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https://github.com/ocornut/imgui.git
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Demo: Property Editor: rearrange code + replace use of bool to proper ImGuiChildFlags.
Amend 46691d1
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parent
9c1f922b02
commit
4247f190c2
173
imgui_demo.cpp
173
imgui_demo.cpp
@ -83,6 +83,7 @@ Index of this file:
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// [SECTION] Example App: Debug Console / ShowExampleAppConsole()
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// [SECTION] Example App: Debug Log / ShowExampleAppLog()
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// [SECTION] Example App: Simple Layout / ShowExampleAppLayout()
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// [SECTION] Helpers: ExampleTreeNode, ExampleMemberInfo (for use by Property Editor etc.)
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// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
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// [SECTION] Example App: Long Text / ShowExampleAppLongText()
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// [SECTION] Example App: Auto Resize / ShowExampleAppAutoResize()
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@ -7744,7 +7745,7 @@ static void ShowExampleAppLayout(bool* p_open)
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}
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//-----------------------------------------------------------------------------
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// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
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// [SECTION] Helpers: ExampleTreeNode, ExampleMemberInfo (for use by Property Editor etc.)
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//-----------------------------------------------------------------------------
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// Simple representation for a tree
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@ -7819,92 +7820,98 @@ static ExampleTreeNode* ExampleTree_CreateDemoTree()
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return node_L0;
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}
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static void PropertyEditor_ShowTreeNode(ExampleTreeNode* node)
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{
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// Object tree node
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ImGui::PushID((int)node->UID);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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ImGui::AlignTextToFramePadding();
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ImGuiTreeNodeFlags tree_flags = ImGuiTreeNodeFlags_None;
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tree_flags |= ImGuiTreeNodeFlags_SpanAllColumns | ImGuiTreeNodeFlags_AllowOverlap; // Highlight whole row for visibility
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tree_flags |= ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick; // Standard opening mode as we are likely to want to add selection afterwards
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tree_flags |= ImGuiTreeNodeFlags_NavLeftJumpsBackHere; // Left arrow support
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bool node_open = ImGui::TreeNodeEx("##Object", tree_flags, "%s", node->Name);
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ImGui::TableSetColumnIndex(1);
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ImGui::TextDisabled("UID: 0x%08X", node->UID);
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//-----------------------------------------------------------------------------
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// [SECTION] Example App: Property Editor / ShowExampleAppPropertyEditor()
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//-----------------------------------------------------------------------------
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// Display child and data
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if (node_open)
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for (ExampleTreeNode* child : node->Childs)
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PropertyEditor_ShowTreeNode(child);
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if (node_open && node->HasData)
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struct ExampleAppPropertyEditor
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{
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void Draw(ExampleTreeNode* root_node)
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{
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// In a typical application, the structure description would be derived from a data-driven system.
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// - We try to mimic this with our ExampleMemberInfo structure and the ExampleTreeNodeMemberInfos[] array.
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// - Limits and some details are hard-coded to simplify the demo.
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// - Text and Selectable are less high than framed widgets, using AlignTextToFramePadding() we add vertical spacing to make the selectable lines equal high.
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for (const ExampleMemberInfo& field_desc : ExampleTreeNodeMemberInfos)
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 2));
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ImGuiTableFlags table_flags = ImGuiTableFlags_BordersOuter | ImGuiTableFlags_Resizable | ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg;
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if (ImGui::BeginTable("##split", 2, table_flags))
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{
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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ImGui::AlignTextToFramePadding();
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ImGui::PushItemFlag(ImGuiItemFlags_NoTabStop | ImGuiItemFlags_NoNav, true);
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ImGui::Selectable(field_desc.Name, false, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowOverlap);
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ImGui::PopItemFlag();
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ImGui::TableSetColumnIndex(1);
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ImGui::PushID(field_desc.Name);
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void* field_ptr = (void*)(((unsigned char*)node) + field_desc.Offset);
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switch (field_desc.DataType)
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{
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case ImGuiDataType_Bool:
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{
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IM_ASSERT(field_desc.DataCount == 1);
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ImGui::Checkbox("##Editor", (bool*)field_ptr);
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break;
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}
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case ImGuiDataType_S32:
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{
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int v_min = INT_MIN, v_max = INT_MAX;
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ImGui::SetNextItemWidth(-FLT_MIN);
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ImGui::DragScalarN("##Editor", field_desc.DataType, field_ptr, field_desc.DataCount, 1.0f, &v_min, &v_max);
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break;
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}
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case ImGuiDataType_Float:
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{
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float v_min = 0.0f, v_max = 1.0f;
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ImGui::SetNextItemWidth(-FLT_MIN);
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ImGui::SliderScalarN("##Editor", field_desc.DataType, field_ptr, field_desc.DataCount, &v_min, &v_max);
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break;
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}
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}
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ImGui::PopID();
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ImGui::TableSetupScrollFreeze(0, 1);
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ImGui::TableSetupColumn("Object", ImGuiTableColumnFlags_WidthStretch, 1.0f);
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ImGui::TableSetupColumn("Contents", ImGuiTableColumnFlags_WidthStretch, 2.0f); // Default twice larger
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ImGui::TableHeadersRow();
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for (ExampleTreeNode* node : root_node->Childs)
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DrawTreeNode(node);
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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}
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if (node_open)
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ImGui::TreePop();
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ImGui::PopID();
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}
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static void PropertyEditor_ShowTree(ExampleTreeNode* root_node)
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{
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 2));
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ImGuiTableFlags table_flags = ImGuiTableFlags_BordersOuter | ImGuiTableFlags_Resizable | ImGuiTableFlags_ScrollY | ImGuiTableFlags_RowBg;
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if (ImGui::BeginTable("##split", 2, table_flags))
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void DrawTreeNode(ExampleTreeNode* node)
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{
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ImGui::TableSetupScrollFreeze(0, 1);
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ImGui::TableSetupColumn("Object", ImGuiTableColumnFlags_WidthStretch, 1.0f);
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ImGui::TableSetupColumn("Contents", ImGuiTableColumnFlags_WidthStretch, 2.0f); // Default twice larger
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ImGui::TableHeadersRow();
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for (ExampleTreeNode* node : root_node->Childs)
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PropertyEditor_ShowTreeNode(node);
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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}
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// Object tree node
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ImGui::PushID((int)node->UID);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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ImGui::AlignTextToFramePadding();
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ImGuiTreeNodeFlags tree_flags = ImGuiTreeNodeFlags_None;
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tree_flags |= ImGuiTreeNodeFlags_SpanAllColumns | ImGuiTreeNodeFlags_AllowOverlap; // Highlight whole row for visibility
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tree_flags |= ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick; // Standard opening mode as we are likely to want to add selection afterwards
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tree_flags |= ImGuiTreeNodeFlags_NavLeftJumpsBackHere; // Left arrow support
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bool node_open = ImGui::TreeNodeEx("##Object", tree_flags, "%s", node->Name);
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ImGui::TableSetColumnIndex(1);
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ImGui::TextDisabled("UID: 0x%08X", node->UID);
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// Demonstrate create a simple property editor.
