mirror of
https://github.com/ocornut/imgui.git
synced 2025-02-20 20:41:10 +01:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_osx.mm # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # backends/imgui_impl_sdl3.h # imgui.cpp # imgui.h # imgui_internal.h
This commit is contained in:
commit
3f61da7e8b
@ -34,6 +34,7 @@
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// CHANGELOG
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||||
// (minor and older changes stripped away, please see git history for details)
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// 2024-XX-XX: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library.
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F20 function keys. Stopped mapping F13 into PrintScreen.
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// 2023-04-09: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_Pen.
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// 2023-02-01: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices).
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@ -499,7 +500,7 @@ bool ImGui_ImplOSX_Init(NSView* view)
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[view addSubview:bd->KeyEventResponder];
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ImGui_ImplOSX_AddTrackingArea(view);
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io.SetPlatformImeDataFn = [](ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
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io.PlatformSetImeDataFn = [](ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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if (data->WantVisible)
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|
@ -26,6 +26,7 @@
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// CHANGELOG
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||||
// (minor and older changes stripped away, please see git history for details)
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// 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2024-07-02: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() renaming in main library.
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// 2024-02-14: Inputs: Handle gamepad disconnection. Added ImGui_ImplSDL2_SetGamepadMode().
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
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// 2023-04-06: Inputs: Avoid calling SDL_StartTextInput()/SDL_StopTextInput() as they don't only pertain to IME. It's unclear exactly what their relation is to IME. (#6306)
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@ -172,7 +173,7 @@ static void ImGui_ImplSDL2_SetClipboardText(void*, const char* text)
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}
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// Note: native IME will only display if user calls SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1") _before_ SDL_CreateWindow().
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static void ImGui_ImplSDL2_SetPlatformImeData(ImGuiViewport* viewport, ImGuiPlatformImeData* data)
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static void ImGui_ImplSDL2_PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data)
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{
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if (data->WantVisible)
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{
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@ -185,8 +186,9 @@ static void ImGui_ImplSDL2_SetPlatformImeData(ImGuiViewport* viewport, ImGuiPlat
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}
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}
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static ImGuiKey ImGui_ImplSDL2_KeycodeToImGuiKey(int keycode)
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static ImGuiKey ImGui_ImplSDL2_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode scancode)
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{
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IM_UNUSED(scancode);
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switch (keycode)
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{
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case SDLK_TAB: return ImGuiKey_Tab;
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@ -308,6 +310,7 @@ static ImGuiKey ImGui_ImplSDL2_KeycodeToImGuiKey(int keycode)
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case SDLK_F24: return ImGuiKey_F24;
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case SDLK_AC_BACK: return ImGuiKey_AppBack;
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case SDLK_AC_FORWARD: return ImGuiKey_AppForward;
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default: break;
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}
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return ImGuiKey_None;
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}
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@ -390,7 +393,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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case SDL_KEYUP:
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{
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ImGui_ImplSDL2_UpdateKeyModifiers((SDL_Keymod)event->key.keysym.mod);
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ImGuiKey key = ImGui_ImplSDL2_KeycodeToImGuiKey(event->key.keysym.sym);
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ImGuiKey key = ImGui_ImplSDL2_KeyEventToImGuiKey(event->key.keysym.sym, event->key.keysym.scancode);
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io.AddKeyEvent(key, (event->type == SDL_KEYDOWN));
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io.SetKeyEventNativeData(key, event->key.keysym.sym, event->key.keysym.scancode, event->key.keysym.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions.
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return true;
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@ -488,7 +491,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, SDL_Renderer* renderer, void
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io.SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText;
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io.ClipboardUserData = nullptr;
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io.SetPlatformImeDataFn = ImGui_ImplSDL2_SetPlatformImeData;
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io.PlatformSetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData;
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// Gamepad handling
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bd->GamepadMode = ImGui_ImplSDL2_GamepadMode_AutoFirst;
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|
@ -1,7 +1,8 @@
|
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// dear imgui: Platform Backend for SDL3 (*EXPERIMENTAL*)
|
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
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||||
// (Info: SDL3 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
|
||||
// (IMPORTANT: SDL 3.0.0 is NOT YET RELEASED. IT IS POSSIBLE THAT ITS SPECS/API WILL CHANGE BEFORE RELEASE)
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||||
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// (**IMPORTANT: SDL 3.0.0 is NOT YET RELEASED AND CURRENTLY HAS A FAST CHANGING API. THIS CODE BREAKS OFTEN**)
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// Implemented features:
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// [X] Platform: Clipboard support.
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@ -13,7 +14,6 @@
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// Issues:
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// [ ] Platform: Multi-viewport: Minimized windows seems to break mouse wheel events (at least under Windows).
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// [ ] Platform: Multi-viewport: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor).
|
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// [ ] Platform: IME SUPPORT IS BROKEN IN SDL3 BECAUSE INPUTS GETS SENT TO BOTH APP AND IME + app needs to call 'SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");' before SDL_CreateWindow()!.
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|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
@ -26,6 +26,7 @@
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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||||
// 2024-07-02: Update for SDL3 api changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762).
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// 2024-07-01: Update for SDL3 api changes: SDL_SetTextInputRect() changed to SDL_SetTextInputArea().
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// 2024-06-26: Update for SDL3 api changes: SDL_StartTextInput()/SDL_StopTextInput()/SDL_SetTextInputRect() functions signatures.
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// 2024-06-24: Update for SDL3 api changes: SDL_EVENT_KEY_DOWN/SDL_EVENT_KEY_UP contents.
