From 39eeda0227892e5d616b622fe57f53cc9e824dc6 Mon Sep 17 00:00:00 2001 From: omar Date: Thu, 9 May 2019 19:30:13 +0200 Subject: [PATCH] Internal: Scrollbar: Further sane simplification (using InnerMainRect instead of duplicating calculations). --- docs/CHANGELOG.txt | 1 + imgui_widgets.cpp | 41 ++++++++++++++++------------------------- 2 files changed, 17 insertions(+), 25 deletions(-) diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index f0d1cf057..366b695b1 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -39,6 +39,7 @@ Other Changes: - Columns: Fixed Selectable with SpanAllColumns flag from creating an extraneous draw command. (#125) - Separator: Revert 1.70 "Declare its thickness (1.0f) to the layout" change. It's not incorrect but it breaks existing some layout patterns. Will return back to it when we expose Separator flags. +- Scrollbar: Very minor bounding box adjustment to cope with various border size. ----------------------------------------------------------------------- diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 2b4368bcf..e0ebdbc20 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -875,36 +875,27 @@ void ImGui::Scrollbar(ImGuiAxis axis) ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; - const bool horizontal = (axis == ImGuiAxis_X); - const ImGuiStyle& style = g.Style; const ImGuiID id = GetScrollbarID(window, axis); KeepAliveID(id); - // Calculate our bounding box (FIXME: This is messy, should be made simpler using e.g. InnerRect/WorkRect data). + // Calculate scrollbar bounding box + const ImRect outer_rect = window->Rect(); const float other_scrollbar_size = window->ScrollbarSizes[axis]; - const ImRect win_rect = window->Rect(); - const float border_size = window->WindowBorderSize; - ImRect bb = horizontal - ? ImRect(win_rect.Min.x + border_size, win_rect.Max.y - style.ScrollbarSize, win_rect.Max.x - other_scrollbar_size - border_size, win_rect.Max.y - border_size) - : ImRect(win_rect.Max.x - style.ScrollbarSize, win_rect.Min.y + border_size, win_rect.Max.x - border_size, win_rect.Max.y - other_scrollbar_size - border_size); - bb.Min.x = ImMax(win_rect.Min.x, bb.Min.x); // Handle case where the host rectangle is smaller than the scrollbar - bb.Min.y = ImMax(win_rect.Min.y, bb.Min.y); - if (!horizontal) - bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() : 0.0f); // FIXME: InnerRect? - - // Select rounding - ImDrawCornerFlags rounding_corners; - if (horizontal) - rounding_corners = ImDrawCornerFlags_BotLeft; + ImDrawCornerFlags rounding_corners = (other_scrollbar_size <= 0.0f) ? ImDrawCornerFlags_BotRight : 0; + ImRect bb; + if (axis == ImGuiAxis_X) + { + bb.Min = ImVec2(window->InnerMainRect.Min.x, window->InnerMainRect.Max.y); + bb.Max = ImVec2(window->InnerMainRect.Max.x, outer_rect.Max.y - window->WindowBorderSize); + rounding_corners |= ImDrawCornerFlags_BotLeft; + } else - rounding_corners = ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImDrawCornerFlags_TopRight : 0; - if (other_scrollbar_size <= 0.0f) - rounding_corners |= ImDrawCornerFlags_BotRight; - - if (horizontal) - ScrollbarEx(bb, id, axis, &window->Scroll.x, window->SizeFull.x - other_scrollbar_size, window->SizeContents.x, rounding_corners); - else - ScrollbarEx(bb, id, axis, &window->Scroll.y, window->SizeFull.y - other_scrollbar_size, window->SizeContents.y, rounding_corners); + { + bb.Min = ImVec2(window->InnerMainRect.Max.x, window->InnerMainRect.Min.y); + bb.Max = ImVec2(outer_rect.Max.x - window->WindowBorderSize, window->InnerMainRect.Max.y); + rounding_corners |= ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImDrawCornerFlags_TopRight : 0; + } + ScrollbarEx(bb, id, axis, &window->Scroll[axis], window->SizeFull[axis] - other_scrollbar_size, window->SizeContents[axis], rounding_corners); } void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)