mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-28 01:20:55 +01:00
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589, #2598, #3108, #3113, #3653, #4642
This commit is contained in:
parent
04bc0b0bb8
commit
3a90dc3893
@ -246,8 +246,10 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
|
||||
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
|
||||
io.ClipboardUserData = bd->Window;
|
||||
|
||||
// Set platform dependent data in viewport
|
||||
#if defined(_WIN32)
|
||||
io.ImeWindowHandle = (void*)glfwGetWin32Window(bd->Window);
|
||||
ImGui::GetMainViewport()->PlatformHandleRaw = (void*)glfwGetWin32Window(bd->Window);
|
||||
#endif
|
||||
|
||||
// Create mouse cursors
|
||||
|
@ -230,11 +230,12 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window)
|
||||
bd->MouseCursors[ImGuiMouseCursor_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
|
||||
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
|
||||
|
||||
// Set platform dependent data in viewport
|
||||
#ifdef _WIN32
|
||||
SDL_SysWMinfo info;
|
||||
SDL_VERSION(&info.version);
|
||||
if (SDL_GetWindowWMInfo(window, &info))
|
||||
io.ImeWindowHandle = info.info.win.window;
|
||||
ImGui::GetMainViewport()->PlatformHandleRaw = (void*)info.info.win.window;
|
||||
#else
|
||||
(void)window;
|
||||
#endif
|
||||
|
@ -122,7 +122,8 @@ bool ImGui_ImplWin32_Init(void* hwnd)
|
||||
bd->Time = perf_counter;
|
||||
bd->LastMouseCursor = ImGuiMouseCursor_COUNT;
|
||||
|
||||
io.ImeWindowHandle = hwnd;
|
||||
// Set platform dependent data in viewport
|
||||
ImGui::GetMainViewport()->PlatformHandleRaw = (void*)hwnd;
|
||||
|
||||
// Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeysDown[] array that we will update during the application lifetime.
|
||||
io.KeyMap[ImGuiKey_Tab] = VK_TAB;
|
||||
|
@ -43,6 +43,14 @@ Breaking Changes:
|
||||
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
|
||||
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
|
||||
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex
|
||||
- Removed io.ImeSetInputScreenPosFn() in favor of more flexible io.SetPlatformImeDataFn() for IME support.
|
||||
Because this field was mostly only ever used by Dear ImGui internally, not by backends nor the vast majority
|
||||
of user code, this should only affect a very small fraction for users who are already very IME-aware.
|
||||
- Obsoleted 'void* io.ImeWindowHandle' in favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'.
|
||||
This removes an incompatibility between 'master' and 'multi-viewports' backends and toward enabling
|
||||
better support for IME. Updated backends accordingly. Because the old field is set by existing backends,
|
||||
we are keeping it (marked as obsolete).
|
||||
|
||||
|
||||
Other Changes:
|
||||
|
||||
@ -50,6 +58,9 @@ Other Changes:
|
||||
which would makes the draw operation of some backends assert (e.g. Metal with debugging). (#4857)
|
||||
- Tables, ImDrawListSplitter: Fixed erroneously stripping trailing ImDrawList::AddCallback() when submitted in
|
||||
last column or last channel and when there are no other drawing operation. (#4843, #4844) [@hoffstadt]
|
||||
- Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API,
|
||||
now taking a ImGuiPlatformImeData structure which we can more easily extend in the future.
|
||||
- Platform IME: moved io.ImeWindowHandle to GetMainViewport()->PlatformHandleRaw.
|
||||
- Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init (added in 1.86). (#4468, #4830) [@dymk]
|
||||
It would generally not have noticeable side-effect at runtime but would be detected by runtime checkers.
|
||||
- Backends: Metal: Added Apple Metal C++ API support. (#4824, #4746) [@luigifcruz]
|
||||
|
@ -607,8 +607,8 @@ Text input: it is up to your application to pass the right character code by cal
|
||||
The applications in examples/ are doing that.
|
||||
Windows: you can use the WM_CHAR or WM_UNICHAR or WM_IME_CHAR message (depending if your app is built using Unicode or MultiByte mode).
