mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 07:40:22 +01:00
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
This commit is contained in:
parent
2177b11682
commit
40b04a3701
@ -582,7 +582,7 @@ int main(int argc, char** argv)
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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if (show_test_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
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ImGui::ShowTestWindow(&show_test_window);
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}
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@ -348,7 +348,7 @@ int main(int argc, char** argv)
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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if (show_test_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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}
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@ -360,7 +360,7 @@ int main(int argc, char** argv)
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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if (show_test_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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}
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@ -269,7 +269,7 @@ int main(int argc, char** argv)
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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if (show_test_window)
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{
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCondition_FirstUseEver);
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ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
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ImGui::ShowTestWindow(&show_test_window);
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}
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71
imgui.cpp
71
imgui.cpp
@ -129,7 +129,8 @@
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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- 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCondition), kept inline redirection function
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- 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond), kept inline redirection function.
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- 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once.
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- 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now.
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- 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior
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- 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing()
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@ -999,14 +1000,14 @@ struct ImGuiState
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ImVector<ImFont*> FontStack;
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ImVec2 SetNextWindowPosVal;
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ImGuiSetCondition SetNextWindowPosCond;
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ImGuiSetCond SetNextWindowPosCond;
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ImVec2 SetNextWindowSizeVal;
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ImGuiSetCondition SetNextWindowSizeCond;
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ImGuiSetCond SetNextWindowSizeCond;
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bool SetNextWindowCollapsedVal;
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ImGuiSetCondition SetNextWindowCollapsedCond;
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ImGuiSetCond SetNextWindowCollapsedCond;
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bool SetNextWindowFocus;
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bool SetNextTreeNodeOpenedVal;
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ImGuiSetCondition SetNextTreeNodeOpenedCond;
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ImGuiSetCond SetNextTreeNodeOpenedCond;
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// Render
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ImVector<ImDrawList*> RenderDrawLists;
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@ -1102,9 +1103,9 @@ struct ImGuiWindow
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bool SkipItems; // == Visible && !Collapsed
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int AutoFitFrames;
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bool AutoFitOnlyGrows;
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int SetWindowPosAllowFlags; // bit ImGuiSetCondition_*** specify if SetWindowPos() call is allowed with this particular flag.
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int SetWindowSizeAllowFlags; // bit ImGuiSetCondition_*** specify if SetWindowSize() call is allowed with this particular flag.
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int SetWindowCollapsedAllowFlags; // bit ImGuiSetCondition_*** specify if SetWindowCollapsed() call is allowed with this particular flag.
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int SetWindowPosAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowPos() call is allowed with this particular flag.
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int SetWindowSizeAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowSize() call is allowed with this particular flag.
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int SetWindowCollapsedAllowFlags; // bit ImGuiSetCond_*** specify if SetWindowCollapsed() call is allowed with this particular flag.
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ImGuiDrawContext DC;
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ImVector<ImGuiID> IDStack;
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@ -1436,7 +1437,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
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SkipItems = false;
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AutoFitFrames = -1;
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AutoFitOnlyGrows = false;
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SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCondition_Always | ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver;
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SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiSetCond_Always | ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver;
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IDStack.push_back(ID);
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LastFrameDrawn = -1;
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@ -2645,9 +2646,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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}
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else
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{
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window->SetWindowPosAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
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window->SetWindowSizeAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
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window->SetWindowCollapsedAllowFlags &= ~ImGuiSetCondition_FirstUseEver;
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window->SetWindowPosAllowFlags &= ~ImGuiSetCond_FirstUseEver;
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window->SetWindowSizeAllowFlags &= ~ImGuiSetCond_FirstUseEver;
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window->SetWindowCollapsedAllowFlags &= ~ImGuiSetCond_FirstUseEver;
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}
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if (settings->Pos.x != FLT_MAX)
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@ -2672,7 +2673,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). Note that you can use ## to append unique data that isn't displayed, e.g. "My window##1" will use "My window##1" as unique window ID but display "My window" to the user.
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// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
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// - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
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// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCondition_FirstUseEver) prior to calling Begin().
