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Internals: added ImGuiContext::ContextName optionally used by debug log and to facilitate debugging.

This commit is contained in:
ocornut 2024-06-19 17:53:34 -07:00
parent 8c517fee35
commit 37c243bb35
2 changed files with 6 additions and 1 deletions

View File

@ -15606,6 +15606,9 @@ void ImGui::DebugLogV(const char* fmt, va_list args)
{
ImGuiContext& g = *GImGui;
const int old_size = g.DebugLogBuf.size();
if (g.ContextName[0] != 0)
g.DebugLogBuf.appendf("[%s] [%05d] ", g.ContextName, g.FrameCount);
else
g.DebugLogBuf.appendf("[%05d] ", g.FrameCount);
g.DebugLogBuf.appendfv(fmt, args);
g.DebugLogIndex.append(g.DebugLogBuf.c_str(), old_size, g.DebugLogBuf.size());

View File

@ -1939,6 +1939,7 @@ struct ImGuiContext
bool GcCompactAll; // Request full GC
bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
void* TestEngine; // Test engine user data
char ContextName[16]; // Storage for a context name (to facilitate debugging multi-context setups)
// Inputs
ImVector<ImGuiInputEvent> InputEventsQueue; // Input events which will be trickled/written into IO structure.
@ -2266,6 +2267,7 @@ struct ImGuiContext
GcCompactAll = false;
TestEngineHookItems = false;
TestEngine = NULL;
memset(ContextName, 0, sizeof(ContextName));
InputEventsNextMouseSource = ImGuiMouseSource_Mouse;
InputEventsNextEventId = 1;