From 42d4b4be6aa8d70b5093d07bf19befd1b60ed43f Mon Sep 17 00:00:00 2001 From: ocornut Date: Tue, 19 Aug 2014 12:09:13 +0100 Subject: [PATCH] Converted all Tabs to Spaces (git diff -w shows an empty diff) --- examples/directx9_example/main.cpp | 460 +- examples/opengl_example/main.cpp | 370 +- imconfig.h | 24 +- imgui.cpp | 8430 ++++++++++++++-------------- imgui.h | 896 +-- 5 files changed, 5090 insertions(+), 5090 deletions(-) diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp index 3036eb759..f302db66f 100644 --- a/examples/directx9_example/main.cpp +++ b/examples/directx9_example/main.cpp @@ -5,98 +5,98 @@ #include #include "../../imgui.h" -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strdup +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strdup static HWND hWnd; -static LPDIRECT3D9 g_pD3D = NULL; // Used to create the D3DDevice +static LPDIRECT3D9 g_pD3D = NULL; // Used to create the D3DDevice static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; // Our rendering device -static LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL; // Buffer to hold vertices -static LPDIRECT3DTEXTURE9 g_pTexture = NULL; // Our texture +static LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL; // Buffer to hold vertices +static LPDIRECT3DTEXTURE9 g_pTexture = NULL; // Our texture struct CUSTOMVERTEX { - D3DXVECTOR3 position; - D3DCOLOR color; - float tu, tv; + D3DXVECTOR3 position; + D3DCOLOR color; + float tu, tv; }; #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) // This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structuer) static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count) { - size_t total_vtx_count = 0; - for (int n = 0; n < cmd_lists_count; n++) - total_vtx_count += cmd_lists[n]->vtx_buffer.size(); - if (total_vtx_count == 0) - return; + size_t total_vtx_count = 0; + for (int n = 0; n < cmd_lists_count; n++) + total_vtx_count += cmd_lists[n]->vtx_buffer.size(); + if (total_vtx_count == 0) + return; - // Copy and convert all vertices into a single contiguous buffer + // Copy and convert all vertices into a single contiguous buffer CUSTOMVERTEX* vtx_dst; if (g_pVB->Lock(0, total_vtx_count, (void**)&vtx_dst, D3DLOCK_DISCARD) < 0) return; - for (int n = 0; n < cmd_lists_count; n++) - { - const ImDrawList* cmd_list = cmd_lists[n]; - const ImDrawVert* vtx_src = &cmd_list->vtx_buffer[0]; - for (size_t i = 0; i < cmd_list->vtx_buffer.size(); i++) - { - vtx_dst->position.x = vtx_src->pos.x; - vtx_dst->position.y = vtx_src->pos.y; - vtx_dst->position.z = 0.0f; - vtx_dst->color = (vtx_src->col & 0xFF00FF00) | ((vtx_src->col & 0xFF0000)>>16) | ((vtx_src->col & 0xFF) << 16); // RGBA --> ARGB for DirectX9 - vtx_dst->tu = vtx_src->uv.x; - vtx_dst->tv = vtx_src->uv.y; - vtx_dst++; - vtx_src++; - } - } + for (int n = 0; n < cmd_lists_count; n++) + { + const ImDrawList* cmd_list = cmd_lists[n]; + const ImDrawVert* vtx_src = &cmd_list->vtx_buffer[0]; + for (size_t i = 0; i < cmd_list->vtx_buffer.size(); i++) + { + vtx_dst->position.x = vtx_src->pos.x; + vtx_dst->position.y = vtx_src->pos.y; + vtx_dst->position.z = 0.0f; + vtx_dst->color = (vtx_src->col & 0xFF00FF00) | ((vtx_src->col & 0xFF0000)>>16) | ((vtx_src->col & 0xFF) << 16); // RGBA --> ARGB for DirectX9 + vtx_dst->tu = vtx_src->uv.x; + vtx_dst->tv = vtx_src->uv.y; + vtx_dst++; + vtx_src++; + } + } g_pVB->Unlock(); - g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( CUSTOMVERTEX ) ); - g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX ); + g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( CUSTOMVERTEX ) ); + g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX ); - // Setup render state: alpha-blending, no face culling, no depth testing + // Setup render state: alpha-blending, no face culling, no depth testing g_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE ); g_pd3dDevice->SetRenderState( D3DRS_LIGHTING, false ); g_pd3dDevice->SetRenderState( D3DRS_ZENABLE, false ); - g_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true ); - g_pd3dDevice->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD ); - g_pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, false ); - g_pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA ); - g_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); - g_pd3dDevice->SetRenderState( D3DRS_SCISSORTESTENABLE, true ); + g_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true ); + g_pd3dDevice->SetRenderState( D3DRS_BLENDOP, D3DBLENDOP_ADD ); + g_pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE, false ); + g_pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA ); + g_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); + g_pd3dDevice->SetRenderState( D3DRS_SCISSORTESTENABLE, true ); - // Setup texture - g_pd3dDevice->SetTexture( 0, g_pTexture ); - g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); - g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); - g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); - g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); - g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); - g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); + // Setup texture + g_pd3dDevice->SetTexture( 0, g_pTexture ); + g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_MODULATE ); + g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); + g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); + g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE ); + g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE ); + g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE ); - // Setup orthographic projection matrix - D3DXMATRIXA16 mat; - D3DXMatrixIdentity(&mat); - g_pd3dDevice->SetTransform(D3DTS_WORLD, &mat); - g_pd3dDevice->SetTransform(D3DTS_VIEW, &mat); - D3DXMatrixOrthoOffCenterLH(&mat, 0.0f, ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y, 0.0f, -1.0f, +1.0f); - g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &mat); + // Setup orthographic projection matrix + D3DXMATRIXA16 mat; + D3DXMatrixIdentity(&mat); + g_pd3dDevice->SetTransform(D3DTS_WORLD, &mat); + g_pd3dDevice->SetTransform(D3DTS_VIEW, &mat); + D3DXMatrixOrthoOffCenterLH(&mat, 0.0f, ImGui::GetIO().DisplaySize.x, ImGui::GetIO().DisplaySize.y, 0.0f, -1.0f, +1.0f); + g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &mat); - // Render command lists - int vtx_offset = 0; - for (int n = 0; n < cmd_lists_count; n++) - { - // Render command list - const ImDrawList* cmd_list = cmd_lists[n]; - const ImDrawCmd* pcmd_end = cmd_list->commands.end(); - for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++) - { - const RECT r = { (LONG)pcmd->clip_rect.x, (LONG)pcmd->clip_rect.y, (LONG)pcmd->clip_rect.z, (LONG)pcmd->clip_rect.w }; - g_pd3dDevice->SetScissorRect(&r); - g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, vtx_offset, pcmd->vtx_count/3); - vtx_offset += pcmd->vtx_count; - } - } + // Render command lists + int vtx_offset = 0; + for (int n = 0; n < cmd_lists_count; n++) + { + // Render command list + const ImDrawList* cmd_list = cmd_lists[n]; + const ImDrawCmd* pcmd_end = cmd_list->commands.end(); + for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++) + { + const RECT r = { (LONG)pcmd->clip_rect.x, (LONG)pcmd->clip_rect.y, (LONG)pcmd->clip_rect.z, (LONG)pcmd->clip_rect.w }; + g_pd3dDevice->SetScissorRect(&r); + g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, vtx_offset, pcmd->vtx_count/3); + vtx_offset += pcmd->vtx_count; + } + } } HRESULT InitD3D(HWND hWnd) @@ -111,7 +111,7 @@ HRESULT InitD3D(HWND hWnd) d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; - d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; + d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; // Create the D3DDevice if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &g_pd3dDevice) < 0) @@ -134,90 +134,90 @@ void Cleanup() LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { - ImGuiIO& io = ImGui::GetIO(); - switch (msg) - { - case WM_LBUTTONDOWN: - io.MouseDown[0] = true; - return true; - case WM_LBUTTONUP: - io.MouseDown[0] = false; - return true; - case WM_RBUTTONDOWN: - io.MouseDown[1] = true; - return true; - case WM_RBUTTONUP: - io.MouseDown[1] = false; - return true; - case WM_MOUSEWHEEL: - // Mouse wheel: -1,0,+1 - io.MouseWheel = GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1 : -1; - return true; - case WM_MOUSEMOVE: - // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) - io.MousePos.x = (signed short)(lParam); - io.MousePos.y = (signed short)(lParam >> 16); - return true; - case WM_CHAR: - // You can also use ToAscii()+GetKeyboardState() to retrieve characters. - if (wParam > 1 && wParam < 256) - io.AddInputCharacter((char)wParam); - return true; - case WM_DESTROY: - { - Cleanup(); - PostQuitMessage(0); - return 0; - } - } + ImGuiIO& io = ImGui::GetIO(); + switch (msg) + { + case WM_LBUTTONDOWN: + io.MouseDown[0] = true; + return true; + case WM_LBUTTONUP: + io.MouseDown[0] = false; + return true; + case WM_RBUTTONDOWN: + io.MouseDown[1] = true; + return true; + case WM_RBUTTONUP: + io.MouseDown[1] = false; + return true; + case WM_MOUSEWHEEL: + // Mouse wheel: -1,0,+1 + io.MouseWheel = GET_WHEEL_DELTA_WPARAM(wParam) > 0 ? +1 : -1; + return true; + case WM_MOUSEMOVE: + // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) + io.MousePos.x = (signed short)(lParam); + io.MousePos.y = (signed short)(lParam >> 16); + return true; + case WM_CHAR: + // You can also use ToAscii()+GetKeyboardState() to retrieve characters. + if (wParam > 1 && wParam < 256) + io.AddInputCharacter((char)wParam); + return true; + case WM_DESTROY: + { + Cleanup(); + PostQuitMessage(0); + return 0; + } + } return DefWindowProc(hWnd, msg, wParam, lParam); } void InitImGui() { - RECT rect; - GetClientRect(hWnd, &rect); + RECT rect; + GetClientRect(hWnd, &rect); - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top)); // Display size, in pixels. For clamping windows positions. - io.DeltaTime = 1.0f/60.0f; // Time elapsed since last frame, in seconds (in this sample app we'll override this every frame because our timestep is variable) - io.PixelCenterOffset = 0.0f; // Align Direct3D Texels - io.KeyMap[ImGuiKey_Tab] = VK_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array that we will update during the application lifetime. - io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT; - io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT; - io.KeyMap[ImGuiKey_UpArrow] = VK_UP; - io.KeyMap[ImGuiKey_DownArrow] = VK_UP; - io.KeyMap[ImGuiKey_Home] = VK_HOME; - io.KeyMap[ImGuiKey_End] = VK_END; - io.KeyMap[ImGuiKey_Delete] = VK_DELETE; - io.KeyMap[ImGuiKey_Backspace] = VK_BACK; - io.KeyMap[ImGuiKey_Enter] = VK_RETURN; - io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE; - io.KeyMap[ImGuiKey_A] = 'A'; - io.KeyMap[ImGuiKey_C] = 'C'; - io.KeyMap[ImGuiKey_V] = 'V'; - io.KeyMap[ImGuiKey_X] = 'X'; - io.KeyMap[ImGuiKey_Y] = 'Y'; - io.KeyMap[ImGuiKey_Z] = 'Z'; + ImGuiIO& io = ImGui::GetIO(); + io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top)); // Display size, in pixels. For clamping windows positions. + io.DeltaTime = 1.0f/60.0f; // Time elapsed since last frame, in seconds (in this sample app we'll override this every frame because our timestep is variable) + io.PixelCenterOffset = 0.0f; // Align Direct3D Texels + io.KeyMap[ImGuiKey_Tab] = VK_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array that we will update during the application lifetime. + io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT; + io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT; + io.KeyMap[ImGuiKey_UpArrow] = VK_UP; + io.KeyMap[ImGuiKey_DownArrow] = VK_UP; + io.KeyMap[ImGuiKey_Home] = VK_HOME; + io.KeyMap[ImGuiKey_End] = VK_END; + io.KeyMap[ImGuiKey_Delete] = VK_DELETE; + io.KeyMap[ImGuiKey_Backspace] = VK_BACK; + io.KeyMap[ImGuiKey_Enter] = VK_RETURN; + io.KeyMap[ImGuiKey_Escape] = VK_ESCAPE; + io.KeyMap[ImGuiKey_A] = 'A'; + io.KeyMap[ImGuiKey_C] = 'C'; + io.KeyMap[ImGuiKey_V] = 'V'; + io.KeyMap[ImGuiKey_X] = 'X'; + io.KeyMap[ImGuiKey_Y] = 'Y'; + io.KeyMap[ImGuiKey_Z] = 'Z'; - io.RenderDrawListsFn = ImImpl_RenderDrawLists; - - // Create the vertex buffer - if (g_pd3dDevice->CreateVertexBuffer(10000 * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &g_pVB, NULL) < 0) - { - IM_ASSERT(0); - return; - } + io.RenderDrawListsFn = ImImpl_RenderDrawLists; + + // Create the vertex buffer + if (g_pd3dDevice->CreateVertexBuffer(10000 * sizeof(CUSTOMVERTEX), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &g_pVB, NULL) < 0) + { + IM_ASSERT(0); + return; + } - // Load font texture - const void* png_data; - unsigned int png_size; - ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); - if (D3DXCreateTextureFromFileInMemory(g_pd3dDevice, png_data, png_size, &g_pTexture) < 0) - { - IM_ASSERT(0); - return; - } + // Load font texture + const void* png_data; + unsigned int png_size; + ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); + if (D3DXCreateTextureFromFileInMemory(g_pd3dDevice, png_data, png_size, &g_pTexture) < 0) + { + IM_ASSERT(0); + return; + } } INT64 ticks_per_second = 0; @@ -225,28 +225,28 @@ INT64 time = 0; void UpdateImGui() { - ImGuiIO& io = ImGui::GetIO(); + ImGuiIO& io = ImGui::GetIO(); - // Setup timestep - INT64 current_time; - QueryPerformanceCounter((LARGE_INTEGER *)¤t_time); - io.DeltaTime = (float)(current_time - time) / ticks_per_second; - time = current_time; + // Setup timestep + INT64 current_time; + QueryPerformanceCounter((LARGE_INTEGER *)¤t_time); + io.DeltaTime = (float)(current_time - time) / ticks_per_second; + time = current_time; - // Setup inputs - // (we already got mouse position, buttons, wheel from the window message callback) - BYTE keystate[256]; - GetKeyboardState(keystate); - for (int i = 0; i < 256; i++) - io.KeysDown[i] = (keystate[i] & 0x80) != 0; - io.KeyCtrl = (keystate[VK_CONTROL] & 0x80) != 0; - io.KeyShift = (keystate[VK_SHIFT] & 0x80) != 0; - // io.MousePos : filled by WM_MOUSEMOVE event - // io.MouseDown : filled by WM_*BUTTON* events - // io.MouseWheel : filled by WM_MOUSEWHEEL events + // Setup inputs + // (we already got mouse position, buttons, wheel from the window message callback) + BYTE keystate[256]; + GetKeyboardState(keystate); + for (int i = 0; i < 256; i++) + io.KeysDown[i] = (keystate[i] & 0x80) != 0; + io.KeyCtrl = (keystate[VK_CONTROL] & 0x80) != 0; + io.KeyShift = (keystate[VK_SHIFT] & 0x80) != 0; + // io.MousePos : filled by WM_MOUSEMOVE event + // io.MouseDown : filled by WM_*BUTTON* events + // io.MouseWheel : filled by WM_MOUSEWHEEL events - // Start the frame - ImGui::NewFrame(); + // Start the frame + ImGui::NewFrame(); } int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int) @@ -258,25 +258,25 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int) // Create the application's window hWnd = CreateWindow(L"ImGui Example", L"ImGui DirectX9 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL); - if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second)) - return 1; - if (!QueryPerformanceCounter((LARGE_INTEGER *)&time)) - return 1; + if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second)) + return 1; + if (!QueryPerformanceCounter((LARGE_INTEGER *)&time)) + return 1; - // Initialize Direct3D + // Initialize Direct3D if (InitD3D(hWnd) < 0) - { - if (g_pVB) - g_pVB->Release(); - UnregisterClass(L"ImGui Example", wc.hInstance); - return 1; - } + { + if (g_pVB) + g_pVB->Release(); + UnregisterClass(L"ImGui Example", wc.hInstance); + return 1; + } - // Show the window - ShowWindow(hWnd, SW_SHOWDEFAULT); - UpdateWindow(hWnd); + // Show the window + ShowWindow(hWnd, SW_SHOWDEFAULT); + UpdateWindow(hWnd); - InitImGui(); + InitImGui(); // Enter the message loop MSG msg; @@ -287,65 +287,65 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int) { TranslateMessage(&msg); DispatchMessage(&msg); - continue; + continue; } - - UpdateImGui(); + + UpdateImGui(); - // Create a simple window - // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" - static bool show_test_window = true; - static bool show_another_window = false; - static float f; - ImGui::Text("Hello, world!"); - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); - show_test_window ^= ImGui::Button("Test Window"); - show_another_window ^= ImGui::Button("Another Window"); + // Create a simple window + // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" + static bool show_test_window = true; + static bool show_another_window = false; + static float f; + ImGui::Text("Hello, world!"); + ImGui::SliderFloat("float", &f, 0.0f, 1.0f); + show_test_window ^= ImGui::Button("Test Window"); + show_another_window ^= ImGui::Button("Another Window"); - // Calculate and show framerate - static float ms_per_frame[120] = { 0 }; - static int ms_per_frame_idx = 0; - static float ms_per_frame_accum = 0.0f; - ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx]; - ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f; - ms_per_frame_accum += ms_per_frame[ms_per_frame_idx]; - ms_per_frame_idx = (ms_per_frame_idx + 1) % 120; - const float ms_per_frame_avg = ms_per_frame_accum / 120; - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg); + // Calculate and show framerate + static float ms_per_frame[120] = { 0 }; + static int ms_per_frame_idx = 0; + static float ms_per_frame_accum = 0.0f; + ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx]; + ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f; + ms_per_frame_accum += ms_per_frame[ms_per_frame_idx]; + ms_per_frame_idx = (ms_per_frame_idx + 1) % 120; + const float ms_per_frame_avg = ms_per_frame_accum / 120; + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg); - // Show the ImGui test window - // Most of user example code is in ImGui::ShowTestWindow() - if (show_test_window) - { - ImGui::SetNewWindowDefaultPos(ImVec2(650, 20)); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! - ImGui::ShowTestWindow(&show_test_window); - } + // Show the ImGui test window + // Most of user example code is in ImGui::ShowTestWindow() + if (show_test_window) + { + ImGui::SetNewWindowDefaultPos(ImVec2(650, 20)); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! + ImGui::ShowTestWindow(&show_test_window); + } - // Show another simple window - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window, ImVec2(200,100)); - ImGui::Text("Hello"); - ImGui::End(); - } + // Show another simple window + if (show_another_window) + { + ImGui::Begin("Another Window", &show_another_window, ImVec2(200,100)); + ImGui::Text("Hello"); + ImGui::End(); + } - // Rendering - g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false); - g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false); - g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false); - g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(204, 153, 153), 1.0f, 0); - if (g_pd3dDevice->BeginScene() >= 0) - { - ImGui::Render(); - g_pd3dDevice->EndScene(); - } - g_pd3dDevice->Present(NULL, NULL, NULL, NULL); - } + // Rendering + g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false); + g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false); + g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false); + g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(204, 153, 153), 1.0f, 0); + if (g_pd3dDevice->BeginScene() >= 0) + { + ImGui::Render(); + g_pd3dDevice->EndScene(); + } + g_pd3dDevice->Present(NULL, NULL, NULL, NULL); + } - ImGui::Shutdown(); + ImGui::Shutdown(); - if (g_pVB) - g_pVB->Release(); + if (g_pVB) + g_pVB->Release(); UnregisterClass(L"ImGui Example", wc.hInstance); return 0; diff --git a/examples/opengl_example/main.cpp b/examples/opengl_example/main.cpp index 609021eaa..d2c76fa8d 100644 --- a/examples/opengl_example/main.cpp +++ b/examples/opengl_example/main.cpp @@ -2,10 +2,10 @@ #include #include #define STB_IMAGE_IMPLEMENTATION -#include "stb_image.h" // for .png loading +#include "stb_image.h" // for .png loading #include "../../imgui.h" #ifdef _MSC_VER -#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen +#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen #endif static GLFWwindow* window; @@ -16,253 +16,253 @@ static GLuint fontTex; // A faster way would be to collate all vertices from all cmd_lists into a single vertex buffer static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count) { - if (cmd_lists_count == 0) - return; + if (cmd_lists_count == 0) + return; - // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers. - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glDisable(GL_CULL_FACE); - glDisable(GL_DEPTH_TEST); - glEnable(GL_SCISSOR_TEST); - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glEnableClientState(GL_COLOR_ARRAY); + // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers. + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_CULL_FACE); + glDisable(GL_DEPTH_TEST); + glEnable(GL_SCISSOR_TEST); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); - // Setup texture - glBindTexture(GL_TEXTURE_2D, fontTex); - glEnable(GL_TEXTURE_2D); + // Setup texture + glBindTexture(GL_TEXTURE_2D, fontTex); + glEnable(GL_TEXTURE_2D); - // Setup orthographic projection matrix - const float width = ImGui::GetIO().DisplaySize.x; - const float height = ImGui::GetIO().DisplaySize.y; - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0.0f, width, height, 0.0f, -1.0f, +1.0f); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + // Setup orthographic projection matrix + const float width = ImGui::GetIO().DisplaySize.x; + const float height = ImGui::GetIO().DisplaySize.y; + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.0f, width, height, 0.0f, -1.0f, +1.0f); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); - // Render command lists - for (int n = 0; n < cmd_lists_count; n++) - { - const ImDrawList* cmd_list = cmd_lists[n]; - const unsigned char* vtx_buffer = (const unsigned char*)cmd_list->vtx_buffer.begin(); - glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer)); - glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer+8)); - glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)(vtx_buffer+16)); + // Render command lists + for (int n = 0; n < cmd_lists_count; n++) + { + const ImDrawList* cmd_list = cmd_lists[n]; + const unsigned char* vtx_buffer = (const unsigned char*)cmd_list->vtx_buffer.begin(); + glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer)); + glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer+8)); + glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)(vtx_buffer+16)); - int vtx_offset = 0; - const ImDrawCmd* pcmd_end = cmd_list->commands.end(); - for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++) - { - glScissor((int)pcmd->clip_rect.x, (int)(height - pcmd->clip_rect.w), (int)(pcmd->clip_rect.z - pcmd->clip_rect.x), (int)(pcmd->clip_rect.w - pcmd->clip_rect.y)); - glDrawArrays(GL_TRIANGLES, vtx_offset, pcmd->vtx_count); - vtx_offset += pcmd->vtx_count; - } - } - glDisable(GL_SCISSOR_TEST); + int vtx_offset = 0; + const ImDrawCmd* pcmd_end = cmd_list->commands.end(); + for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++) + { + glScissor((int)pcmd->clip_rect.x, (int)(height - pcmd->clip_rect.w), (int)(pcmd->clip_rect.z - pcmd->clip_rect.x), (int)(pcmd->clip_rect.w - pcmd->clip_rect.y)); + glDrawArrays(GL_TRIANGLES, vtx_offset, pcmd->vtx_count); + vtx_offset += pcmd->vtx_count; + } + } + glDisable(GL_SCISSOR_TEST); } static const char* ImImpl_GetClipboardTextFn() { - return glfwGetClipboardString(window); + return glfwGetClipboardString(window); } static void ImImpl_SetClipboardTextFn(const char* text, const char* text_end) { - if (!text_end) - text_end = text + strlen(text); + if (!text_end) + text_end = text + strlen(text); - if (*text_end == 0) - { - // Already got a zero-terminator at 'text_end', we don't need to add one - glfwSetClipboardString(window, text); - } - else - { - // Add a zero-terminator because glfw function doesn't take a size - char* buf = (char*)malloc(text_end - text + 1); - memcpy(buf, text, text_end-text); - buf[text_end-text] = '\0'; - glfwSetClipboardString(window, buf); - free(buf); - } + if (*text_end == 0) + { + // Already got a zero-terminator at 'text_end', we don't need to add one + glfwSetClipboardString(window, text); + } + else + { + // Add a zero-terminator because glfw function doesn't take a size + char* buf = (char*)malloc(text_end - text + 1); + memcpy(buf, text, text_end-text); + buf[text_end-text] = '\0'; + glfwSetClipboardString(window, buf); + free(buf); + } } // GLFW callbacks to get events static void glfw_error_callback(int error, const char* description) { - fputs(description, stderr); + fputs(description, stderr); } static void glfw_scroll_callback(GLFWwindow* window, double xoffset, double yoffset) { - ImGuiIO& io = ImGui::GetIO(); - io.MouseWheel = (yoffset != 0.0f) ? yoffset > 0.0f ? 1 : - 1 : 0; // Mouse wheel: -1,0,+1 + ImGuiIO& io = ImGui::GetIO(); + io.MouseWheel = (yoffset != 0.0f) ? yoffset > 0.0f ? 