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SetScrollToPosHere() fixed imprecision + handling lower gap better for bottom alignment (#150)
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49b7a8e61f
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14
imgui.cpp
14
imgui.cpp
@ -1412,7 +1412,7 @@ struct ImGuiWindow
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ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame
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ImGuiID MoveID; // == window->GetID("#MOVE")
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float ScrollY;
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float ScrollTargetAbsY; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (-1.0f for no change)
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float ScrollTargetRelY; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (-1.0f for no change)
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float ScrollTargetCenterRatioY; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
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bool ScrollbarY;
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bool Active; // Set to true on Begin()
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@ -1779,7 +1779,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
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Size = SizeFull = ImVec2(0.0f, 0.0f);
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SizeContents = ImVec2(0.0f, 0.0f);
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ScrollY = 0.0f;
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ScrollTargetAbsY = -1.0f;
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ScrollTargetRelY = -1.0f;
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ScrollTargetCenterRatioY = 0.5f;
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ScrollbarY = false;
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Active = WasActive = false;
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@ -3838,11 +3838,11 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = IM_INT_MAX;
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// Apply scrolling
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if (window->ScrollTargetAbsY >= 0.0f)
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if (window->ScrollTargetRelY >= 0.0f)
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{
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float center_ratio_y = window->ScrollTargetCenterRatioY;
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window->ScrollY = window->ScrollTargetAbsY - (window->Pos.y + (1.0f - center_ratio_y) * window->TitleBarHeight() + center_ratio_y * window->SizeFull.y);
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window->ScrollTargetAbsY = -1.0f;
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window->ScrollY = window->ScrollTargetRelY - ((1.0f - center_ratio_y) * window->TitleBarHeight()) - (center_ratio_y * window->SizeFull.y);
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window->ScrollTargetRelY = -1.0f;
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}
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window->ScrollY = ImMax(window->ScrollY, 0.0f);
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if (!window->Collapsed && !window->SkipItems)
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@ -4808,7 +4808,9 @@ void ImGui::SetScrollPosHere(float center_y_ratio)
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// We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size
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IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f);
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ImGuiWindow* window = GetCurrentWindow();
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window->ScrollTargetAbsY = (float)(int)(window->ScrollY + window->DC.CursorPosPrevLine.y + (window->DC.PrevLineHeight) * center_y_ratio);
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window->ScrollTargetRelY = (float)(int)(window->ScrollY + window->DC.CursorPosPrevLine.y - window->Pos.y + (window->DC.PrevLineHeight) * center_y_ratio);
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float line_spacing = (window->DC.CursorPos.y - window->DC.CursorPosPrevLine.y) - (window->DC.PrevLineHeight);
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window->ScrollTargetRelY += line_spacing * (center_y_ratio - 0.5f) * 2.0f;
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window->ScrollTargetCenterRatioY = center_y_ratio;
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}
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