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mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 01:20:55 +01:00

Added ShowAboutWindow(), About Window now showing various config/build information.

This commit is contained in:
omar 2018-11-30 17:15:03 +01:00
parent 3335e6688f
commit 3849def253
4 changed files with 127 additions and 12 deletions

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@ -39,6 +39,9 @@ Other Changes:
- When the focused window become inactive don't restore focus to a window with the ImGuiWindowFlags_NoInputs flag. (#2213) [@zzzyap] - When the focused window become inactive don't restore focus to a window with the ImGuiWindowFlags_NoInputs flag. (#2213) [@zzzyap]
- Separator: Fixed Separator() outputting an extraneous empty line when captured into clipboard/text/file. - Separator: Fixed Separator() outputting an extraneous empty line when captured into clipboard/text/file.
- Demo: Added ShowAboutWindow() call, previously was only accessible from the demo window.
- Demo: ShowAboutWindow() now display various Build/Config Information (compiler, os, etc.) that can easily be copied into bug reports.
- Fixed build issue with osxcross and macOS. (#2218) [@dos1]
- Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187) - Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187)

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@ -1096,7 +1096,7 @@ ImGuiIO::ImGuiIO()
ConfigInputTextCursorBlink = true; ConfigInputTextCursorBlink = true;
ConfigResizeWindowsFromEdges = false; ConfigResizeWindowsFromEdges = false;
// Settings (User Functions) // Platform Functions
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
ClipboardUserData = NULL; ClipboardUserData = NULL;
@ -1107,7 +1107,7 @@ ImGuiIO::ImGuiIO()
RenderDrawListsFn = NULL; RenderDrawListsFn = NULL;
#endif #endif
// Input (NB: we already have memset zero the entire structure) // Input (NB: we already have memset zero the entire structure!)
MousePos = ImVec2(-FLT_MAX, -FLT_MAX); MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX); MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX);
MouseDragThreshold = 6.0f; MouseDragThreshold = 6.0f;

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@ -204,7 +204,8 @@ namespace ImGui
// Demo, Debug, Information // Demo, Debug, Information
IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create demo/test window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application! IMGUI_API void ShowDemoWindow(bool* p_open = NULL); // create demo/test window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application!
IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create metrics window. display ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc. IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create about window. display Dear ImGui version, credits and build/system information.
IMGUI_API void ShowMetricsWindow(bool* p_open = NULL); // create metrics window. display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.
IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style) IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles. IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles.
IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts. IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts.