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// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin().
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bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg_alpha, ImGuiWindowFlags flags)
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{
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ImGuiState& g = *GImGui;
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@ -3389,12 +3390,12 @@ ImVec2 ImGui::GetWindowPos()
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return window->Pos;
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}
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCondition cond)
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond cond)
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{
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowPosAllowFlags & cond) == 0)
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return;
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window->SetWindowPosAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
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window->SetWindowPosAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver);
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// Set
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const ImVec2 old_pos = window->Pos;
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@ -3403,13 +3404,13 @@ static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetConditi
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window->DC.CursorPos += (window->Pos - old_pos); // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
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}
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void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
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void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCond cond)
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{
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ImGuiWindow* window = GetCurrentWindow();
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SetWindowPos(window, pos, cond);
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}
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void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond)
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void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond)
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{
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ImGuiWindow* window = FindWindowByName(name);
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if (window)
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@ -3422,12 +3423,12 @@ ImVec2 ImGui::GetWindowSize()
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return window->Size;
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}
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCondition cond)
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond cond)
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{
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowSizeAllowFlags & cond) == 0)
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return;
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window->SetWindowSizeAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
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window->SetWindowSizeAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver);
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// Set
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if (ImLengthSqr(size) > 0.00001f)
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@ -3443,37 +3444,37 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCondi
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}
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}
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void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCondition cond)
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void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCond cond)
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{
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ImGuiWindow* window = GetCurrentWindow();
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SetWindowSize(window, size, cond);
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}
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void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond)
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void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond)
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{
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ImGuiWindow* window = FindWindowByName(name);
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if (window)
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SetWindowSize(window, size, cond);
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}
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCondition cond)
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCond cond)
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{
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0)
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return;
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window->SetWindowCollapsedAllowFlags &= ~(ImGuiSetCondition_FirstUseThisSession | ImGuiSetCondition_FirstUseEver);
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window->SetWindowCollapsedAllowFlags &= ~(ImGuiSetCond_Once | ImGuiSetCond_FirstUseEver);
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// Set
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window->Collapsed = collapsed;
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}
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void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
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void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCond cond)
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{
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ImGuiWindow* window = GetCurrentWindow();
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SetWindowCollapsed(window, collapsed, cond);
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}
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void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond)
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void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond)
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{
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ImGuiWindow* window = FindWindowByName(name);
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if (window)
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@ -3493,25 +3494,25 @@ void ImGui::SetWindowFocus(const char* name)
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FocusWindow(window);
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}
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void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
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void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond)
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{
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ImGuiState& g = *GImGui;
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g.SetNextWindowPosVal = pos;
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g.SetNextWindowPosCond = cond ? cond : ImGuiSetCondition_Always;
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g.SetNextWindowPosCond = cond ? cond : ImGuiSetCond_Always;
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}
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void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond)
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void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond)
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{
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ImGuiState& g = *GImGui;
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g.SetNextWindowSizeVal = size;
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g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCondition_Always;
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g.SetNextWindowSizeCond = cond ? cond : ImGuiSetCond_Always;
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}
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void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
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void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond)
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{
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ImGuiState& g = *GImGui;
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g.SetNextWindowCollapsedVal = collapsed;
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g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCondition_Always;
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g.SetNextWindowCollapsedCond = cond ? cond : ImGuiSetCond_Always;
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}
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void ImGui::SetNextWindowFocus()
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@ -4228,14 +4229,14 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display
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bool opened;
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if (g.SetNextTreeNodeOpenedCond != 0)
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{
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if (g.SetNextTreeNodeOpenedCond & ImGuiSetCondition_Always)
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if (g.SetNextTreeNodeOpenedCond & ImGuiSetCond_Always)
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{
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opened = g.SetNextTreeNodeOpenedVal;
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storage->SetInt(id, opened);
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}
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else
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{
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// We thread ImGuiSetCondition_FirstUseThisSession and ImGuiSetCondition_FirstUseEver the same because tree node state are not saved persistently.