1 : - 1 : 0; // Mouse wheel: -1,0,+1 } static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) { - ImGuiIO& io = ImGui::GetIO(); - if (action == GLFW_PRESS) - io.KeysDown[key] = true; - if (action == GLFW_RELEASE) - io.KeysDown[key] = false; - io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0; - io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0; + ImGuiIO& io = ImGui::GetIO(); + if (action == GLFW_PRESS) + io.KeysDown[key] = true; + if (action == GLFW_RELEASE) + io.KeysDown[key] = false; + io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0; + io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0; } static void glfw_char_callback(GLFWwindow* window, unsigned int c) { - if (c > 0 && c <= 255) - ImGui::GetIO().AddInputCharacter((char)c); + if (c > 0 && c <= 255) + ImGui::GetIO().AddInputCharacter((char)c); } // OpenGL code based on http://open.gl tutorials void InitGL() { - glfwSetErrorCallback(glfw_error_callback); + glfwSetErrorCallback(glfw_error_callback); - if (!glfwInit()) - exit(1); + if (!glfwInit()) + exit(1); - glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); - window = glfwCreateWindow(1280, 720, "ImGui OpenGL example", NULL, NULL); - glfwMakeContextCurrent(window); - glfwSetKeyCallback(window, glfw_key_callback); - glfwSetScrollCallback(window, glfw_scroll_callback); - glfwSetCharCallback(window, glfw_char_callback); + glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); + window = glfwCreateWindow(1280, 720, "ImGui OpenGL example", NULL, NULL); + glfwMakeContextCurrent(window); + glfwSetKeyCallback(window, glfw_key_callback); + glfwSetScrollCallback(window, glfw_scroll_callback); + glfwSetCharCallback(window, glfw_char_callback); - glewInit(); + glewInit(); } void InitImGui() { - int w, h; - glfwGetWindowSize(window, &w, &h); + int w, h; + glfwGetWindowSize(window, &w, &h); - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize = ImVec2((float)w, (float)h); // Display size, in pixels. For clamping windows positions. - io.DeltaTime = 1.0f/60.0f; // Time elapsed since last frame, in seconds (in this sample app we'll override this every frame because our timestep is variable) - io.PixelCenterOffset = 0.5f; // Align OpenGL texels - io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array. - io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT; - io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT; - io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP; - io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN; - io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME; - io.KeyMap[ImGuiKey_End] = GLFW_KEY_END; - io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE; - io.KeyMap[ImGuiKey_Backspace] = GLFW_KEY_BACKSPACE; - io.KeyMap[ImGuiKey_Enter] = GLFW_KEY_ENTER; - io.KeyMap[ImGuiKey_Escape] = GLFW_KEY_ESCAPE; - io.KeyMap[ImGuiKey_A] = GLFW_KEY_A; - io.KeyMap[ImGuiKey_C] = GLFW_KEY_C; - io.KeyMap[ImGuiKey_V] = GLFW_KEY_V; - io.KeyMap[ImGuiKey_X] = GLFW_KEY_X; - io.KeyMap[ImGuiKey_Y] = GLFW_KEY_Y; - io.KeyMap[ImGuiKey_Z] = GLFW_KEY_Z; + ImGuiIO& io = ImGui::GetIO(); + io.DisplaySize = ImVec2((float)w, (float)h); // Display size, in pixels. For clamping windows positions. + io.DeltaTime = 1.0f/60.0f; // Time elapsed since last frame, in seconds (in this sample app we'll override this every frame because our timestep is variable) + io.PixelCenterOffset = 0.5f; // Align OpenGL texels + io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array. + io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT; + io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT; + io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP; + io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN; + io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME; + io.KeyMap[ImGuiKey_End] = GLFW_KEY_END; + io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE; + io.KeyMap[ImGuiKey_Backspace] = GLFW_KEY_BACKSPACE; + io.KeyMap[ImGuiKey_Enter] = GLFW_KEY_ENTER; + io.KeyMap[ImGuiKey_Escape] = GLFW_KEY_ESCAPE; + io.KeyMap[ImGuiKey_A] = GLFW_KEY_A; + io.KeyMap[ImGuiKey_C] = GLFW_KEY_C; + io.KeyMap[ImGuiKey_V] = GLFW_KEY_V; + io.KeyMap[ImGuiKey_X] = GLFW_KEY_X; + io.KeyMap[ImGuiKey_Y] = GLFW_KEY_Y; + io.KeyMap[ImGuiKey_Z] = GLFW_KEY_Z; - io.RenderDrawListsFn = ImImpl_RenderDrawLists; - io.SetClipboardTextFn = ImImpl_SetClipboardTextFn; - io.GetClipboardTextFn = ImImpl_GetClipboardTextFn; + io.RenderDrawListsFn = ImImpl_RenderDrawLists; + io.SetClipboardTextFn = ImImpl_SetClipboardTextFn; + io.GetClipboardTextFn = ImImpl_GetClipboardTextFn; - // Load font texture - glGenTextures(1, &fontTex); - glBindTexture(GL_TEXTURE_2D, fontTex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - const void* png_data; - unsigned int png_size; - ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); - int tex_x, tex_y, tex_comp; - void* tex_data = stbi_load_from_memory((const unsigned char*)png_data, (int)png_size, &tex_x, &tex_y, &tex_comp, 0); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_x, tex_y, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_data); - stbi_image_free(tex_data); + // Load font texture + glGenTextures(1, &fontTex); + glBindTexture(GL_TEXTURE_2D, fontTex); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + const void* png_data; + unsigned int png_size; + ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size); + int tex_x, tex_y, tex_comp; + void* tex_data = stbi_load_from_memory((const unsigned char*)png_data, (int)png_size, &tex_x, &tex_y, &tex_comp, 0); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_x, tex_y, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_data); + stbi_image_free(tex_data); } void UpdateImGui() { - ImGuiIO& io = ImGui::GetIO(); + ImGuiIO& io = ImGui::GetIO(); - // Setup timestep - static double time = 0.0f; - const double current_time = glfwGetTime(); - io.DeltaTime = (float)(current_time - time); - time = current_time; + // Setup timestep + static double time = 0.0f; + const double current_time = glfwGetTime(); + io.DeltaTime = (float)(current_time - time); + time = current_time; - // Setup inputs - // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents()) - double mouse_x, mouse_y; - glfwGetCursorPos(window, &mouse_x, &mouse_y); - io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) - io.MouseDown[0] = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) != 0; - io.MouseDown[1] = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) != 0; + // Setup inputs + // (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents()) + double mouse_x, mouse_y; + glfwGetCursorPos(window, &mouse_x, &mouse_y); + io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) + io.MouseDown[0] = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) != 0; + io.MouseDown[1] = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) != 0; - // Start the frame - ImGui::NewFrame(); + // Start the frame + ImGui::NewFrame(); } // Application code int main(int argc, char** argv) { - InitGL(); - InitImGui(); + InitGL(); + InitImGui(); - while (!glfwWindowShouldClose(window)) - { - ImGuiIO& io = ImGui::GetIO(); - io.MouseWheel = 0; - glfwPollEvents(); - UpdateImGui(); + while (!glfwWindowShouldClose(window)) + { + ImGuiIO& io = ImGui::GetIO(); + io.MouseWheel = 0; + glfwPollEvents(); + UpdateImGui(); - // Create a simple window - // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" - static bool show_test_window = true; - static bool show_another_window = false; - static float f; - ImGui::Text("Hello, world!"); - ImGui::SliderFloat("float", &f, 0.0f, 1.0f); - show_test_window ^= ImGui::Button("Test Window"); - show_another_window ^= ImGui::Button("Another Window"); + // Create a simple window + // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" + static bool show_test_window = true; + static bool show_another_window = false; + static float f; + ImGui::Text("Hello, world!"); + ImGui::SliderFloat("float", &f, 0.0f, 1.0f); + show_test_window ^= ImGui::Button("Test Window"); + show_another_window ^= ImGui::Button("Another Window"); - // Calculate and show framerate - static float ms_per_frame[120] = { 0 }; - static int ms_per_frame_idx = 0; - static float ms_per_frame_accum = 0.0f; - ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx]; - ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f; - ms_per_frame_accum += ms_per_frame[ms_per_frame_idx]; - ms_per_frame_idx = (ms_per_frame_idx + 1) % 120; - const float ms_per_frame_avg = ms_per_frame_accum / 120; - ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg); + // Calculate and show framerate + static float ms_per_frame[120] = { 0 }; + static int ms_per_frame_idx = 0; + static float ms_per_frame_accum = 0.0f; + ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx]; + ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f; + ms_per_frame_accum += ms_per_frame[ms_per_frame_idx]; + ms_per_frame_idx = (ms_per_frame_idx + 1) % 120; + const float ms_per_frame_avg = ms_per_frame_accum / 120; + ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg); - // Show the ImGui test window - // Most of user example code is in ImGui::ShowTestWindow() - if (show_test_window) - { - ImGui::SetNewWindowDefaultPos(ImVec2(650, 20)); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! - ImGui::ShowTestWindow(&show_test_window); - } + // Show the ImGui test window + // Most of user example code is in ImGui::ShowTestWindow() + if (show_test_window) + { + ImGui::SetNewWindowDefaultPos(ImVec2(650, 20)); // Normally user code doesn't need/want to call it because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly! + ImGui::ShowTestWindow(&show_test_window); + } - // Show another simple window - if (show_another_window) - { - ImGui::Begin("Another Window", &show_another_window, ImVec2(200,100)); - ImGui::Text("Hello"); - ImGui::End(); - } + // Show another simple window + if (show_another_window) + { + ImGui::Begin("Another Window", &show_another_window, ImVec2(200,100)); + ImGui::Text("Hello"); + ImGui::End(); + } - // Rendering - glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); - glClearColor(0.8f, 0.6f, 0.6f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT); - ImGui::Render(); - glfwSwapBuffers(window); - } + // Rendering + glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); + glClearColor(0.8f, 0.6f, 0.6f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + ImGui::Render(); + glfwSwapBuffers(window); + } - ImGui::Shutdown(); - glfwTerminate(); - return 0; + ImGui::Shutdown(); + glfwTerminate(); + return 0; } diff --git a/imconfig.h b/imconfig.h index 98b16f1b8..aeb8d5425 100644 --- a/imconfig.h +++ b/imconfig.h @@ -6,28 +6,28 @@ //---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h //#include -//#define ImVector std::vector -//#define ImVector MyVector +//#define ImVector std::vector +//#define ImVector MyVector //---- Define assertion handler. Defaults to calling assert(). -//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) +//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) //---- Don't implement default clipboard handlers for Windows (so as not to link with OpenClipboard(), etc.) //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS //---- If you are loading a custom font, ImGui expect to find a pure white pixel at (0,0) // Change it's UV coordinate here if you can't have a white pixel at (0,0) -//#define IMGUI_FONT_TEX_UV_FOR_WHITE ImVec2(0.f/256.f,0.f/256.f) +//#define IMGUI_FONT_TEX_UV_FOR_WHITE ImVec2(0.f/256.f,0.f/256.f) //---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. /* -#define IM_VEC2_CLASS_EXTRA \ - ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ - operator MyVec2() const { return MyVec2(x,y); } +#define IM_VEC2_CLASS_EXTRA \ + ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ + operator MyVec2() const { return MyVec2(x,y); } -#define IM_VEC4_CLASS_EXTRA \ - ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ - operator MyVec4() const { return MyVec4(x,y,z,w); } +#define IM_VEC4_CLASS_EXTRA \ + ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ + operator MyVec4() const { return MyVec4(x,y,z,w); } */ //---- Freely implement extra functions within the ImGui:: namespace. @@ -35,7 +35,7 @@ /* namespace ImGui { - void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL); - void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL); + void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL); + void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL); }; */ diff --git a/imgui.cpp b/imgui.cpp index 9c63d3d81..e8154e886 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -58,34 +58,34 @@ - effectively it means you can create widgets at any time in your code, regardless of "update" vs "render" considerations. - a typical application skeleton may be: - // Application init - // TODO: Fill all 'Settings' fields of the io structure - ImGuiIO& io = ImGui::GetIO(); - io.DisplaySize.x = 1920.0f; - io.DisplaySize.y = 1280.0f; - io.DeltaTime = 1.0f/60.0f; - io.IniFilename = "imgui.ini"; + // Application init + // TODO: Fill all 'Settings' fields of the io structure + ImGuiIO& io = ImGui::GetIO(); + io.DisplaySize.x = 1920.0f; + io.DisplaySize.y = 1280.0f; + io.DeltaTime = 1.0f/60.0f; + io.IniFilename = "imgui.ini"; - // Application mainloop - while (true) - { - // 1/ get low-level input - // e.g. on Win32, GetKeyboardState(), or poll your events, etc. - - // 2/ TODO: Fill all 'Input' fields of io structure and call NewFrame - ImGuiIO& io = ImGui::GetIO(); - io.MousePos = ... - io.KeysDown[i] = ... - ImGui::NewFrame(); + // Application mainloop + while (true) + { + // 1/ get low-level input + // e.g. on Win32, GetKeyboardState(), or poll your events, etc. + + // 2/ TODO: Fill all 'Input' fields of io structure and call NewFrame + ImGuiIO& io = ImGui::GetIO(); + io.MousePos = ... + io.KeysDown[i] = ... + ImGui::NewFrame(); - // 3/ most of your application code here - you can use any of ImGui::* functions between NewFrame() and Render() calls - GameUpdate(); - GameRender(); + // 3/ most of your application code here - you can use any of ImGui::* functions between NewFrame() and Render() calls + GameUpdate(); + GameRender(); - // 4/ render & swap video buffers - ImGui::Render(); - // swap video buffer, etc. - } + // 4/ render & swap video buffers + ImGui::Render(); + // swap video buffer, etc. + } - some widgets carry state and requires an unique ID to do so. - unique ID are typically derived from a string label, an indice or a pointer. @@ -159,11 +159,11 @@ */ #include "imgui.h" -#include // toupper -#include // sqrt -#include // intptr_t -#include // vsnprintf -#include // memset +#include // toupper +#include // sqrt +#include // intptr_t +#include // vsnprintf +#include // memset #ifdef _MSC_VER #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen @@ -176,23 +176,23 @@ namespace ImGui { -static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false); -static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); -static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true); -static ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true); -static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL); +static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false); +static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); +static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true); +static ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true); +static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL); -static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL); -static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset = NULL); -static void PushColumnClipRect(int column_index = -1); -static bool IsClipped(const ImGuiAabb& aabb); -static bool ClipAdvance(const ImGuiAabb& aabb); +static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL); +static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset = NULL); +static void PushColumnClipRect(int column_index = -1); +static bool IsClipped(const ImGuiAabb& aabb); +static bool ClipAdvance(const ImGuiAabb& aabb); -static bool IsMouseHoveringBox(const ImGuiAabb& box); -static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true); +static bool IsMouseHoveringBox(const ImGuiAabb& box); +static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true); -static bool CloseWindowButton(bool* open = NULL); -static void FocusWindow(ImGuiWindow* window); +static bool CloseWindowButton(bool* open = NULL); +static void FocusWindow(ImGuiWindow* window); static ImGuiWindow* FindWindow(const char* name); static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs); @@ -202,8 +202,8 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs); // Platform dependant default implementations //----------------------------------------------------------------------------- -static const char* GetClipboardTextFn_DefaultImpl(); -static void SetClipboardTextFn_DefaultImpl(const char* text, const char* text_end); +static const char* GetClipboardTextFn_DefaultImpl(); +static void SetClipboardTextFn_DefaultImpl(const char* text, const char* text_end); //----------------------------------------------------------------------------- // User facing structures @@ -211,77 +211,77 @@ static void SetClipboardTextFn_DefaultImpl(const char* text, const char* text_ ImGuiStyle::ImGuiStyle() { - Alpha = 1.0f; // Global alpha applies to everything in ImGui - WindowPadding = ImVec2(8,8); // Padding within a window - WindowMinSize = ImVec2(48,48); // Minimum window size - FramePadding = ImVec2(5,4); // Padding within a framed rectangle (used by most widgets) - ItemSpacing = ImVec2(10,5); // Horizontal and vertical spacing between widgets/lines - ItemInnerSpacing = ImVec2(5,5); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) - TouchExtraPadding = ImVec2(0,0); // Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much! - AutoFitPadding = ImVec2(8,8); // Extra space after auto-fit (double-clicking on resize grip) - WindowFillAlphaDefault = 0.70f; // Default alpha of window background, if not specified in ImGui::Begin() - WindowRounding = 10.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows - TreeNodeSpacing = 22.0f; // Horizontal spacing when entering a tree node - ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns - ScrollBarWidth = 16.0f; // Width of the vertical scroll bar + Alpha = 1.0f; // Global alpha applies to everything in ImGui + WindowPadding = ImVec2(8,8); // Padding within a window + WindowMinSize = ImVec2(48,48); // Minimum window size + FramePadding = ImVec2(5,4); // Padding within a framed rectangle (used by most widgets) + ItemSpacing = ImVec2(10,5); // Horizontal and vertical spacing between widgets/lines + ItemInnerSpacing = ImVec2(5,5); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) + TouchExtraPadding = ImVec2(0,0); // Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much! + AutoFitPadding = ImVec2(8,8); // Extra space after auto-fit (double-clicking on resize grip) + WindowFillAlphaDefault = 0.70f; // Default alpha of window background, if not specified in ImGui::Begin() + WindowRounding = 10.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows + TreeNodeSpacing = 22.0f; // Horizontal spacing when entering a tree node + ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns + ScrollBarWidth = 16.0f; // Width of the vertical scroll bar - Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); - Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); - Colors[ImGuiCol_Border] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.60f); - Colors[ImGuiCol_FrameBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.30f); // Background of checkbox, radio button, plot, slider, text input - Colors[ImGuiCol_TitleBg] = ImVec4(0.50f, 0.50f, 1.00f, 0.45f); - Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); - Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.40f, 0.40f, 0.80f, 0.15f); - Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); - Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); - Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 0.40f); - Colors[ImGuiCol_ComboBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.99f); - Colors[ImGuiCol_CheckHovered] = ImVec4(0.60f, 0.40f, 0.40f, 0.45f); - Colors[ImGuiCol_CheckActive] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); - Colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); - Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f); - Colors[ImGuiCol_Button] = ImVec4(0.67f, 0.40f, 0.40f, 0.60f); - Colors[ImGuiCol_ButtonHovered] = ImVec4(0.67f, 0.40f, 0.40f, 1.00f); - Colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f); - Colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); - Colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); - Colors[ImGuiCol_HeaderActive] = ImVec4(0.60f, 0.60f, 0.80f, 1.00f); - Colors[ImGuiCol_Column] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - Colors[ImGuiCol_ColumnHovered] = ImVec4(0.60f, 0.40f, 0.40f, 1.00f); - Colors[ImGuiCol_ColumnActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f); - Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); - Colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f); - Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f); - Colors[ImGuiCol_CloseButton] = ImVec4(0.50f, 0.50f, 0.90f, 0.50f); - Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.70f, 0.70f, 0.90f, 0.60f); - Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.70f, 0.70f, 0.70f, 1.00f); - Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); - Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); - Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); - Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); - Colors[ImGuiCol_TooltipBg] = ImVec4(0.05f, 0.05f, 0.10f, 0.90f); + Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); + Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); + Colors[ImGuiCol_Border] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.60f); + Colors[ImGuiCol_FrameBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.30f); // Background of checkbox, radio button, plot, slider, text input + Colors[ImGuiCol_TitleBg] = ImVec4(0.50f, 0.50f, 1.00f, 0.45f); + Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); + Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.40f, 0.40f, 0.80f, 0.15f); + Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); + Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); + Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 0.40f); + Colors[ImGuiCol_ComboBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.99f); + Colors[ImGuiCol_CheckHovered] = ImVec4(0.60f, 0.40f, 0.40f, 0.45f); + Colors[ImGuiCol_CheckActive] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); + Colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); + Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f); + Colors[ImGuiCol_Button] = ImVec4(0.67f, 0.40f, 0.40f, 0.60f); + Colors[ImGuiCol_ButtonHovered] = ImVec4(0.67f, 0.40f, 0.40f, 1.00f); + Colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f); + Colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); + Colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); + Colors[ImGuiCol_HeaderActive] = ImVec4(0.60f, 0.60f, 0.80f, 1.00f); + Colors[ImGuiCol_Column] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + Colors[ImGuiCol_ColumnHovered] = ImVec4(0.60f, 0.40f, 0.40f, 1.00f); + Colors[ImGuiCol_ColumnActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f); + Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); + Colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f); + Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f); + Colors[ImGuiCol_CloseButton] = ImVec4(0.50f, 0.50f, 0.90f, 0.50f); + Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.70f, 0.70f, 0.90f, 0.60f); + Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.70f, 0.70f, 0.70f, 1.00f); + Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); + Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); + Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); + Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); + Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); + Colors[ImGuiCol_TooltipBg] = ImVec4(0.05f, 0.05f, 0.10f, 0.90f); } ImGuiIO::ImGuiIO() { - memset(this, 0, sizeof(*this)); - DeltaTime = 1.0f/60.0f; - IniSavingRate = 5.0f; - IniFilename = "imgui.ini"; - LogFilename = "imgui_log.txt"; - Font = NULL; - FontAllowScaling = false; - PixelCenterOffset = 0.5f; - MousePos = ImVec2(-1,-1); - MousePosPrev = ImVec2(-1,-1); - MouseDoubleClickTime = 0.30f; - MouseDoubleClickMaxDist = 6.0f; + memset(this, 0, sizeof(*this)); + DeltaTime = 1.0f/60.0f; + IniSavingRate = 5.0f; + IniFilename = "imgui.ini"; + LogFilename = "imgui_log.txt"; + Font = NULL; + FontAllowScaling = false; + PixelCenterOffset = 0.5f; + MousePos = ImVec2(-1,-1); + MousePosPrev = ImVec2(-1,-1); + MouseDoubleClickTime = 0.30f; + MouseDoubleClickMaxDist = 6.0f; - // Platform dependant default implementations - GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; - SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; + // Platform dependant default implementations + GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; + SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; } // Pass in translated ASCII characters for text input. @@ -289,19 +289,19 @@ ImGuiIO::ImGuiIO() // - on Windows you can get those using ToAscii+keyboard state, or via the VM_CHAR message void ImGuiIO::AddInputCharacter(char c) { - const size_t n = strlen(InputCharacters); - if (n < sizeof(InputCharacters) / sizeof(InputCharacters[0])) - { - InputCharacters[n] = c; - InputCharacters[n+1] = 0; - } + const size_t n = strlen(InputCharacters); + if (n < sizeof(InputCharacters) / sizeof(InputCharacters[0])) + { + InputCharacters[n] = c; + InputCharacters[n+1] = 0; + } } //----------------------------------------------------------------------------- // Helpers //----------------------------------------------------------------------------- -#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR))) +#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR))) #undef PI const float PI = 3.14159265358979323846f; @@ -314,703 +314,703 @@ const float PI = 3.14159265358979323846f; // Math bits // We are keeping those static in the .cpp file so as not to leak them outside, in the case the user has implicit cast operators between ImVec2 and its own types. -static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); } -static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x/rhs, lhs.y/rhs); } -static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); } -static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); } -static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2 rhs) { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); } -static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2 rhs) { return