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MultiSelect: Clarify and better enforce lifetime of BeginMultiSelect() value.
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@ -2780,7 +2780,7 @@ struct ExampleSelection
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{
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// Data
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ImGuiStorage Storage; // Selection set
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int SelectionSize; // Number of selected items (== number of 1 in the Storage, maintained by this class) // FIXME-RANGESELECT: Imply more difficult to track with intrusive selection schemes?
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int SelectionSize; // Number of selected items (== number of 1 in the Storage, maintained by this class). // FIXME-MULTISELECT: Imply more difficult to track with intrusive selection schemes?
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int RangeRef; // Reference/pivot item (generally last clicked item)
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// Functions
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@ -2790,13 +2790,12 @@ struct ExampleSelection
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void SetSelected(int n, bool v) { int* p_int = Storage.GetIntRef((ImGuiID)n, 0); if (*p_int == (int)v) return; if (v) SelectionSize++; else SelectionSize--; *p_int = (bool)v; }
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int GetSize() const { return SelectionSize; }
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// When using SelectAll() / SetRange() we assume that our objects ID are indices.
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// When using SetRange() / SelectAll() we assume that our objects ID are indices.
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// In this demo we always store selection using indices and never in another manner (e.g. object ID or pointers).
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// If your selection system is storing selection using object ID and you want to support Shift+Click range-selection,
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// you will need a way to iterate from one object to another given the ID you use.
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// You are likely to need some kind of data structure to convert 'view index' <> 'object ID'.
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// FIXME-MULTISELECT: Would be worth providing a demo of doing this.
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// FIXME-MULTISELECT: This implementation of SetRange() is inefficient because it doesn't take advantage of the fact that ImGuiStorage stores sorted key.
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// you will need a way to iterate from one item to the other item given the ID you use.
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// You are likely to need some kind of data structure to convert 'view index' <> 'object ID' (FIXME-MULTISELECT: Would be worth providing a demo of doing this).
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// Note: This implementation of SetRange() is inefficient because it doesn't take advantage of the fact that ImGuiStorage stores sorted key.
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void SetRange(int a, int b, bool v) { if (b < a) { int tmp = b; b = a; a = tmp; } for (int n = a; n <= b; n++) SetSelected(n, v); }
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void SelectAll(int count) { Storage.Data.resize(count); for (int idx = 0; idx < count; idx++) Storage.Data[idx] = ImGuiStoragePair((ImGuiID)idx, 1); SelectionSize = count; } // This could be using SetRange(), but it this way is faster.
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@ -7131,6 +7131,7 @@ static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSe
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if (data->RequestSetRange) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: RequestSetRange %p..%p = %d (dir %+d)\n", function, data->RangeSrcItem, data->RangeDstItem, data->RangeSelected, data->RangeDirection);
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}
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// Return ImGuiMultiSelectIO structure. Lifetime: valid until corresponding call to EndMultiSelect().
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ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void* range_ref, bool range_ref_is_selected)
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{
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ImGuiContext& g = *GImGui;
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@ -7184,6 +7185,7 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void* r
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return &ms->BeginIO;
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}
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// Return updated ImGuiMultiSelectIO structure. Lifetime: until EndFrame() or next BeginMultiSelect() call.
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ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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{
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ImGuiContext& g = *GImGui;
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@ -7205,6 +7207,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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ms->FocusScopeId = 0;
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ms->Window = NULL;
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ms->Flags = ImGuiMultiSelectFlags_None;
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ms->BeginIO.Clear(); // Invalidate contents of BeginMultiSelect() to enforce scope.
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PopFocusScope();
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g.CurrentMultiSelect = NULL;
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