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@ -27,6 +27,7 @@ Index of this file:
// [SECTION] Forward Declarations, Helpers // [SECTION] Forward Declarations, Helpers
// [SECTION] Demo Window / ShowDemoWindow() // [SECTION] Demo Window / ShowDemoWindow()
// [SECTION] About Window / ShowAboutWindow()
// [SECTION] Style Editor / ShowStyleEditor() // [SECTION] Style Editor / ShowStyleEditor()
// [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() // [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar()
// [SECTION] Example App: Debug Console / ShowExampleAppConsole() // [SECTION] Example App: Debug Console / ShowExampleAppConsole()
@ -198,15 +199,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); } if (show_app_metrics) { ImGui::ShowMetricsWindow(&show_app_metrics); }
if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); } if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
if (show_app_about) if (show_app_about) { ShowAboutWindow(&show_app_about); }
{
ImGui::Begin("About Dear ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Dear ImGui, %s", ImGui::GetVersion());
ImGui::Separator();
ImGui::Text("By Omar Cornut and all dear imgui contributors.");
ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
ImGui::End();
}
// Demonstrate the various window flags. Typically you would just use the default! // Demonstrate the various window flags. Typically you would just use the default!
static bool no_titlebar = false; static bool no_titlebar = false;
@ -2456,6 +2449,123 @@ static void ShowDemoWindowMisc()
} }
} }
//-----------------------------------------------------------------------------
// [SECTION] About Window / ShowAboutWindow()
// Access from ImGui Demo -> Help -> About
//-----------------------------------------------------------------------------
void ImGui::ShowAboutWindow(bool* p_open)
{
ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Dear ImGui, %s", ImGui::GetVersion());
ImGui::Separator();
ImGui::Text("By Omar Cornut and all dear imgui contributors.");
ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
static bool show_config_info = false;
ImGui::Checkbox("Config/Build Information", &show_config_info);
if (show_config_info)
{
ImGuiIO& io = ImGui::GetIO();
ImGuiStyle& style = ImGui::GetStyle();
bool copy_to_clipboard = ImGui::Button("Copy to clipboard");
ImGui::BeginChildFrame(ImGui::GetID("cfginfos"), ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18), ImGuiWindowFlags_NoMove);
if (copy_to_clipboard)
ImGui::LogToClipboard();
ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
ImGui::Separator();
ImGui::Text("sizeof(size_t): %d, sizeof(ImDrawIdx): %d, sizeof(ImDrawVert): %d", (int)sizeof(size_t), (int)sizeof(ImDrawIdx), (int)sizeof(ImDrawVert));
ImGui::Text("define: __cplusplus=%d", (int)__cplusplus);
#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_WIN32_FUNCTIONS
ImGui::Text("define: IMGUI_DISABLE_WIN32_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
ImGui::Text("define: IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_MATH_FUNCTIONS
ImGui::Text("define: IMGUI_DISABLE_MATH_FUNCTIONS");
#endif
#ifdef IMGUI_DISABLE_DEFAULT_ALLOCATORS
ImGui::Text("define: IMGUI_DISABLE_DEFAULT_ALLOCATORS");
#endif
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
ImGui::Text("define: IMGUI_USE_BGRA_PACKED_COLOR");
#endif
#ifdef _WIN32
ImGui::Text("define: _WIN32");
#endif
#ifdef _WIN64
ImGui::Text("define: _WIN64");
#endif
#ifdef __linux__
ImGui::Text("define: __linux__");
#endif
#ifdef __APPLE__
ImGui::Text("define: __APPLE__");
#endif
#ifdef _MSC_VER
ImGui::Text("define: _MSC_VER=%d", _MSC_VER);
#endif
#ifdef __MINGW32__
ImGui::Text("define: __MINGW32__");
#endif
#ifdef __MINGW64__
ImGui::Text("define: __MINGW64__");
#endif
#ifdef __GNUC__
ImGui::Text("define: __GNUC__=%d", (int)__GNUC__);
#endif
#ifdef __clang_version__
ImGui::Text("define: __clang_version__=%s", __clang_version__);
#endif
ImGui::Separator();
ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags);
if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) ImGui::Text(" NavEnableKeyboard");
if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) ImGui::Text(" NavEnableGamepad");
if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) ImGui::Text(" NavEnableSetMousePos");
if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard) ImGui::Text(" NavNoCaptureKeyboard");
if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse");
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange");
if (io.ConfigFlags & ImGuiConfigFlags_IsSRGB) ImGui::Text(" IsSRGB");
if (io.ConfigFlags & ImGuiConfigFlags_IsTouchScreen) ImGui::Text(" IsTouchScreen");
if (io.MouseDrawCursor) ImGui::Text(" MouseDrawCursor");
if (io.ConfigMacOSXBehaviors) ImGui::Text(" ConfigMacOSXBehaviors");
if (io.ConfigInputTextCursorBlink) ImGui::Text(" ConfigInputTextCursorBlink");
if (io.ConfigResizeWindowsFromEdges) ImGui::Text(" ConfigResizeWindowsFromEdges");
ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags);
if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad");
if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos");
ImGui::Separator();
ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight);
ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y);
ImGui::Separator();
ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y);
ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize);
ImGui::Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y);
ImGui::Text("style.FrameRounding: %.2f", style.FrameRounding);
ImGui::Text("style.FrameBorderSize: %.2f", style.FrameBorderSize);
ImGui::Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y);
ImGui::Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y);
if (copy_to_clipboard)
ImGui::LogFinish();
ImGui::EndChildFrame();
}
ImGui::End();
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// [SECTION] Style Editor / ShowStyleEditor() // [SECTION] Style Editor / ShowStyleEditor()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -3650,6 +3760,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
// End of Demo code // End of Demo code
#else #else
void ImGui::ShowAboutWindow(bool*) {}
void ImGui::ShowDemoWindow(bool*) {} void ImGui::ShowDemoWindow(bool*) {}
void ImGui::ShowUserGuide() {} void ImGui::ShowUserGuide() {}
void ImGui::ShowStyleEditor(ImGuiStyle*) {} void ImGui::ShowStyleEditor(ImGuiStyle*) {}