diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index fc3782831..0c4227231 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -46,7 +46,8 @@ Other Changes: - DragFloat: Disabled using power curve when one edge is FLT_MAX (broken in 1.61). (#2024) - DragFloat: Disabled setting a default drag speed when one edge is FLT_MAX. (#2024) - BeginMenu(): Fixed menu popup horizontal offset being off the item in the menu bar when WindowPadding=0.0f. - +- ArrowButton(): Fixed arrow shape being horizontally misaligned by (FramePadding.y-FramePadding.x) if they are different. + ----------------------------------------------------------------------- VERSION 1.65 (Released 2018-09-06) diff --git a/imgui_demo.cpp b/imgui_demo.cpp index c3aa63a3d..ee536121b 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -389,7 +389,8 @@ void ImGui::ShowDemoWindow(bool* p_open) // Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style. for (int i = 0; i < 7; i++) { - if (i > 0) ImGui::SameLine(); + if (i > 0) + ImGui::SameLine(); ImGui::PushID(i); ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.6f)); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.7f)); @@ -399,7 +400,12 @@ void ImGui::ShowDemoWindow(bool* p_open) ImGui::PopID(); } - // Arrow buttons + // Use AlignTextToFramePadding() to align text baseline to the baseline of framed elements (otherwise a Text+SameLine+Button sequence will have the text a little too high by default) + ImGui::AlignTextToFramePadding(); + ImGui::Text("Hold to repeat:"); + ImGui::SameLine(); + + // Arrow buttons with Repeater static int counter = 0; float spacing = ImGui::GetStyle().ItemInnerSpacing.x; ImGui::PushButtonRepeat(true); diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 2f559579e..67650e2d9 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -626,7 +626,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); RenderNavHighlight(bb, id); RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding); - RenderArrow(bb.Min + ImVec2(ImMax(0.0f, size.x - g.FontSize - g.Style.FramePadding.x), ImMax(0.0f, size.y - g.FontSize - g.Style.FramePadding.y)), dir); + RenderArrow(bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), dir); return pressed; }