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Internals: added ImGuiContext::ContextName optionally used by debug log and to facilitate debugging.
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@ -15606,6 +15606,9 @@ void ImGui::DebugLogV(const char* fmt, va_list args)
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{
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ImGuiContext& g = *GImGui;
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const int old_size = g.DebugLogBuf.size();
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if (g.ContextName[0] != 0)
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g.DebugLogBuf.appendf("[%s] [%05d] ", g.ContextName, g.FrameCount);
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else
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g.DebugLogBuf.appendf("[%05d] ", g.FrameCount);
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g.DebugLogBuf.appendfv(fmt, args);
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g.DebugLogIndex.append(g.DebugLogBuf.c_str(), old_size, g.DebugLogBuf.size());
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@ -1939,6 +1939,7 @@ struct ImGuiContext
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bool GcCompactAll; // Request full GC
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bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
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void* TestEngine; // Test engine user data
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char ContextName[16]; // Storage for a context name (to facilitate debugging multi-context setups)
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// Inputs
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ImVector<ImGuiInputEvent> InputEventsQueue; // Input events which will be trickled/written into IO structure.
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@ -2266,6 +2267,7 @@ struct ImGuiContext
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GcCompactAll = false;
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TestEngineHookItems = false;
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TestEngine = NULL;
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memset(ContextName, 0, sizeof(ContextName));
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InputEventsNextMouseSource = ImGuiMouseSource_Mouse;
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InputEventsNextEventId = 1;
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