheelY to perform the equivalent of a WheelX event. On a Mac system this is already enforced by the system.
|
||||
bool MouseCtrlLeftAsRightClick; // (OSX) Set to true when the current click was a ctrl-click that spawned a simulated right click
|
||||
float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked)
|
||||
float MouseDownDurationPrev[5]; // Previous time the mouse button has been down
|
||||
ImVec2 MouseDragMaxDistanceAbs[5]; // Maximum distance, absolute, on each axis, of how much mouse has traveled from the clicking point
|
||||
|
@ -1508,26 +1508,27 @@ enum ImGuiInputFlags_
|
||||
// - Shortcut() uses ImGuiInputFlags_RouteFocused by default. Meaning that a Shortcut() call will register
|
||||
// a route and only succeed when parent window is in the focus-stack and if no-one with a higher priority
|
||||
// is claiming the same shortcut.
|
||||
// - You can chain two unrelated windows in the focus stack using SetWindowParentWindowForFocusRoute().
|
||||
// - Priorities: GlobalHigh > Focused (when owner is active item) > Global > Focused (when focused window) > GlobalLow.
|
||||
// - You can chain two unrelated windows in the focus stack using SetWindowParentWindowForFocusRoute()
|
||||
// e.g. if you have a tool window associated to a document, and you want document shortcuts to run when the tool is focused.
|
||||
// - Priorities: GlobalHighest > Focused (if owner is active item) > GlobalOverFocused > Focused (if in focused window) > Global.
|
||||
// - Can select only 1 policy among all available.
|
||||
ImGuiInputFlags_RouteFocused = 1 << 12, // (Default) Honor focus route: Accept inputs if window is in focus stack. Deep-most focused window takes inputs. ActiveId takes inputs over deep-most focused window.
|
||||
ImGuiInputFlags_RouteGlobalLow = 1 << 13, // Register route globally (lowest priority: unless a focused window or active item registered the route) -> recommended Global priority IF you need a Global priority.
|
||||
ImGuiInputFlags_RouteGlobal = 1 << 14, // Register route globally (medium priority: unless an active item registered the route, e.g. CTRL+A registered by InputText will take priority over this).
|
||||
ImGuiInputFlags_RouteGlobalHigh = 1 << 15, // Register route globally (higher priority: unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overriden by this)
|
||||
ImGuiInputFlags_RouteAlways = 1 << 16, // Do not register route, poll keys directly.
|
||||
ImGuiInputFlags_RouteFocused = 1 << 12, // (Default) Honor focus route: Accept inputs if window is in focus stack. Deep-most focused window takes inputs. ActiveId takes inputs over deep-most focused window.
|
||||
ImGuiInputFlags_RouteGlobal = 1 << 13, // Register route globally (normal priority: unless a focused window or active item registered the route) -> recommended Global priority.
|
||||
ImGuiInputFlags_RouteGlobalOverFocused = 1 << 14, // Register route globally (higher priority: unless an active item registered the route, e.g. CTRL+A registered by InputText will take priority over this).
|
||||
ImGuiInputFlags_RouteGlobalHighest = 1 << 15, // Register route globally (highest priority: unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overridden by this)
|
||||
ImGuiInputFlags_RouteAlways = 1 << 16, // Do not register route, poll keys directly.
|
||||
// Routing polices: extra options
|
||||
ImGuiInputFlags_RouteUnlessBgFocused= 1 << 17, // Global routes will not be applied if underlying background/void is focused (== no Dear ImGui windows are focused). Useful for overlay applications.
|
||||
ImGuiInputFlags_RouteUnlessBgFocused = 1 << 17, // Global routes will not be applied if underlying background/void is focused (== no Dear ImGui windows are focused). Useful for overlay applications.
|
||||
|
||||
// [Internal] Mask of which function support which flags
|
||||
ImGuiInputFlags_RepeatRateMask_ = ImGuiInputFlags_RepeatRateDefault | ImGuiInputFlags_RepeatRateNavMove | ImGuiInputFlags_RepeatRateNavTweak,
|
||||
ImGuiInputFlags_RepeatUntilMask_ = ImGuiInputFlags_RepeatUntilRelease | ImGuiInputFlags_RepeatUntilKeyModsChange | ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone | ImGuiInputFlags_RepeatUntilOtherKeyPress,
|
||||
ImGuiInputFlags_RepeatMask_ = ImGuiInputFlags_Repeat | ImGuiInputFlags_RepeatRateMask_ | ImGuiInputFlags_RepeatUntilMask_,
|
||||
ImGuiInputFlags_CondMask_ = ImGuiInputFlags_CondHovered | ImGuiInputFlags_CondActive,
|
||||
ImGuiInputFlags_RouteMask_ = ImGuiInputFlags_RouteFocused | ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteGlobalLow | ImGuiInputFlags_RouteGlobalHigh, // _Always not part of this!
