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Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466)

This commit is contained in:
omar 2018-01-07 19:06:20 +01:00
parent 7484c63449
commit 39cb56c39e
2 changed files with 3 additions and 3 deletions

View File

@ -217,7 +217,7 @@ bool ImGui_ImplGlfwGL3_CreateDeviceObjects()
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
const GLchar *vertex_shader =
"#version 330\n"
"#version 150\n"
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 UV;\n"
@ -232,7 +232,7 @@ bool ImGui_ImplGlfwGL3_CreateDeviceObjects()
"}\n";
const GLchar* fragment_shader =
"#version 330\n"
"#version 150\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"

View File

@ -21,7 +21,7 @@ int main(int, char**)
if (!glfwInit())
return 1;
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#if __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);