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@ -136,7 +137,7 @@ static void ImGui_ImplSDL3_SetClipboardText(void*, const char* text)
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SDL_SetClipboardText(text);
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}
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static void ImGui_ImplSDL3_SetPlatformImeData(ImGuiViewport* viewport, ImGuiPlatformImeData* data)
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static void ImGui_ImplSDL3_PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data)
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{
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ImGui_ImplSDL3_Data* bd = ImGui_ImplSDL3_GetBackendData();
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SDL_Window* window = (SDL_Window*)viewport->PlatformHandle;
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@ -158,8 +159,30 @@ static void ImGui_ImplSDL3_SetPlatformImeData(ImGuiViewport* viewport, ImGuiPlat
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}
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}
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static ImGuiKey ImGui_ImplSDL3_KeycodeToImGuiKey(int keycode)
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static ImGuiKey ImGui_ImplSDL3_KeyEventToImGuiKey(SDL_Keycode keycode, SDL_Scancode scancode)
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{
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// Keypad doesn't have individual key values in SDL3
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switch (scancode)
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{
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case SDL_SCANCODE_KP_0: return ImGuiKey_Keypad0;
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case SDL_SCANCODE_KP_1: return ImGuiKey_Keypad1;
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case SDL_SCANCODE_KP_2: return ImGuiKey_Keypad2;
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case SDL_SCANCODE_KP_3: return ImGuiKey_Keypad3;
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case SDL_SCANCODE_KP_4: return ImGuiKey_Keypad4;
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case SDL_SCANCODE_KP_5: return ImGuiKey_Keypad5;
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case SDL_SCANCODE_KP_6: return ImGuiKey_Keypad6;
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case SDL_SCANCODE_KP_7: return ImGuiKey_Keypad7;
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case SDL_SCANCODE_KP_8: return ImGuiKey_Keypad8;
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case SDL_SCANCODE_KP_9: return ImGuiKey_Keypad9;
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case SDL_SCANCODE_KP_PERIOD: return ImGuiKey_KeypadDecimal;
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case SDL_SCANCODE_KP_DIVIDE: return ImGuiKey_KeypadDivide;
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case SDL_SCANCODE_KP_MULTIPLY: return ImGuiKey_KeypadMultiply;
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case SDL_SCANCODE_KP_MINUS: return ImGuiKey_KeypadSubtract;
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case SDL_SCANCODE_KP_PLUS: return ImGuiKey_KeypadAdd;
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case SDL_SCANCODE_KP_ENTER: return ImGuiKey_KeypadEnter;
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case SDL_SCANCODE_KP_EQUALS: return ImGuiKey_KeypadEqual;
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default: break;
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}
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switch (keycode)
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{
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case SDLK_TAB: return ImGuiKey_Tab;
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@ -193,23 +216,6 @@ static ImGuiKey ImGui_ImplSDL3_KeycodeToImGuiKey(int keycode)
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case SDLK_NUMLOCKCLEAR: return ImGuiKey_NumLock;
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case SDLK_PRINTSCREEN: return ImGuiKey_PrintScreen;
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case SDLK_PAUSE: return ImGuiKey_Pause;
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case SDLK_KP_0: return ImGuiKey_Keypad0;
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case SDLK_KP_1: return ImGuiKey_Keypad1;
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case SDLK_KP_2: return ImGuiKey_Keypad2;
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case SDLK_KP_3: return ImGuiKey_Keypad3;
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case SDLK_KP_4: return ImGuiKey_Keypad4;
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case SDLK_KP_5: return ImGuiKey_Keypad5;
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case SDLK_KP_6: return ImGuiKey_Keypad6;
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case SDLK_KP_7: return ImGuiKey_Keypad7;
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case SDLK_KP_8: return ImGuiKey_Keypad8;
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case SDLK_KP_9: return ImGuiKey_Keypad9;
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case SDLK_KP_PERIOD: return ImGuiKey_KeypadDecimal;
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case SDLK_KP_DIVIDE: return ImGuiKey_KeypadDivide;
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case SDLK_KP_MULTIPLY: return ImGuiKey_KeypadMultiply;
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case SDLK_KP_MINUS: return ImGuiKey_KeypadSubtract;
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case SDLK_KP_PLUS: return ImGuiKey_KeypadAdd;
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case SDLK_KP_ENTER: return ImGuiKey_KeypadEnter;
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case SDLK_KP_EQUALS: return ImGuiKey_KeypadEqual;
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case SDLK_LCTRL: return ImGuiKey_LeftCtrl;
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case SDLK_LSHIFT: return ImGuiKey_LeftShift;
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case SDLK_LALT: return ImGuiKey_LeftAlt;
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@ -229,32 +235,32 @@ static ImGuiKey ImGui_ImplSDL3_KeycodeToImGuiKey(int keycode)
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case SDLK_7: return ImGuiKey_7;
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case SDLK_8: return ImGuiKey_8;
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case SDLK_9: return ImGuiKey_9;
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case SDLK_a: return ImGuiKey_A;
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case SDLK_b: return ImGuiKey_B;
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case SDLK_c: return ImGuiKey_C;
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case SDLK_d: return ImGuiKey_D;
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case SDLK_e: return ImGuiKey_E;
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case SDLK_f: return ImGuiKey_F;
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case SDLK_g: return ImGuiKey_G;
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case SDLK_h: return ImGuiKey_H;
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case SDLK_i: return ImGuiKey_I;
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case SDLK_j: return ImGuiKey_J;
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case SDLK_k: return ImGuiKey_K;
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case SDLK_l: return ImGuiKey_L;
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case SDLK_m: return ImGuiKey_M;
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case SDLK_n: return ImGuiKey_N;
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case SDLK_o: return ImGuiKey_O;
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case SDLK_p: return ImGuiKey_P;
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case SDLK_q: return ImGuiKey_Q;
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case SDLK_r: return ImGuiKey_R;
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case SDLK_s: return ImGuiKey_S;
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case SDLK_t: return ImGuiKey_T;
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case SDLK_u: return ImGuiKey_U;
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case SDLK_v: return ImGuiKey_V;
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case SDLK_w: return ImGuiKey_W;
|
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case SDLK_x: return ImGuiKey_X;
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case SDLK_y: return ImGuiKey_Y;
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case SDLK_z: return ImGuiKey_Z;
|
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case SDLK_A: return ImGuiKey_A;
|
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case SDLK_B: return ImGuiKey_B;
|
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case SDLK_C: return ImGuiKey_C;
|
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case SDLK_D: return ImGuiKey_D;
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case SDLK_E: return ImGuiKey_E;
|
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case SDLK_F: return ImGuiKey_F;
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case SDLK_G: return ImGuiKey_G;
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case SDLK_H: return ImGuiKey_H;
|
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case SDLK_I: return ImGuiKey_I;
|
||||
case SDLK_J: return ImGuiKey_J;
|
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case SDLK_K: return ImGuiKey_K;
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case SDLK_L: return ImGuiKey_L;
|
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case SDLK_M: return ImGuiKey_M;
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case SDLK_N: return ImGuiKey_N;
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case SDLK_O: return ImGuiKey_O;
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case SDLK_P: return ImGuiKey_P;
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case SDLK_Q: return ImGuiKey_Q;
|
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case SDLK_R: return ImGuiKey_R;
|
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case SDLK_S: return ImGuiKey_S;
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||||
case SDLK_T: return ImGuiKey_T;
|
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case SDLK_U: return ImGuiKey_U;
|
||||
case SDLK_V: return ImGuiKey_V;
|
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case SDLK_W: return ImGuiKey_W;
|
||||
case SDLK_X: return ImGuiKey_X;
|
||||
case SDLK_Y: return ImGuiKey_Y;
|
||||
case SDLK_Z: return ImGuiKey_Z;
|
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case SDLK_F1: return ImGuiKey_F1;
|
||||
case SDLK_F2: return ImGuiKey_F2;
|
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case SDLK_F3: return ImGuiKey_F3;
|
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@ -281,6 +287,7 @@ static ImGuiKey ImGui_ImplSDL3_KeycodeToImGuiKey(int keycode)
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case SDLK_F24: return ImGuiKey_F24;
|
||||
case SDLK_AC_BACK: return ImGuiKey_AppBack;
|
||||
case SDLK_AC_FORWARD: return ImGuiKey_AppForward;
|
||||
default: break;
|
||||
}
|
||||
return ImGuiKey_None;
|
||||
}
|
||||
@ -357,8 +364,9 @@ bool ImGui_ImplSDL3_ProcessEvent(const SDL_Event* event)
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP:
|
||||
{
|
||||
//IMGUI_DEBUG_LOG("SDL_EVENT_KEY_%d: key=%d, scancode=%d, mod=%X\n", (event->type == SDL_EVENT_KEY_DOWN) ? "DOWN" : "UP", event->key.key, event->key.scancode, event->key.mod);
|
||||
ImGui_ImplSDL3_UpdateKeyModifiers((SDL_Keymod)event->key.mod);
|
||||
ImGuiKey key = ImGui_ImplSDL3_KeycodeToImGuiKey(event->key.key);
|
||||
ImGuiKey key = ImGui_ImplSDL3_KeyEventToImGuiKey(event->key.key, event->key.scancode);
|
||||
io.AddKeyEvent(key, (event->type == SDL_EVENT_KEY_DOWN));
|
||||
io.SetKeyEventNativeData(key, event->key.key, event->key.scancode, event->key.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions.