ImVec2(lhs.x/rhs.x, lhs.y/rhs.y); } -static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; } -static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; } -static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; } -static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; } +static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); } +static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x/rhs, lhs.y/rhs); } +static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); } +static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); } +static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2 rhs) { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); } +static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2 rhs) { return ImVec2(lhs.x/rhs.x, lhs.y/rhs.y); } +static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; } +static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; } +static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; } +static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; } -static inline int ImMin(int lhs, int rhs) { return lhs < rhs ? lhs : rhs; } -static inline int ImMax(int lhs, int rhs) { return lhs >= rhs ? lhs : rhs; } -static inline float ImMin(float lhs, float rhs) { return lhs < rhs ? lhs : rhs; } -static inline float ImMax(float lhs, float rhs) { return lhs >= rhs ? lhs : rhs; } -static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(ImMin(lhs.x,rhs.x), ImMin(lhs.y,rhs.y)); } -static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(ImMax(lhs.x,rhs.x), ImMax(lhs.y,rhs.y)); } -static inline float ImClamp(float f, float mn, float mx) { return (f < mn) ? mn : (f > mx) ? mx : f; } -static inline ImVec2 ImClamp(const ImVec2& f, const ImVec2& mn, ImVec2 mx) { return ImVec2(ImClamp(f.x,mn.x,mx.x), ImClamp(f.y,mn.y,mx.y)); } -static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; } -static inline float ImLerp(float a, float b, float t) { return a + (b - a) * t; } -static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return a + (b - a) * t; } -static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); } -static inline float ImLength(const ImVec2& lhs) { return sqrt(lhs.x*lhs.x + lhs.y*lhs.y); } +static inline int ImMin(int lhs, int rhs) { return lhs < rhs ? lhs : rhs; } +static inline int ImMax(int lhs, int rhs) { return lhs >= rhs ? lhs : rhs; } +static inline float ImMin(float lhs, float rhs) { return lhs < rhs ? lhs : rhs; } +static inline float ImMax(float lhs, float rhs) { return lhs >= rhs ? lhs : rhs; } +static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(ImMin(lhs.x,rhs.x), ImMin(lhs.y,rhs.y)); } +static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(ImMax(lhs.x,rhs.x), ImMax(lhs.y,rhs.y)); } +static inline float ImClamp(float f, float mn, float mx) { return (f < mn) ? mn : (f > mx) ? mx : f; } +static inline ImVec2 ImClamp(const ImVec2& f, const ImVec2& mn, ImVec2 mx) { return ImVec2(ImClamp(f.x,mn.x,mx.x), ImClamp(f.y,mn.y,mx.y)); } +static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; } +static inline float ImLerp(float a, float b, float t) { return a + (b - a) * t; } +static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return a + (b - a) * t; } +static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); } +static inline float ImLength(const ImVec2& lhs) { return sqrt(lhs.x*lhs.x + lhs.y*lhs.y); } static int ImStricmp(const char* str1, const char* str2) { - int d; - while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } - return d; + int d; + while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } + return d; } static const char* ImStristr(const char* haystack, const char* needle, const char* needle_end) { - if (!needle_end) - needle_end = needle + strlen(needle); + if (!needle_end) + needle_end = needle + strlen(needle); - const char un0 = (char)toupper(*needle); - while (*haystack) - { - if (toupper(*haystack) == un0) - { - const char* b = needle + 1; - for (const char* a = haystack + 1; b < needle_end; a++, b++) - if (toupper(*a) != toupper(*b)) - break; - if (b == needle_end) - return haystack; - } - haystack++; - } - return NULL; + const char un0 = (char)toupper(*needle); + while (*haystack) + { + if (toupper(*haystack) == un0) + { + const char* b = needle + 1; + for (const char* a = haystack + 1; b < needle_end; a++, b++) + if (toupper(*a) != toupper(*b)) + break; + if (b == needle_end) + return haystack; + } + haystack++; + } + return NULL; } static ImU32 crc32(const void* data, size_t data_size, ImU32 seed = 0) { - static ImU32 crc32_lut[256] = { 0 }; - if (!crc32_lut[1]) - { - const ImU32 polynomial = 0xEDB88320; - for (ImU32 i = 0; i < 256; i++) - { - ImU32 crc = i; - for (ImU32 j = 0; j < 8; j++) - crc = (crc >> 1) ^ (-int(crc & 1) & polynomial); - crc32_lut[i] = crc; - } - } - ImU32 crc = ~seed; - const unsigned char* current = (const unsigned char*)data; - while (data_size--) - crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *current++]; - return ~crc; + static ImU32 crc32_lut[256] = { 0 }; + if (!crc32_lut[1]) + { + const ImU32 polynomial = 0xEDB88320; + for (ImU32 i = 0; i < 256; i++) + { + ImU32 crc = i; + for (ImU32 j = 0; j < 8; j++) + crc = (crc >> 1) ^ (-int(crc & 1) & polynomial); + crc32_lut[i] = crc; + } + } + ImU32 crc = ~seed; + const unsigned char* current = (const unsigned char*)data; + while (data_size--) + crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *current++]; + return ~crc; } static size_t ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) { - va_list args; - va_start(args, fmt); - int w = vsnprintf(buf, buf_size, fmt, args); - va_end(args); - buf[buf_size-1] = 0; - if (w == -1) w = (int)buf_size; - return w; + va_list args; + va_start(args, fmt); + int w = vsnprintf(buf, buf_size, fmt, args); + va_end(args); + buf[buf_size-1] = 0; + if (w == -1) w = (int)buf_size; + return w; } static size_t ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) { - int w = vsnprintf(buf, buf_size, fmt, args); - buf[buf_size-1] = 0; - if (w == -1) w = (int)buf_size; - return w; + int w = vsnprintf(buf, buf_size, fmt, args); + buf[buf_size-1] = 0; + if (w == -1) w = (int)buf_size; + return w; } static ImU32 ImConvertColorFloat4ToU32(const ImVec4& in) { - ImU32 out = ((ImU32)(ImSaturate(in.x)*255.f)); - out |= ((ImU32)(ImSaturate(in.y)*255.f) << 8); - out |= ((ImU32)(ImSaturate(in.z)*255.f) << 16); - out |= ((ImU32)(ImSaturate(in.w)*255.f) << 24); - return out; + ImU32 out = ((ImU32)(ImSaturate(in.x)*255.f)); + out |= ((ImU32)(ImSaturate(in.y)*255.f) << 8); + out |= ((ImU32)(ImSaturate(in.z)*255.f) << 16); + out |= ((ImU32)(ImSaturate(in.w)*255.f) << 24); + return out; } // Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592 // Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv static void ImConvertColorRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v) { - float K = 0.f; - if (g < b) - { - const float tmp = g; g = b; b = tmp; - K = -1.f; - } - if (r < g) - { - const float tmp = r; r = g; g = tmp; - K = -2.f / 6.f - K; - } + float K = 0.f; + if (g < b) + { + const float tmp = g; g = b; b = tmp; + K = -1.f; + } + if (r < g) + { + const float tmp = r; r = g; g = tmp; + K = -2.f / 6.f - K; + } - const float chroma = r - (g < b ? g : b); - out_h = fabsf(K + (g - b) / (6.f * chroma + 1e-20f)); - out_s = chroma / (r + 1e-20f); - out_v = r; + const float chroma = r - (g < b ? g : b); + out_h = fabsf(K + (g - b) / (6.f * chroma + 1e-20f)); + out_s = chroma / (r + 1e-20f); + out_v = r; } // Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593 // also http://en.wikipedia.org/wiki/HSL_and_HSV static void ImConvertColorHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b) { - if (s == 0.0f) - { - // gray - out_r = out_g = out_b = v; - return; - } + if (s == 0.0f) + { + // gray + out_r = out_g = out_b = v; + return; + } - h = fmodf(h, 1.0f) / (60.0f/360.0f); - int i = (int)h; - float f = h - (float)i; - float p = v * (1.0f - s); - float q = v * (1.0f - s * f); - float t = v * (1.0f - s * (1.0f - f)); + h = fmodf(h, 1.0f) / (60.0f/360.0f); + int i = (int)h; + float f = h - (float)i; + float p = v * (1.0f - s); + float q = v * (1.0f - s * f); + float t = v * (1.0f - s * (1.0f - f)); - switch (i) - { - case 0: out_r = v; out_g = t; out_b = p; break; - case 1: out_r = q; out_g = v; out_b = p; break; - case 2: out_r = p; out_g = v; out_b = t; break; - case 3: out_r = p; out_g = q; out_b = v; break; - case 4: out_r = t; out_g = p; out_b = v; break; - case 5: default: out_r = v; out_g = p; out_b = q; break; - } + switch (i) + { + case 0: out_r = v; out_g = t; out_b = p; break; + case 1: out_r = q; out_g = v; out_b = p; break; + case 2: out_r = p; out_g = v; out_b = t; break; + case 3: out_r = p; out_g = q; out_b = v; break; + case 4: out_r = t; out_g = p; out_b = v; break; + case 5: default: out_r = v; out_g = p; out_b = q; break; + } } //----------------------------------------------------------------------------- -struct ImGuiColMod // Color/style modifier, backup of modified data so we can restore it +struct ImGuiColMod // Color/style modifier, backup of modified data so we can restore it { - ImGuiCol Col; - ImVec4 PreviousValue; + ImGuiCol Col; + ImVec4 PreviousValue; }; -struct ImGuiAabb // 2D axis aligned bounding-box +struct ImGuiAabb // 2D axis aligned bounding-box { - ImVec2 Min; - ImVec2 Max; + ImVec2 Min; + ImVec2 Max; - ImGuiAabb() { Min = ImVec2(FLT_MAX,FLT_MAX); Max = ImVec2(-FLT_MAX,-FLT_MAX); } - ImGuiAabb(const ImVec2& min, const ImVec2& max) { Min = min; Max = max; } - ImGuiAabb(const ImVec4& v) { Min.x = v.x; Min.y = v.y; Max.x = v.z; Max.y = v.w; } - ImGuiAabb(float x1, float y1, float x2, float y2) { Min.x = x1; Min.y = y1; Max.x = x2; Max.y = y2; } + ImGuiAabb() { Min = ImVec2(FLT_MAX,FLT_MAX); Max = ImVec2(-FLT_MAX,-FLT_MAX); } + ImGuiAabb(const ImVec2& min, const ImVec2& max) { Min = min; Max = max; } + ImGuiAabb(const ImVec4& v) { Min.x = v.x; Min.y = v.y; Max.x = v.z; Max.y = v.w; } + ImGuiAabb(float x1, float y1, float x2, float y2) { Min.x = x1; Min.y = y1; Max.x = x2; Max.y = y2; } - ImVec2 GetCenter() const { return Min + (Max-Min)*0.5f; } - ImVec2 GetSize() const { return Max-Min; } - float GetWidth() const { return (Max-Min).x; } - float GetHeight() const { return (Max-Min).y; } - ImVec2 GetTL() const { return Min; } - ImVec2 GetTR() const { return ImVec2(Max.x,Min.y); } - ImVec2 GetBL() const { return ImVec2(Min.x,Max.y); } - ImVec2 GetBR() const { return Max; } - bool Contains(ImVec2 p) const { return p.x >= Min.x && p.y >= Min.y && p.x <= Max.x && p.y <= Max.y; } - bool Contains(const ImGuiAabb& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; } - bool Overlaps(const ImGuiAabb& r) const { return r.Min.y <= Max.y && r.Max.y >= Min.y && r.Min.x <= Max.x && r.Max.x >= Min.x; } - void Expand(ImVec2 sz) { Min -= sz; Max += sz; } - void Clip(const ImGuiAabb& clip) { Min.x = ImMax(Min.x, clip.Min.x); Min.y = ImMax(Min.y, clip.Min.y); Max.x = ImMin(Max.x, clip.Max.x); Max.y = ImMin(Max.y, clip.Max.y); } + ImVec2 GetCenter() const { return Min + (Max-Min)*0.5f; } + ImVec2 GetSize() const { return Max-Min; } + float GetWidth() const { return (Max-Min).x; } + float GetHeight() const { return (Max-Min).y; } + ImVec2 GetTL() const { return Min; } + ImVec2 GetTR() const { return ImVec2(Max.x,Min.y); } + ImVec2 GetBL() const { return ImVec2(Min.x,Max.y); } + ImVec2 GetBR() const { return Max; } + bool Contains(ImVec2 p) const { return p.x >= Min.x && p.y >= Min.y && p.x <= Max.x && p.y <= Max.y; } + bool Contains(const ImGuiAabb& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; } + bool Overlaps(const ImGuiAabb& r) const { return r.Min.y <= Max.y && r.Max.y >= Min.y && r.Min.x <= Max.x && r.Max.x >= Min.x; } + void Expand(ImVec2 sz) { Min -= sz; Max += sz; } + void Clip(const ImGuiAabb& clip) { Min.x = ImMax(Min.x, clip.Min.x); Min.y = ImMax(Min.y, clip.Min.y); Max.x = ImMin(Max.x, clip.Max.x); Max.y = ImMin(Max.y, clip.Max.y); } }; // Temporary per-window data, reset at the beginning of the frame struct ImGuiDrawContext { - ImVec2 CursorPos; - ImVec2 CursorPosPrevLine; - ImVec2 CursorStartPos; - float CurrentLineHeight; - float PrevLineHeight; - float LogLineHeight; - int TreeDepth; - ImGuiAabb LastItemAabb; - bool LastItemHovered; - ImVector ChildWindows; - ImVector AllowKeyboardFocus; - ImVector ItemWidth; - ImVector ColorModifiers; - ImGuiColorEditMode ColorEditMode; - ImGuiStorage* StateStorage; - int OpenNextNode; + ImVec2 CursorPos; + ImVec2 CursorPosPrevLine; + ImVec2 CursorStartPos; + float CurrentLineHeight; + float PrevLineHeight; + float LogLineHeight; + int TreeDepth; + ImGuiAabb LastItemAabb; + bool LastItemHovered; + ImVector ChildWindows; + ImVector AllowKeyboardFocus; + ImVector ItemWidth; + ImVector ColorModifiers; + ImGuiColorEditMode ColorEditMode; + ImGuiStorage* StateStorage; + int OpenNextNode; - float ColumnStartX; - int ColumnCurrent; - int ColumnsCount; - bool ColumnsShowBorders; - ImVec2 ColumnsStartCursorPos; - ImGuiID ColumnsSetID; + float ColumnStartX; + int ColumnCurrent; + int ColumnsCount; + bool ColumnsShowBorders; + ImVec2 ColumnsStartCursorPos; + ImGuiID ColumnsSetID; - ImGuiDrawContext() - { - CursorPos = CursorPosPrevLine = CursorStartPos = ImVec2(0.0f, 0.0f); - CurrentLineHeight = PrevLineHeight = 0.0f; - LogLineHeight = -1.0f; - TreeDepth = 0; - LastItemAabb = ImGuiAabb(0.0f,0.0f,0.0f,0.0f); - LastItemHovered = false; - StateStorage = NULL; - OpenNextNode = -1; + ImGuiDrawContext() + { + CursorPos = CursorPosPrevLine = CursorStartPos = ImVec2(0.0f, 0.0f); + CurrentLineHeight = PrevLineHeight = 0.0f; + LogLineHeight = -1.0f; + TreeDepth = 0; + LastItemAabb = ImGuiAabb(0.0f,0.0f,0.0f,0.0f); + LastItemHovered = false; + StateStorage = NULL; + OpenNextNode = -1; - ColumnStartX = 0.0f; - ColumnCurrent = 0; - ColumnsCount = 1; - ColumnsShowBorders = true; - ColumnsStartCursorPos = ImVec2(0,0); - } + ColumnStartX = 0.0f; + ColumnCurrent = 0; + ColumnsCount = 1; + ColumnsShowBorders = true; + ColumnsStartCursorPos = ImVec2(0,0); + } }; struct ImGuiTextEditState; -#define STB_TEXTEDIT_STRING ImGuiTextEditState +#define STB_TEXTEDIT_STRING ImGuiTextEditState #define STB_TEXTEDIT_CHARTYPE char #include "stb_textedit.h" // State of the currently focused/edited text input box struct ImGuiTextEditState { - char Text[1024]; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so own buffer. - char InitialText[1024]; // backup of end-user buffer at focusing time, to ESC key can do a revert. Also used for arithmetic operations (but could use a pre-parsed float there). - size_t BufSize; // end-user buffer size, <= 1024 (or increase above) - float Width; // widget width - float ScrollX; - STB_TexteditState StbState; - float CursorAnim; - bool SelectedAllMouseLock; - ImFont Font; - float FontSize; + char Text[1024]; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so own buffer. + char InitialText[1024]; // backup of end-user buffer at focusing time, to ESC key can do a revert. Also used for arithmetic operations (but could use a pre-parsed float there). + size_t BufSize; // end-user buffer size, <= 1024 (or increase above) + float Width; // widget width + float ScrollX; + STB_TexteditState StbState; + float CursorAnim; + bool SelectedAllMouseLock; + ImFont Font; + float FontSize; - ImGuiTextEditState() { memset(this, 0, sizeof(*this)); } + ImGuiTextEditState() { memset(this, 0, sizeof(*this)); } - void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking - bool CursorIsVisible() const { return CursorAnim <= 0.0f || fmodf(CursorAnim, 1.20f) <= 0.80f; } // Blinking - bool HasSelection() const { return StbState.select_start != StbState.select_end; } - void SelectAll() { StbState.select_start = 0; StbState.select_end = (int)strlen(Text); StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; } + void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking + bool CursorIsVisible() const { return CursorAnim <= 0.0f || fmodf(CursorAnim, 1.20f) <= 0.80f; } // Blinking + bool HasSelection() const { return StbState.select_start != StbState.select_end; } + void SelectAll() { StbState.select_start = 0; StbState.select_end = (int)strlen(Text); StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; } - void OnKeyboardPressed(int key); - void UpdateScrollOffset(); - ImVec2 CalcDisplayOffsetFromCharIdx(int i) const; + void OnKeyboardPressed(int key); + void UpdateScrollOffset(); + ImVec2 CalcDisplayOffsetFromCharIdx(int i) const; - // Static functions because they are used to render non-focused instances of a text input box - static const char* GetTextPointerClipped(ImFont font, float font_size, const char* text, float width, ImVec2* out_text_size = NULL); - static void RenderTextScrolledClipped(ImFont font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x); + // Static functions because they are used to render non-focused instances of a text input box + static const char* GetTextPointerClipped(ImFont font, float font_size, const char* text, float width, ImVec2* out_text_size = NULL); + static void RenderTextScrolledClipped(ImFont font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x); }; struct ImGuiIniData { - char* Name; - ImVec2 Pos; - ImVec2 Size; - bool Collapsed; + char* Name; + ImVec2 Pos; + ImVec2 Size; + bool Collapsed; - ImGuiIniData() { memset(this, 0, sizeof(*this)); } - ~ImGuiIniData() { if (Name) { free(Name); Name = NULL; } } + ImGuiIniData() { memset(this, 0, sizeof(*this)); } + ~ImGuiIniData() { if (Name) { free(Name); Name = NULL; } } }; struct ImGuiState { - bool Initialized; - ImGuiIO IO; - ImGuiStyle Style; - float Time; - int FrameCount; - int FrameCountRendered; - ImVector Windows; - ImGuiWindow* CurrentWindow; // Being drawn into - ImVector CurrentWindowStack; - ImGuiWindow* FocusedWindow; // Will catch keyboard inputs - ImGuiWindow* HoveredWindow; // Will catch mouse inputs - ImGuiWindow* HoveredWindowExcludingChilds; // Will catch mouse inputs (for focus/move only) - ImGuiID HoveredId; - ImGuiID ActiveId; - ImGuiID ActiveIdPreviousFrame; - bool ActiveIdIsAlive; - float SettingsDirtyTimer; - ImVector Settings; - ImVec2 NewWindowDefaultPos; + bool Initialized; + ImGuiIO IO; + ImGuiStyle Style; + float Time; + int FrameCount; + int FrameCountRendered; + ImVector Windows; + ImGuiWindow* CurrentWindow; // Being drawn into + ImVector CurrentWindowStack; + ImGuiWindow* FocusedWindow; // Will catch keyboard inputs + ImGuiWindow* HoveredWindow; // Will catch mouse inputs + ImGuiWindow* HoveredWindowExcludingChilds; // Will catch mouse inputs (for focus/move only) + ImGuiID HoveredId; + ImGuiID ActiveId; + ImGuiID ActiveIdPreviousFrame; + bool ActiveIdIsAlive; + float SettingsDirtyTimer; + ImVector Settings; + ImVec2 NewWindowDefaultPos; - // Render - ImVector RenderDrawLists; + // Render + ImVector RenderDrawLists; - // Widget state - ImGuiTextEditState InputTextState; - ImGuiID SliderAsInputTextId; - ImGuiStorage ColorEditModeStorage; // for user selection - ImGuiID ActiveComboID; - char Tooltip[1024]; - char* PrivateClipboard; // if no custom clipboard handler is defined + // Widget state + ImGuiTextEditState InputTextState; + ImGuiID SliderAsInputTextId; + ImGuiStorage ColorEditModeStorage; // for user selection + ImGuiID ActiveComboID; + char Tooltip[1024]; + char* PrivateClipboard; // if no custom clipboard handler is defined - // Logging - bool LogEnabled; - FILE* LogFile; - ImGuiTextBuffer LogClipboard; - int LogAutoExpandMaxDepth; + // Logging + bool LogEnabled; + FILE* LogFile; + ImGuiTextBuffer LogClipboard; + int LogAutoExpandMaxDepth; - ImGuiState() - { - Initialized = false; - Time = 0.0f; - FrameCount = 0; - FrameCountRendered = -1; - CurrentWindow = NULL; - FocusedWindow = NULL; - HoveredWindow = NULL; - HoveredWindowExcludingChilds = NULL; - ActiveIdIsAlive = false; - SettingsDirtyTimer = 0.0f; - NewWindowDefaultPos = ImVec2(60, 60); - SliderAsInputTextId = 0; - ActiveComboID = 0; - memset(Tooltip, 0, sizeof(Tooltip)); - PrivateClipboard = NULL; - LogEnabled = false; - LogFile = NULL; - LogAutoExpandMaxDepth = 2; - } + ImGuiState() + { + Initialized = false; + Time = 0.0f; + FrameCount = 0; + FrameCountRendered = -1; + CurrentWindow = NULL; + FocusedWindow = NULL; + HoveredWindow = NULL; + HoveredWindowExcludingChilds = NULL; + ActiveIdIsAlive = false; + SettingsDirtyTimer = 0.0f; + NewWindowDefaultPos = ImVec2(60, 60); + SliderAsInputTextId = 0; + ActiveComboID = 0; + memset(Tooltip, 0, sizeof(Tooltip)); + PrivateClipboard = NULL; + LogEnabled = false; + LogFile = NULL; + LogAutoExpandMaxDepth = 2; + } }; -static ImGuiState GImGui; +static ImGuiState GImGui; struct ImGuiWindow { - char* Name; - ImGuiID ID; - ImGuiWindowFlags Flags; - ImVec2 PosFloat; - ImVec2 Pos; // Position rounded-up to nearest pixel - ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) - ImVec2 SizeFull; // Size when non collapsed - ImVec2 SizeContentsFit; // Size of contents (extents reach by the drawing cursor) - may not fit within Size. - float ScrollY; - float NextScrollY; - bool ScrollbarY; - bool Visible; // Set to true on Begin() - bool Accessed; // Set to true when any widget access the current window - bool Collapsed; // Set when collapsing window to become only title-bar - bool SkipItems; // == Visible && !Collapsed - int AutoFitFrames; + char* Name; + ImGuiID ID; + ImGuiWindowFlags Flags; + ImVec2 PosFloat; + ImVec2 Pos; // Position rounded-up to nearest pixel + ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) + ImVec2 SizeFull; // Size when non collapsed + ImVec2 SizeContentsFit; // Size of contents (extents reach by the drawing cursor) - may not fit within Size. + float ScrollY; + float NextScrollY; + bool ScrollbarY; + bool Visible; // Set to true on Begin() + bool Accessed; // Set to true when any widget access the current window + bool Collapsed; // Set when collapsing window to become only title-bar + bool SkipItems; // == Visible && !Collapsed + int AutoFitFrames; - ImGuiDrawContext DC; - ImVector IDStack; - ImVector ClipRectStack; - int LastFrameDrawn; - float ItemWidthDefault; - ImGuiStorage StateStorage; - float FontScale; + ImGuiDrawContext DC; + ImVector IDStack; + ImVector ClipRectStack; + int LastFrameDrawn; + float ItemWidthDefault; + ImGuiStorage StateStorage; + float FontScale; - int FocusIdxCounter; // Start at -1 and increase as assigned via FocusItemRegister() - int FocusIdxRequestCurrent; // Item being requested for focus, rely on layout to be stable between the frame pressing TAB and the next frame - int FocusIdxRequestNext; // Item being requested for focus, for next update + int FocusIdxCounter; // Start at -1 and increase as assigned via FocusItemRegister() + int FocusIdxRequestCurrent; // Item being requested for focus, rely on layout to be stable between the frame pressing TAB and the next frame + int FocusIdxRequestNext; // Item being requested for focus, for next update - ImDrawList* DrawList; + ImDrawList* DrawList; public: - ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_size); - ~ImGuiWindow(); + ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_size); + ~ImGuiWindow(); - ImGuiID GetID(const char* str); - ImGuiID GetID(const void* ptr); + ImGuiID GetID(const char* str); + ImGuiID GetID(const void* ptr); - void AddToRenderList(); - bool FocusItemRegister(bool is_active, int* out_idx = NULL); // Return TRUE if focus is requested - void FocusItemUnregister(); + void AddToRenderList(); + bool FocusItemRegister(bool is_active, int* out_idx = NULL); // Return TRUE if focus is requested + void FocusItemUnregister(); - ImGuiAabb Aabb() const { return ImGuiAabb(Pos, Pos+Size); } - ImFont Font() const { return GImGui.IO.Font; } - float FontSize() const { return GImGui.IO.FontHeight * FontScale; } - ImVec2 CursorPos() const { return DC.CursorPos; } - float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0 : FontSize() + GImGui.Style.FramePadding.y * 2.0f; } - ImGuiAabb TitleBarAabb() const { return ImGuiAabb(Pos, Pos + ImVec2(SizeFull.x, TitleBarHeight())); } - ImVec2 WindowPadding() const { return ((Flags & ImGuiWindowFlags_ChildWindow) && !(Flags & ImGuiWindowFlags_ShowBorders)) ? ImVec2(1,1) : GImGui.Style.WindowPadding; } - ImU32 Color(ImGuiCol idx, float a=1.f) const { ImVec4 c = GImGui.Style.Colors[idx]; c.w *= GImGui.Style.Alpha * a; return ImConvertColorFloat4ToU32(c); } - ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui.Style.Alpha; return ImConvertColorFloat4ToU32(c); } + ImGuiAabb Aabb() const { return ImGuiAabb(Pos, Pos+Size); } + ImFont Font() const { return GImGui.IO.Font; } + float FontSize() const { return GImGui.IO.FontHeight * FontScale; } + ImVec2 CursorPos() const { return DC.CursorPos; } + float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0 : FontSize() + GImGui.Style.FramePadding.y * 2.0f; } + ImGuiAabb TitleBarAabb() const { return ImGuiAabb(Pos, Pos + ImVec2(SizeFull.x, TitleBarHeight())); } + ImVec2 WindowPadding() const { return ((Flags & ImGuiWindowFlags_ChildWindow) && !