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// We treat ImGuiSetCondition_Once and ImGuiSetCondition_FirstUseEver the same because tree node state are not saved persistently.
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const int stored_value = storage->GetInt(id, -1);
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if (stored_value == -1)
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{
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@ -4438,11 +4439,11 @@ bool ImGui::TreeNode(const char* str_label_id)
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return TreeNode(str_label_id, "%s", str_label_id);
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}
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void ImGui::SetNextTreeNodeOpened(bool opened, ImGuiSetCondition cond)
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void ImGui::SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond)
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{
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ImGuiState& g = *GImGui;
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g.SetNextTreeNodeOpenedVal = opened;
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g.SetNextTreeNodeOpenedCond = cond ? cond : ImGuiSetCondition_Always;
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g.SetNextTreeNodeOpenedCond = cond ? cond : ImGuiSetCond_Always;
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}
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void ImGui::PushID(const char* str_id)
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40
imgui.h
40
imgui.h
@ -43,7 +43,7 @@ typedef int ImGuiStyleVar; // enum ImGuiStyleVar_
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typedef int ImGuiKey; // enum ImGuiKey_
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typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
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typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
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typedef int ImGuiSetCondition; // enum ImGuiSetCondition_
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typedef int ImGuiSetCond; // enum ImGuiSetCondition_
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typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
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struct ImGuiTextEditCallbackData; // for advanced uses of InputText()
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typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
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@ -178,18 +178,18 @@ namespace ImGui
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IMGUI_API float GetWindowWidth();
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IMGUI_API bool GetWindowCollapsed();
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set next window position - call before Begin().
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IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit.
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IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set next window collapsed state.
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IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most
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IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set current window position - call within Begin()/End(). may incur tearing.
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IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set current window collapsed state.
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IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most
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IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond = 0); // set named window position - call within Begin()/End(). may incur tearing.
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IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond = 0); // set named window collapsed state.
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IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most
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IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position - call before Begin().
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IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit.
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IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set next window collapsed state.
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IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most
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IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set current window position - call within Begin()/End(). may incur tearing.
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IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set current window collapsed state.
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IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most
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IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond = 0); // set named window position - call within Begin()/End(). may incur tearing.
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IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond = 0); // set named window collapsed state.
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IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most
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IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
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IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget.
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@ -310,7 +310,7 @@ namespace ImGui
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IMGUI_API void TreePush(const char* str_id = NULL); // already called by TreeNode(), but you can call Push/Pop yourself for layouting purpose
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IMGUI_API void TreePush(const void* ptr_id = NULL); // "
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IMGUI_API void TreePop();
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IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCondition cond = 0); // set next tree node to be opened.
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IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node to be opened.
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// Selectable / Lists
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IMGUI_API bool Selectable(const char* label, bool selected, const ImVec2& size = ImVec2(0,0));
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@ -506,13 +506,13 @@ enum ImGuiColorEditMode_
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ImGuiColorEditMode_HEX = 2
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};
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// Condition flags for ImGui::SetWindow***() and SetNextWindow***() functions
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// Those functions treat 0 as a shortcut to ImGuiSetCondition_Always
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enum ImGuiSetCondition_
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// Condition flags for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
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// All those functions treat 0 as a shortcut to ImGuiSetCond_Always
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enum ImGuiSetCond_
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{
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ImGuiSetCondition_Always = 1 << 0, // Set the variable
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ImGuiSetCondition_FirstUseThisSession = 1 << 1, // Only set the variable on the first call per runtime session
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ImGuiSetCondition_FirstUseEver = 1 << 2 // Only set the variable if the window doesn't exist in the .ini file
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ImGuiSetCond_Always = 1 << 0, // Set the variable
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ImGuiSetCond_Once = 1 << 1, // Only set the variable on the first call per runtime session
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ImGuiSetCond_FirstUseEver = 1 << 2 // Only set the variable if the window doesn't exist in the .ini file
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};
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struct ImGuiStyle
|
||||
|
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Reference in New Issue
Block a user