|
||||
return true;
|
||||
@ -471,7 +479,7 @@ static bool ImGui_ImplSDL3_Init(SDL_Window* window, SDL_Renderer* renderer, void
|
||||
io.SetClipboardTextFn = ImGui_ImplSDL3_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplSDL3_GetClipboardText;
|
||||
io.ClipboardUserData = nullptr;
|
||||
io.SetPlatformImeDataFn = ImGui_ImplSDL3_SetPlatformImeData;
|
||||
io.PlatformSetImeDataFn = ImGui_ImplSDL3_PlatformSetImeData;
|
||||
|
||||
// Gamepad handling
|
||||
bd->GamepadMode = ImGui_ImplSDL3_GamepadMode_AutoFirst;
|
||||
|
@ -1,7 +1,8 @@
|
||||
// dear imgui: Platform Backend for SDL3 (*EXPERIMENTAL*)
|
||||
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
|
||||
// (Info: SDL3 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
|
||||
// (IMPORTANT: SDL 3.0.0 is NOT YET RELEASED. IT IS POSSIBLE THAT ITS SPECS/API WILL CHANGE BEFORE RELEASE)
|
||||
|
||||
// (**IMPORTANT: SDL 3.0.0 is NOT YET RELEASED AND CURRENTLY HAS A FAST CHANGING API. THIS CODE BREAKS OFTEN**)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Clipboard support.
|
||||
@ -14,7 +15,6 @@
|
||||
// [ ] Platform: Multi-viewport: Minimized windows seems to break mouse wheel events (at least under Windows).
|
||||
// [ ] Platform: Multi-viewport: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor).
|
||||
// [x] Platform: Basic IME support. Position somehow broken in SDL3 + app needs to call 'SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");' before SDL_CreateWindow()!.
|
||||
// [ ] Platform: IME SUPPORT IS BROKEN IN SDL3 BECAUSE INPUTS GETS SENT TO BOTH APP AND IME + app needs to call 'SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");' before SDL_CreateWindow()!.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
|
@ -35,6 +35,35 @@ HOW TO UPDATE?
|
||||
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
|
||||
- Please report any issue!
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.0 WIP (In Progress)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Breaking changes:
|
||||
|
||||
- IO, IME: renamed platform IME hook and added explicit context for consistency and future-proofness.
|
||||
- old: io.SetPlatformImeDataFn(ImGuiViewport* viewport, ImGuiPlatformImeData* data);
|
||||
- new: io.PlatformSetImeDataFn(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
|
||||
It is expected that for a vast majority of users this is automatically set by core
|
||||
library and/or platform backend so it won't have any effect.
|
||||
- Commented out obsolete ImGuiModFlags (renamed to ImGuiKeyChord in 1.89). (#4921, #456)
|
||||
- Commented out obsolete ImGuiModFlags_XXX values (renamed to ImGuiMod_XXX in 1.89). (#4921, #456)
|
||||
- ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc.
|
||||
|
||||
Other changes:
|
||||
|
||||
- Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
|
||||
- IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660)
|
||||
Default to use ShellExecute() under Windows, and system("") under Mac/Linux/etc.
|
||||
Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default implementation.
|
||||
- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
|
||||
Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
|
||||
other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
|
||||
- Debug Tools: Debug Log: Added "Configure Outputs.." button. (#5855)
|
||||
- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
|
||||
- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.90.9 (Released 2024-07-01)
|
||||
-----------------------------------------------------------------------
|
||||
|
@ -639,7 +639,7 @@ The applications in examples/ are doing that.
|
||||
Windows: you can use the WM_CHAR or WM_UNICHAR or WM_IME_CHAR message (depending if your app is built using Unicode or MultiByte mode).
|
||||
You may also use `MultiByteToWideChar()` or `ToUnicode()` to retrieve Unicode codepoints from MultiByte characters or keyboard state.
|
||||
Windows: if your language is relying on an Input Method Editor (IME), you can write your HWND to ImGui::GetMainViewport()->PlatformHandleRaw
|
||||
for the default implementation of io.SetPlatformImeDataFn() to set your Microsoft IME position correctly.
|
||||
for the default implementation of io.PlatformSetImeDataFn() to set your Microsoft IME position correctly.
|
||||
|
||||
##### [Return to Index](#index)
|
||||
|
||||
|
@ -29,6 +29,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_win32_opengl3", "ex
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_sdl2_sdlrenderer2", "example_sdl2_sdlrenderer2\example_sdl2_sdlrenderer2.vcxproj", "{0C0B2BEA-311F-473C-9652-87923EF639E3}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_sdl3_opengl3", "example_sdl3_opengl3\example_sdl3_opengl3.vcxproj", "{84AAA301-84FE-428B-9E3E-817BC8123C0C}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_sdl3_sdlrenderer3", "example_sdl3_sdlrenderer3\example_sdl3_sdlrenderer3.vcxproj", "{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
@ -141,6 +145,22 @@ Global
|
||||
{0C0B2BEA-311F-473C-9652-87923EF639E3}.Release|Win32.Build.0 = Release|Win32
|
||||
{0C0B2BEA-311F-473C-9652-87923EF639E3}.Release|x64.ActiveCfg = Release|x64
|
||||
{0C0B2BEA-311F-473C-9652-87923EF639E3}.Release|x64.Build.0 = Release|x64
|
||||
{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Debug|x64.Build.0 = Debug|x64
|
||||
{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Release|Win32.Build.0 = Release|Win32
|
||||
{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Release|x64.ActiveCfg = Release|x64
|
||||
{84AAA301-84FE-428B-9E3E-817BC8123C0C}.Release|x64.Build.0 = Release|x64
|
||||
{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Debug|x64.Build.0 = Debug|x64
|
||||
{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Release|Win32.Build.0 = Release|Win32
|
||||
{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Release|x64.ActiveCfg = Release|x64
|
||||
{C0290D21-3AD2-4A35-ABBC-A2F5F48326DA}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -42,6 +42,7 @@
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
|
||||
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
|
||||
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||
//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default io.PlatformOpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
|
||||
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
||||
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
|
||||
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
|
||||
@ -49,6 +50,9 @@
|
||||
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
|
||||
|
||||
//---- Enable Test Engine / Automation features.