(Flags & ImGuiWindowFlags_ShowBorders)) ? ImVec2(1,1) : GImGui.Style.WindowPadding; } + ImU32 Color(ImGuiCol idx, float a=1.f) const { ImVec4 c = GImGui.Style.Colors[idx]; c.w *= GImGui.Style.Alpha * a; return ImConvertColorFloat4ToU32(c); } + ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui.Style.Alpha; return ImConvertColorFloat4ToU32(c); } }; -static ImGuiWindow* GetCurrentWindow() +static ImGuiWindow* GetCurrentWindow() { - IM_ASSERT(GImGui.CurrentWindow != NULL); // ImGui::NewFrame() hasn't been called yet? - GImGui.CurrentWindow->Accessed = true; - return GImGui.CurrentWindow; + IM_ASSERT(GImGui.CurrentWindow != NULL); // ImGui::NewFrame() hasn't been called yet? + GImGui.CurrentWindow->Accessed = true; + return GImGui.CurrentWindow; } static void RegisterAliveId(const ImGuiID& id) { - if (GImGui.ActiveId == id) - GImGui.ActiveIdIsAlive = true; + if (GImGui.ActiveId == id) + GImGui.ActiveIdIsAlive = true; } //----------------------------------------------------------------------------- void ImGuiStorage::Clear() { - Data.clear(); + Data.clear(); } // std::lower_bound but without the bullshit static ImVector::iterator LowerBound(ImVector& data, ImU32 key) { - ImVector::iterator first = data.begin(); - ImVector::iterator last = data.end(); - int count = (int)(last - first); - while (count > 0) - { - int count2 = count / 2; - ImVector::iterator mid = first + count2; - if (mid->key < key) - { - first = ++mid; - count -= count2 + 1; - } - else - { - count = count2; - } - } - return first; + ImVector::iterator first = data.begin(); + ImVector::iterator last = data.end(); + int count = (int)(last - first); + while (count > 0) + { + int count2 = count / 2; + ImVector::iterator mid = first + count2; + if (mid->key < key) + { + first = ++mid; + count -= count2 + 1; + } + else + { + count = count2; + } + } + return first; } int* ImGuiStorage::Find(ImU32 key) { - ImVector::iterator it = LowerBound(Data, key); - if (it == Data.end()) - return NULL; - if (it->key != key) - return NULL; - return &it->val; + ImVector::iterator it = LowerBound(Data, key); + if (it == Data.end()) + return NULL; + if (it->key != key) + return NULL; + return &it->val; } int ImGuiStorage::GetInt(ImU32 key, int default_val) { - int* pval = Find(key); - if (!pval) - return default_val; - return *pval; + int* pval = Find(key); + if (!pval) + return default_val; + return *pval; } // FIXME-OPT: We are wasting time because all SetInt() are preceeded by GetInt() calls so we should have the result from lower_bound already in place. // However we only use SetInt() on explicit user action (so that's maximum once a frame) so the optimisation isn't much needed. void ImGuiStorage::SetInt(ImU32 key, int val) { - ImVector::iterator it = LowerBound(Data, key); - if (it != Data.end() && it->key == key) - { - it->val = val; - } - else - { - Pair pair_key; - pair_key.key = key; - pair_key.val = val; - Data.insert(it, pair_key); - } + ImVector::iterator it = LowerBound(Data, key); + if (it != Data.end() && it->key == key) + { + it->val = val; + } + else + { + Pair pair_key; + pair_key.key = key; + pair_key.val = val; + Data.insert(it, pair_key); + } } void ImGuiStorage::SetAllInt(int v) { - for (size_t i = 0; i < Data.size(); i++) - Data[i].val = v; + for (size_t i = 0; i < Data.size(); i++) + Data[i].val = v; } //----------------------------------------------------------------------------- ImGuiTextFilter::ImGuiTextFilter() { - InputBuf[0] = 0; - CountGrep = 0; + InputBuf[0] = 0; + CountGrep = 0; } void ImGuiTextFilter::Draw(const char* label, float width) { - ImGuiWindow* window = GetCurrentWindow(); - if (width < 0.0f) - { - ImVec2 label_size = ImGui::CalcTextSize(label, NULL); - width = ImMax(window->Pos.x + ImGui::GetWindowContentRegionMax().x - window->DC.CursorPos.x - (label_size.x + GImGui.Style.ItemSpacing.x*4), 10.0f); - } - ImGui::PushItemWidth(width); - ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf)); - ImGui::PopItemWidth(); - Build(); + ImGuiWindow* window = GetCurrentWindow(); + if (width < 0.0f) + { + ImVec2 label_size = ImGui::CalcTextSize(label, NULL); + width = ImMax(window->Pos.x + ImGui::GetWindowContentRegionMax().x - window->DC.CursorPos.x - (label_size.x + GImGui.Style.ItemSpacing.x*4), 10.0f); + } + ImGui::PushItemWidth(width); + ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf)); + ImGui::PopItemWidth(); + Build(); } void ImGuiTextFilter::TextRange::split(char separator, ImVector& out) { - out.resize(0); - const char* wb = b; - const char* we = wb; - while (we < e) - { - if (*we == separator) - { - out.push_back(TextRange(wb, we)); - wb = we + 1; - } - we++; - } - if (wb != we) - out.push_back(TextRange(wb, we)); + out.resize(0); + const char* wb = b; + const char* we = wb; + while (we < e) + { + if (*we == separator) + { + out.push_back(TextRange(wb, we)); + wb = we + 1; + } + we++; + } + if (wb != we) + out.push_back(TextRange(wb, we)); } void ImGuiTextFilter::Build() { - Filters.resize(0); - TextRange input_range(InputBuf, InputBuf+strlen(InputBuf)); - input_range.split(',', Filters); + Filters.resize(0); + TextRange input_range(InputBuf, InputBuf+strlen(InputBuf)); + input_range.split(',', Filters); - CountGrep = 0; - for (size_t i = 0; i != Filters.size(); i++) - { - Filters[i].trim_blanks(); - if (Filters[i].empty()) - continue; - if (Filters[i].front() != '-') - CountGrep += 1; - } + CountGrep = 0; + for (size_t i = 0; i != Filters.size(); i++) + { + Filters[i].trim_blanks(); + if (Filters[i].empty()) + continue; + if (Filters[i].front() != '-') + CountGrep += 1; + } } bool ImGuiTextFilter::PassFilter(const char* val) const { - if (Filters.empty()) - return true; + if (Filters.empty()) + return true; - if (val == NULL) - val = ""; + if (val == NULL) + val = ""; - for (size_t i = 0; i != Filters.size(); i++) - { - const TextRange& f = Filters[i]; - if (f.empty()) - continue; - if (f.front() == '-') - { - // Subtract - if (ImStristr(val, f.begin()+1, f.end()) != NULL) - return false; - } - else - { - // Grep - if (ImStristr(val, f.begin(), f.end()) != NULL) - return true; - } - } + for (size_t i = 0; i != Filters.size(); i++) + { + const TextRange& f = Filters[i]; + if (f.empty()) + continue; + if (f.front() == '-') + { + // Subtract + if (ImStristr(val, f.begin()+1, f.end()) != NULL) + return false; + } + else + { + // Grep + if (ImStristr(val, f.begin(), f.end()) != NULL) + return true; + } + } - // Implicit * grep - if (CountGrep == 0) - return true; + // Implicit * grep + if (CountGrep == 0) + return true; - return false; + return false; } //----------------------------------------------------------------------------- void ImGuiTextBuffer::append(const char* fmt, ...) { - va_list args; - va_start(args, fmt); - int len = vsnprintf(NULL, 0, fmt, args); - va_end(args); - if (len <= 0) - return; + va_list args; + va_start(args, fmt); + int len = vsnprintf(NULL, 0, fmt, args); + va_end(args); + if (len <= 0) + return; - const size_t write_off = Buf.size(); - if (write_off + len >= Buf.capacity()) - Buf.reserve(Buf.capacity() * 2); + const size_t write_off = Buf.size(); + if (write_off + len >= Buf.capacity()) + Buf.reserve(Buf.capacity() * 2); - Buf.resize(write_off + (size_t)len); + Buf.resize(write_off + (size_t)len); - va_start(args, fmt); - ImFormatStringV(&Buf[write_off] - 1, len+1, fmt, args); - va_end(args); + va_start(args, fmt); + ImFormatStringV(&Buf[write_off] - 1, len+1, fmt, args); + va_end(args); } //----------------------------------------------------------------------------- ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_size) { - Name = strdup(name); - ID = GetID(name); - IDStack.push_back(ID); + Name = strdup(name); + ID = GetID(name); + IDStack.push_back(ID); - PosFloat = default_pos; - Pos = ImVec2((float)(int)PosFloat.x, (float)(int)PosFloat.y); - Size = SizeFull = default_size; - SizeContentsFit = ImVec2(0.0f, 0.0f); - ScrollY = 0.0f; - NextScrollY = 0.0f; - ScrollbarY = false; - Visible = false; - Accessed = false; - Collapsed = false; - SkipItems = false; - AutoFitFrames = -1; - LastFrameDrawn = -1; - ItemWidthDefault = 0.0f; - FontScale = 1.0f; + PosFloat = default_pos; + Pos = ImVec2((float)(int)PosFloat.x, (float)(int)PosFloat.y); + Size = SizeFull = default_size; + SizeContentsFit = ImVec2(0.0f, 0.0f); + ScrollY = 0.0f; + NextScrollY = 0.0f; + ScrollbarY = false; + Visible = false; + Accessed = false; + Collapsed = false; + SkipItems = false; + AutoFitFrames = -1; + LastFrameDrawn = -1; + ItemWidthDefault = 0.0f; + FontScale = 1.0f; - if (ImLength(Size) < 0.001f) - AutoFitFrames = 3; + if (ImLength(Size) < 0.001f) + AutoFitFrames = 3; - FocusIdxCounter = -1; - FocusIdxRequestCurrent = IM_INT_MAX; - FocusIdxRequestNext = IM_INT_MAX; + FocusIdxCounter = -1; + FocusIdxRequestCurrent = IM_INT_MAX; + FocusIdxRequestNext = IM_INT_MAX; - DrawList = new ImDrawList(); + DrawList = new ImDrawList(); } ImGuiWindow::~ImGuiWindow() { - delete DrawList; - DrawList = NULL; - free(Name); - Name = NULL; + delete DrawList; + DrawList = NULL; + free(Name); + Name = NULL; } ImGuiID ImGuiWindow::GetID(const char* str) { - const ImGuiID seed = IDStack.empty() ? 0 : IDStack.back(); - const ImGuiID id = crc32(str, strlen(str), seed); - RegisterAliveId(id); - return id; + const ImGuiID seed = IDStack.empty() ? 0 : IDStack.back(); + const ImGuiID id = crc32(str, strlen(str), seed); + RegisterAliveId(id); + return id; } ImGuiID ImGuiWindow::GetID(const void* ptr) { - const ImGuiID seed = IDStack.empty() ? 0 : IDStack.back(); - const ImGuiID id = crc32(&ptr, sizeof(void*), seed); - RegisterAliveId(id); - return id; + const ImGuiID seed = IDStack.empty() ? 0 : IDStack.back(); + const ImGuiID id = crc32(&ptr, sizeof(void*), seed); + RegisterAliveId(id); + return id; } bool ImGuiWindow::FocusItemRegister(bool is_active, int* out_idx) { - FocusIdxCounter++; - if (out_idx) - *out_idx = FocusIdxCounter; + FocusIdxCounter++; + if (out_idx) + *out_idx = FocusIdxCounter; - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (!window->DC.AllowKeyboardFocus.back()) - return false; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (!window->DC.AllowKeyboardFocus.back()) + return false; - // Process input at this point: TAB, Shift-TAB switch focus - if (FocusIdxRequestNext == IM_INT_MAX && is_active && ImGui::IsKeyPressedMap(ImGuiKey_Tab)) - { - // Modulo on index will be applied at the end of frame once we've got the total counter of items. - FocusIdxRequestNext = FocusIdxCounter + (g.IO.KeyShift ? -1 : +1); - } + // Process input at this point: TAB, Shift-TAB switch focus + if (FocusIdxRequestNext == IM_INT_MAX && is_active && ImGui::IsKeyPressedMap(ImGuiKey_Tab)) + { + // Modulo on index will be applied at the end of frame once we've got the total counter of items. + FocusIdxRequestNext = FocusIdxCounter + (g.IO.KeyShift ? -1 : +1); + } - const bool focus_requested = (FocusIdxCounter == FocusIdxRequestCurrent); - return focus_requested; + const bool focus_requested = (FocusIdxCounter == FocusIdxRequestCurrent); + return focus_requested; } void ImGuiWindow::FocusItemUnregister() { - FocusIdxCounter--; + FocusIdxCounter--; } void ImGuiWindow::AddToRenderList() { - ImGuiState& g = GImGui; + ImGuiState& g = GImGui; - if (!DrawList->commands.empty() && !DrawList->vtx_buffer.empty()) - { - if (DrawList->commands.back().vtx_count == 0) - DrawList->commands.pop_back(); - g.RenderDrawLists.push_back(DrawList); - } - for (size_t i = 0; i < DC.ChildWindows.size(); i++) - { - ImGuiWindow* child = DC.ChildWindows[i]; - if (child->Visible) // clipped childs may have been marked not Visible - child->AddToRenderList(); - } + if (!DrawList->commands.empty() && !DrawList->vtx_buffer.empty()) + { + if (DrawList->commands.back().vtx_count == 0) + DrawList->commands.pop_back(); + g.RenderDrawLists.push_back(DrawList); + } + for (size_t i = 0; i < DC.ChildWindows.size(); i++) + { + ImGuiWindow* child = DC.ChildWindows[i]; + if (child->Visible) // clipped childs may have been marked not Visible + child->AddToRenderList(); + } } //----------------------------------------------------------------------------- @@ -1020,2624 +1020,2624 @@ namespace ImGui static ImGuiIniData* FindWindowSettings(const char* name) { - ImGuiState& g = GImGui; + ImGuiState& g = GImGui; - for (size_t i = 0; i != g.Settings.size(); i++) - { - ImGuiIniData* ini = g.Settings[i]; - if (ImStricmp(ini->Name, name) == 0) - return ini; - } - ImGuiIniData* ini = new ImGuiIniData(); - ini->Name = strdup(name); - ini->Collapsed = false; - ini->Pos = ImVec2(FLT_MAX,FLT_MAX); - ini->Size = ImVec2(0,0); - g.Settings.push_back(ini); - return ini; + for (size_t i = 0; i != g.Settings.size(); i++) + { + ImGuiIniData* ini = g.Settings[i]; + if (ImStricmp(ini->Name, name) == 0) + return ini; + } + ImGuiIniData* ini = new ImGuiIniData(); + ini->Name = strdup(name); + ini->Collapsed = false; + ini->Pos = ImVec2(FLT_MAX,FLT_MAX); + ini->Size = ImVec2(0,0); + g.Settings.push_back(ini); + return ini; } // Zero-tolerance, poor-man .ini parsing // FIXME: Write something less rubbish static void LoadSettings() { - ImGuiState& g = GImGui; - const char* filename = g.IO.IniFilename; - if (!filename) - return; + ImGuiState& g = GImGui; + const char* filename = g.IO.IniFilename; + if (!filename) + return; - // Load file - FILE* f; - if ((f = fopen(filename, "rt")) == NULL) - return; - if (fseek(f, 0, SEEK_END)) - return; - long f_size = ftell(f); - if (f_size == -1) - return; - if (fseek(f, 0, SEEK_SET)) - return; - char* f_data = new char[f_size+1]; - f_size = (long)fread(f_data, 1, f_size, f); // Text conversion alter read size so let's not be fussy about return value - fclose(f); - if (f_size == 0) - { - delete[] f_data; - return; - } - f_data[f_size] = 0; + // Load file + FILE* f; + if ((f = fopen(filename, "rt")) == NULL) + return; + if (fseek(f, 0, SEEK_END)) + return; + long f_size = ftell(f); + if (f_size == -1) + return; + if (fseek(f, 0, SEEK_SET)) + return; + char* f_data = new char[f_size+1]; + f_size = (long)fread(f_data, 1, f_size, f); // Text conversion alter read size so let's not be fussy about return value + fclose(f); + if (f_size == 0) + { + delete[] f_data; + return; + } + f_data[f_size] = 0; - ImGuiIniData* settings = NULL; - const char* buf_end = f_data + f_size; - for (const char* line_start = f_data; line_start < buf_end; ) - { - const char* line_end = line_start; - while (line_end < buf_end && *line_end != '\n' && *line_end != '\r') - line_end++; - - if (line_start[0] == '[' && line_end > line_start && line_end[-1] == ']') - { - char name[64]; - ImFormatString(name, IM_ARRAYSIZE(name), "%.*s", line_end-line_start-2, line_start+1); - settings = FindWindowSettings(name); - } - else if (settings) - { - float x, y; - int i; - if (sscanf(line_start, "Pos=%f,%f", &x, &y) == 2) - settings->Pos = ImVec2(x, y); - else if (sscanf(line_start, "Size=%f,%f", &x, &y) == 2) - settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize); - else if (sscanf(line_start, "Collapsed=%d", &i) == 1) - settings->Collapsed = (i != 0); - } + ImGuiIniData* settings = NULL; + const char* buf_end = f_data + f_size; + for (const char* line_start = f_data; line_start < buf_end; ) + { + const char* line_end = line_start; + while (line_end < buf_end && *line_end != '\n' && *line_end != '\r') + line_end++; + + if (line_start[0] == '[' && line_end > line_start && line_end[-1] == ']') + { + char name[64]; + ImFormatString(name, IM_ARRAYSIZE(name), "%.*s", line_end-line_start-2, line_start+1); + settings = FindWindowSettings(name); + } + else if (settings) + { + float x, y; + int i; + if (sscanf(line_start, "Pos=%f,%f", &x, &y) == 2) + settings->Pos = ImVec2(x, y); + else if (sscanf(line_start, "Size=%f,%f", &x, &y) == 2) + settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize); + else if (sscanf(line_start, "Collapsed=%d", &i) == 1) + settings->Collapsed = (i != 0); + } - line_start = line_end+1; - } + line_start = line_end+1; + } - delete[] f_data; + delete[] f_data; } static void SaveSettings() { - ImGuiState& g = GImGui; - const char* filename = g.IO.IniFilename; - if (!filename) - return; + ImGuiState& g = GImGui; + const char* filename = g.IO.IniFilename; + if (!filename) + return; - // Gather data from windows that were active during this session - for (size_t i = 0; i != g.Windows.size(); i++) - { - ImGuiWindow* window = g.Windows[i]; - if (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) - continue; - ImGuiIniData* settings = FindWindowSettings(window->Name); - settings->Pos = window->Pos; - settings->Size = window->SizeFull; - settings->Collapsed = window->Collapsed; - } + // Gather data from windows that were active during this session + for (size_t i = 0; i != g.Windows.size(); i++) + { + ImGuiWindow* window = g.Windows[i]; + if (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) + continue; + ImGuiIniData* settings = FindWindowSettings(window->Name); + settings->Pos = window->Pos; + settings->Size = window->SizeFull; + settings->Collapsed = window->Collapsed; + } - // Write .ini file - // If a window wasn't opened in this session we preserve its settings - FILE* f = fopen(filename, "wt"); - if (!f) - return; - for (size_t i = 0; i != g.Settings.size(); i++) - { - const ImGuiIniData* settings = g.Settings[i]; - if (settings->Pos.x == FLT_MAX) - continue; - fprintf(f, "[%s]\n", settings->Name); - fprintf(f, "Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y); - fprintf(f, "Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y); - fprintf(f, "Collapsed=%d\n", settings->Collapsed); - fprintf(f, "\n"); - } + // Write .ini file + // If a window wasn't opened in this session we preserve its settings + FILE* f = fopen(filename, "wt"); + if (!f) + return; + for (size_t i = 0; i != g.Settings.size(); i++) + { + const ImGuiIniData* settings = g.Settings[i]; + if (settings->Pos.x == FLT_MAX) + continue; + fprintf(f, "[%s]\n", settings->Name); + fprintf(f, "Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y); + fprintf(f, "Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y); + fprintf(f, "Collapsed=%d\n", settings->Collapsed); + fprintf(f, "\n"); + } - fclose(f); + fclose(f); } static void MarkSettingsDirty() { - ImGuiState& g = GImGui; + ImGuiState& g = GImGui; - if (g.SettingsDirtyTimer <= 0.0f) - g.SettingsDirtyTimer = g.IO.IniSavingRate; + if (g.SettingsDirtyTimer <= 0.0f) + g.SettingsDirtyTimer = g.IO.IniSavingRate; } ImGuiIO& GetIO() { - return GImGui.IO; + return GImGui.IO; } ImGuiStyle& GetStyle() { - return GImGui.Style; + return GImGui.Style; } void NewFrame() { - ImGuiState& g = GImGui; + ImGuiState& g = GImGui; - // Check user inputs - IM_ASSERT(g.IO.DeltaTime > 0.0f); - IM_ASSERT(g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f); - IM_ASSERT(g.IO.RenderDrawListsFn != NULL); // Must be implemented + // Check user inputs + IM_ASSERT(g.IO.DeltaTime > 0.0f); + IM_ASSERT(g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f); + IM_ASSERT(g.IO.RenderDrawListsFn != NULL); // Must be implemented - if (!g.Initialized) - { - // Initialize on first frame - IM_ASSERT(g.Settings.empty()); - LoadSettings(); - if (!g.IO.Font) - { - // Default font - const void* fnt_data; - unsigned int fnt_size; - ImGui::GetDefaultFontData(&fnt_data, &fnt_size, NULL, NULL); - g.IO.Font = new ImBitmapFont(); - g.IO.Font->LoadFromMemory(fnt_data, fnt_size); - g.IO.FontHeight = g.IO.Font->GetFontSize(); - } - g.Initialized = true; - } + if (!g.Initialized) + { + // Initialize on first frame + IM_ASSERT(g.Settings.empty()); + LoadSettings(); + if (!g.IO.Font) + { + // Default font + const void* fnt_data; + unsigned int fnt_size; + ImGui::GetDefaultFontData(&fnt_data, &fnt_size, NULL, NULL); + g.IO.Font = new ImBitmapFont(); + g.IO.Font->LoadFromMemory(fnt_data, fnt_size); + g.IO.FontHeight = g.IO.Font->GetFontSize(); + } + g.Initialized = true; + } - g.Time += g.IO.DeltaTime; - g.FrameCount += 1; - g.Tooltip[0] = '\0'; + g.Time += g.IO.DeltaTime; + g.FrameCount += 1; + g.Tooltip[0] = '\0'; - // Update inputs state - if (g.IO.MousePos.x < 0 && g.IO.MousePos.y < 0) - g.IO.MousePos = ImVec2(-9999.0f, -9999.0f); - if ((g.IO.MousePos.x < 0 && g.IO.MousePos.y < 0) || (g.IO.MousePosPrev.x < 0 && g.IO.MousePosPrev.y < 0)) // if mouse just appeared or disappeared (negative coordinate) we cancel out movement in MouseDelta - g.IO.MouseDelta = ImVec2(0.0f, 0.0f); - else - g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev; - g.IO.MousePosPrev = g.IO.MousePos; - for (size_t i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) - { - g.IO.MouseDownTime[i] = g.IO.MouseDown[i] ? (g.IO.MouseDownTime[i] < 0.0f ? 0.0f : g.IO.MouseDownTime[i] + g.IO.DeltaTime) : -1.0f; - g.IO.MouseClicked[i] = (g.IO.MouseDownTime[i] == 0.0f); - g.IO.MouseDoubleClicked[i] = false; - if (g.IO.MouseClicked[i]) - { - if (g.Time - g.IO.MouseClickedTime[i] < g.IO.MouseDoubleClickTime) - { - if (ImLength(g.IO.MousePos - g.IO.MouseClickedPos[i]) < g.IO.MouseDoubleClickMaxDist) - g.IO.MouseDoubleClicked[i] = true; - g.IO.MouseClickedTime[i] = -FLT_MAX; // so the third click isn't turned into a double-click - } - else - { - g.IO.MouseClickedTime[i] = g.Time; - g.IO.MouseClickedPos[i] = g.IO.MousePos; - } - } - } - for (size_t i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++) - g.IO.KeysDownTime[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownTime[i] < 0.0f ? 0.0f : g.IO.KeysDownTime[i] + g.IO.DeltaTime) : -1.0f; + // Update inputs state + if (g.IO.MousePos.x < 0 && g.IO.MousePos.y < 0) + g.IO.MousePos = ImVec2(-9999.0f, -9999.0f); + if ((g.IO.MousePos.x < 0 && g.IO.MousePos.y < 0) || (g.IO.MousePosPrev.x < 0 && g.IO.MousePosPrev.y < 0)) // if mouse just appeared or disappeared (negative coordinate) we cancel out movement in MouseDelta + g.IO.MouseDelta = ImVec2(0.0f, 0.0f); + else + g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev; + g.IO.MousePosPrev = g.IO.MousePos; + for (size_t i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++) + { + g.IO.MouseDownTime[i] = g.IO.MouseDown[i] ? (g.IO.MouseDownTime[i] < 0.0f ? 0.0f : g.IO.MouseDownTime[i] + g.IO.DeltaTime) : -1.0f; + g.IO.MouseClicked[i] = (g.IO.MouseDownTime[i] == 0.0f); + g.IO.MouseDoubleClicked[i] = false; + if (g.IO.MouseClicked[i]) + { + if (g.Time - g.IO.MouseClickedTime[i] < g.IO.MouseDoubleClickTime) + { + if (ImLength(g.IO.MousePos - g.IO.MouseClickedPos[i]) < g.IO.MouseDoubleClickMaxDist) + g.IO.MouseDoubleClicked[i] = true; + g.IO.MouseClickedTime[i] = -FLT_MAX; // so the third click isn't turned into a double-click + } + else + { + g.IO.MouseClickedTime[i] = g.Time; + g.IO.MouseClickedPos[i] = g.IO.MousePos; + } + } + } + for (size_t i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++) + g.IO.KeysDownTime[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownTime[i] < 0.0f ? 0.0f : g.IO.KeysDownTime[i] + g.IO.DeltaTime) : -1.0f; - // Clear reference to active widget if the widget isn't alive anymore - g.HoveredId = 0; - if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0) - g.ActiveId = 0; - g.ActiveIdPreviousFrame = g.ActiveId; - g.ActiveIdIsAlive = false; + // Clear reference to active widget if the widget isn't alive anymore + g.HoveredId = 0; + if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0) + g.ActiveId = 0; + g.ActiveIdPreviousFrame = g.ActiveId; + g.ActiveIdIsAlive = false; - // Delay saving settings so we don't spam disk too much - if (g.SettingsDirtyTimer > 0.0f) - { - g.SettingsDirtyTimer -= g.IO.DeltaTime; - if (g.SettingsDirtyTimer <= 0.0f) - SaveSettings(); - } + // Delay saving settings so we don't spam disk too much + if (g.SettingsDirtyTimer > 0.0f) + { + g.SettingsDirtyTimer -= g.IO.DeltaTime; + if (g.SettingsDirtyTimer <= 0.0f) + SaveSettings(); + } - g.HoveredWindow = ImGui::FindHoveredWindow(g.IO.MousePos, false); - g.HoveredWindowExcludingChilds = ImGui::FindHoveredWindow(g.IO.MousePos, true); + g.HoveredWindow = ImGui::FindHoveredWindow(g.IO.MousePos, false); + g.HoveredWindowExcludingChilds = ImGui::FindHoveredWindow(g.IO.MousePos, true); - // Are we snooping input? - g.IO.WantCaptureMouse = (g.HoveredWindow != NULL) || (g.ActiveId != 0); - g.IO.WantCaptureKeyboard = (g.ActiveId != 0); + // Are we snooping input? + g.IO.WantCaptureMouse = (g.HoveredWindow != NULL) || (g.ActiveId != 0); + g.IO.WantCaptureKeyboard = (g.ActiveId != 0); - // Scale & Scrolling - if (g.HoveredWindow && g.IO.MouseWheel != 0) - { - ImGuiWindow* window = g.HoveredWindow; - if (g.IO.KeyCtrl) - { - if (g.IO.FontAllowScaling) - { - // Zoom / Scale window - float new_font_scale = ImClamp(window->FontScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f); - float scale = new_font_scale / window->FontScale; - window->FontScale = new_font_scale; + // Scale & Scrolling + if (g.HoveredWindow && g.IO.MouseWheel != 0) + { + ImGuiWindow* window = g.HoveredWindow; + if (g.IO.KeyCtrl) + { + if (g.IO.FontAllowScaling) + { + // Zoom / Scale window + float new_font_scale = ImClamp(window->FontScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f); + float scale = new_font_scale / window->FontScale; + window->FontScale = new_font_scale; - const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; - window->Pos += offset; - window->PosFloat += offset; - window->Size *= scale; - window->SizeFull *= scale; - } - } - else - { - // Scroll - const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5; - window->NextScrollY -= g.IO.MouseWheel * window->FontSize() * scroll_lines; - } - } + const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; + window->Pos += offset; + window->PosFloat += offset; + window->Size *= scale; + window->SizeFull *= scale; + } + } + else + { + // Scroll + const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5; + window->NextScrollY -= g.IO.MouseWheel * window->FontSize() * scroll_lines; + } + } - // Pressing TAB activate widget focus - // NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus. - if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Visible && IsKeyPressedMap(ImGuiKey_Tab, false)) - { - g.FocusedWindow->FocusIdxRequestNext = 0; - } + // Pressing TAB activate widget focus + // NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus. + if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Visible && IsKeyPressedMap(ImGuiKey_Tab, false)) + { + g.FocusedWindow->FocusIdxRequestNext = 0; + } - // Mark all windows as not visible - for (size_t i = 0; i != g.Windows.size(); i++) - { - ImGuiWindow* window = g.Windows[i]; - window->Visible = false; - window->Accessed = false; - } + // Mark all windows as not visible + for (size_t i = 0; i != g.Windows.size(); i++) + { + ImGuiWindow* window = g.Windows[i]; + window->Visible = false; + window->Accessed = false; + } - // No window should be open at the beginning of the frame. - // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. - g.CurrentWindowStack.clear(); + // No window should be open at the beginning of the frame. + // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. + g.CurrentWindowStack.clear(); - // Create implicit window - we will only render it if the user has added something to it. - ImGui::Begin("Debug", NULL, ImVec2(400,400)); + // Create implicit window - we will only render it if the user has added something to it. + ImGui::Begin("Debug", NULL, ImVec2(400,400)); } // NB: behaviour of ImGui after Shutdown() is not tested/guaranteed at the moment. This function is merely here to free heap allocations. void Shutdown() { - ImGuiState& g = GImGui; - if (!g.Initialized) - return; + ImGuiState& g = GImGui; + if (!g.Initialized) + return; - SaveSettings(); + SaveSettings(); - for (size_t i = 0; i < g.Windows.size(); i++) - delete g.Windows[i]; - g.Windows.clear(); - g.CurrentWindowStack.clear(); - g.FocusedWindow = NULL; - g.HoveredWindow = NULL; - g.HoveredWindowExcludingChilds = NULL; - for (size_t i = 0; i < g.Settings.size(); i++) - delete g.Settings[i]; - g.Settings.clear(); - g.ColorEditModeStorage.Clear(); - if (g.LogFile && g.LogFile != stdout) - { - fclose(g.LogFile); - g.LogFile = NULL; - } - if (g.IO.Font) - { - delete g.IO.Font; - g.IO.Font = NULL; - } + for (size_t i = 0; i < g.Windows.size(); i++) + delete g.Windows[i]; + g.Windows.clear(); + g.CurrentWindowStack.clear(); + g.FocusedWindow = NULL; + g.HoveredWindow = NULL; + g.HoveredWindowExcludingChilds = NULL; + for (size_t i = 0; i < g.Settings.size(); i++) + delete g.Settings[i]; + g.Settings.clear(); + g.ColorEditModeStorage.Clear(); + if (g.LogFile && g.LogFile != stdout) + { + fclose(g.LogFile); + g.LogFile = NULL; + } + if (g.IO.Font) + { + delete g.IO.Font; + g.IO.Font = NULL; + } - if (g.PrivateClipboard) - { - free(g.PrivateClipboard); - g.PrivateClipboard = NULL; - } + if (g.PrivateClipboard) + { + free(g.PrivateClipboard); + g.PrivateClipboard = NULL; + } - g.Initialized = false; + g.Initialized = false; } static void AddWindowToSortedBuffer(ImGuiWindow* window, ImVector& sorted_windows) { - sorted_windows.push_back(window); - if (window->Visible) - { - for (size_t i = 0; i < window->DC.ChildWindows.size(); i++) - { - ImGuiWindow* child = window->DC.ChildWindows[i]; - if (child->Visible) - AddWindowToSortedBuffer(child, sorted_windows); - } - } + sorted_windows.push_back(window); + if (window->Visible) + { + for (size_t i = 0; i < window->DC.ChildWindows.size(); i++) + { + ImGuiWindow* child = window->DC.ChildWindows[i]; + if (child->Visible) + AddWindowToSortedBuffer(child, sorted_windows); + } + } } static void PushClipRect(const ImVec4& clip_rect, bool clipped = true) { - ImGuiWindow* window = GetCurrentWindow(); + ImGuiWindow* window = GetCurrentWindow(); - ImVec4 cr = clip_rect; - if (clipped && !window->ClipRectStack.empty()) - { - // Clip to new clip rect - const ImVec4 cur_cr = window->ClipRectStack.back(); - cr = ImVec4(ImMax(cr.x, cur_cr.x), ImMax(cr.y, cur_cr.y), ImMin(cr.z, cur_cr.z), ImMin(cr.w, cur_cr.w)); - } + ImVec4 cr = clip_rect; + if (clipped && !window->ClipRectStack.empty()) + { + // Clip to new clip rect + const ImVec4 cur_cr = window->ClipRectStack.back(); + cr = ImVec4(ImMax(cr.x, cur_cr.x), ImMax(cr.y, cur_cr.y), ImMin(cr.z, cur_cr.z), ImMin(cr.w, cur_cr.w)); + } - window->ClipRectStack.push_back(cr); - window->DrawList->PushClipRect(cr); + window->ClipRectStack.push_back(cr); + window->DrawList->PushClipRect(cr); } static void PopClipRect() { - ImGuiWindow* window = GetCurrentWindow(); - window->ClipRectStack.pop_back(); - window->DrawList->PopClipRect(); + ImGuiWindow* window = GetCurrentWindow(); + window->ClipRectStack.pop_back(); + window->DrawList->PopClipRect(); } void Render() { - ImGuiState& g = GImGui; - IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame() + ImGuiState& g = GImGui; + IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame() - const bool first_render_of_the_frame = (g.FrameCountRendered != g.FrameCount); - g.FrameCountRendered = g.FrameCount; - - if (first_render_of_the_frame) - { - // Hide implicit window if it hasn't been used - IM_ASSERT(g.CurrentWindowStack.size() == 1); // Mismatched Begin/End - if (g.CurrentWindow && !g.CurrentWindow->Accessed) - g.CurrentWindow->Visible = false; - ImGui::End(); + const bool first_render_of_the_frame = (g.FrameCountRendered != g.FrameCount); + g.FrameCountRendered = g.FrameCount; + + if (first_render_of_the_frame) + { + // Hide implicit window if it hasn't been used + IM_ASSERT(g.CurrentWindowStack.size() == 1); // Mismatched Begin/End + if (g.CurrentWindow && !g.CurrentWindow->Accessed) + g.CurrentWindow->Visible = false; + ImGui::End(); - // Sort the window list so that all child windows are after their parent - // We cannot do that on FocusWindow() because childs may not exist yet - ImVector sorted_windows; - sorted_windows.reserve(g.Windows.size()); - for (size_t i = 0; i != g.Windows.size(); i++) - { - ImGuiWindow* window = g.Windows[i]; - if (window->Flags & ImGuiWindowFlags_ChildWindow) // if a child is visible its parent will add it - if (window->Visible) - continue; - AddWindowToSortedBuffer(window, sorted_windows); - } - IM_ASSERT(g.Windows.size() == sorted_windows.size()); // We done something wrong - g.Windows.swap(sorted_windows); + // Sort the window list so that all child windows are after their parent + // We cannot do that on FocusWindow() because childs may not exist yet + ImVector sorted_windows; + sorted_windows.reserve(g.Windows.size()); + for (size_t i = 0; i != g.Windows.size(); i++) + { + ImGuiWindow* window = g.Windows[i]; + if (window->Flags & ImGuiWindowFlags_ChildWindow) // if a child is visible its parent will add it + if (window->Visible) + continue; + AddWindowToSortedBuffer(window, sorted_windows); + } + IM_ASSERT(g.Windows.size() == sorted_windows.size()); // We done something wrong + g.Windows.swap(sorted_windows); - // Clear data for next frame - g.IO.MouseWheel = 0; - memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters)); - } + // Clear data for next frame + g.IO.MouseWheel = 0; + memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters)); + } - // Skip render altogether if alpha is 0.0 - // Note that vertex buffers have been created, so it is best practice that you don't call Begin/End in the first place. - if (g.Style.Alpha > 0.0f) - { - // Render tooltip - if (g.Tooltip[0]) - { - // Use a dummy window to render the tooltip - ImGui::BeginTooltip(); - ImGui::TextUnformatted(g.Tooltip); - ImGui::EndTooltip(); - } + // Skip render altogether if alpha is 0.0 + // Note that vertex buffers have been created, so it is best practice that you don't call Begin/End in the first place. + if (g.Style.Alpha > 0.0f) + { + // Render tooltip + if (g.Tooltip[0]) + { + // Use a dummy window to render the tooltip + ImGui::BeginTooltip(); + ImGui::TextUnformatted(g.Tooltip); + ImGui::EndTooltip(); + } - // Gather windows to render - g.RenderDrawLists.resize(0); - for (size_t i = 0; i != g.Windows.size(); i++) - { - ImGuiWindow* window = g.Windows[i]; - if (window->Visible && (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) == 0) - window->AddToRenderList(); - } - for (size_t i = 0; i != g.Windows.size(); i++) - { - ImGuiWindow* window = g.Windows[i]; - if (window->Visible && (window->Flags & ImGuiWindowFlags_Tooltip)) - window->AddToRenderList(); - } + // Gather windows to render + g.RenderDrawLists.resize(0); + for (size_t i = 0; i != g.Windows.size(); i++) + { + ImGuiWindow* window = g.Windows[i]; + if (window->Visible && (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) == 0) + window->AddToRenderList(); + } + for (size_t i = 0; i != g.Windows.size(); i++) + { + ImGuiWindow* window = g.Windows[i]; + if (window->Visible && (window->Flags & ImGuiWindowFlags_Tooltip)) + window->AddToRenderList(); + } - // Render - if (!g.RenderDrawLists.empty()) - g.IO.RenderDrawListsFn(&g.RenderDrawLists[0], (int)g.RenderDrawLists.size()); - g.RenderDrawLists.resize(0); - } + // Render + if (!g.RenderDrawLists.empty()) + g.IO.RenderDrawListsFn(&g.RenderDrawLists[0], (int)g.RenderDrawLists.size()); + g.RenderDrawLists.resize(0); + } } // Find the optional ## from which we stop displaying text. -static const char* FindTextDisplayEnd(const char* text, const char* text_end = NULL) +static const char* FindTextDisplayEnd(const char* text, const char* text_end = NULL) { - const char* text_display_end = text; - while ((!text_end || text_display_end < text_end) && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#')) - text_display_end++; - return text_display_end; + const char* text_display_end = text; + while ((!text_end || text_display_end < text_end) && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#')) + text_display_end++; + return text_display_end; } static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); - if (!text_end) - text_end = FindTextDisplayEnd(text, text_end); + if (!text_end) + text_end = FindTextDisplayEnd(text, text_end); - const bool log_new_line = ref_pos.y > window->DC.LogLineHeight+1; - window->DC.LogLineHeight = ref_pos.y; + const bool log_new_line = ref_pos.y > window->DC.LogLineHeight+1; + window->DC.LogLineHeight = ref_pos.y; - const char* text_remaining = text; - const int tree_depth = window->DC.TreeDepth; - while (true) - { - const char* line_end = text_remaining; - while (line_end < text_end) - if (*line_end == '\n') - break; - else - line_end++; - if (line_end >= text_end) - line_end = NULL; + const char* text_remaining = text; + const int tree_depth = window->DC.TreeDepth; + while (true) + { + const char* line_end = text_remaining; + while (line_end < text_end) + if (*line_end == '\n') + break; + else + line_end++; + if (line_end >= text_end) + line_end = NULL; - bool is_first_line = (text == text_remaining); - bool is_last_line = false; - if (line_end == NULL) - { - is_last_line = true; - line_end = text_end; - } - if (line_end != NULL && !(is_last_line && (line_end - text_remaining)==0)) - { - const int char_count = (int)(line_end - text_remaining); - if (g.LogFile) - { - if (log_new_line || !is_first_line) - fprintf(g.LogFile, "\n%*s%.*s", tree_depth*4, "", char_count, text_remaining); - else - fprintf(g.LogFile, " %.*s", char_count, text_remaining); - } - else - { - if (log_new_line || !is_first_line) - g.LogClipboard.append("\n%*s%.*s", tree_depth*4, "", char_count, text_remaining); - else - g.LogClipboard.append(" %.*s", char_count, text_remaining); - } - } + bool is_first_line = (text == text_remaining); + bool is_last_line = false; + if (line_end == NULL) + { + is_last_line = true; + line_end = text_end; + } + if (line_end != NULL && !(is_last_line && (line_end - text_remaining)==0)) + { + const int char_count = (int)(line_end - text_remaining); + if (g.LogFile) + { + if (log_new_line || !is_first_line) + fprintf(g.LogFile, "\n%*s%.*s", tree_depth*4, "", char_count, text_remaining); + else + fprintf(g.LogFile, " %.*s", char_count, text_remaining); + } + else + { + if (log_new_line || !is_first_line) + g.LogClipboard.append("\n%*s%.*s", tree_depth*4, "", char_count, text_remaining); + else + g.LogClipboard.append(" %.*s", char_count, text_remaining); + } + } - if (is_last_line) - break; - text_remaining = line_end + 1; - } + if (is_last_line) + break; + text_remaining = line_end + 1; + } } static void RenderText(ImVec2 pos, const char* text, const char* text_end, const bool hide_text_after_hash) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); - // Hide anything after a '##' string - const char* text_display_end; - if (hide_text_after_hash) - { - text_display_end = FindTextDisplayEnd(text, text_end); - } - else - { - if (!text_end) - text_end = text + strlen(text); - text_display_end = text_end; - } + // Hide anything after a '##' string + const char* text_display_end; + if (hide_text_after_hash) + { + text_display_end = FindTextDisplayEnd(text, text_end); + } + else + { + if (!text_end) + text_end = text + strlen(text); + text_display_end = text_end; + } - const int text_len = (int)(text_display_end - text); - //IM_ASSERT(text_len >= 0 && text_len < 10000); // Suspicious text length - if (text_len > 0) - { - // Render - window->DrawList->AddText(window->Font(), window->FontSize(), pos, window->Color(ImGuiCol_Text), text, text + text_len); + const int text_len = (int)(text_display_end - text); + //IM_ASSERT(text_len >= 0 && text_len < 10000); // Suspicious text length + if (text_len > 0) + { + // Render + window->DrawList->AddText(window->Font(), window->FontSize(), pos, window->Color(ImGuiCol_Text), text, text + text_len); - // Log as text. We split text into individual lines to add the tree level padding - if (g.LogEnabled) - LogText(pos, text, text_display_end); - } + // Log as text. We split text into individual lines to add the tree level padding + if (g.LogEnabled) + LogText(pos, text, text_display_end); + } } static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding) { - ImGuiWindow* window = GetCurrentWindow(); + ImGuiWindow* window = GetCurrentWindow(); - window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding); - if (border && (window->Flags & ImGuiWindowFlags_ShowBorders)) - { - window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), rounding); - window->DrawList->AddRect(p_min, p_max, window->Color(ImGuiCol_Border), rounding); - } + window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding); + if (border && (window->Flags & ImGuiWindowFlags_ShowBorders)) + { + window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), rounding); + window->DrawList->AddRect(p_min, p_max, window->Color(ImGuiCol_Border), rounding); + } } static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale = 1.0f, bool shadow = false) { - ImGuiWindow* window = GetCurrentWindow(); + ImGuiWindow* window = GetCurrentWindow(); - const float h = window->FontSize() * 1.00f; - const float r = h * 0.40f * scale; - ImVec2 center = p_min + ImVec2(h*0.50f, h*0.50f*scale); + const float h = window->FontSize() * 1.00f; + const float r = h * 0.40f * scale; + ImVec2 center = p_min + ImVec2(h*0.50f, h*0.50f*scale); - ImVec2 a, b, c; - if (open) - { - center.y -= r*0.25f; - a = center + ImVec2(0,1)*r; - b = center + ImVec2(-0.866f,-0.5f)*r; - c = center + ImVec2(0.866f,-0.5f)*r; - } - else - { - a = center + ImVec2(1,0)*r; - b = center + ImVec2(-0.500f,0.866f)*r; - c = center + ImVec2(-0.500f,-0.866f)*r; - } - - if (shadow) - window->DrawList->AddTriangleFilled(a+ImVec2(2,2), b+ImVec2(2,2), c+ImVec2(2,2), window->Color(ImGuiCol_BorderShadow)); - window->DrawList->AddTriangleFilled(a, b, c, window->Color(ImGuiCol_Border)); + ImVec2 a, b, c; + if (open) + { + center.y -= r*0.25f; + a = center + ImVec2(0,1)*r; + b = center + ImVec2(-0.866f,-0.5f)*r; + c = center + ImVec2(0.866f,-0.5f)*r; + } + else + { + a = center + ImVec2(1,0)*r; + b = center + ImVec2(-0.500f,0.866f)*r; + c = center + ImVec2(-0.500f,-0.866f)*r; + } + + if (shadow) + window->DrawList->AddTriangleFilled(a+ImVec2(2,2), b+ImVec2(2,2), c+ImVec2(2,2), window->Color(ImGuiCol_BorderShadow)); + window->DrawList->AddTriangleFilled(a, b, c, window->Color(ImGuiCol_Border)); } static ImVec2 CalcTextSize(const char* text, const char* text_end, const bool hide_text_after_hash) { - ImGuiWindow* window = GetCurrentWindow(); + ImGuiWindow* window = GetCurrentWindow(); - const char* text_display_end; - if (hide_text_after_hash) - text_display_end = FindTextDisplayEnd(text, text_end); // Hide anything after a '##' string - else - text_display_end = text_end; + const char* text_display_end; + if (hide_text_after_hash) + text_display_end = FindTextDisplayEnd(text, text_end); // Hide anything after a '##' string + else + text_display_end = text_end; - const ImVec2 size = window->Font()->CalcTextSize(window->FontSize(), 0, text, text_display_end, NULL); - return size; + const ImVec2 size = window->Font()->CalcTextSize(window->FontSize(), 0, text, text_display_end, NULL); + return size; } static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs) { - ImGuiState& g = GImGui; - for (int i = (int)g.Windows.size()-1; i >= 0; i--) - { - ImGuiWindow* window = g.Windows[(size_t)i]; - if (!window->Visible) - continue; - if (excluding_childs && (window->Flags & ImGuiWindowFlags_ChildWindow) != 0) - continue; - ImGuiAabb bb(window->Pos - g.Style.TouchExtraPadding, window->Pos+window->Size + g.Style.TouchExtraPadding); - if (bb.Contains(pos)) - return window; - } - return NULL; + ImGuiState& g = GImGui; + for (int i = (int)g.Windows.size()-1; i >= 0; i--) + { + ImGuiWindow* window = g.Windows[(size_t)i]; + if (!window->Visible) + continue; + if (excluding_childs && (window->Flags & ImGuiWindowFlags_ChildWindow) != 0) + continue; + ImGuiAabb bb(window->Pos - g.Style.TouchExtraPadding, window->Pos+window->Size + g.Style.TouchExtraPadding); + if (bb.Contains(pos)) + return window; + } + return NULL; } // - Box is clipped by our current clip setting // - Expand to be generous on unprecise inputs systems (touch) static bool IsMouseHoveringBox(const ImGuiAabb& box) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); - // Clip - ImGuiAabb box_clipped = box; - if (!window->ClipRectStack.empty()) - { - const ImVec4 clip_rect = window->ClipRectStack.back(); - box_clipped.Clip(ImGuiAabb(ImVec2(clip_rect.x, clip_rect.y), ImVec2(clip_rect.z, clip_rect.w))); - } + // Clip + ImGuiAabb box_clipped = box; + if (!window->ClipRectStack.empty()) + { + const ImVec4 clip_rect = window->ClipRectStack.back(); + box_clipped.Clip(ImGuiAabb(ImVec2(clip_rect.x, clip_rect.y), ImVec2(clip_rect.z, clip_rect.w))); + } - // Expand for touch input - ImGuiAabb box_for_touch(box_clipped.Min - g.Style.TouchExtraPadding, box_clipped.Max + g.Style.TouchExtraPadding); - return box_for_touch.Contains(g.IO.MousePos); + // Expand for touch input + ImGuiAabb box_for_touch(box_clipped.Min - g.Style.TouchExtraPadding, box_clipped.Max + g.Style.TouchExtraPadding); + return box_for_touch.Contains(g.IO.MousePos); } bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max) { - return IsMouseHoveringBox(ImGuiAabb(box_min, box_max)); + return IsMouseHoveringBox(ImGuiAabb(box_min, box_max)); } static bool IsKeyPressedMap(ImGuiKey key, bool repeat) { - ImGuiState& g = GImGui; - const int key_index = g.IO.KeyMap[key]; - return IsKeyPressed(key_index, repeat); + ImGuiState& g = GImGui; + const int key_index = g.IO.KeyMap[key]; + return IsKeyPressed(key_index, repeat); } bool IsKeyPressed(int key_index, bool repeat) { - ImGuiState& g = GImGui; - IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown)); - const float t = g.IO.KeysDownTime[key_index]; - if (t == 0.0f) - return true; + ImGuiState& g = GImGui; + IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown)); + const float t = g.IO.KeysDownTime[key_index]; + if (t == 0.0f) + return true; - // FIXME: Repeat rate should be provided elsewhere? - const float KEY_REPEAT_DELAY = 0.250f; - const float KEY_REPEAT_RATE = 0.020f; - if (repeat && t > KEY_REPEAT_DELAY) - if ((fmodf(t - KEY_REPEAT_DELAY, KEY_REPEAT_RATE) > KEY_REPEAT_RATE*0.5f) != (fmodf(t - KEY_REPEAT_DELAY - g.IO.DeltaTime, KEY_REPEAT_RATE) > KEY_REPEAT_RATE*0.5f)) - return true; + // FIXME: Repeat rate should be provided elsewhere? + const float KEY_REPEAT_DELAY = 0.250f; + const float KEY_REPEAT_RATE = 0.020f; + if (repeat && t > KEY_REPEAT_DELAY) + if ((fmodf(t - KEY_REPEAT_DELAY, KEY_REPEAT_RATE) > KEY_REPEAT_RATE*0.5f) != (fmodf(t - KEY_REPEAT_DELAY - g.IO.DeltaTime, KEY_REPEAT_RATE) > KEY_REPEAT_RATE*0.5f)) + return true; - return false; + return false; } bool IsMouseClicked(int button, bool repeat) { - ImGuiState& g = GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - const float t = g.IO.MouseDownTime[button]; - if (t == 0.0f) - return true; + ImGuiState& g = GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + const float t = g.IO.MouseDownTime[button]; + if (t == 0.0f) + return true; - // FIXME: Repeat rate should be provided elsewhere? - const float MOUSE_REPEAT_DELAY = 0.250f; - const float MOUSE_REPEAT_RATE = 0.020f; - if (repeat && t > MOUSE_REPEAT_DELAY) - if ((fmodf(t - MOUSE_REPEAT_DELAY, MOUSE_REPEAT_RATE) > MOUSE_REPEAT_RATE*0.5f) != (fmodf(t - MOUSE_REPEAT_DELAY - g.IO.DeltaTime, MOUSE_REPEAT_RATE) > MOUSE_REPEAT_RATE*0.5f)) - return true; + // FIXME: Repeat rate should be provided elsewhere? + const float MOUSE_REPEAT_DELAY = 0.250f; + const float MOUSE_REPEAT_RATE = 0.020f; + if (repeat && t > MOUSE_REPEAT_DELAY) + if ((fmodf(t - MOUSE_REPEAT_DELAY, MOUSE_REPEAT_RATE) > MOUSE_REPEAT_RATE*0.5f) != (fmodf(t - MOUSE_REPEAT_DELAY - g.IO.DeltaTime, MOUSE_REPEAT_RATE) > MOUSE_REPEAT_RATE*0.5f)) + return true; - return false; + return false; } bool IsMouseDoubleClicked(int button) { - ImGuiState& g = GImGui; - IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); - return g.IO.MouseDoubleClicked[button]; + ImGuiState& g = GImGui; + IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown)); + return g.IO.MouseDoubleClicked[button]; } ImVec2 GetMousePos() { - return GImGui.IO.MousePos; + return GImGui.IO.MousePos; } bool IsHovered() { - ImGuiWindow* window = GetCurrentWindow(); - return window->DC.LastItemHovered; + ImGuiWindow* window = GetCurrentWindow(); + return window->DC.LastItemHovered; } ImVec2 GetItemBoxMin() { - ImGuiWindow* window = GetCurrentWindow(); - return window->DC.LastItemAabb.Min; + ImGuiWindow* window = GetCurrentWindow(); + return window->DC.LastItemAabb.Min; } ImVec2 GetItemBoxMax() { - ImGuiWindow* window = GetCurrentWindow(); - return window->DC.LastItemAabb.Max; + ImGuiWindow* window = GetCurrentWindow(); + return window->DC.LastItemAabb.Max; } void SetTooltip(const char* fmt, ...) { - ImGuiState& g = GImGui; - va_list args; - va_start(args, fmt); - ImFormatStringV(g.Tooltip, IM_ARRAYSIZE(g.Tooltip), fmt, args); - va_end(args); + ImGuiState& g = GImGui; + va_list args; + va_start(args, fmt); + ImFormatStringV(g.Tooltip, IM_ARRAYSIZE(g.Tooltip), fmt, args); + va_end(args); } void SetNewWindowDefaultPos(const ImVec2& pos) { - ImGuiState& g = GImGui; - g.NewWindowDefaultPos = pos; + ImGuiState& g = GImGui; + g.NewWindowDefaultPos = pos; } float GetTime() { - return GImGui.Time; + return GImGui.Time; } int GetFrameCount() { - return GImGui.FrameCount; + return GImGui.FrameCount; } static ImGuiWindow* FindWindow(const char* name) { - ImGuiState& g = GImGui; - for (size_t i = 0; i != g.Windows.size(); i++) - if (strcmp(g.Windows[i]->Name, name) == 0) - return g.Windows[i]; - return NULL; + ImGuiState& g = GImGui; + for (size_t i = 0; i != g.Windows.size(); i++) + if (strcmp(g.Windows[i]->Name, name) == 0) + return g.Windows[i]; + return NULL; } void BeginTooltip() { - ImGui::Begin("##Tooltip", NULL, ImVec2(0,0), 0.9f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_Tooltip); + ImGui::Begin("##Tooltip", NULL, ImVec2(0,0), 0.9f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_Tooltip); } void EndTooltip() { - IM_ASSERT(GetCurrentWindow()->Flags & ImGuiWindowFlags_Tooltip); - ImGui::End(); + IM_ASSERT(GetCurrentWindow()->Flags & ImGuiWindowFlags_Tooltip); + ImGui::End(); } void BeginChild(const char* str_id, ImVec2 size, bool border, ImGuiWindowFlags extra_flags) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); - ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_ChildWindow; + ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_ChildWindow; - const ImVec2 content_max = window->Pos + ImGui::GetWindowContentRegionMax(); - const ImVec2 cursor_pos = window->Pos + ImGui::GetCursorPos(); - if (size.x <= 0.0f) - { - size.x = ImMax(content_max.x - cursor_pos.x, g.Style.WindowMinSize.x); - flags |= ImGuiWindowFlags_ChildWindowAutoFitX; - } - if (size.y <= 0.0f) - { - size.y = ImMax(content_max.y - cursor_pos.y, g.Style.WindowMinSize.y); - flags |= ImGuiWindowFlags_ChildWindowAutoFitY; - } - if (border) - flags |= ImGuiWindowFlags_ShowBorders; - flags |= extra_flags; + const ImVec2 content_max = window->Pos + ImGui::GetWindowContentRegionMax(); + const ImVec2 cursor_pos = window->Pos + ImGui::GetCursorPos(); + if (size.x <= 0.0f) + { + size.x = ImMax(content_max.x - cursor_pos.x, g.Style.WindowMinSize.x); + flags |= ImGuiWindowFlags_ChildWindowAutoFitX; + } + if (size.y <= 0.0f) + { + size.y = ImMax(content_max.y - cursor_pos.y, g.Style.WindowMinSize.y); + flags |= ImGuiWindowFlags_ChildWindowAutoFitY; + } + if (border) + flags |= ImGuiWindowFlags_ShowBorders; + flags |= extra_flags; - char title[256]; - ImFormatString(title, IM_ARRAYSIZE(title), "%s.%s", window->Name, str_id); + char title[256]; + ImFormatString(title, IM_ARRAYSIZE(title), "%s.%s", window->Name, str_id); - const float alpha = (flags & ImGuiWindowFlags_ComboBox) ? 1.0f : 0.0f; - ImGui::Begin(title, NULL, size, alpha, flags); + const float alpha = (flags & ImGuiWindowFlags_ComboBox) ? 1.0f : 0.0f; + ImGui::Begin(title, NULL, size, alpha, flags); - if (!(window->Flags & ImGuiWindowFlags_ShowBorders)) - g.CurrentWindow->Flags &= ~ImGuiWindowFlags_ShowBorders; + if (!(window->Flags & ImGuiWindowFlags_ShowBorders)) + g.CurrentWindow->Flags &= ~ImGuiWindowFlags_ShowBorders; } void EndChild() { - ImGuiWindow* window = GetCurrentWindow(); + ImGuiWindow* window = GetCurrentWindow(); - if (window->Flags & ImGuiWindowFlags_ComboBox) - { - ImGui::End(); - } - else - { - // When using filling child window, we don't provide the width/height to ItemSize so that it doesn't feed back into automatic fitting - ImVec2 sz = ImGui::GetWindowSize(); - if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitX) - sz.x = 0; - if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitY) - sz.y = 0; - - ImGui::End(); - ImGui::ItemSize(sz); - } + if (window->Flags & ImGuiWindowFlags_ComboBox) + { + ImGui::End(); + } + else + { + // When using filling child window, we don't provide the width/height to ItemSize so that it doesn't feed back into automatic fitting + ImVec2 sz = ImGui::GetWindowSize(); + if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitX) + sz.x = 0; + if (window->Flags & ImGuiWindowFlags_ChildWindowAutoFitY) + sz.y = 0; + + ImGui::End(); + ImGui::ItemSize(sz); + } } bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWindowFlags flags) { - ImGuiState& g = GImGui; - const ImGuiStyle& style = g.Style; + ImGuiState& g = GImGui; + const ImGuiStyle& style = g.Style; - ImGuiWindow* window = FindWindow(name); - if (!window) - { - // Create window the first time, and load settings - if (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) - { - window = new ImGuiWindow(name, ImVec2(0,0), size); - } - else - { - ImGuiIniData* settings = FindWindowSettings(name); - if (settings && ImLength(settings->Size) > 0.0f && !