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// This demo is a bit lackluster nowadays, would be nice to improve.
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// Display child and data
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if (node_open)
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for (ExampleTreeNode* child : node->Childs)
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DrawTreeNode(child);
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if (node_open && node->HasData)
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{
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// In a typical application, the structure description would be derived from a data-driven system.
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// - We try to mimic this with our ExampleMemberInfo structure and the ExampleTreeNodeMemberInfos[] array.
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// - Limits and some details are hard-coded to simplify the demo.
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// - Text and Selectable are less high than framed widgets, using AlignTextToFramePadding() we add vertical spacing to make the selectable lines equal high.
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for (const ExampleMemberInfo& field_desc : ExampleTreeNodeMemberInfos)
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{
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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ImGui::AlignTextToFramePadding();
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ImGui::PushItemFlag(ImGuiItemFlags_NoTabStop | ImGuiItemFlags_NoNav, true);
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ImGui::Selectable(field_desc.Name, false, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowOverlap);
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ImGui::PopItemFlag();
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ImGui::TableSetColumnIndex(1);
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ImGui::PushID(field_desc.Name);
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void* field_ptr = (void*)(((unsigned char*)node) + field_desc.Offset);
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switch (field_desc.DataType)
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{
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case ImGuiDataType_Bool:
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{
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IM_ASSERT(field_desc.DataCount == 1);
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ImGui::Checkbox("##Editor", (bool*)field_ptr);
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break;
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}
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case ImGuiDataType_S32:
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{
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int v_min = INT_MIN, v_max = INT_MAX;
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ImGui::SetNextItemWidth(-FLT_MIN);
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ImGui::DragScalarN("##Editor", field_desc.DataType, field_ptr, field_desc.DataCount, 1.0f, &v_min, &v_max);
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break;
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}
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case ImGuiDataType_Float:
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{
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float v_min = 0.0f, v_max = 1.0f;
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ImGui::SetNextItemWidth(-FLT_MIN);
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ImGui::SliderScalarN("##Editor", field_desc.DataType, field_ptr, field_desc.DataCount, &v_min, &v_max);
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break;
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}
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}
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ImGui::PopID();
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}
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}
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if (node_open)
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ImGui::TreePop();
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ImGui::PopID();
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}
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};
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// Demonstrate creating a simple property editor.
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static void ShowExampleAppPropertyEditor(bool* p_open)
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{
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ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver);
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@ -7915,11 +7922,9 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
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}
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IMGUI_DEMO_MARKER("Examples/Property Editor");
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static ExampleTreeNode* tree_data = NULL;
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if (tree_data == NULL)
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tree_data = ExampleTree_CreateDemoTree();
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PropertyEditor_ShowTree(tree_data);
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static ExampleAppPropertyEditor property_editor;
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static ExampleTreeNode* tree_data = ExampleTree_CreateDemoTree();
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property_editor.Draw(tree_data);
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ImGui::End();
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}
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@ -412,8 +412,8 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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SetNextWindowScroll(ImVec2(0.0f, 0.0f));
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// Create scrolling region (without border and zero window padding)
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ImGuiWindowFlags child_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None;
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BeginChildEx(name, instance_id, outer_rect.GetSize(), false, child_flags);
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ImGuiWindowFlags child_window_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None;
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BeginChildEx(name, instance_id, outer_rect.GetSize(), ImGuiChildFlags_None, child_window_flags);
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table->InnerWindow = g.CurrentWindow;
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table->WorkRect = table->InnerWindow->WorkRect;
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table->OuterRect = table->InnerWindow->Rect();
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@ -4284,7 +4284,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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PushStyleVar(ImGuiStyleVar_ChildRounding, style.FrameRounding);
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PushStyleVar(ImGuiStyleVar_ChildBorderSize, style.FrameBorderSize);
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PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // Ensure no clip rect so mouse hover can reach FramePadding edges
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bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), true, ImGuiWindowFlags_NoMove);
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bool child_visible = BeginChildEx(label, id, frame_bb.GetSize(), ImGuiChildFlags_Border, ImGuiWindowFlags_NoMove);
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g.NavActivateId = backup_activate_id;
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PopStyleVar(3);
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PopStyleColor();
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