|
||||
//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.
|
||||
|
||||
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
||||
// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
|
||||
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
||||
|
95
imgui.cpp
95
imgui.cpp
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.90.9
|
||||
// dear imgui, v1.91.0 WIP
|
||||
// (main code and documentation)
|
||||
|
||||
// Help:
|
||||
@ -438,6 +438,12 @@ CODE
|
||||
- likewise io.MousePos and GetMousePos() will use OS coordinates.
|
||||
If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
|
||||
|
||||
- 2024/07/02 (1.91.0) - commented out obsolete ImGuiModFlags (renamed to ImGuiKeyChord in 1.89). (#4921, #456)
|
||||
- commented out obsolete ImGuiModFlags_XXX values (renamed to ImGuiMod_XXX in 1.89). (#4921, #456)
|
||||
- ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc.
|
||||
- 2024/07/02 (1.91.0) - IO, IME: renamed platform IME hook and added explicit context for consistency and future-proofness.
|
||||
- old: io.SetPlatformImeDataFn(ImGuiViewport* viewport, ImGuiPlatformImeData* data);
|
||||
- new: io.PlatformSetImeDataFn(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
|
||||
- 2024/06/21 (1.90.9) - BeginChild: added ImGuiChildFlags_NavFlattened as a replacement for the window flag ImGuiWindowFlags_NavFlattened: the feature only ever made sense for BeginChild() anyhow.
|
||||
- old: BeginChild("Name", size, 0, ImGuiWindowFlags_NavFlattened);
|
||||
- new: BeginChild("Name", size, ImGuiChildFlags_NavFlattened, 0);
|
||||
@ -1026,7 +1032,7 @@ CODE
|
||||
#endif
|
||||
|
||||
// [Windows] OS specific includes (optional)
|
||||
#if defined(_WIN32) && defined(IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
|
||||
#if defined(_WIN32) && defined(IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) && defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && defined(IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
|
||||
#define IMGUI_DISABLE_WIN32_FUNCTIONS
|
||||
#endif
|
||||
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
|
||||
@ -1045,6 +1051,7 @@ CODE
|
||||
// The UWP and GDK Win32 API subsets don't support clipboard nor IME functions
|
||||
#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
|
||||
#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
|
||||
#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@ -1137,7 +1144,8 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSetti
|
||||
// Platform Dependents default implementation for IO functions
|
||||
static const char* GetClipboardTextFn_DefaultImpl(void* user_data_ctx);
|
||||
static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text);
|
||||
static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatformImeData* data);
|
||||
static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
|
||||
static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
|
||||
|
||||
namespace ImGui
|
||||
{
|
||||
@ -1409,6 +1417,7 @@ ImGuiIO::ImGuiIO()
|
||||
// Note: Initialize() will setup default clipboard/ime handlers.
|
||||
BackendPlatformName = BackendRendererName = NULL;
|
||||
BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL;
|
||||
PlatformOpenInShellUserData = NULL;
|
||||
PlatformLocaleDecimalPoint = '.';
|
||||
|
||||
// Input (NB: we already have memset zero the entire structure!)
|
||||
@ -3420,6 +3429,7 @@ const char* ImGui::GetStyleColorName(ImGuiCol idx)
|
||||
case ImGuiCol_TableBorderLight: return "TableBorderLight";
|
||||
case ImGuiCol_TableRowBg: return "TableRowBg";
|
||||
case ImGuiCol_TableRowBgAlt: return "TableRowBgAlt";
|
||||
case ImGuiCol_TextLink: return "TextLink";
|
||||
case ImGuiCol_TextSelectedBg: return "TextSelectedBg";
|
||||
case ImGuiCol_DragDropTarget: return "DragDropTarget";
|
||||
case ImGuiCol_NavHighlight: return "NavHighlight";
|
||||
@ -3565,7 +3575,7 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
|
||||
|
||||
const ImFont* font = draw_list->_Data->Font;
|
||||
const float font_size = draw_list->_Data->FontSize;
|
||||
const float font_scale = font_size / font->FontSize;
|
||||
const float font_scale = draw_list->_Data->FontScale;
|
||||
const char* text_end_ellipsis = NULL;
|
||||
const float ellipsis_width = font->EllipsisWidth * font_scale;
|
||||
|
||||
@ -3742,7 +3752,7 @@ void ImGui::DestroyContext(ImGuiContext* ctx)
|
||||
IM_DELETE(ctx);
|
||||
}
|
||||
|
||||
// IMPORTANT: ###xxx suffixes must be same in ALL languages
|
||||
// IMPORTANT: ###xxx suffixes must be same in ALL languages to allow for automation.
|
||||
static const ImGuiLocEntry GLocalizationEntriesEnUS[] =
|
||||
{
|
||||
{ ImGuiLocKey_VersionStr, "Dear ImGui " IMGUI_VERSION " (" IM_STRINGIFY(IMGUI_VERSION_NUM) ")" },
|
||||
@ -3753,6 +3763,7 @@ static const ImGuiLocEntry GLocalizationEntriesEnUS[] =
|
||||
{ ImGuiLocKey_WindowingMainMenuBar, "(Main menu bar)" },
|
||||
{ ImGuiLocKey_WindowingPopup, "(Popup)" },
|
||||
{ ImGuiLocKey_WindowingUntitled, "(Untitled)" },
|
||||
{ ImGuiLocKey_CopyLink, "Copy Link###CopyLink" },
|
||||
{ ImGuiLocKey_DockingHideTabBar, "Hide tab bar###HideTabBar" },
|
||||
{ ImGuiLocKey_DockingHoldShiftToDock, "Hold SHIFT to enable Docking window." },
|
||||
{ ImGuiLocKey_DockingDragToUndockOrMoveNode,"Click and drag to move or undock whole node." },
|
||||
@ -3784,7 +3795,8 @@ void ImGui::Initialize()
|
||||
g.IO.GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
|
||||
g.IO.SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
|
||||
g.IO.ClipboardUserData = (void*)&g; // Default implementation use the ImGuiContext as user data (ideally those would be arguments to the function)
|
||||
g.IO.SetPlatformImeDataFn = SetPlatformImeDataFn_DefaultImpl;
|
||||