(flags & ImGuiWindowFlags_NoResize))// && ImLengthsize) == 0.0f) - size = settings->Size; + ImGuiWindow* window = FindWindow(name); + if (!window) + { + // Create window the first time, and load settings + if (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) + { + window = new ImGuiWindow(name, ImVec2(0,0), size); + } + else + { + ImGuiIniData* settings = FindWindowSettings(name); + if (settings && ImLength(settings->Size) > 0.0f && !(flags & ImGuiWindowFlags_NoResize))// && ImLengthsize) == 0.0f) + size = settings->Size; - window = new ImGuiWindow(name, g.NewWindowDefaultPos, size); + window = new ImGuiWindow(name, g.NewWindowDefaultPos, size); - if (settings->Pos.x != FLT_MAX) - { - window->PosFloat = settings->Pos; - window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); - window->Collapsed = settings->Collapsed; - } - } - g.Windows.push_back(window); - } - window->Flags = (ImGuiWindowFlags)flags; + if (settings->Pos.x != FLT_MAX) + { + window->PosFloat = settings->Pos; + window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); + window->Collapsed = settings->Collapsed; + } + } + g.Windows.push_back(window); + } + window->Flags = (ImGuiWindowFlags)flags; - g.CurrentWindowStack.push_back(window); - g.CurrentWindow = window; + g.CurrentWindowStack.push_back(window); + g.CurrentWindow = window; - // Default alpha - if (fill_alpha < 0.0f) - fill_alpha = style.WindowFillAlphaDefault; + // Default alpha + if (fill_alpha < 0.0f) + fill_alpha = style.WindowFillAlphaDefault; - // When reusing window again multiple times a frame, just append content (don't need to setup again) - const int current_frame = ImGui::GetFrameCount(); - const bool first_begin_of_the_frame = (window->LastFrameDrawn != current_frame); - if (first_begin_of_the_frame) - { - window->DrawList->Clear(); - window->Visible = true; + // When reusing window again multiple times a frame, just append content (don't need to setup again) + const int current_frame = ImGui::GetFrameCount(); + const bool first_begin_of_the_frame = (window->LastFrameDrawn != current_frame); + if (first_begin_of_the_frame) + { + window->DrawList->Clear(); + window->Visible = true; - // New windows appears in front - if (window->LastFrameDrawn < current_frame - 1) - { - ImGui::FocusWindow(window); - if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0) - { - // Hide for 1 frame while resizing - window->AutoFitFrames = 2; - window->Visible = false; - } - } + // New windows appears in front + if (window->LastFrameDrawn < current_frame - 1) + { + ImGui::FocusWindow(window); + if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0) + { + // Hide for 1 frame while resizing + window->AutoFitFrames = 2; + window->Visible = false; + } + } - window->LastFrameDrawn = current_frame; - window->ClipRectStack.resize(0); + window->LastFrameDrawn = current_frame; + window->ClipRectStack.resize(0); - if (flags & ImGuiWindowFlags_ChildWindow) - { - ImGuiWindow* parent_window = g.CurrentWindowStack[g.CurrentWindowStack.size()-2]; - parent_window->DC.ChildWindows.push_back(window); - window->Pos = window->PosFloat = parent_window->DC.CursorPos; - window->SizeFull = size; - } + if (flags & ImGuiWindowFlags_ChildWindow) + { + ImGuiWindow* parent_window = g.CurrentWindowStack[g.CurrentWindowStack.size()-2]; + parent_window->DC.ChildWindows.push_back(window); + window->Pos = window->PosFloat = parent_window->DC.CursorPos; + window->SizeFull = size; + } - // Outer clipping rectangle - if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox)) - ImGui::PushClipRect(g.CurrentWindowStack[g.CurrentWindowStack.size()-2]->ClipRectStack.back()); - else - ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y)); + // Outer clipping rectangle + if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox)) + ImGui::PushClipRect(g.CurrentWindowStack[g.CurrentWindowStack.size()-2]->ClipRectStack.back()); + else + ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y)); - // ID stack - window->IDStack.resize(0); - ImGui::PushID(window); + // ID stack + window->IDStack.resize(0); + ImGui::PushID(window); - // Move window (at the beginning of the frame) - const ImGuiID move_id = window->GetID("#MOVE"); - RegisterAliveId(move_id); - if (g.ActiveId == move_id) - { - if (g.IO.MouseDown[0]) - { - if (!(window->Flags & ImGuiWindowFlags_NoMove)) - { - window->PosFloat += g.IO.MouseDelta; - MarkSettingsDirty(); - } - ImGui::FocusWindow(window); - } - else - { - g.ActiveId = 0; - } - } + // Move window (at the beginning of the frame) + const ImGuiID move_id = window->GetID("#MOVE"); + RegisterAliveId(move_id); + if (g.ActiveId == move_id) + { + if (g.IO.MouseDown[0]) + { + if (!(window->Flags & ImGuiWindowFlags_NoMove)) + { + window->PosFloat += g.IO.MouseDelta; + MarkSettingsDirty(); + } + ImGui::FocusWindow(window); + } + else + { + g.ActiveId = 0; + } + } - // Tooltips always follow mouse - if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0) - { - window->PosFloat = g.IO.MousePos + ImVec2(32,16) - g.Style.FramePadding*2; - } + // Tooltips always follow mouse + if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0) + { + window->PosFloat = g.IO.MousePos + ImVec2(32,16) - g.Style.FramePadding*2; + } - // Clamp into view - if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) - { - const ImVec2 pad = ImVec2(window->FontSize()*2.0f, window->FontSize()*2.0f); - window->PosFloat = ImMax(window->PosFloat + window->Size, pad) - window->Size; - window->PosFloat = ImMin(window->PosFloat, ImVec2(g.IO.DisplaySize.x, g.IO.DisplaySize.y) - pad); - window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); - window->SizeFull = ImMax(window->SizeFull, pad); - } - else - { - window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); - } + // Clamp into view + if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) + { + const ImVec2 pad = ImVec2(window->FontSize()*2.0f, window->FontSize()*2.0f); + window->PosFloat = ImMax(window->PosFloat + window->Size, pad) - window->Size; + window->PosFloat = ImMin(window->PosFloat, ImVec2(g.IO.DisplaySize.x, g.IO.DisplaySize.y) - pad); + window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); + window->SizeFull = ImMax(window->SizeFull, pad); + } + else + { + window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); + } - // Default item width - if (window->Size.x > 0.0f && !(window->Flags & ImGuiWindowFlags_Tooltip)) - window->ItemWidthDefault = (float)(int)(window->Size.x * 0.65f); - else - window->ItemWidthDefault = 200.0f; + // Default item width + if (window->Size.x > 0.0f && !(window->Flags & ImGuiWindowFlags_Tooltip)) + window->ItemWidthDefault = (float)(int)(window->Size.x * 0.65f); + else + window->ItemWidthDefault = 200.0f; - // Prepare for focus requests - if (window->FocusIdxRequestNext == IM_INT_MAX || window->FocusIdxCounter == -1) - { - window->FocusIdxRequestCurrent = IM_INT_MAX; - } - else - { - const int mod = window->FocusIdxCounter+1; - window->FocusIdxRequestCurrent = (window->FocusIdxRequestNext + mod) % mod; - } - window->FocusIdxCounter = -1; - window->FocusIdxRequestNext = IM_INT_MAX; + // Prepare for focus requests + if (window->FocusIdxRequestNext == IM_INT_MAX || window->FocusIdxCounter == -1) + { + window->FocusIdxRequestCurrent = IM_INT_MAX; + } + else + { + const int mod = window->FocusIdxCounter+1; + window->FocusIdxRequestCurrent = (window->FocusIdxRequestNext + mod) % mod; + } + window->FocusIdxCounter = -1; + window->FocusIdxRequestNext = IM_INT_MAX; - ImGuiAabb title_bar_aabb = window->TitleBarAabb(); + ImGuiAabb title_bar_aabb = window->TitleBarAabb(); - // Apply and ImClamp scrolling - window->ScrollY = window->NextScrollY; - window->ScrollY = ImMax(window->ScrollY, 0.0f); - if (!window->Collapsed && !window->SkipItems) - window->ScrollY = ImMin(window->ScrollY, ImMax(0.0f, (float)window->SizeContentsFit.y - window->SizeFull.y)); - window->NextScrollY = window->ScrollY; + // Apply and ImClamp scrolling + window->ScrollY = window->NextScrollY; + window->ScrollY = ImMax(window->ScrollY, 0.0f); + if (!window->Collapsed && !window->SkipItems) + window->ScrollY = ImMin(window->ScrollY, ImMax(0.0f, (float)window->SizeContentsFit.y - window->SizeFull.y)); + window->NextScrollY = window->ScrollY; - // NB- at this point we don't have a clipping rectangle setup yet! - // Collapse window by double-clicking on title bar - if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) - { - if (g.HoveredWindow == window && IsMouseHoveringBox(title_bar_aabb) && g.IO.MouseDoubleClicked[0]) - { - window->Collapsed = !window->Collapsed; - MarkSettingsDirty(); - ImGui::FocusWindow(window); - } - } - else - { - window->Collapsed = false; - } + // NB- at this point we don't have a clipping rectangle setup yet! + // Collapse window by double-clicking on title bar + if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) + { + if (g.HoveredWindow == window && IsMouseHoveringBox(title_bar_aabb) && g.IO.MouseDoubleClicked[0]) + { + window->Collapsed = !window->Collapsed; + MarkSettingsDirty(); + ImGui::FocusWindow(window); + } + } + else + { + window->Collapsed = false; + } - if (window->Collapsed) - { - // Title bar only - window->Size = title_bar_aabb.GetSize(); - window->DrawList->AddRectFilled(title_bar_aabb.GetTL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_TitleBgCollapsed), g.Style.WindowRounding); - if (window->Flags & ImGuiWindowFlags_ShowBorders) - { - window->DrawList->AddRect(title_bar_aabb.GetTL()+ImVec2(1,1), title_bar_aabb.GetBR()+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), g.Style.WindowRounding); - window->DrawList->AddRect(title_bar_aabb.GetTL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_Border), g.Style.WindowRounding); - } - } - else - { - window->Size = window->SizeFull; + if (window->Collapsed) + { + // Title bar only + window->Size = title_bar_aabb.GetSize(); + window->DrawList->AddRectFilled(title_bar_aabb.GetTL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_TitleBgCollapsed), g.Style.WindowRounding); + if (window->Flags & ImGuiWindowFlags_ShowBorders) + { + window->DrawList->AddRect(title_bar_aabb.GetTL()+ImVec2(1,1), title_bar_aabb.GetBR()+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), g.Style.WindowRounding); + window->DrawList->AddRect(title_bar_aabb.GetTL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_Border), g.Style.WindowRounding); + } + } + else + { + window->Size = window->SizeFull; - // Draw resize grip and resize - ImU32 resize_col = 0; - if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0) - { - if (window->AutoFitFrames > 0) - { - // Tooltip always resize - window->SizeFull = window->SizeContentsFit + g.Style.WindowPadding - ImVec2(0.0f, g.Style.ItemSpacing.y); - } - } - else if (!(window->Flags & ImGuiWindowFlags_NoResize)) - { - const ImGuiAabb resize_aabb(window->Aabb().GetBR()-ImVec2(18,18), window->Aabb().GetBR()); - const ImGuiID resize_id = window->GetID("#RESIZE"); - bool hovered, held; - ButtonBehaviour(resize_aabb, resize_id, &hovered, &held, true); - resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip); + // Draw resize grip and resize + ImU32 resize_col = 0; + if ((window->Flags & ImGuiWindowFlags_Tooltip) != 0) + { + if (window->AutoFitFrames > 0) + { + // Tooltip always resize + window->SizeFull = window->SizeContentsFit + g.Style.WindowPadding - ImVec2(0.0f, g.Style.ItemSpacing.y); + } + } + else if (!(window->Flags & ImGuiWindowFlags_NoResize)) + { + const ImGuiAabb resize_aabb(window->Aabb().GetBR()-ImVec2(18,18), window->Aabb().GetBR()); + const ImGuiID resize_id = window->GetID("#RESIZE"); + bool hovered, held; + ButtonBehaviour(resize_aabb, resize_id, &hovered, &held, true); + resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip); - ImVec2 size_auto_fit = ImClamp(window->SizeContentsFit + style.AutoFitPadding, style.WindowMinSize, g.IO.DisplaySize - style.AutoFitPadding); - if (window->AutoFitFrames > 0) - { - // Auto-fit only grows during the first few frames - window->SizeFull = ImMax(window->SizeFull, size_auto_fit); - MarkSettingsDirty(); - } - else if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0]) - { - // Manual auto-fit - window->SizeFull = size_auto_fit; - window->Size = window->SizeFull; - MarkSettingsDirty(); - } - else if (held) - { - // Resize - window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize); - window->Size = window->SizeFull; - MarkSettingsDirty(); - } + ImVec2 size_auto_fit = ImClamp(window->SizeContentsFit + style.AutoFitPadding, style.WindowMinSize, g.IO.DisplaySize - style.AutoFitPadding); + if (window->AutoFitFrames > 0) + { + // Auto-fit only grows during the first few frames + window->SizeFull = ImMax(window->SizeFull, size_auto_fit); + MarkSettingsDirty(); + } + else if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0]) + { + // Manual auto-fit + window->SizeFull = size_auto_fit; + window->Size = window->SizeFull; + MarkSettingsDirty(); + } + else if (held) + { + // Resize + window->SizeFull = ImMax(window->SizeFull + g.IO.MouseDelta, style.WindowMinSize); + window->Size = window->SizeFull; + MarkSettingsDirty(); + } - // Update aabb immediately so that the rendering below isn't one frame late - title_bar_aabb = window->TitleBarAabb(); - } + // Update aabb immediately so that the rendering below isn't one frame late + title_bar_aabb = window->TitleBarAabb(); + } - // Title bar + Window box - if (fill_alpha > 0.0f) - { - if ((window->Flags & ImGuiWindowFlags_ComboBox) != 0) - window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_ComboBg, fill_alpha), 0); - else - window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_WindowBg, fill_alpha), g.Style.WindowRounding); - } + // Title bar + Window box + if (fill_alpha > 0.0f) + { + if ((window->Flags & ImGuiWindowFlags_ComboBox) != 0) + window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_ComboBg, fill_alpha), 0); + else + window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_WindowBg, fill_alpha), g.Style.WindowRounding); + } - if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) - window->DrawList->AddRectFilled(title_bar_aabb.GetTL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_TitleBg), g.Style.WindowRounding, 1|2); + if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) + window->DrawList->AddRectFilled(title_bar_aabb.GetTL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_TitleBg), g.Style.WindowRounding, 1|2); - if (window->Flags & ImGuiWindowFlags_ShowBorders) - { - const float rounding = (window->Flags & ImGuiWindowFlags_ComboBox) ? 0.0f : g.Style.WindowRounding; - window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), rounding); - window->DrawList->AddRect(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_Border), rounding); - if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) - window->DrawList->AddLine(title_bar_aabb.GetBL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_Border)); - } + if (window->Flags & ImGuiWindowFlags_ShowBorders) + { + const float rounding = (window->Flags & ImGuiWindowFlags_ComboBox) ? 0.0f : g.Style.WindowRounding; + window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), window->Color(ImGuiCol_BorderShadow), rounding); + window->DrawList->AddRect(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_Border), rounding); + if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) + window->DrawList->AddLine(title_bar_aabb.GetBL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_Border)); + } - // Scrollbar - window->ScrollbarY = (window->SizeContentsFit.y > window->Size.y) && !(window->Flags & ImGuiWindowFlags_NoScrollbar); - if (window->ScrollbarY) - { - ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollBarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1); - //window->DrawList->AddLine(scrollbar_bb.GetTL(), scrollbar_bb.GetBL(), g.Colors[ImGuiCol_Border]); - window->DrawList->AddRectFilled(scrollbar_bb.Min, scrollbar_bb.Max, window->Color(ImGuiCol_ScrollbarBg)); - scrollbar_bb.Max.x -= 3; - scrollbar_bb.Expand(ImVec2(0,-3)); + // Scrollbar + window->ScrollbarY = (window->SizeContentsFit.y > window->Size.y) && !(window->Flags & ImGuiWindowFlags_NoScrollbar); + if (window->ScrollbarY) + { + ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollBarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1); + //window->DrawList->AddLine(scrollbar_bb.GetTL(), scrollbar_bb.GetBL(), g.Colors[ImGuiCol_Border]); + window->DrawList->AddRectFilled(scrollbar_bb.Min, scrollbar_bb.Max, window->Color(ImGuiCol_ScrollbarBg)); + scrollbar_bb.Max.x -= 3; + scrollbar_bb.Expand(ImVec2(0,-3)); - const float grab_size_y_norm = ImSaturate(window->Size.y / ImMax(window->SizeContentsFit.y, window->Size.y)); - const float grab_size_y = scrollbar_bb.GetHeight() * grab_size_y_norm; + const float grab_size_y_norm = ImSaturate(window->Size.y / ImMax(window->SizeContentsFit.y, window->Size.y)); + const float grab_size_y = scrollbar_bb.GetHeight() * grab_size_y_norm; - // Handle input right away (none of the code above is relying on scrolling) - bool held = false; - bool hovered = false; - if (grab_size_y_norm < 1.0f) - { - const ImGuiID scrollbar_id = window->GetID("#SCROLLY"); - ButtonBehaviour(scrollbar_bb, scrollbar_id, &hovered, &held, true); - if (held) - { - g.HoveredId = scrollbar_id; - const float pos_y_norm = ImSaturate((g.IO.MousePos.y - (scrollbar_bb.Min.y + grab_size_y*0.5f)) / (scrollbar_bb.GetHeight() - grab_size_y)) * (1.0f - grab_size_y_norm); - window->ScrollY = pos_y_norm * window->SizeContentsFit.y; - window->NextScrollY = window->ScrollY; - } - } + // Handle input right away (none of the code above is relying on scrolling) + bool held = false; + bool hovered = false; + if (grab_size_y_norm < 1.0f) + { + const ImGuiID scrollbar_id = window->GetID("#SCROLLY"); + ButtonBehaviour(scrollbar_bb, scrollbar_id, &hovered, &held, true); + if (held) + { + g.HoveredId = scrollbar_id; + const float pos_y_norm = ImSaturate((g.IO.MousePos.y - (scrollbar_bb.Min.y + grab_size_y*0.5f)) / (scrollbar_bb.GetHeight() - grab_size_y)) * (1.0f - grab_size_y_norm); + window->ScrollY = pos_y_norm * window->SizeContentsFit.y; + window->NextScrollY = window->ScrollY; + } + } - // Normalized height of the grab - const float pos_y_norm = ImSaturate(window->ScrollY / ImMax(0.0f, window->SizeContentsFit.y)); - const ImU32 grab_col = window->Color(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab); - window->DrawList->AddRectFilled( - ImVec2(scrollbar_bb.Min.x, ImLerp(scrollbar_bb.Min.y, scrollbar_bb.Max.y, pos_y_norm)), - ImVec2(scrollbar_bb.Max.x, ImLerp(scrollbar_bb.Min.y, scrollbar_bb.Max.y, pos_y_norm + grab_size_y_norm)), grab_col); - } + // Normalized height of the grab + const float pos_y_norm = ImSaturate(window->ScrollY / ImMax(0.0f, window->SizeContentsFit.y)); + const ImU32 grab_col = window->Color(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab); + window->DrawList->AddRectFilled( + ImVec2(scrollbar_bb.Min.x, ImLerp(scrollbar_bb.Min.y, scrollbar_bb.Max.y, pos_y_norm)), + ImVec2(scrollbar_bb.Max.x, ImLerp(scrollbar_bb.Min.y, scrollbar_bb.Max.y, pos_y_norm + grab_size_y_norm)), grab_col); + } - // Render resize grip - // (after the input handling so we don't have a frame of latency) - if (!(window->Flags & ImGuiWindowFlags_NoResize)) - { - const float r = style.WindowRounding; - const ImVec2 br = window->Aabb().GetBR(); - if (r == 0.0f) - { - window->DrawList->AddTriangleFilled(br, br-ImVec2(0,14), br-ImVec2(14,0), resize_col); - } - else - { - // FIXME: We should draw 4 triangles and decide on a size that's not dependant on the rounding size (previously used 18) - window->DrawList->AddArc(br - ImVec2(r,r), r, resize_col, 6, 9, true); - window->DrawList->AddTriangleFilled(br+ImVec2(0,-2*r),br+ImVec2(0,-r),br+ImVec2(-r,-r), resize_col); - window->DrawList->AddTriangleFilled(br+ImVec2(-r,-r), br+ImVec2(-r,0),br+ImVec2(-2*r,0), resize_col); - } - } - } + // Render resize grip + // (after the input handling so we don't have a frame of latency) + if (!(window->Flags & ImGuiWindowFlags_NoResize)) + { + const float r = style.WindowRounding; + const ImVec2 br = window->Aabb().GetBR(); + if (r == 0.0f) + { + window->DrawList->AddTriangleFilled(br, br-ImVec2(0,14), br-ImVec2(14,0), resize_col); + } + else + { + // FIXME: We should draw 4 triangles and decide on a size that's not dependant on the rounding size (previously used 18) + window->DrawList->AddArc(br - ImVec2(r,r), r, resize_col, 6, 9, true); + window->DrawList->AddTriangleFilled(br+ImVec2(0,-2*r),br+ImVec2(0,-r),br+ImVec2(-r,-r), resize_col); + window->DrawList->AddTriangleFilled(br+ImVec2(-r,-r), br+ImVec2(-r,0),br+ImVec2(-2*r,0), resize_col); + } + } + } - // Setup drawing context - window->DC.ColumnStartX = window->WindowPadding().x; - window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.ColumnStartX, window->TitleBarHeight() + window->WindowPadding().y) - ImVec2(0.0f, window->ScrollY); - window->DC.CursorPos = window->DC.CursorStartPos; - window->DC.CursorPosPrevLine = window->DC.CursorPos; - window->DC.CurrentLineHeight = window->DC.PrevLineHeight = 0.0f; - window->DC.LogLineHeight = window->DC.CursorPos.y - 9999.0f; - window->DC.ChildWindows.resize(0); - window->DC.ItemWidth.resize(0); - window->DC.ItemWidth.push_back(window->ItemWidthDefault); - window->DC.AllowKeyboardFocus.resize(0); - window->DC.AllowKeyboardFocus.push_back(true); - window->DC.ColorModifiers.resize(0); - window->DC.ColorEditMode = ImGuiColorEditMode_UserSelect; - window->DC.ColumnCurrent = 0; - window->DC.ColumnsCount = 1; - window->DC.TreeDepth = 0; - window->DC.StateStorage = &window->StateStorage; - window->DC.OpenNextNode = -1; + // Setup drawing context + window->DC.ColumnStartX = window->WindowPadding().x; + window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.ColumnStartX, window->TitleBarHeight() + window->WindowPadding().y) - ImVec2(0.0f, window->ScrollY); + window->DC.CursorPos = window->DC.CursorStartPos; + window->DC.CursorPosPrevLine = window->DC.CursorPos; + window->DC.CurrentLineHeight = window->DC.PrevLineHeight = 0.0f; + window->DC.LogLineHeight = window->DC.CursorPos.y - 9999.0f; + window->DC.ChildWindows.resize(0); + window->DC.ItemWidth.resize(0); + window->DC.ItemWidth.push_back(window->ItemWidthDefault); + window->DC.AllowKeyboardFocus.resize(0); + window->DC.AllowKeyboardFocus.push_back(true); + window->DC.ColorModifiers.resize(0); + window->DC.ColorEditMode = ImGuiColorEditMode_UserSelect; + window->DC.ColumnCurrent = 0; + window->DC.ColumnsCount = 1; + window->DC.TreeDepth = 0; + window->DC.StateStorage = &window->StateStorage; + window->DC.OpenNextNode = -1; - // Reset contents size for auto-fitting - window->SizeContentsFit = ImVec2(0.0f, 0.0f); - if (window->AutoFitFrames > 0) - window->AutoFitFrames--; + // Reset contents size for auto-fitting + window->SizeContentsFit = ImVec2(0.0f, 0.0f); + if (window->AutoFitFrames > 0) + window->AutoFitFrames--; - // Title bar - if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) - { - RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true); - if (open) - ImGui::CloseWindowButton(open); + // Title bar + if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) + { + RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true); + if (open) + ImGui::CloseWindowButton(open); - const ImVec2 text_size = CalcTextSize(name); - const ImVec2 text_min = window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0.0f); - const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (open ? (title_bar_aabb.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y + text_size.y); - const bool clip_title = text_size.x > (text_max.x - text_min.x); // only push a clip rectangle if we need to, because it may turn into a separate draw call - if (clip_title) - ImGui::PushClipRect(ImVec4(text_min.x, text_min.y, text_max.x, text_max.y)); - RenderText(text_min, name); - if (clip_title) - ImGui::PopClipRect(); - } - } - else - { - // Outer clipping rectangle - if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox)) - { - ImGuiWindow* parent_window = g.CurrentWindowStack[g.CurrentWindowStack.size()-2]; - ImGui::PushClipRect(parent_window->ClipRectStack.back()); - } - else - { - ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y)); - } - } + const ImVec2 text_size = CalcTextSize(name); + const ImVec2 text_min = window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0.0f); + const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (open ? (title_bar_aabb.