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Backends: WebGPU: Fix build, amend 3c72e51. (#3761)
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3c72e5142b
commit
4181ccceea
@ -425,15 +425,17 @@ void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder
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else
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{
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// Bind custom texture
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auto bind_group = g_resources.ImageBindGroups.GetVoidPtr(ImHashData(&pcmd->GetTexID(), sizeof(ImTextureID)));
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ImTextureID tex_id = pcmd->GetTexID();
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ImGuiID tex_id_hash = ImHashData(&tex_id, sizeof(tex_id));
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auto bind_group = g_resources.ImageBindGroups.GetVoidPtr(tex_id_hash);
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if (bind_group)
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{
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wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, (WGPUBindGroup)bind_group, 0, NULL);
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}
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else
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{
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WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(g_resources.ImageBindGroupLayout, (WGPUTextureView)pcmd->GetTexID());
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g_resources.ImageBindGroups.SetVoidPtr(ImHashData(&pcmd->GetTexID(), sizeof(ImTextureID)), image_bind_group);
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WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(g_resources.ImageBindGroupLayout, (WGPUTextureView)tex_id);
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g_resources.ImageBindGroups.SetVoidPtr(tex_id_hash, image_bind_group);
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wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, image_bind_group, 0, NULL);
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}
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