|
||||
You may also use MultiByteToWideChar() or ToUnicode() to retrieve Unicode codepoints from MultiByte characters or keyboard state.
|
||||
Windows: if your language is relying on an Input Method Editor (IME), you copy the HWND of your window to io.ImeWindowHandle in order for
|
||||
the default implementation of io.ImeSetInputScreenPosFn() to set your Microsoft IME position correctly.
|
||||
Windows: if your language is relying on an Input Method Editor (IME), you can write your HWND to ImGui::GetMainViewport()->PlatformHandleRaw
|
||||
in order for the default the default implementation of io.SetPlatformImeDataFn() to set your Microsoft IME position correctly.
|
||||
|
||||
##### [Return to Index](#index)
|
||||
|
||||
|
30
imgui.cpp
30
imgui.cpp
@ -386,6 +386,7 @@ CODE
|
||||
When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
|
||||
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
|
||||
|
||||
- 2022/03/05 (1.87) - removed io.ImeSetInputScreenPosFn() in favor of more flexible io.SetPlatformImeDataFn(). Removed 'void* io.ImeWindowHandle' in favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'.
|
||||
- 2022/03/01 (1.87) - commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72 (March-July 2019)
|
||||
- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
|
||||
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
|
||||
@ -919,7 +920,7 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSetti
|
||||
// Platform Dependents default implementation for IO functions
|
||||
static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
|
||||
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
|
||||
static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
|
||||
static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatformImeData* data);
|
||||
|
||||
namespace ImGui
|
||||
{
|
||||
@ -1136,8 +1137,7 @@ ImGuiIO::ImGuiIO()
|
||||
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
|
||||
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
|
||||
ClipboardUserData = NULL;
|
||||
ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl;
|
||||
ImeWindowHandle = NULL;
|
||||
SetPlatformImeDataFn = SetPlatformImeDataFn_DefaultImpl;
|
||||
|
||||
// Input (NB: we already have memset zero the entire structure!)
|
||||
MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
|
||||
@ -4553,9 +4553,11 @@ void ImGui::EndFrame()
|
||||
ErrorCheckEndFrameSanityChecks();
|
||||
|
||||
// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
|
||||
if (g.IO.ImeSetInputScreenPosFn && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f))
|
||||
if (g.IO.SetPlatformImeDataFn && (g.PlatformImeLastPos.x == FLT_MAX || ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f))
|
||||
{
|
||||
g.IO.ImeSetInputScreenPosFn((int)g.PlatformImePos.x, (int)g.PlatformImePos.y);
|
||||
ImGuiPlatformImeData data;
|
||||
data.InputPos = g.PlatformImePos;
|
||||
g.IO.SetPlatformImeDataFn(GetMainViewport(), &data);
|
||||
g.PlatformImeLastPos = g.PlatformImePos;
|
||||
}
|
||||
|
||||
@ -11500,16 +11502,22 @@ static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
|
||||
#pragma comment(lib, "imm32")
|
||||
#endif
|
||||
|
||||
static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y)
|
||||
static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatformImeData* data)
|
||||
{
|
||||
// Notify OS Input Method Editor of text input position
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (HWND hwnd = (HWND)io.ImeWindowHandle)
|
||||
HWND hwnd = (HWND)viewport->PlatformHandleRaw;
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
if (hwnd == 0)
|
||||
hwnd = (HWND)ImGui::GetIO().ImeWindowHandle;
|
||||
#endif
|
||||
if (hwnd == 0)
|
||||
return;
|
||||
|
||||
if (HIMC himc = ::ImmGetContext(hwnd))
|
||||
{
|
||||
COMPOSITIONFORM cf;
|
||||
cf.ptCurrentPos.x = x;
|
||||
cf.ptCurrentPos.y = y;
|
||||
cf.ptCurrentPos.x = (LONG)data->InputPos.x;
