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Docking: Fixed CTRL+TAB back into a docked window not selecting menu layer when no item are on main layer.

Could merge on master.
This commit is contained in:
ocornut 2022-02-03 00:19:31 +01:00
parent 8eb8689391
commit 37958ca1b5
2 changed files with 5 additions and 1 deletions

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@ -235,6 +235,7 @@ Docking+Viewports Branch:
- Docking: Tabs use their own identifier instead of the Window identifier. - Docking: Tabs use their own identifier instead of the Window identifier.
(This will invalidate some stored .ini data such as last selected tab, sorry!) (This will invalidate some stored .ini data such as last selected tab, sorry!)
- Docking: Fixed size constraints not working on single window holding on a dock id (still doesn't work on docked windows). - Docking: Fixed size constraints not working on single window holding on a dock id (still doesn't work on docked windows).
- Docking: Fixed CTRL+TAB back into a docked window not selecting menu layer when no item are on main layer.
- Viewports, IO: Added io.AddMouseViewportEvent() function to queue hovered viewport change (when known by backend). - Viewports, IO: Added io.AddMouseViewportEvent() function to queue hovered viewport change (when known by backend).
- Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport: it is now _optional_ - Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport: it is now _optional_
for the backend to have to ignore viewports with the _NoInputs flag when call io.AddMouseViewportEvent(). It is for the backend to have to ignore viewports with the _NoInputs flag when call io.AddMouseViewportEvent(). It is

View File

@ -6964,7 +6964,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.NavLayerCurrent = ImGuiNavLayer_Main; window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
window->DC.NavLayersActiveMask = window->DC.NavLayersActiveMaskNext; window->DC.NavLayersActiveMask = window->DC.NavLayersActiveMaskNext;
window->DC.NavLayersActiveMaskNext = 0x00;
window->DC.NavHideHighlightOneFrame = false; window->DC.NavHideHighlightOneFrame = false;
window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f); window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f);
@ -7125,6 +7124,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
skip_items = true; skip_items = true;
window->SkipItems = skip_items; window->SkipItems = skip_items;
// Only clear NavLayersActiveMaskNext when marked as visible, so a CTRL+Tab back can use a safe value.
if (!window->SkipItems)
window->DC.NavLayersActiveMaskNext = 0x00;
// Sanity check: there are two spots which can set Appearing = true // Sanity check: there are two spots which can set Appearing = true
// - when 'window_just_activated_by_user' is set -> HiddenFramesCannotSkipItems is set -> SkipItems always false // - when 'window_just_activated_by_user' is set -> HiddenFramesCannotSkipItems is set -> SkipItems always false
// - in BeginDocked() path when DockNodeIsVisible == DockTabIsVisible == true -> hidden _should_ be all zero // FIXME: Not formally proven, hence the assert. // - in BeginDocked() path when DockNodeIsVisible == DockTabIsVisible == true -> hidden _should_ be all zero // FIXME: Not formally proven, hence the assert.