g.IO.PlatformOpenInShellFn = PlatformOpenInShellFn_DefaultImpl;
|
||||
g.IO.PlatformSetImeDataFn = PlatformSetImeDataFn_DefaultImpl;
|
||||
|
||||
// Create default viewport
|
||||
ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)();
|
||||
@ -3984,6 +3996,7 @@ static void SetCurrentWindow(ImGuiWindow* window)
|
||||
if (window)
|
||||
{
|
||||
g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
|
||||
g.FontScale = g.FontSize / g.Font->FontSize;
|
||||
ImGui::NavUpdateCurrentWindowIsScrollPushableX();
|
||||
}
|
||||
}
|
||||
@ -5372,13 +5385,13 @@ void ImGui::EndFrame()
|
||||
|
||||
// Notify Platform/OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
|
||||
ImGuiPlatformImeData* ime_data = &g.PlatformImeData;
|
||||
if (g.IO.SetPlatformImeDataFn && memcmp(ime_data, &g.PlatformImeDataPrev, sizeof(ImGuiPlatformImeData)) != 0)
|
||||
if (g.IO.PlatformSetImeDataFn != NULL && memcmp(ime_data, &g.PlatformImeDataPrev, sizeof(ImGuiPlatformImeData)) != 0)
|
||||
{
|
||||
ImGuiViewport* viewport = FindViewportByID(g.PlatformImeViewport);
|
||||
IMGUI_DEBUG_LOG_IO("[io] Calling io.SetPlatformImeDataFn(): WantVisible: %d, InputPos (%.2f,%.2f)\n", ime_data->WantVisible, ime_data->InputPos.x, ime_data->InputPos.y);
|
||||
IMGUI_DEBUG_LOG_IO("[io] Calling io.PlatformSetImeDataFn(): WantVisible: %d, InputPos (%.2f,%.2f)\n", ime_data->WantVisible, ime_data->InputPos.x, ime_data->InputPos.y);
|
||||
if (viewport == NULL)
|
||||
viewport = GetMainViewport();
|
||||
g.IO.SetPlatformImeDataFn(viewport, ime_data);
|
||||
g.IO.PlatformSetImeDataFn(&g, viewport, ime_data);
|
||||
}
|
||||
|
||||
// Hide implicit/fallback "Debug" window if it hasn't been used
|
||||
@ -8070,12 +8083,14 @@ void ImGui::SetCurrentFont(ImFont* font)
|
||||
g.Font = font;
|
||||
g.FontBaseSize = ImMax(1.0f, g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale);
|
||||
g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f;
|
||||
g.FontScale = g.FontSize / g.Font->FontSize;
|
||||
|
||||
ImFontAtlas* atlas = g.Font->ContainerAtlas;
|
||||
g.DrawListSharedData.TexUvWhitePixel = atlas->TexUvWhitePixel;
|
||||
g.DrawListSharedData.TexUvLines = atlas->TexUvLines;
|
||||
g.DrawListSharedData.Font = g.Font;
|
||||
g.DrawListSharedData.FontSize = g.FontSize;
|
||||
g.DrawListSharedData.FontScale = g.FontScale;
|
||||
}
|
||||
|
||||
void ImGui::PushFont(ImFont* font)
|
||||
@ -8674,6 +8689,7 @@ void ImGui::SetWindowFontScale(float scale)
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
window->FontWindowScale = scale;
|
||||
g.FontSize = g.DrawListSharedData.FontSize = window->CalcFontSize();
|
||||
g.FontScale = g.DrawListSharedData.FontScale = g.FontSize / g.Font->FontSize;
|
||||
}
|
||||
|
||||
void ImGui::PushFocusScope(ImGuiID id)
|
||||
@ -19824,6 +19840,10 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] PLATFORM DEPENDENT HELPERS
|
||||
//-----------------------------------------------------------------------------
|
||||
// - Default clipboard handlers
|
||||
// - Default shell function handlers
|
||||
// - Default IME handlers
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS)
|
||||
|
||||
@ -19949,8 +19969,41 @@ static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text
|
||||
g.ClipboardHandlerData[(int)(text_end - text)] = 0;
|
||||
}
|
||||
|
||||
#endif // Default clipboard handlers
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#if defined(__APPLE__) && defined(TARGET_OS_IPHONE) && !defined(IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS)
|
||||
#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS)
|
||||
#include <shellapi.h> // ShellExecuteA()
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "shell32")
|
||||
#endif
|
||||
static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
|
||||
{
|
||||
::ShellExecuteA(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT);
|
||||
}
|
||||
#elif !defined(IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS)
|
||||
static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
|
||||
{
|
||||
#if __APPLE__
|
||||
const char* open_executable = "open";
|
||||
#else
|
||||
const char* open_executable = "xdg-open";
|
||||
#endif
|
||||
ImGuiTextBuffer buf;
|
||||
buf.appendf("%s \"%s\"", open_executable, path);
|
||||
system(buf.c_str());
|
||||
}
|
||||
#else
|
||||
static void PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char*) {}
|
||||
#endif // Default shell handlers
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Win32 API IME support (for Asian languages, etc.)
|
||||
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS)
|
||||
|
||||
@ -19959,7 +20012,7 @@ static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text
|
||||
#pragma comment(lib, "imm32")
|
||||
#endif
|
||||
|
||||
static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatformImeData* data)
|
||||
static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data)
|
||||
{
|
||||
// Notify OS Input Method Editor of text input position
|
||||
HWND hwnd = (HWND)viewport->PlatformHandleRaw;
|
||||
@ -19985,9 +20038,9 @@ static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatf
|
||||
|
||||
#else
|
||||
|
||||
static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport*, ImGuiPlatformImeData*) {}
|
||||
static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext*, ImGuiViewport*, ImGuiPlatformImeData*) {}
|
||||
|
||||
#endif
|
||||
#endif // Default IME handlers
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] METRICS/DEBUGGER WINDOW
|
||||
@ -21589,6 +21642,22 @@ void ImGui::ShowDebugLogWindow(bool* p_open)
|
||||
SameLine();
|
||||
if (SmallButton("Copy"))
|
||||
SetClipboardText(g.DebugLogBuf.c_str());
|
||||
SameLine();
|
||||
if (SmallButton("Configure Outputs.."))