|
||||
cf.ptCurrentPos.y = (LONG)data->InputPos.y;
|
||||
cf.dwStyle = CFS_FORCE_POSITION;
|
||||
::ImmSetCompositionWindow(himc, &cf);
|
||||
::ImmReleaseContext(hwnd, himc);
|
||||
@ -11518,7 +11526,7 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y)
|
||||
|
||||
#else
|
||||
|
||||
static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
|
||||
static void SetPlatformImeDataFn_De(int, int) {}
|
||||
|
||||
#endif
|
||||
|
||||
|
25
imgui.h
25
imgui.h
@ -35,6 +35,7 @@ Index of this file:
|
||||
// [SECTION] Drawing API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawFlags, ImDrawListFlags, ImDrawList, ImDrawData)
|
||||
// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont)
|
||||
// [SECTION] Viewports (ImGuiViewportFlags, ImGuiViewport)
|
||||
// [SECTION] Platform Dependent Interfaces (ImGuiPlatformImeData)
|
||||
// [SECTION] Obsolete functions and types
|
||||
|
||||
*/
|
||||
@ -64,7 +65,7 @@ Index of this file:
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.87 WIP"
|
||||
#define IMGUI_VERSION_NUM 18602
|
||||
#define IMGUI_VERSION_NUM 18603
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
|
||||
@ -154,6 +155,7 @@ struct ImGuiInputTextCallbackData; // Shared state of InputText() when using cu
|
||||
struct ImGuiListClipper; // Helper to manually clip large list of items
|
||||
struct ImGuiOnceUponAFrame; // Helper for running a block of code not more than once a frame
|
||||
struct ImGuiPayload; // User data payload for drag and drop operations
|
||||
struct ImGuiPlatformImeData; // Platform IME data for io.SetPlatformImeDataFn() function.
|
||||
struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use)
|
||||
struct ImGuiStorage; // Helper for key->value storage
|
||||
struct ImGuiStyle; // Runtime data for styling/colors
|
||||
@ -1868,8 +1870,12 @@ struct ImGuiIO
|
||||
|
||||
// Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows)
|
||||
// (default to use native imm32 api on Windows)
|
||||
void (*ImeSetInputScreenPosFn)(int x, int y);
|
||||
void* ImeWindowHandle; // = NULL // (Windows) Set this to your HWND to get automatic IME cursor positioning.
|
||||
void (*SetPlatformImeDataFn)(ImGuiViewport* viewport, ImGuiPlatformImeData* data);
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
void* ImeWindowHandle; // = NULL // [Obsolete] Set ImGuiViewport::PlatformHandleRaw instead. Set this to your HWND to get automatic IME cursor positioning.
|
||||
#else
|
||||
void* _UnusedPadding; // Unused field to keep data structure the same size.
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Input - Fill before calling NewFrame()
|
||||
@ -2809,6 +2815,9 @@ struct ImGuiViewport
|
||||
ImVec2 WorkPos; // Work Area: Position of the viewport minus task bars, menus bars, status bars (>= Pos)
|
||||
ImVec2 WorkSize; // Work Area: Size of the viewport minus task bars, menu bars, status bars (<= Size)
|
||||
|
||||
// Platform/Backend Dependent Data
|
||||
void* PlatformHandleRaw; // void* to hold lower-level, platform-native window handle (under Win32 this is expected to be a HWND, unused for other platforms)
|
||||
|
||||
ImGuiViewport() { memset(this, 0, sizeof(*this)); }
|
||||
|
||||
// Helpers
|
||||
@ -2816,6 +2825,16 @@ struct ImGuiViewport
|
||||
ImVec2 GetWorkCenter() const { return ImVec2(WorkPos.x + WorkSize.x * 0.5f, WorkPos.y + WorkSize.y * 0.5f); }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Platform Dependent Interfaces
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// (Optional) Support for IME (Input Method Editor) via the io.SetPlatformImeDataFn() function.
|
||||
struct ImGuiPlatformImeData
|
||||
{
|
||||
ImVec2 InputPos; // Position of the input cursor
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Obsolete functions and types
|
||||
// (Will be removed! Read 'API BREAKING CHANGES' section in imgui.cpp for details)
|
||||
|
Loading…
Reference in New Issue
Block a user