|
||||
ImGuiInputFlags_RouteTypeMask_ = ImGuiInputFlags_RouteFocused | ImGuiInputFlags_RouteGlobalOverFocused | ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteGlobalHighest | ImGuiInputFlags_RouteAlways,
|
||||
ImGuiInputFlags_SupportedByIsKeyPressed = ImGuiInputFlags_RepeatMask_,
|
||||
ImGuiInputFlags_SupportedByIsMouseClicked = ImGuiInputFlags_Repeat,
|
||||
ImGuiInputFlags_SupportedByShortcut = ImGuiInputFlags_RepeatMask_ | ImGuiInputFlags_RouteMask_ | ImGuiInputFlags_RouteAlways | ImGuiInputFlags_RouteUnlessBgFocused,
|
||||
ImGuiInputFlags_SupportedByShortcut = ImGuiInputFlags_RepeatMask_ | ImGuiInputFlags_RouteTypeMask_ | ImGuiInputFlags_RouteUnlessBgFocused,
|
||||
ImGuiInputFlags_SupportedBySetKeyOwner = ImGuiInputFlags_LockThisFrame | ImGuiInputFlags_LockUntilRelease,
|
||||
ImGuiInputFlags_SupportedBySetItemKeyOwner = ImGuiInputFlags_SupportedBySetKeyOwner | ImGuiInputFlags_CondMask_,
|
||||
};
|
||||
@ -3067,8 +3068,7 @@ struct ImGuiTableInstanceData
|
||||
ImGuiTableInstanceData() { TableInstanceID = 0; LastOuterHeight = LastTopHeadersRowHeight = LastFrozenHeight = 0.0f; HoveredRowLast = HoveredRowNext = -1; }
|
||||
};
|
||||
|
||||
// FIXME-TABLE: more transient data could be stored in a stacked ImGuiTableTempData: e.g. SortSpecs, incoming RowData
|
||||
// sizeof() ~ 580 bytes + heap allocs described in TableBeginInitMemory()
|
||||
// sizeof() ~ 592 bytes + heap allocs described in TableBeginInitMemory()
|
||||
struct IMGUI_API ImGuiTable
|
||||
{
|
||||
ImGuiID ID;
|
||||
@ -3191,6 +3191,7 @@ struct IMGUI_API ImGuiTable
|
||||
// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
|
||||
// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
|
||||
// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
|
||||
// FIXME-TABLE: more transient data could be stored in a stacked ImGuiTableTempData: e.g. SortSpecs.
|
||||
// sizeof() ~ 136 bytes.
|
||||
struct IMGUI_API ImGuiTableTempData
|
||||
{
|
||||
@ -3459,14 +3460,14 @@ namespace ImGui
|
||||
|
||||
// Inputs
|
||||
// FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
|
||||
inline bool IsNamedKey(ImGuiKey key) { return key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END; }
|
||||
inline bool IsNamedKeyOrModKey(ImGuiKey key) { return (key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END) || key == ImGuiMod_Ctrl || key == ImGuiMod_Shift || key == ImGuiMod_Alt || key == ImGuiMod_Super; }
|
||||
inline bool IsLegacyKey(ImGuiKey key) { return key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_LegacyNativeKey_END; }
|
||||
inline bool IsKeyboardKey(ImGuiKey key) { return key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END; }
|
||||
inline bool IsGamepadKey(ImGuiKey key) { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; }
|
||||
inline bool IsMouseKey(ImGuiKey key) { return key >= ImGuiKey_Mouse_BEGIN && key < ImGuiKey_Mouse_END; }
|
||||
inline bool IsAliasKey(ImGuiKey key) { return key >= ImGuiKey_Aliases_BEGIN && key < ImGuiKey_Aliases_END; }
|
||||
inline bool IsModKey(ImGuiKey key) { return key >= ImGuiKey_LeftCtrl && key <= ImGuiKey_RightSuper; }
|
||||
inline bool IsNamedKey(ImGuiKey key) { return key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END; }
|
||||
inline bool IsNamedKeyOrMod(ImGuiKey key) { return (key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END) || key == ImGuiMod_Ctrl || key == ImGuiMod_Shift || key == ImGuiMod_Alt || key == ImGuiMod_Super; }
|
||||
inline bool IsLegacyKey(ImGuiKey key) { return key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_LegacyNativeKey_END; }
|
||||
inline bool IsKeyboardKey(ImGuiKey key) { return key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END; }
|
||||
inline bool IsGamepadKey(ImGuiKey key) { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; }
|
||||
inline bool IsMouseKey(ImGuiKey key) { return key >= ImGuiKey_Mouse_BEGIN && key < ImGuiKey_Mouse_END; }
|
||||
inline bool IsAliasKey(ImGuiKey key) { return key >= ImGuiKey_Aliases_BEGIN && key < ImGuiKey_Aliases_END; }
|
||||
inline bool IsModKey(ImGuiKey key) { return key >= ImGuiKey_LeftCtrl && key <= ImGuiKey_RightSuper; }
|
||||
ImGuiKeyChord FixupKeyChord(ImGuiKeyChord key_chord);
|
||||
inline ImGuiKey ConvertSingleModFlagToKey(ImGuiKey key)
|
||||
{
|
||||
|
@ -320,6 +320,12 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
IM_ASSERT(inner_width >= 0.0f);
|
||||
|
||||
// If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve.