|
||||
OpenPopup("Outputs");
|
||||
if (BeginPopup("Outputs"))
|
||||
{
|
||||
CheckboxFlags("OutputToTTY", &g.DebugLogFlags, ImGuiDebugLogFlags_OutputToTTY);
|
||||
#ifndef IMGUI_ENABLE_TEST_ENGINE
|
||||
BeginDisabled();
|
||||
#endif
|
||||
CheckboxFlags("OutputToTestEngine", &g.DebugLogFlags, ImGuiDebugLogFlags_OutputToTestEngine);
|
||||
#ifndef IMGUI_ENABLE_TEST_ENGINE
|
||||
EndDisabled();
|
||||
#endif
|
||||
EndPopup();
|
||||
}
|
||||
|
||||
BeginChild("##log", ImVec2(0.0f, 0.0f), ImGuiChildFlags_Border, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar);
|
||||
|
||||
const ImGuiDebugLogFlags backup_log_flags = g.DebugLogFlags;
|
||||
@ -21949,8 +22018,6 @@ void ImGui::DebugNodeWindowSettings(ImGuiWindowSettings*) {}
|
||||
void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>*, const char*) {}
|
||||
void ImGui::DebugNodeViewport(ImGuiViewportP*) {}
|
||||
|
||||
void ImGui::DebugLog(const char*, ...) {}
|
||||
void ImGui::DebugLogV(const char*, va_list) {}
|
||||
void ImGui::ShowDebugLogWindow(bool*) {}
|
||||
void ImGui::ShowIDStackToolWindow(bool*) {}
|
||||
void ImGui::DebugStartItemPicker() {}
|
||||
|
45
imgui.h
45
imgui.h
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.90.9
|
||||
// dear imgui, v1.91.0 WIP
|
||||
// (headers)
|
||||
|
||||
// Help:
|
||||
@ -27,8 +27,8 @@
|
||||
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
|
||||
#define IMGUI_VERSION "1.90.9"
|
||||
#define IMGUI_VERSION_NUM 19090
|
||||
#define IMGUI_VERSION "1.91.0 WIP"
|
||||
#define IMGUI_VERSION_NUM 19092
|
||||
#define IMGUI_HAS_TABLE
|
||||
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
|
||||
#define IMGUI_HAS_DOCK // Docking WIP branch
|
||||
@ -41,7 +41,7 @@ Index of this file:
|
||||
// [SECTION] Dear ImGui end-user API functions
|
||||
// [SECTION] Flags & Enumerations
|
||||
// [SECTION] Tables API flags and structures (ImGuiTableFlags, ImGuiTableColumnFlags, ImGuiTableRowFlags, ImGuiTableBgTarget, ImGuiTableSortSpecs, ImGuiTableColumnSortSpecs)
|
||||
// [SECTION] Helpers: Memory allocations macros, ImVector<>
|
||||
// [SECTION] Helpers: Debug log, Memory allocations macros, ImVector<>
|
||||
// [SECTION] ImGuiStyle
|
||||
// [SECTION] ImGuiIO
|
||||
// [SECTION] Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiWindowClass, ImGuiPayload)
|
||||
@ -180,7 +180,7 @@ struct ImGuiOnceUponAFrame; // Helper for running a block of code not mo
|
||||
struct ImGuiPayload; // User data payload for drag and drop operations
|
||||
struct ImGuiPlatformIO; // Multi-viewport support: interface for Platform/Renderer backends + viewports to render
|
||||
struct ImGuiPlatformMonitor; // Multi-viewport support: user-provided bounds for each connected monitor/display. Used when positioning popups and tooltips to avoid them straddling monitors
|
||||
struct ImGuiPlatformImeData; // Platform IME data for io.SetPlatformImeDataFn() function.
|
||||
struct ImGuiPlatformImeData; // Platform IME data for io.PlatformSetImeDataFn() function.
|
||||
struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use)
|
||||
struct ImGuiStorage; // Helper for key->value storage (container sorted by key)
|
||||
struct ImGuiStoragePair; // Helper for key->value storage (pair)
|
||||
@ -552,6 +552,8 @@ namespace ImGui
|
||||
IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer
|
||||
IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), const char* overlay = NULL);
|
||||
IMGUI_API void Bullet(); // draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
|
||||
IMGUI_API bool TextLink(const char* label); // hyperlink text button, return true when clicked
|
||||
IMGUI_API void TextLinkOpenURL(const char* label, const char* url = NULL); // hyperlink text button, automatically open file/url when clicked
|
||||
|
||||
// Widgets: Images
|
||||
// - Read about ImTextureID here: https://github.com/ocornut/imgui/wiki/Image-Loading-and-Displaying-Examples
|
||||
@ -1030,6 +1032,10 @@ namespace ImGui
|
||||
IMGUI_API void DebugFlashStyleColor(ImGuiCol idx);
|
||||
IMGUI_API void DebugStartItemPicker();
|
||||
IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro.
|
||||
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
||||
IMGUI_API void DebugLog(const char* fmt, ...) IM_FMTARGS(1); // Call via IMGUI_DEBUG_LOG() for maximum stripping in caller code!
|
||||
IMGUI_API void DebugLogV(const char* fmt, va_list args) IM_FMTLIST(1);
|
||||
#endif
|
||||
|
||||
// Memory Allocators
|
||||
// - Those functions are not reliant on the current context.
|
||||
@ -1687,6 +1693,7 @@ enum ImGuiCol_
|
||||
ImGuiCol_TableBorderLight, // Table inner borders (prefer using Alpha=1.0 here)
|
||||
ImGuiCol_TableRowBg, // Table row background (even rows)
|
||||
ImGuiCol_TableRowBgAlt, // Table row background (odd rows)
|
||||
ImGuiCol_TextLink, // Hyperlink color
|
||||
ImGuiCol_TextSelectedBg,
|
||||
ImGuiCol_DragDropTarget, // Rectangle highlighting a drop target
|
||||
ImGuiCol_NavHighlight, // Gamepad/keyboard: current highlighted item
|
||||
@ -2037,9 +2044,19 @@ struct ImGuiTableColumnSortSpecs
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Helpers: Memory allocations macros, ImVector<>
|
||||
// [SECTION] Helpers: Debug log, memory allocations macros, ImVector<>
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Debug Logging into ShowDebugLogWindow(), tty and more.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
||||
#define IMGUI_DEBUG_LOG(...) ImGui::DebugLog(__VA_ARGS__)
|
||||
#else
|
||||
#define IMGUI_DEBUG_LOG(...) ((void)0)
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE()
|
||||
// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
|
||||
@ -2318,9 +2335,15 @@ struct ImGuiIO
|
||||
void (*SetClipboardTextFn)(void* user_data, const char* text);
|
||||
void* ClipboardUserData;
|
||||
|
||||
// Optional: Open link/folder/file in OS Shell
|
||||
// (default to use ShellExecuteA() on Windows, system() on Linux/Mac)
|
||||
void (*PlatformOpenInShellFn)(ImGuiContext* ctx, const char* path);
|
||||
void* PlatformOpenInShellUserData;
|
||||
|
||||
// Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows)
|
||||
// (default to use native imm32 api on Windows)
|
||||
void (*SetPlatformImeDataFn)(ImGuiViewport* viewport, ImGuiPlatformImeData* data);
|
||||
void (*PlatformSetImeDataFn)(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
|
||||
//void (*SetPlatformImeDataFn)(ImGuiViewport* viewport, ImGuiPlatformImeData* data); // [Renamed to io.PlatformSetImeDataFn in 1.91.0]
|
||||
|
||||
// Optional: Platform locale
|
||||
ImWchar PlatformLocaleDecimalPoint; // '.' // [Experimental] Configure decimal point e.g. '.' or ',' useful for some languages (e.g. German), generally pulled from *localeconv()->decimal_point
|
||||
@ -3300,7 +3323,7 @@ struct ImFont
|
||||
float EllipsisCharStep; // 4 // out // Step between characters when EllipsisCount > 0
|
||||
bool DirtyLookupTables; // 1 // out //
|
||||
float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
|
||||
float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
|
||||
float Ascent, Descent; // 4+4 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] (unscaled)
|
||||
int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
|
||||
ImU8 Used4kPagesMap[(IM_UNICODE_CODEPOINT_MAX+1)/4096/8]; // 2 bytes if ImWchar=ImWchar16, 34 bytes if ImWchar==ImWchar32. Store 1-bit for each block of 4K codepoints that has one active glyph. This is mainly used to facilitate iterations across all used codepoints.
