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Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. (#6516, #5725, #5961, #5975)

Amend fe0a24f
This commit is contained in:
ocornut 2023-06-13 11:22:32 +02:00
parent 884e3fd21f
commit 3cc9d2051a
2 changed files with 3 additions and 1 deletions

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@ -42,6 +42,8 @@ Other changes:
- Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value.
This seems to happens on some Windows setup when peripherals disconnect, and is likely
to also happen on browser+Emscripten. Matches similar 1.89.4 fix in SDL backend. (#6491)
- Examples: Win32+OpenGL3: Changed DefWindowProc() to DefWindowProcW() to match other examples
and support the example app being compiled without UNICODE. (#6516, #5725, #5961, #5975)
-----------------------------------------------------------------------

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@ -230,5 +230,5 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProc(hWnd, msg, wParam, lParam);
return ::DefWindowProcW(hWnd, msg, wParam, lParam);
}