|
||||
// FIXME: coarse clipping because access to table data causes two issues:
|
||||
// - instance numbers varying/unstable. may not be a direct problem for users, but could make outside access broken or confusing, e.g. TestEngine.
|
||||
// - can't implement support for ImGuiChildFlags_ResizeY as we need to somehow pull the height data from somewhere. this also needs stable instance numbers.
|
||||
// The side-effects of accessing table data on coarse clip would be:
|
||||
// - always reserving the pooled ImGuiTable data ahead for a fully clipped table (minor IMHO). Also the 'outer_window_is_measuring_size' criteria may already be defeating this in some situations.
|
||||
// - always performing the GetOrAddByKey() O(log N) query in g.Tables.Map[].
|
||||
const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
|
||||
const ImVec2 avail_size = GetContentRegionAvail();
|
||||
const ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
|
||||
@ -328,6 +334,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
if (use_child_window && IsClippedEx(outer_rect, 0) && !outer_window_is_measuring_size)
|
||||
{
|
||||
ItemSize(outer_rect);
|
||||
ItemAdd(outer_rect, id);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -337,7 +344,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
|
||||
// Acquire storage for the table
|
||||
ImGuiTable* table = g.Tables.GetOrAddByKey(id);
|
||||
const ImGuiTableFlags table_last_flags = table->Flags;
|
||||
|
||||
// Acquire temporary buffers
|
||||
const int table_idx = g.Tables.GetIndex(table);
|
||||
@ -355,6 +361,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
// Initialize
|
||||
const int previous_frame_active = table->LastFrameActive;
|
||||
const int instance_no = (previous_frame_active != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
|
||||
const ImGuiTableFlags previous_flags = table->Flags;
|
||||
table->ID = id;
|
||||
table->Flags = flags;
|
||||
table->LastFrameActive = g.FrameCount;
|
||||
@ -401,7 +408,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f));
|
||||
|
||||
// Reset scroll if we are reactivating it
|
||||
if ((table_last_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
|
||||
if ((previous_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
|
||||
SetNextWindowScroll(ImVec2(0.0f, 0.0f));
|
||||
|
||||
// Create scrolling region (without border and zero window padding)
|
||||
@ -514,7 +521,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
|
||||
inner_window->DC.CurrentTableIdx = table_idx;
|
||||
|
||||
if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0)
|
||||
if ((previous_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0)
|
||||
table->IsResetDisplayOrderRequest = true;
|
||||
|
||||
// Mark as used to avoid GC
|
||||
@ -1462,7 +1469,10 @@ void ImGui::EndTable()
|
||||
// CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414)
|
||||
if (inner_window != outer_window)
|
||||
{
|
||||
short backup_nav_layers_active_mask = inner_window->DC.NavLayersActiveMask;
|
||||
inner_window->DC.NavLayersActiveMask |= 1 << ImGuiNavLayer_Main; // So empty table don't appear to navigate differently.
|
||||
EndChild();
|
||||
inner_window->DC.NavLayersActiveMask = backup_nav_layers_active_mask;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2926,6 +2936,7 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
|
||||
}
|
||||
|
||||
// Write output
|
||||
// May be able to move all SortSpecs data from table (48 bytes) to ImGuiTableTempData if we decide to write it back on every BeginTable()
|
||||
ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data;
|
||||
if (dirty && sort_specs != NULL)
|
||||
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
|
||||
@ -2986,7 +2997,7 @@ float ImGui::TableGetHeaderAngledMaxLabelWidth()
|
||||
|
||||
// [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
|
||||
// The intent is that advanced users willing to create customized headers would not need to use this helper
|
||||
// and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets.
|
||||
// and can create their own! For example: TableHeader() may be preceded by Checkbox() or other custom widgets.
|
||||
// See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this.
|
||||
// This code is constructed to not make much use of internal functions, as it is intended to be a template to copy.
|
||||
// FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public.
|
||||
|
Loading…
Reference in New Issue
Block a user