|
||||
|
||||
@ -3519,7 +3542,7 @@ struct ImGuiPlatformMonitor
|
||||
ImGuiPlatformMonitor() { MainPos = MainSize = WorkPos = WorkSize = ImVec2(0, 0); DpiScale = 1.0f; PlatformHandle = NULL; }
|
||||
};
|
||||
|
||||
// (Optional) Support for IME (Input Method Editor) via the io.SetPlatformImeDataFn() function.
|
||||
// (Optional) Support for IME (Input Method Editor) via the io.PlatformSetImeDataFn() function.
|
||||
struct ImGuiPlatformImeData
|
||||
{
|
||||
bool WantVisible; // A widget wants the IME to be visible
|
||||
@ -3633,8 +3656,8 @@ namespace ImGui
|
||||
|
||||
// RENAMED and MERGED both ImGuiKey_ModXXX and ImGuiModFlags_XXX into ImGuiMod_XXX (from September 2022)
|
||||
// RENAMED ImGuiKeyModFlags -> ImGuiModFlags in 1.88 (from April 2022). Exceptionally commented out ahead of obscolescence schedule to reduce confusion and because they were not meant to be used in the first place.
|
||||
typedef ImGuiKeyChord ImGuiModFlags; // == int. We generally use ImGuiKeyChord to mean "a ImGuiKey or-ed with any number of ImGuiMod_XXX value", but you may store only mods in there.
|
||||
enum ImGuiModFlags_ { ImGuiModFlags_None = 0, ImGuiModFlags_Ctrl = ImGuiMod_Ctrl, ImGuiModFlags_Shift = ImGuiMod_Shift, ImGuiModFlags_Alt = ImGuiMod_Alt, ImGuiModFlags_Super = ImGuiMod_Super };
|
||||
//typedef ImGuiKeyChord ImGuiModFlags; // == int. We generally use ImGuiKeyChord to mean "a ImGuiKey or-ed with any number of ImGuiMod_XXX value", so you may store mods in there.
|
||||
//enum ImGuiModFlags_ { ImGuiModFlags_None = 0, ImGuiModFlags_Ctrl = ImGuiMod_Ctrl, ImGuiModFlags_Shift = ImGuiMod_Shift, ImGuiModFlags_Alt = ImGuiMod_Alt, ImGuiModFlags_Super = ImGuiMod_Super };
|
||||
//typedef ImGuiKeyChord ImGuiKeyModFlags; // == int
|
||||
//enum ImGuiKeyModFlags_ { ImGuiKeyModFlags_None = 0, ImGuiKeyModFlags_Ctrl = ImGuiMod_Ctrl, ImGuiKeyModFlags_Shift = ImGuiMod_Shift, ImGuiKeyModFlags_Alt = ImGuiMod_Alt, ImGuiKeyModFlags_Super = ImGuiMod_Super };
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.90.9
|
||||
// dear imgui, v1.91.0 WIP
|
||||
// (demo code)
|
||||
|
||||
// Help:
|
||||
@ -456,7 +456,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::BulletText("See the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!");
|
||||
ImGui::BulletText("See comments in imgui.cpp.");
|
||||
ImGui::BulletText("See example applications in the examples/ folder.");
|
||||
ImGui::BulletText("Read the FAQ at https://www.dearimgui.com/faq/");
|
||||
ImGui::BulletText("Read the FAQ at ");
|
||||
ImGui::SameLine(0, 0);
|
||||
ImGui::TextLinkOpenURL("https://www.dearimgui.com/faq/");
|
||||
ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls.");
|
||||
ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls.");
|
||||
|
||||
@ -599,8 +601,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
IMGUI_DEMO_MARKER("Configuration/Style");
|
||||
if (ImGui::TreeNode("Style"))
|
||||
{
|
||||
ImGui::Checkbox("Style Editor", &show_tool_style_editor);
|
||||
ImGui::SameLine();
|
||||
HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function.");
|
||||
ImGui::ShowStyleEditor();
|
||||
ImGui::TreePop();
|
||||
ImGui::Spacing();
|
||||
}
|
||||
@ -6587,6 +6590,17 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
}
|
||||
IMGUI_DEMO_MARKER("Tools/About Dear ImGui");
|
||||
ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM);
|
||||
|
||||
ImGui::TextLinkOpenURL("Homepage", "https://github.com/ocornut/imgui");
|
||||
ImGui::SameLine();
|
||||
ImGui::TextLinkOpenURL("FAQ", "https://github.com/ocornut/imgui/blob/master/docs/FAQ.md");
|
||||
ImGui::SameLine();
|
||||
ImGui::TextLinkOpenURL("Wiki", "https://github.com/ocornut/imgui/wiki");
|
||||
ImGui::SameLine();
|
||||
ImGui::TextLinkOpenURL("Releases", "https://github.com/ocornut/imgui/releases");
|
||||
ImGui::SameLine();
|
||||
ImGui::TextLinkOpenURL("Funding", "https://github.com/ocornut/imgui/wiki/Funding");
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::Text("By Omar Cornut and all Dear ImGui contributors.");
|
||||
ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.90.9
|
||||
// dear imgui, v1.91.0 WIP
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
@ -229,6 +229,7 @@ void ImGui::StyleColorsDark(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
|
||||
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
|
||||
colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
|
||||
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
||||
@ -293,6 +294,7 @@ void ImGui::StyleColorsClassic(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
|
||||
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
|
||||
colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
|
||||
colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
|
||||
@ -358,6 +360,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||||
colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
|
||||
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
||||
colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
|
||||
colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
|
||||
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
|
||||
colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
||||
colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.90.9
|
||||
// dear imgui, v1.91.0 WIP
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
|
||||
@ -787,6 +787,7 @@ struct IMGUI_API ImDrawListSharedData
|
||||
ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas
|
||||
ImFont* Font; // Current/default font (optional, for simplified AddText overload)
|
||||
float FontSize; // Current/default font size (optional, for simplified AddText overload)
|
||||
float FontScale; // Current/default font scale (== FontSize / Font->FontSize)
|
||||
float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo()
|
||||
float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc
|
||||
ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
|
||||
@ -1992,6 +1993,7 @@ enum ImGuiLocKey : int
|
||||
ImGuiLocKey_WindowingMainMenuBar,
|
||||
ImGuiLocKey_WindowingPopup,
|
||||
ImGuiLocKey_WindowingUntitled,
|
||||
ImGuiLocKey_CopyLink,
|
||||
ImGuiLocKey_DockingHideTabBar,
|
||||
ImGuiLocKey_DockingHoldShiftToDock,
|
||||
ImGuiLocKey_DockingDragToUndockOrMoveNode,
|
||||
@ -2122,6 +2124,7 @@ struct ImGuiContext
|
||||
ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
|
||||
float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
|
||||
float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
|
||||
float FontScale; // == FontSize / Font->FontSize
|
||||
float CurrentDpiScale; // Current window/viewport DpiScale == CurrentViewport->DpiScale
|
||||
ImDrawListSharedData DrawListSharedData;
|
||||
double Time;
|
||||
@ -2402,7 +2405,7 @@ struct ImGuiContext
|
||||
|
||||
// Platform support
|
||||
ImGuiPlatformImeData PlatformImeData; // Data updated by current frame
|
||||
ImGuiPlatformImeData PlatformImeDataPrev; // Previous frame data (when changing we will call io.SetPlatformImeDataFn
|
||||
ImGuiPlatformImeData PlatformImeDataPrev; // Previous frame data. When changed we call the io.PlatformSetImeDataFn() handler.
