mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-12 10:11:00 +01:00
Nav: making io.NavActive more suitable for end-user detecting if they should pass inputs to game (#323)
This commit is contained in:
parent
cc66731c39
commit
3cc1419df3
@ -2474,7 +2474,7 @@ static void NavUpdate()
|
||||
|
||||
// Set output flags for user application
|
||||
g.IO.NavUsable = g.FocusedWindow && !(g.FocusedWindow->Flags & ImGuiWindowFlags_NoNavInputs);
|
||||
g.IO.NavActive = g.IO.NavUsable && g.NavId != 0 && !g.NavDisableHighlight;
|
||||
g.IO.NavActive = (g.IO.NavUsable && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL) || g.NavMoveRequest || g.NavInitDefaultRequest;
|
||||
|
||||
// Process NavCancel input (to close a popup, get back to parent, clear focus)
|
||||
if (IsKeyPressedMap(ImGuiKey_NavCancel))
|
||||
@ -10598,6 +10598,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImGui::Text("ActiveId: 0x%08X/0x%08X, ActiveIdWindow: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
|
||||
ImGui::Text("NavId: 0x%08X, NavWindow: '%s'", g.NavId, g.NavWindow ? g.NavWindow->Name : "NULL");
|
||||
ImGui::Text("NavRefRectRel: (%.1f,%.1f)(%.1f,%.1f)", g.NavRefRectRel.Min.x, g.NavRefRectRel.Min.y, g.NavRefRectRel.Max.x, g.NavRefRectRel.Max.y);
|
||||
ImGui::Text("NavUsable: %d, NavActive: %d", g.IO.NavUsable, g.IO.NavActive);
|
||||
ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user