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y + text_size.y); + const bool clip_title = text_size.x > (text_max.x - text_min.x); // only push a clip rectangle if we need to, because it may turn into a separate draw call + if (clip_title) + ImGui::PushClipRect(ImVec4(text_min.x, text_min.y, text_max.x, text_max.y)); + RenderText(text_min, name); + if (clip_title) + ImGui::PopClipRect(); + } + } + else + { + // Outer clipping rectangle + if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox)) + { + ImGuiWindow* parent_window = g.CurrentWindowStack[g.CurrentWindowStack.size()-2]; + ImGui::PushClipRect(parent_window->ClipRectStack.back()); + } + else + { + ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y)); + } + } - // Inner clipping rectangle - // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame - const ImGuiAabb title_bar_aabb = window->TitleBarAabb(); - ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Aabb().Max.y-1.5f); - if (window->ScrollbarY) - clip_rect.z -= g.Style.ScrollBarWidth; - ImGui::PushClipRect(clip_rect); + // Inner clipping rectangle + // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame + const ImGuiAabb title_bar_aabb = window->TitleBarAabb(); + ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Aabb().Max.y-1.5f); + if (window->ScrollbarY) + clip_rect.z -= g.Style.ScrollBarWidth; + ImGui::PushClipRect(clip_rect); - if (first_begin_of_the_frame) - { - // Clear 'accessed' flag last thing - window->Accessed = false; - } + if (first_begin_of_the_frame) + { + // Clear 'accessed' flag last thing + window->Accessed = false; + } - // Child window can be out of sight and have "negative" clip windows. - // Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar). - if (flags & ImGuiWindowFlags_ChildWindow) - { - IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0); - const ImVec4 clip_rect = window->ClipRectStack.back(); - window->Collapsed = (clip_rect.x >= clip_rect.z || clip_rect.y >= clip_rect.w); + // Child window can be out of sight and have "negative" clip windows. + // Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar). + if (flags & ImGuiWindowFlags_ChildWindow) + { + IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0); + const ImVec4 clip_rect = window->ClipRectStack.back(); + window->Collapsed = (clip_rect.x >= clip_rect.z || clip_rect.y >= clip_rect.w); - // We also hide the window from rendering because we've already added its border to the command list. - // (we could perform the check earlier in the function but it is simplier at this point) - if (window->Collapsed) - window->Visible = false; - } - if (g.Style.Alpha <= 0.0f) - window->Visible = false; + // We also hide the window from rendering because we've already added its border to the command list. + // (we could perform the check earlier in the function but it is simplier at this point) + if (window->Collapsed) + window->Visible = false; + } + if (g.Style.Alpha <= 0.0f) + window->Visible = false; - // Return false if we don't intend to display anything to allow user to perform an early out optimisation - window->SkipItems = window->Collapsed || (!window->Visible && window->AutoFitFrames == 0); - return !window->SkipItems; + // Return false if we don't intend to display anything to allow user to perform an early out optimisation + window->SkipItems = window->Collapsed || (!window->Visible && window->AutoFitFrames == 0); + return !window->SkipItems; } void End() { - ImGuiState& g = GImGui; - ImGuiWindow* window = g.CurrentWindow; + ImGuiState& g = GImGui; + ImGuiWindow* window = g.CurrentWindow; - ImGui::Columns(1, "#CloseColumns"); - ImGui::PopClipRect(); // inner window clip rectangle - ImGui::PopClipRect(); // outer window clip rectangle + ImGui::Columns(1, "#CloseColumns"); + ImGui::PopClipRect(); // inner window clip rectangle + ImGui::PopClipRect(); // outer window clip rectangle - // Select window for move/focus when we're done with all our widgets - ImGuiAabb bb(window->Pos, window->Pos+window->Size); - if (g.ActiveId == 0 && g.HoveredId == 0 && g.HoveredWindowExcludingChilds == window && IsMouseHoveringBox(bb) && g.IO.MouseClicked[0]) - g.ActiveId = window->GetID("#MOVE"); + // Select window for move/focus when we're done with all our widgets + ImGuiAabb bb(window->Pos, window->Pos+window->Size); + if (g.ActiveId == 0 && g.HoveredId == 0 && g.HoveredWindowExcludingChilds == window && IsMouseHoveringBox(bb) && g.IO.MouseClicked[0]) + g.ActiveId = window->GetID("#MOVE"); - // Stop logging - if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: more options for scope of logging - { - g.LogEnabled = false; - if (g.LogFile != NULL) - { - fprintf(g.LogFile, "\n"); - if (g.LogFile == stdout) - fflush(g.LogFile); - else - fclose(g.LogFile); - g.LogFile = NULL; - } - if (g.LogClipboard.size() > 1) - { - g.LogClipboard.append("\n"); - if (g.IO.SetClipboardTextFn) - g.IO.SetClipboardTextFn(g.LogClipboard.begin(), g.LogClipboard.end()); - g.LogClipboard.clear(); - } - } + // Stop logging + if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: more options for scope of logging + { + g.LogEnabled = false; + if (g.LogFile != NULL) + { + fprintf(g.LogFile, "\n"); + if (g.LogFile == stdout) + fflush(g.LogFile); + else + fclose(g.LogFile); + g.LogFile = NULL; + } + if (g.LogClipboard.size() > 1) + { + g.LogClipboard.append("\n"); + if (g.IO.SetClipboardTextFn) + g.IO.SetClipboardTextFn(g.LogClipboard.begin(), g.LogClipboard.end()); + g.LogClipboard.clear(); + } + } - // Pop - g.CurrentWindowStack.pop_back(); - g.CurrentWindow = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back(); + // Pop + g.CurrentWindowStack.pop_back(); + g.CurrentWindow = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back(); } static void FocusWindow(ImGuiWindow* window) { - ImGuiState& g = GImGui; - g.FocusedWindow = window; + ImGuiState& g = GImGui; + g.FocusedWindow = window; - // Move to front - for (size_t i = 0; i < g.Windows.size(); i++) - if (g.Windows[i] == window) - { - g.Windows.erase(g.Windows.begin() + i); - break; - } - g.Windows.push_back(window); + // Move to front + for (size_t i = 0; i < g.Windows.size(); i++) + if (g.Windows[i] == window) + { + g.Windows.erase(g.Windows.begin() + i); + break; + } + g.Windows.push_back(window); } void PushItemWidth(float item_width) { - ImGuiWindow* window = GetCurrentWindow(); - item_width = (float)(int)item_width; - window->DC.ItemWidth.push_back(item_width > 0.0f ? item_width : window->ItemWidthDefault); + ImGuiWindow* window = GetCurrentWindow(); + item_width = (float)(int)item_width; + window->DC.ItemWidth.push_back(item_width > 0.0f ? item_width : window->ItemWidthDefault); } void PopItemWidth() { - ImGuiWindow* window = GetCurrentWindow(); - window->DC.ItemWidth.pop_back(); + ImGuiWindow* window = GetCurrentWindow(); + window->DC.ItemWidth.pop_back(); } float GetItemWidth() { - ImGuiWindow* window = GetCurrentWindow(); - return window->DC.ItemWidth.back(); + ImGuiWindow* window = GetCurrentWindow(); + return window->DC.ItemWidth.back(); } void PushAllowKeyboardFocus(bool allow_keyboard_focus) { - ImGuiWindow* window = GetCurrentWindow(); - window->DC.AllowKeyboardFocus.push_back(allow_keyboard_focus); + ImGuiWindow* window = GetCurrentWindow(); + window->DC.AllowKeyboardFocus.push_back(allow_keyboard_focus); } void PopAllowKeyboardFocus() { - ImGuiWindow* window = GetCurrentWindow(); - window->DC.AllowKeyboardFocus.pop_back(); + ImGuiWindow* window = GetCurrentWindow(); + window->DC.AllowKeyboardFocus.pop_back(); } void PushStyleColor(ImGuiCol idx, const ImVec4& col) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); - ImGuiColMod backup; - backup.Col = idx; - backup.PreviousValue = g.Style.Colors[idx]; - window->DC.ColorModifiers.push_back(backup); - g.Style.Colors[idx] = col; + ImGuiColMod backup; + backup.Col = idx; + backup.PreviousValue = g.Style.Colors[idx]; + window->DC.ColorModifiers.push_back(backup); + g.Style.Colors[idx] = col; } void PopStyleColor() { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); - ImGuiColMod& backup = window->DC.ColorModifiers.back(); - g.Style.Colors[backup.Col] = backup.PreviousValue; - window->DC.ColorModifiers.pop_back(); + ImGuiColMod& backup = window->DC.ColorModifiers.back(); + g.Style.Colors[backup.Col] = backup.PreviousValue; + window->DC.ColorModifiers.pop_back(); } const char* GetStyleColorName(ImGuiCol idx) { - // Create with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1"; - switch (idx) - { - case ImGuiCol_Text: return "Text"; - case ImGuiCol_WindowBg: return "WindowBg"; - case ImGuiCol_Border: return "Border"; - case ImGuiCol_BorderShadow: return "BorderShadow"; - case ImGuiCol_FrameBg: return "FrameBg"; - case ImGuiCol_TitleBg: return "TitleBg"; - case ImGuiCol_TitleBgCollapsed: return "TitleBgCollapsed"; - case ImGuiCol_ScrollbarBg: return "ScrollbarBg"; - case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab"; - case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered"; - case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive"; - case ImGuiCol_ComboBg: return "ComboBg"; - case ImGuiCol_CheckHovered: return "CheckHovered"; - case ImGuiCol_CheckActive: return "CheckActive"; - case ImGuiCol_SliderGrab: return "SliderGrab"; - case ImGuiCol_SliderGrabActive: return "SliderGrabActive"; - case ImGuiCol_Button: return "Button"; - case ImGuiCol_ButtonHovered: return "ButtonHovered"; - case ImGuiCol_ButtonActive: return "ButtonActive"; - case ImGuiCol_Header: return "Header"; - case ImGuiCol_HeaderHovered: return "HeaderHovered"; - case ImGuiCol_HeaderActive: return "HeaderActive"; - case ImGuiCol_Column: return "Column"; - case ImGuiCol_ColumnHovered: return "ColumnHovered"; - case ImGuiCol_ColumnActive: return "ColumnActive"; - case ImGuiCol_ResizeGrip: return "ResizeGrip"; - case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered"; - case ImGuiCol_ResizeGripActive: return "ResizeGripActive"; - case ImGuiCol_CloseButton: return "CloseButton"; - case ImGuiCol_CloseButtonHovered: return "CloseButtonHovered"; - case ImGuiCol_CloseButtonActive: return "CloseButtonActive"; - case ImGuiCol_PlotLines: return "PlotLines"; - case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered"; - case ImGuiCol_PlotHistogram: return "PlotHistogram"; - case ImGuiCol_PlotHistogramHovered: return "ImGuiCol_PlotHistogramHovered"; - case ImGuiCol_TextSelectedBg: return "TextSelectedBg"; - case ImGuiCol_TooltipBg: return "TooltipBg"; - } - IM_ASSERT(0); - return "Unknown"; + // Create with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1"; + switch (idx) + { + case ImGuiCol_Text: return "Text"; + case ImGuiCol_WindowBg: return "WindowBg"; + case ImGuiCol_Border: return "Border"; + case ImGuiCol_BorderShadow: return "BorderShadow"; + case ImGuiCol_FrameBg: return "FrameBg"; + case ImGuiCol_TitleBg: return "TitleBg"; + case ImGuiCol_TitleBgCollapsed: return "TitleBgCollapsed"; + case ImGuiCol_ScrollbarBg: return "ScrollbarBg"; + case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab"; + case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered"; + case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive"; + case ImGuiCol_ComboBg: return "ComboBg"; + case ImGuiCol_CheckHovered: return "CheckHovered"; + case ImGuiCol_CheckActive: return "CheckActive"; + case ImGuiCol_SliderGrab: return "SliderGrab"; + case ImGuiCol_SliderGrabActive: return "SliderGrabActive"; + case ImGuiCol_Button: return "Button"; + case ImGuiCol_ButtonHovered: return "ButtonHovered"; + case ImGuiCol_ButtonActive: return "ButtonActive"; + case ImGuiCol_Header: return "Header"; + case ImGuiCol_HeaderHovered: return "HeaderHovered"; + case ImGuiCol_HeaderActive: return "HeaderActive"; + case ImGuiCol_Column: return "Column"; + case ImGuiCol_ColumnHovered: return "ColumnHovered"; + case ImGuiCol_ColumnActive: return "ColumnActive"; + case ImGuiCol_ResizeGrip: return "ResizeGrip"; + case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered"; + case ImGuiCol_ResizeGripActive: return "ResizeGripActive"; + case ImGuiCol_CloseButton: return "CloseButton"; + case ImGuiCol_CloseButtonHovered: return "CloseButtonHovered"; + case ImGuiCol_CloseButtonActive: return "CloseButtonActive"; + case ImGuiCol_PlotLines: return "PlotLines"; + case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered"; + case ImGuiCol_PlotHistogram: return "PlotHistogram"; + case ImGuiCol_PlotHistogramHovered: return "ImGuiCol_PlotHistogramHovered"; + case ImGuiCol_TextSelectedBg: return "TextSelectedBg"; + case ImGuiCol_TooltipBg: return "TooltipBg"; + } + IM_ASSERT(0); + return "Unknown"; } bool GetWindowIsFocused() { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - return g.FocusedWindow == window; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + return g.FocusedWindow == window; } float GetWindowWidth() { - ImGuiWindow* window = GetCurrentWindow(); - return window->Size.x; + ImGuiWindow* window = GetCurrentWindow(); + return window->Size.x; } ImVec2 GetWindowPos() { - ImGuiWindow* window = GetCurrentWindow(); - return window->Pos; + ImGuiWindow* window = GetCurrentWindow(); + return window->Pos; } void SetWindowPos(const ImVec2& pos) { - ImGuiWindow* window = GetCurrentWindow(); - const ImVec2 old_pos = window->Pos; - window->PosFloat = pos; - window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); + ImGuiWindow* window = GetCurrentWindow(); + const ImVec2 old_pos = window->Pos; + window->PosFloat = pos; + window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y); - // If we happen to move the window while it is showing (which is a bad idea) let's at least offset the cursor - window->DC.CursorPos += (window->Pos - old_pos); + // If we happen to move the window while it is showing (which is a bad idea) let's at least offset the cursor + window->DC.CursorPos += (window->Pos - old_pos); } ImVec2 GetWindowSize() { - ImGuiWindow* window = GetCurrentWindow(); - return window->Size; + ImGuiWindow* window = GetCurrentWindow(); + return window->Size; } ImVec2 GetWindowContentRegionMin() { - ImGuiWindow* window = GetCurrentWindow(); - return ImVec2(0, window->TitleBarHeight()) + window->WindowPadding(); + ImGuiWindow* window = GetCurrentWindow(); + return ImVec2(0, window->TitleBarHeight()) + window->WindowPadding(); } ImVec2 GetWindowContentRegionMax() { - ImGuiWindow* window = GetCurrentWindow(); - ImVec2 m = window->Size - window->WindowPadding(); - if (window->ScrollbarY) - m.x -= GImGui.Style.ScrollBarWidth; - return m; + ImGuiWindow* window = GetCurrentWindow(); + ImVec2 m = window->Size - window->WindowPadding(); + if (window->ScrollbarY) + m.x -= GImGui.Style.ScrollBarWidth; + return m; } float GetTextLineHeight() { - ImGuiWindow* window = GetCurrentWindow(); - return window->FontSize(); + ImGuiWindow* window = GetCurrentWindow(); + return window->FontSize(); } float GetTextLineSpacing() { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - return window->FontSize() + g.Style.ItemSpacing.y; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + return window->FontSize() + g.Style.ItemSpacing.y; } -ImDrawList* GetWindowDrawList() +ImDrawList* GetWindowDrawList() { - ImGuiWindow* window = GetCurrentWindow(); - return window->DrawList; + ImGuiWindow* window = GetCurrentWindow(); + return window->DrawList; } void SetFontScale(float scale) { - ImGuiWindow* window = GetCurrentWindow(); - window->FontScale = scale; + ImGuiWindow* window = GetCurrentWindow(); + window->FontScale = scale; } ImVec2 GetCursorPos() { - ImGuiWindow* window = GetCurrentWindow(); - return window->DC.CursorPos - window->Pos; + ImGuiWindow* window = GetCurrentWindow(); + return window->DC.CursorPos - window->Pos; } void SetCursorPos(const ImVec2& pos) { - ImGuiWindow* window = GetCurrentWindow(); - window->DC.CursorPos = window->Pos + pos; + ImGuiWindow* window = GetCurrentWindow(); + window->DC.CursorPos = window->Pos + pos; } void SetScrollPosHere() { - ImGuiWindow* window = GetCurrentWindow(); - window->NextScrollY = (window->DC.CursorPos.y + window->ScrollY) - (window->Pos.y + window->SizeFull.y * 0.5f) - (window->TitleBarHeight() + window->WindowPadding().y); + ImGuiWindow* window = GetCurrentWindow(); + window->NextScrollY = (window->DC.CursorPos.y + window->ScrollY) - (window->Pos.y + window->SizeFull.y * 0.5f) - (window->TitleBarHeight() + window->WindowPadding().y); } void SetTreeStateStorage(ImGuiStorage* tree) { - ImGuiWindow* window = GetCurrentWindow(); - window->DC.StateStorage = tree ? tree : &window->StateStorage; + ImGuiWindow* window = GetCurrentWindow(); + window->DC.StateStorage = tree ? tree : &window->StateStorage; } ImGuiStorage* GetTreeStateStorage() { - ImGuiWindow* window = GetCurrentWindow(); - return window->DC.StateStorage; + ImGuiWindow* window = GetCurrentWindow(); + return window->DC.StateStorage; } void TextV(const char* fmt, va_list args) { - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; - static char buf[1024]; - const char* text_end = buf + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); - TextUnformatted(buf, text_end); + static char buf[1024]; + const char* text_end = buf + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); + TextUnformatted(buf, text_end); } void Text(const char* fmt, ...) { - va_list args; - va_start(args, fmt); - TextV(fmt, args); - va_end(args); + va_list args; + va_start(args, fmt); + TextV(fmt, args); + va_end(args); } void TextColored(const ImVec4& col, const char* fmt, ...) { - ImGui::PushStyleColor(ImGuiCol_Text, col); - va_list args; - va_start(args, fmt); - TextV(fmt, args); - va_end(args); - ImGui::PopStyleColor(); + ImGui::PushStyleColor(ImGuiCol_Text, col); + va_list args; + va_start(args, fmt); + TextV(fmt, args); + va_end(args); + ImGui::PopStyleColor(); } void TextUnformatted(const char* text, const char* text_end) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; - const char* text_begin = text; - if (text_end == NULL) - text_end = text + strlen(text); + const char* text_begin = text; + if (text_end == NULL) + text_end = text + strlen(text); - if (text_end - text > 2000) - { - // Long text! - // Perform manual coarse clipping to optimize for long multi-line text - // From this point we will only compute the width of lines that are visible. - const char* line = text; - const float line_height = ImGui::GetTextLineHeight(); - const ImVec2 start_pos = window->DC.CursorPos; - const ImVec4 clip_rect = window->ClipRectStack.back(); - ImVec2 text_size(0,0); + if (text_end - text > 2000) + { + // Long text! + // Perform manual coarse clipping to optimize for long multi-line text + // From this point we will only compute the width of lines that are visible. + const char* line = text; + const float line_height = ImGui::GetTextLineHeight(); + const ImVec2 start_pos = window->DC.CursorPos; + const ImVec4 clip_rect = window->ClipRectStack.back(); + ImVec2 text_size(0,0); - if (start_pos.y <= clip_rect.w) - { - ImVec2 pos = start_pos; + if (start_pos.y <= clip_rect.w) + { + ImVec2 pos = start_pos; - // lines to skip (can't skip when logging text) - if (!g.LogEnabled) - { - int lines_skippable = (int)((clip_rect.y - start_pos.y) / line_height) - 1; - if (lines_skippable > 0) - { - int lines_skipped = 0; - while (line < text_end && lines_skipped <= lines_skippable) - { - const char* line_end = strchr(line, '\n'); - line = line_end + 1; - lines_skipped++; - } - pos.y += lines_skipped * line_height; - } - } + // lines to skip (can't skip when logging text) + if (!g.LogEnabled) + { + int lines_skippable = (int)((clip_rect.y - start_pos.y) / line_height) - 1; + if (lines_skippable > 0) + { + int lines_skipped = 0; + while (line < text_end && lines_skipped <= lines_skippable) + { + const char* line_end = strchr(line, '\n'); + line = line_end + 1; + lines_skipped++; + } + pos.y += lines_skipped * line_height; + } + } - // lines to render? - if (line < text_end) - { - ImGuiAabb line_box(pos, pos + ImVec2(ImGui::GetWindowWidth(), line_height)); - while (line < text_end) - { - const char* line_end = strchr(line, '\n'); - if (ImGui::IsClipped(line_box)) - break; + // lines to render? + if (line < text_end) + { + ImGuiAabb line_box(pos, pos + ImVec2(ImGui::GetWindowWidth(), line_height)); + while (line < text_end) + { + const char* line_end = strchr(line, '\n'); + if (ImGui::IsClipped(line_box)) + break; - const ImVec2 line_size = CalcTextSize(line, line_end, false); - text_size.x = ImMax(text_size.x, line_size.x); - RenderText(pos, line, line_end, false); - if (!line_end) - line_end = text_end; - line = line_end + 1; - line_box.Min.y += line_height; - line_box.Max.y += line_height; - pos.y += line_height; - } + const ImVec2 line_size = CalcTextSize(line, line_end, false); + text_size.x = ImMax(text_size.x, line_size.x); + RenderText(pos, line, line_end, false); + if (!line_end) + line_end = text_end; + line = line_end + 1; + line_box.Min.y += line_height; + line_box.Max.y += line_height; + pos.y += line_height; + } - // count remaining lines - int lines_skipped = 0; - while (line < text_end) - { - const char* line_end = strchr(line, '\n'); - if (!line_end) - line_end = text_end; - line = line_end + 1; - lines_skipped++; - } - pos.y += lines_skipped * line_height; - } + // count remaining lines + int lines_skipped = 0; + while (line < text_end) + { + const char* line_end = strchr(line, '\n'); + if (!line_end) + line_end = text_end; + line = line_end + 1; + lines_skipped++; + } + pos.y += lines_skipped * line_height; + } - text_size.y += (pos - start_pos).y; - } - const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + text_size); - ItemSize(bb); - ClipAdvance(bb); - } - else - { - const ImVec2 text_size = CalcTextSize(text_begin, text_end, false); - ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + text_size); - ItemSize(bb.GetSize(), &bb.Min); + text_size.y += (pos - start_pos).y; + } + const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + text_size); + ItemSize(bb); + ClipAdvance(bb); + } + else + { + const ImVec2 text_size = CalcTextSize(text_begin, text_end, false); + ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + text_size); + ItemSize(bb.GetSize(), &bb.Min); - if (ClipAdvance(bb)) - return; + if (ClipAdvance(bb)) + return; - // Render - // We don't hide text after # in this end-user function. - RenderText(bb.Min, text_begin, text_end, false); - } + // Render + // We don't hide text after # in this end-user function. + RenderText(bb.Min, text_begin, text_end, false); + } } void AlignFirstTextHeightToWidgets() { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; - // Declare a dummy item size to that upcoming items that are smaller will center-align on the newly expanded line height. - ImGui::ItemSize(ImVec2(0, window->FontSize() + g.Style.FramePadding.y*2)); - ImGui::SameLine(0, 0); + // Declare a dummy item size to that upcoming items that are smaller will center-align on the newly expanded line height. + ImGui::ItemSize(ImVec2(0, window->FontSize() + g.Style.FramePadding.y*2)); + ImGui::SameLine(0, 0); } void LabelText(const char* label, const char* fmt, ...) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - const ImGuiStyle& style = g.Style; - const float w = window->DC.ItemWidth.back(); + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + const ImGuiStyle& style = g.Style; + const float w = window->DC.ItemWidth.back(); - static char buf[1024]; - va_list args; - va_start(args, fmt); - const char* text_begin = &buf[0]; - const char* text_end = text_begin + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); - va_end(args); + static char buf[1024]; + va_list args; + va_start(args, fmt); + const char* text_begin = &buf[0]; + const char* text_end = text_begin + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); + va_end(args); - const ImVec2 text_size = CalcTextSize(label); - const ImGuiAabb value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + style.FramePadding.x*2, text_size.y)); - const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + style.FramePadding.x*2 + style.ItemInnerSpacing.x, 0.0f) + text_size); - ItemSize(bb); + const ImVec2 text_size = CalcTextSize(label); + const ImGuiAabb value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + style.FramePadding.x*2, text_size.y)); + const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + style.FramePadding.x*2 + style.ItemInnerSpacing.x, 0.0f) + text_size); + ItemSize(bb); - if (ClipAdvance(value_bb)) - return; + if (ClipAdvance(value_bb)) + return; - // Render - RenderText(value_bb.Min, text_begin, text_end); - RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y), label); + // Render + RenderText(value_bb.Min, text_begin, text_end); + RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y), label); } static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); - const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(bb); - bool pressed = false; - if (hovered) - { - g.HoveredId = id; - if (allow_key_modifiers || (!g.IO.KeyCtrl && !g.IO.KeyShift)) - { - if (g.IO.MouseClicked[0]) - { - g.ActiveId = id; - } - else if (repeat && g.ActiveId && ImGui::IsMouseClicked(0, true)) - { - pressed = true; - } - } - } + const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(bb); + bool pressed = false; + if (hovered) + { + g.HoveredId = id; + if (allow_key_modifiers || (!g.IO.KeyCtrl && !g.IO.KeyShift)) + { + if (g.IO.MouseClicked[0]) + { + g.ActiveId = id; + } + else if (repeat && g.ActiveId && ImGui::IsMouseClicked(0, true)) + { + pressed = true; + } + } + } - bool held = false; - if (g.ActiveId == id) - { - if (g.IO.MouseDown[0]) - { - held = true; - } - else - { - if (hovered) - pressed = true; - g.ActiveId = 0; - } - } + bool held = false; + if (g.ActiveId == id) + { + if (g.IO.MouseDown[0]) + { + held = true; + } + else + { + if (hovered) + pressed = true; + g.ActiveId = 0; + } + } - if (out_hovered) *out_hovered = hovered; - if (out_held) *out_held = held; + if (out_hovered) *out_hovered = hovered; + if (out_held) *out_held = held; - return pressed; + return pressed; } bool Button(const char* label, ImVec2 size, bool repeat_when_held) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); - const ImVec2 text_size = CalcTextSize(label); - if (size.x == 0.0f) - size.x = text_size.x; - if (size.y == 0.0f) - size.y = text_size.y; + const ImVec2 text_size = CalcTextSize(label); + if (size.x == 0.0f) + size.x = text_size.x; + if (size.y == 0.0f) + size.y = text_size.y; - const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos+size + style.FramePadding*2.0f); - ItemSize(bb); + const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos+size + style.FramePadding*2.0f); + ItemSize(bb); - if (ClipAdvance(bb)) - return false; + if (ClipAdvance(bb)) + return false; - bool hovered, held; - bool pressed = ButtonBehaviour(bb, id, &hovered, &held, true, repeat_when_held); + bool hovered, held; + bool pressed = ButtonBehaviour(bb, id, &hovered, &held, true, repeat_when_held); - // Render - const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - RenderFrame(bb.Min, bb.Max, col); + // Render + const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + RenderFrame(bb.Min, bb.Max, col); - if (size.x < text_size.x || size.y < text_size.y) - PushClipRect(ImVec4(bb.Min.x+style.FramePadding.x, bb.Min.y+style.FramePadding.y, bb.Max.x, bb.Max.y-style.FramePadding.y)); // Allow extra to draw over the horizontal padding to make it visible that text doesn't fit - const ImVec2 off = ImVec2(ImMax(0.0f, size.x - text_size.x) * 0.5f, ImMax(0.0f, size.y - text_size.y) * 0.5f); - RenderText(bb.Min + style.FramePadding + off, label); - if (size.x < text_size.x || size.y < text_size.y) - PopClipRect(); + if (size.x < text_size.x || size.y < text_size.y) + PushClipRect(ImVec4(bb.Min.x+style.FramePadding.x, bb.Min.y+style.FramePadding.y, bb.Max.x, bb.Max.y-style.FramePadding.y)); // Allow extra to draw over the horizontal padding to make it visible that text doesn't fit + const ImVec2 off = ImVec2(ImMax(0.0f, size.x - text_size.x) * 0.5f, ImMax(0.0f, size.y - text_size.y) * 0.5f); + RenderText(bb.Min + style.FramePadding + off, label); + if (size.x < text_size.x || size.y < text_size.y) + PopClipRect(); - return pressed; + return pressed; } // Fits within text without additional spacing. bool SmallButton(const char* label) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); - const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos+CalcTextSize(label) + ImVec2(style.FramePadding.x*2,0)); - ItemSize(bb); + const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos+CalcTextSize(label) + ImVec2(style.FramePadding.x*2,0)); + ItemSize(bb); - if (ClipAdvance(bb)) - return false; + if (ClipAdvance(bb)) + return false; - bool hovered, held; - bool pressed = ButtonBehaviour(bb, id, &hovered, &held, true); + bool hovered, held; + bool pressed = ButtonBehaviour(bb, id, &hovered, &held, true); - // Render - const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); - RenderFrame(bb.Min, bb.Max, col); - RenderText(bb.Min + ImVec2(style.FramePadding.x,0), label); + // Render + const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + RenderFrame(bb.Min, bb.Max, col); + RenderText(bb.Min + ImVec2(style.FramePadding.x,0), label); - return pressed; + return pressed; } static bool CloseWindowButton(bool* open) { - ImGuiWindow* window = GetCurrentWindow(); + ImGuiWindow* window = GetCurrentWindow(); - const ImGuiID id = window->GetID("##CLOSE"); - const float title_bar_height = window->TitleBarHeight(); - const ImGuiAabb bb(window->Aabb().GetTR() + ImVec2(-title_bar_height+3.0f,2.0f), window->Aabb().GetTR() + ImVec2(-2.0f,+title_bar_height-2.0f)); + const ImGuiID id = window->GetID("##CLOSE"); + const float title_bar_height = window->TitleBarHeight(); + const ImGuiAabb bb(window->Aabb().GetTR() + ImVec2(-title_bar_height+3.0f,2.0f), window->Aabb().GetTR() + ImVec2(-2.0f,+title_bar_height-2.0f)); - bool hovered, held; - bool pressed = ButtonBehaviour(bb, id, &hovered, &held, true); + bool hovered, held; + bool pressed = ButtonBehaviour(bb, id, &hovered, &held, true); - // Render - const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton); - window->DrawList->AddCircleFilled(bb.GetCenter(), ImMax(2.0f,title_bar_height*0.5f-4), col, 16); + // Render + const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton); + window->DrawList->AddCircleFilled(bb.GetCenter(), ImMax(2.0f,title_bar_height*0.5f-4), col, 16); - const float cross_padding = 4; - if (hovered && bb.GetWidth() >= (cross_padding+1)*2 && bb.GetHeight() >= (cross_padding+1)*2) - { - window->DrawList->AddLine(bb.GetTL()+ImVec2(+cross_padding,+cross_padding), bb.GetBR()+ImVec2(-cross_padding,-cross_padding), window->Color(ImGuiCol_Text)); - window->DrawList->AddLine(bb.GetBL()+ImVec2(+cross_padding,-cross_padding), bb.GetTR()+ImVec2(-cross_padding,+cross_padding), window->Color(ImGuiCol_Text)); - } + const float cross_padding = 4; + if (hovered && bb.GetWidth() >= (cross_padding+1)*2 && bb.GetHeight() >= (cross_padding+1)*2) + { + window->DrawList->AddLine(bb.GetTL()+ImVec2(+cross_padding,+cross_padding), bb.GetBR()+ImVec2(-cross_padding,-cross_padding), window->Color(ImGuiCol_Text)); + window->DrawList->AddLine(bb.GetBL()+ImVec2(+cross_padding,-cross_padding), bb.GetTR()+ImVec2(-cross_padding,+cross_padding), window->Color(ImGuiCol_Text)); + } - if (open != NULL && pressed) - *open = !