|
||||
ImGuiID PlatformImeViewport;
|
||||
|
||||
// Extensions
|
||||
@ -2477,7 +2480,7 @@ struct ImGuiContext
|
||||
ConfigFlagsCurrFrame = ConfigFlagsLastFrame = ImGuiConfigFlags_None;
|
||||
FontAtlasOwnedByContext = shared_font_atlas ? false : true;
|
||||
Font = NULL;
|
||||
FontSize = FontBaseSize = CurrentDpiScale = 0.0f;
|
||||
FontSize = FontBaseSize = FontScale = CurrentDpiScale = 0.0f;
|
||||
IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
|
||||
Time = 0.0f;
|
||||
FrameCount = 0;
|
||||
@ -3825,12 +3828,8 @@ namespace ImGui
|
||||
IMGUI_API void GcCompactTransientWindowBuffers(ImGuiWindow* window);
|
||||
IMGUI_API void GcAwakeTransientWindowBuffers(ImGuiWindow* window);
|
||||
|
||||
// Debug Log
|
||||
IMGUI_API void DebugLog(const char* fmt, ...) IM_FMTARGS(1);
|
||||
IMGUI_API void DebugLogV(const char* fmt, va_list args) IM_FMTLIST(1);
|
||||
IMGUI_API void DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr, size_t size); // size >= 0 : alloc, size = -1 : free
|
||||
|
||||
// Debug Tools
|
||||
IMGUI_API void DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr, size_t size); // size >= 0 : alloc, size = -1 : free
|
||||
IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
|
||||
IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
|
||||
IMGUI_API void ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.90.9
|
||||
// dear imgui, v1.91.0 WIP
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
@ -3269,7 +3269,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
|
||||
ButtonBehavior(row_r, row_id, NULL, NULL);
|
||||
KeepAliveID(row_id);
|
||||
|
||||
const float ascent_scaled = g.Font->Ascent * (g.FontSize / g.Font->FontSize); // FIXME: Standardize those scaling factors better
|
||||
const float ascent_scaled = g.Font->Ascent * g.FontScale; // FIXME: Standardize those scaling factors better
|
||||
const float line_off_for_ascent_x = (ImMax((g.FontSize - ascent_scaled) * 0.5f, 0.0f) / -sin_a) * (flip_label ? -1.0f : 1.0f);
|
||||
const ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
|
||||
const ImVec2 align = g.Style.TableAngledHeadersTextAlign;
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.90.9
|
||||
// dear imgui, v1.91.0 WIP
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
@ -422,6 +422,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
|
||||
// - RadioButton()
|
||||
// - ProgressBar()
|
||||
// - Bullet()
|
||||
// - Hyperlink()
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// The ButtonBehavior() function is key to many interactions and used by many/most widgets.
|
||||
@ -1376,6 +1377,76 @@ void ImGui::Bullet()
|
||||
SameLine(0, style.FramePadding.x * 2.0f);
|
||||
}
|
||||
|
||||
// This is provided as a convenience for being an often requested feature.
|
||||
// FIXME-STYLE: we delayed adding as there is a larger plan to revamp the styling system.
|
||||
// Because of this we currently don't provide many styling options for this widget
|
||||
// (e.g. hovered/active colors are automatically inferred from a single color).
|
||||
bool ImGui::TextLink(const char* label)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
ImVec2 size = CalcTextSize(label, label_end, true);
|
||||
ImRect bb(pos, pos + size);
|
||||
ItemSize(size, 0.0f);
|
||||
if (!ItemAdd(bb, id))
|
||||
return false;
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held);
|
||||
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_None);
|
||||
|
||||
ImVec4 text_colf = g.Style.Colors[ImGuiCol_TextLink];
|
||||
ImVec4 line_colf = text_colf;
|
||||
{
|
||||
// FIXME-STYLE: Read comments above. This widget is NOT written in the same style as some earlier widgets,
|
||||
// as we are currently experimenting/planning a different styling system.
|
||||
float h, s, v;
|
||||
ColorConvertRGBtoHSV(text_colf.x, text_colf.y, text_colf.z, h, s, v);
|
||||
if (held || hovered)
|
||||
{
|
||||
v = ImSaturate(v + (held ? 0.4f : 0.3f));
|
||||
h = ImFmod(h + 0.02f, 1.0f);
|
||||
}
|
||||
ColorConvertHSVtoRGB(h, s, v, text_colf.x, text_colf.y, text_colf.z);
|
||||
v = ImSaturate(v - 0.20f);
|
||||
ColorConvertHSVtoRGB(h, s, v, line_colf.x, line_colf.y, line_colf.z);
|
||||
}
|
||||
|
||||
float line_y = bb.Max.y + ImFloor(g.Font->Descent * g.FontScale * 0.20f);
|
||||
window->DrawList->AddLine(ImVec2(bb.Min.x, line_y), ImVec2(bb.Max.x, line_y), GetColorU32(line_colf)); // FIXME-TEXT: Underline mode.
|
||||
|
||||
PushStyleColor(ImGuiCol_Text, GetColorU32(text_colf));
|
||||
RenderText(bb.Min, label, label_end);
|
||||
PopStyleColor();
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
|
||||
return pressed;
|
||||
}
|
||||
|
||||
void ImGui::TextLinkOpenURL(const char* label, const char* url)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (url == NULL)
|
||||
url = label;
|
||||
if (TextLink(label))
|
||||
if (g.IO.PlatformOpenInShellFn != NULL)
|
||||
g.IO.PlatformOpenInShellFn(&g, url);
|
||||
SetItemTooltip("%s", url); // It is more reassuring for user to _always_ display URL when we same as label
|
||||
if (BeginPopupContextItem())
|
||||
{
|
||||
if (MenuItem(LocalizeGetMsg(ImGuiLocKey_CopyLink)))
|
||||
SetClipboardText(url);
|
||||
EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: Low-level Layout helpers
|
||||
//-------------------------------------------------------------------------
|
||||
@ -3784,7 +3855,7 @@ namespace ImStb
|
||||
|
||||
static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; }
|
||||
static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx <= obj->CurLenW); return obj->TextW[idx]; }
|
||||
static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
|
||||
static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance(c) * g.FontScale; }
|
||||
static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; }
|
||||
static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
|
||||
static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
|
||||
|
Loading…
x
Reference in New Issue
Block a user