*open; + if (open != NULL && pressed) + *open = !*open; - return pressed; + return pressed; } void LogToTTY(int max_depth) { - ImGuiState& g = GImGui; - if (g.LogEnabled) - return; - g.LogEnabled = true; - g.LogFile = stdout; - if (max_depth >= 0) - g.LogAutoExpandMaxDepth = max_depth; + ImGuiState& g = GImGui; + if (g.LogEnabled) + return; + g.LogEnabled = true; + g.LogFile = stdout; + if (max_depth >= 0) + g.LogAutoExpandMaxDepth = max_depth; } void LogToFile(int max_depth, const char* filename) { - ImGuiState& g = GImGui; - if (g.LogEnabled) - return; - if (!filename) - filename = g.IO.LogFilename; - g.LogEnabled = true; - g.LogFile = fopen(filename, "at"); - if (max_depth >= 0) - g.LogAutoExpandMaxDepth = max_depth; + ImGuiState& g = GImGui; + if (g.LogEnabled) + return; + if (!filename) + filename = g.IO.LogFilename; + g.LogEnabled = true; + g.LogFile = fopen(filename, "at"); + if (max_depth >= 0) + g.LogAutoExpandMaxDepth = max_depth; } void LogToClipboard(int max_depth) { - ImGuiState& g = GImGui; - if (g.LogEnabled) - return; - g.LogEnabled = true; - g.LogFile = NULL; - if (max_depth >= 0) - g.LogAutoExpandMaxDepth = max_depth; + ImGuiState& g = GImGui; + if (g.LogEnabled) + return; + g.LogEnabled = true; + g.LogFile = NULL; + if (max_depth >= 0) + g.LogAutoExpandMaxDepth = max_depth; } void LogButtons() { - ImGuiState& g = GImGui; + ImGuiState& g = GImGui; - ImGui::PushID("LogButtons"); - const bool log_to_tty = ImGui::Button("Log To TTY"); - ImGui::SameLine(); - const bool log_to_file = ImGui::Button("Log To File"); - ImGui::SameLine(); - const bool log_to_clipboard = ImGui::Button("Log To Clipboard"); - ImGui::SameLine(); + ImGui::PushID("LogButtons"); + const bool log_to_tty = ImGui::Button("Log To TTY"); + ImGui::SameLine(); + const bool log_to_file = ImGui::Button("Log To File"); + ImGui::SameLine(); + const bool log_to_clipboard = ImGui::Button("Log To Clipboard"); + ImGui::SameLine(); - ImGui::PushItemWidth(80.0f); - ImGui::PushAllowKeyboardFocus(false); - ImGui::SliderInt("Depth", &g.LogAutoExpandMaxDepth, 0, 9, NULL); - ImGui::PopAllowKeyboardFocus(); - ImGui::PopItemWidth(); - ImGui::PopID(); + ImGui::PushItemWidth(80.0f); + ImGui::PushAllowKeyboardFocus(false); + ImGui::SliderInt("Depth", &g.LogAutoExpandMaxDepth, 0, 9, NULL); + ImGui::PopAllowKeyboardFocus(); + ImGui::PopItemWidth(); + ImGui::PopID(); - // Start logging at the end of the function so that the buttons don't appear in the log - if (log_to_tty) - LogToTTY(g.LogAutoExpandMaxDepth); - if (log_to_file) - LogToFile(g.LogAutoExpandMaxDepth, g.IO.LogFilename); - if (log_to_clipboard) - LogToClipboard(g.LogAutoExpandMaxDepth); + // Start logging at the end of the function so that the buttons don't appear in the log + if (log_to_tty) + LogToTTY(g.LogAutoExpandMaxDepth); + if (log_to_file) + LogToFile(g.LogAutoExpandMaxDepth, g.IO.LogFilename); + if (log_to_clipboard) + LogToClipboard(g.LogAutoExpandMaxDepth); } bool CollapsingHeader(const char* label, const char* str_id, const bool display_frame, const bool default_open) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; - const ImGuiStyle& style = g.Style; + const ImGuiStyle& style = g.Style; - IM_ASSERT(str_id != NULL || label != NULL); - if (str_id == NULL) - str_id = label; - if (label == NULL) - label = str_id; - const ImGuiID id = window->GetID(str_id); + IM_ASSERT(str_id != NULL || label != NULL); + if (str_id == NULL) + str_id = label; + if (label == NULL) + label = str_id; + const ImGuiID id = window->GetID(str_id); - ImGuiStorage* tree = window->DC.StateStorage; - bool opened; - if (window->DC.OpenNextNode != -1) - { - opened = window->DC.OpenNextNode > 0; - tree->SetInt(id, opened); - window->DC.OpenNextNode = -1; - } - else - { - opened = tree->GetInt(id, default_open) != 0; - } + ImGuiStorage* tree = window->DC.StateStorage; + bool opened; + if (window->DC.OpenNextNode != -1) + { + opened = window->DC.OpenNextNode > 0; + tree->SetInt(id, opened); + window->DC.OpenNextNode = -1; + } + else + { + opened = tree->GetInt(id, default_open) != 0; + } - const ImVec2 window_padding = window->WindowPadding(); - const ImVec2 text_size = CalcTextSize(label); - const ImVec2 pos_min = window->DC.CursorPos; - const ImVec2 pos_max = window->Pos + GetWindowContentRegionMax(); - ImGuiAabb bb = ImGuiAabb(pos_min, ImVec2(pos_max.x, pos_min.y + text_size.y)); - if (display_frame) - { - bb.Min.x -= window_padding.x*0.5f; - bb.Max.x += window_padding.x*0.5f; - bb.Max.y += style.FramePadding.y * 2; - } + const ImVec2 window_padding = window->WindowPadding(); + const ImVec2 text_size = CalcTextSize(label); + const ImVec2 pos_min = window->DC.CursorPos; + const ImVec2 pos_max = window->Pos + GetWindowContentRegionMax(); + ImGuiAabb bb = ImGuiAabb(pos_min, ImVec2(pos_max.x, pos_min.y + text_size.y)); + if (display_frame) + { + bb.Min.x -= window_padding.x*0.5f; + bb.Max.x += window_padding.x*0.5f; + bb.Max.y += style.FramePadding.y * 2; + } - const ImGuiAabb text_bb(bb.Min, bb.Min + ImVec2(window->FontSize() + style.FramePadding.x*2*2,0) + text_size); - ItemSize(ImVec2(text_bb.GetSize().x, bb.GetSize().y)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit + const ImGuiAabb text_bb(bb.Min, bb.Min + ImVec2(window->FontSize() + style.FramePadding.x*2*2,0) + text_size); + ItemSize(ImVec2(text_bb.GetSize().x, bb.GetSize().y)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit - // Logging auto expand tree nodes (but not collapsing headers.. seems like sensible behaviour) - // NB- If we are above max depth we still allow manually opened nodes to be logged - if (!display_frame) - if (g.LogEnabled && window->DC.TreeDepth < g.LogAutoExpandMaxDepth) - opened = true; + // Logging auto expand tree nodes (but not collapsing headers.. seems like sensible behaviour) + // NB- If we are above max depth we still allow manually opened nodes to be logged + if (!display_frame) + if (g.LogEnabled && window->DC.TreeDepth < g.LogAutoExpandMaxDepth) + opened = true; - if (ClipAdvance(bb)) - return opened; + if (ClipAdvance(bb)) + return opened; - bool hovered, held; - bool pressed = ButtonBehaviour(display_frame ? bb : text_bb, id, &hovered, &held, false); - if (pressed) - { - opened = !opened; - tree->SetInt(id, opened); - } + bool hovered, held; + bool pressed = ButtonBehaviour(display_frame ? bb : text_bb, id, &hovered, &held, false); + if (pressed) + { + opened = !opened; + tree->SetInt(id, opened); + } - // Render - const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - if (display_frame) - { - RenderFrame(bb.Min, bb.Max, col, true); - RenderCollapseTriangle(bb.Min + style.FramePadding, opened, 1.0f, true); - RenderText(bb.Min + style.FramePadding + ImVec2(window->FontSize() + style.FramePadding.x*2,0), label); - } - else - { - if ((held && hovered) || hovered) - RenderFrame(bb.Min, bb.Max, col, false); - RenderCollapseTriangle(bb.Min + ImVec2(style.FramePadding.x, window->FontSize()*0.15f), opened, 0.70f); - RenderText(bb.Min + ImVec2(window->FontSize() + style.FramePadding.x*2,0), label); - } + // Render + const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + if (display_frame) + { + RenderFrame(bb.Min, bb.Max, col, true); + RenderCollapseTriangle(bb.Min + style.FramePadding, opened, 1.0f, true); + RenderText(bb.Min + style.FramePadding + ImVec2(window->FontSize() + style.FramePadding.x*2,0), label); + } + else + { + if ((held && hovered) || hovered) + RenderFrame(bb.Min, bb.Max, col, false); + RenderCollapseTriangle(bb.Min + ImVec2(style.FramePadding.x, window->FontSize()*0.15f), opened, 0.70f); + RenderText(bb.Min + ImVec2(window->FontSize() + style.FramePadding.x*2,0), label); + } - return opened; + return opened; } void BulletText(const char* fmt, ...) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; - static char buf[1024]; - va_list args; - va_start(args, fmt); - const char* text_begin = buf; - const char* text_end = text_begin + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); - va_end(args); + static char buf[1024]; + va_list args; + va_start(args, fmt); + const char* text_begin = buf; + const char* text_end = text_begin + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); + va_end(args); - const float line_height = window->FontSize(); - const ImVec2 text_size = CalcTextSize(text_begin, text_end); - const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(line_height + (text_size.x > 0.0f ? (g.Style.FramePadding.x*2) : 0.0f),0) + text_size); // Empty text doesn't add padding - ItemSize(bb); + const float line_height = window->FontSize(); + const ImVec2 text_size = CalcTextSize(text_begin, text_end); + const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(line_height + (text_size.x > 0.0f ? (g.Style.FramePadding.x*2) : 0.0f),0) + text_size); // Empty text doesn't add padding + ItemSize(bb); - if (ClipAdvance(bb)) - return; + if (ClipAdvance(bb)) + return; - // Render - const float bullet_size = line_height*0.15f; - window->DrawList->AddCircleFilled(bb.Min + ImVec2(g.Style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, window->Color(ImGuiCol_Text)); - RenderText(bb.Min+ImVec2(window->FontSize()+g.Style.FramePadding.x*2,0), text_begin, text_end); + // Render + const float bullet_size = line_height*0.15f; + window->DrawList->AddCircleFilled(bb.Min + ImVec2(g.Style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, window->Color(ImGuiCol_Text)); + RenderText(bb.Min+ImVec2(window->FontSize()+g.Style.FramePadding.x*2,0), text_begin, text_end); } bool TreeNode(const char* str_id, const char* fmt, ...) { - static char buf[1024]; - va_list args; - va_start(args, fmt); - ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); - va_end(args); + static char buf[1024]; + va_list args; + va_start(args, fmt); + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); + va_end(args); - if (!str_id || !str_id[0]) - str_id = fmt; + if (!str_id || !str_id[0]) + str_id = fmt; - ImGui::PushID(str_id); - const bool opened = ImGui::CollapsingHeader(buf, "", false); // do not add to the ID so that TreeNodeSetOpen can access - ImGui::PopID(); + ImGui::PushID(str_id); + const bool opened = ImGui::CollapsingHeader(buf, "", false); // do not add to the ID so that TreeNodeSetOpen can access + ImGui::PopID(); - if (opened) - ImGui::TreePush(str_id); + if (opened) + ImGui::TreePush(str_id); - return opened; + return opened; } bool TreeNode(const void* ptr_id, const char* fmt, ...) { - static char buf[1024]; - va_list args; - va_start(args, fmt); - ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); - va_end(args); + static char buf[1024]; + va_list args; + va_start(args, fmt); + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); + va_end(args); - if (!ptr_id) - ptr_id = fmt; + if (!ptr_id) + ptr_id = fmt; - ImGui::PushID(ptr_id); - const bool opened = ImGui::CollapsingHeader(buf, "", false); - ImGui::PopID(); + ImGui::PushID(ptr_id); + const bool opened = ImGui::CollapsingHeader(buf, "", false); + ImGui::PopID(); - if (opened) - ImGui::TreePush(ptr_id); + if (opened) + ImGui::TreePush(ptr_id); - return opened; + return opened; } bool TreeNode(const char* str_label_id) { - return TreeNode(str_label_id, "%s", str_label_id); + return TreeNode(str_label_id, "%s", str_label_id); } void OpenNextNode(bool open) { - ImGuiWindow* window = GetCurrentWindow(); - window->DC.OpenNextNode = open ? 1 : 0; + ImGuiWindow* window = GetCurrentWindow(); + window->DC.OpenNextNode = open ? 1 : 0; } void PushID(const char* str_id) { - ImGuiWindow* window = GetCurrentWindow(); - window->IDStack.push_back(window->GetID(str_id)); + ImGuiWindow* window = GetCurrentWindow(); + window->IDStack.push_back(window->GetID(str_id)); } void PushID(const void* ptr_id) { - ImGuiWindow* window = GetCurrentWindow(); - window->IDStack.push_back(window->GetID(ptr_id)); + ImGuiWindow* window = GetCurrentWindow(); + window->IDStack.push_back(window->GetID(ptr_id)); } void PushID(int int_id) { - const void* ptr_id = (void*)(intptr_t)int_id; - ImGuiWindow* window = GetCurrentWindow(); - window->IDStack.push_back(window->GetID(ptr_id)); + const void* ptr_id = (void*)(intptr_t)int_id; + ImGuiWindow* window = GetCurrentWindow(); + window->IDStack.push_back(window->GetID(ptr_id)); } void PopID() { - ImGuiWindow* window = GetCurrentWindow(); - window->IDStack.pop_back(); + ImGuiWindow* window = GetCurrentWindow(); + window->IDStack.pop_back(); } // NB: only call right after InputText because we are using its InitialValue storage static void ApplyNumericalTextInput(const char* buf, float *v) { - while (*buf == ' ' || *buf == '\t') - buf++; + while (*buf == ' ' || *buf == '\t') + buf++; - // We don't support '-' op because it would conflict with inputing negative value. - // Instead you can use +-100 to subtract from an existing value - char op = buf[0]; - if (op == '+' || op == '*' || op == '/') - { - buf++; - while (*buf == ' ' || *buf == '\t') - buf++; - } - else - { - op = 0; - } - if (!buf[0]) - return; + // We don't support '-' op because it would conflict with inputing negative value. + // Instead you can use +-100 to subtract from an existing value + char op = buf[0]; + if (op == '+' || op == '*' || op == '/') + { + buf++; + while (*buf == ' ' || *buf == '\t') + buf++; + } + else + { + op = 0; + } + if (!buf[0]) + return; - float ref_v = *v; - if (op) - if (sscanf(GImGui.InputTextState.InitialText, "%f", &ref_v) < 1) - return; + float ref_v = *v; + if (op) + if (sscanf(GImGui.InputTextState.InitialText, "%f", &ref_v) < 1) + return; - float op_v = 0.0f; - if (sscanf(buf, "%f", &op_v) < 1) - return; + float op_v = 0.0f; + if (sscanf(buf, "%f", &op_v) < 1) + return; - if (op == '+') - *v = ref_v + op_v; - else if (op == '*') - *v = ref_v * op_v; - else if (op == '/') - { - if (op_v == 0.0f) - return; - *v = ref_v / op_v; - } - else - *v = op_v; + if (op == '+') + *v = ref_v + op_v; + else if (op == '*') + *v = ref_v * op_v; + else if (op == '/') + { + if (op_v == 0.0f) + return; + *v = ref_v / op_v; + } + else + *v = op_v; } // use power!=1.0 for logarithmic sliders bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format, float power) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const float w = window->DC.ItemWidth.back(); + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + const float w = window->DC.ItemWidth.back(); - if (!display_format) - display_format = "%.3f"; + if (!display_format) + display_format = "%.3f"; - // Dodgily parse display precision back from the display format - int decimal_precision = 3; - if (const char* p = strchr(display_format, '%')) - { - p++; - while (*p >= '0' && *p <= '9') - p++; - if (*p == '.') - { - decimal_precision = atoi(p+1); - if (decimal_precision < 0 || decimal_precision > 10) - decimal_precision = 3; - } - } + // Dodgily parse display precision back from the display format + int decimal_precision = 3; + if (const char* p = strchr(display_format, '%')) + { + p++; + while (*p >= '0' && *p <= '9') + p++; + if (*p == '.') + { + decimal_precision = atoi(p+1); + if (decimal_precision < 0 || decimal_precision > 10) + decimal_precision = 3; + } + } - const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id); + const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id); - const ImVec2 text_size = CalcTextSize(label); - const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, text_size.y) + style.FramePadding*2.0f); - const ImGuiAabb slider_bb(frame_bb.Min+g.Style.FramePadding, frame_bb.Max-g.Style.FramePadding); - const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(style.ItemInnerSpacing.x + text_size.x, 0.0f)); + const ImVec2 text_size = CalcTextSize(label); + const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, text_size.y) + style.FramePadding*2.0f); + const ImGuiAabb slider_bb(frame_bb.Min+g.Style.FramePadding, frame_bb.Max-g.Style.FramePadding); + const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(style.ItemInnerSpacing.x + text_size.x, 0.0f)); - if (IsClipped(slider_bb)) - { - // NB- we don't use ClipAdvance() because we don't want to submit ItemSize() because we may change into a text edit later which may submit an ItemSize itself - ItemSize(bb); - return false; - } + if (IsClipped(slider_bb)) + { + // NB- we don't use ClipAdvance() because we don't want to submit ItemSize() because we may change into a text edit later which may submit an ItemSize itself + ItemSize(bb); + return false; + } - const bool is_unbound = v_min == -FLT_MAX || v_min == FLT_MAX || v_max == -FLT_MAX || v_max == FLT_MAX; + const bool is_unbound = v_min == -FLT_MAX || v_min == FLT_MAX || v_max == -FLT_MAX || v_max == FLT_MAX; - const float grab_size_in_units = 1.0f; // In 'v' units. Probably needs to be parametrized, based on a 'v_step' value? decimal precision? - float grab_size_in_pixels; - if (decimal_precision > 0 || is_unbound) - grab_size_in_pixels = 10.0f; - else - grab_size_in_pixels = ImMax(grab_size_in_units * (w / (v_max-v_min+1.0f)), 8.0f); // Integer sliders - const float slider_effective_w = slider_bb.GetWidth() - grab_size_in_pixels; - const float slider_effective_x1 = slider_bb.Min.x + grab_size_in_pixels*0.5f; - const float slider_effective_x2 = slider_bb.Max.x - grab_size_in_pixels*0.5f; + const float grab_size_in_units = 1.0f; // In 'v' units. Probably needs to be parametrized, based on a 'v_step' value? decimal precision? + float grab_size_in_pixels; + if (decimal_precision > 0 || is_unbound) + grab_size_in_pixels = 10.0f; + else + grab_size_in_pixels = ImMax(grab_size_in_units * (w / (v_max-v_min+1.0f)), 8.0f); // Integer sliders + const float slider_effective_w = slider_bb.GetWidth() - grab_size_in_pixels; + const float slider_effective_x1 = slider_bb.Min.x + grab_size_in_pixels*0.5f; + const float slider_effective_x2 = slider_bb.Max.x - grab_size_in_pixels*0.5f; - // For logarithmic sliders that cross over sign boundary we want the exponential increase to be symetric around 0.0 - float linear_zero_pos = 0.0f; // 0.0->1.0f - if (!is_unbound) - { - if (v_min * v_max < 0.0f) - { - // Different sign - const float linear_dist_min_to_0 = powf(fabsf(0.0f - v_min), 1.0f/power); - const float linear_dist_max_to_0 = powf(fabsf(v_max - 0.0f), 1.0f/power); - linear_zero_pos = linear_dist_min_to_0 / (linear_dist_min_to_0+linear_dist_max_to_0); - } - else - { - // Same sign - linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f; - } - } + // For logarithmic sliders that cross over sign boundary we want the exponential increase to be symetric around 0.0 + float linear_zero_pos = 0.0f; // 0.0->1.0f + if (!is_unbound) + { + if (v_min * v_max < 0.0f) + { + // Different sign + const float linear_dist_min_to_0 = powf(fabsf(0.0f - v_min), 1.0f/power); + const float linear_dist_max_to_0 = powf(fabsf(v_max - 0.0f), 1.0f/power); + linear_zero_pos = linear_dist_min_to_0 / (linear_dist_min_to_0+linear_dist_max_to_0); + } + else + { + // Same sign + linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f; + } + } - const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(slider_bb); - if (hovered) - g.HoveredId = id; + const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(slider_bb); + if (hovered) + g.HoveredId = id; - bool start_text_input = false; - if (tab_focus_requested || (hovered && g.IO.MouseClicked[0])) - { - g.ActiveId = id; + bool start_text_input = false; + if (tab_focus_requested || (hovered && g.IO.MouseClicked[0])) + { + g.ActiveId = id; - const bool is_ctrl_down = g.IO.KeyCtrl; - if (tab_focus_requested || is_ctrl_down || is_unbound) - { - start_text_input = true; - g.SliderAsInputTextId = 0; - } - } + const bool is_ctrl_down = g.IO.KeyCtrl; + if (tab_focus_requested || is_ctrl_down || is_unbound) + { + start_text_input = true; + g.SliderAsInputTextId = 0; + } + } - // Tabbing thru or CTRL-clicking through slider turns into an input box - bool value_changed = false; - if (start_text_input || (g.ActiveId == id && id == g.SliderAsInputTextId)) - { - char text_buf[64]; - ImFormatString(text_buf, IM_ARRAYSIZE(text_buf), "%.*f", decimal_precision, *v); + // Tabbing thru or CTRL-clicking through slider turns into an input box + bool value_changed = false; + if (start_text_input || (g.ActiveId == id && id == g.SliderAsInputTextId)) + { + char text_buf[64]; + ImFormatString(text_buf, IM_ARRAYSIZE(text_buf), "%.*f", decimal_precision, *v); - g.ActiveId = g.SliderAsInputTextId; - g.HoveredId = 0; - window->FocusItemUnregister(); // Our replacement slider will override the focus ID (that we needed to declare previously to allow for a TAB focus to happen before we got selected) - value_changed = ImGui::InputText(label, text_buf, IM_ARRAYSIZE(text_buf), ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_AlignCenter); - if (g.SliderAsInputTextId == 0) - { - // First frame - IM_ASSERT(g.ActiveId == id); // InputText ID should match the Slider ID (else we'd need to store them both) - g.SliderAsInputTextId = g.ActiveId; - g.ActiveId = id; - g.HoveredId = id; - } - else - { - if (g.ActiveId == g.SliderAsInputTextId) - g.ActiveId = id; - else - g.ActiveId = g.SliderAsInputTextId = 0; - } - if (value_changed) - { - ApplyNumericalTextInput(text_buf, v); - } - return value_changed; - } + g.ActiveId = g.SliderAsInputTextId; + g.HoveredId = 0; + window->FocusItemUnregister(); // Our replacement slider will override the focus ID (that we needed to declare previously to allow for a TAB focus to happen before we got selected) + value_changed = ImGui::InputText(label, text_buf, IM_ARRAYSIZE(text_buf), ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_AlignCenter); + if (g.SliderAsInputTextId == 0) + { + // First frame + IM_ASSERT(g.ActiveId == id); // InputText ID should match the Slider ID (else we'd need to store them both) + g.SliderAsInputTextId = g.ActiveId; + g.ActiveId = id; + g.HoveredId = id; + } + else + { + if (g.ActiveId == g.SliderAsInputTextId) + g.ActiveId = id; + else + g.ActiveId = g.SliderAsInputTextId = 0; + } + if (value_changed) + { + ApplyNumericalTextInput(text_buf, v); + } + return value_changed; + } - ItemSize(bb); - RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg)); + ItemSize(bb); + RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg)); - if (g.ActiveId == id) - { - if (g.IO.MouseDown[0]) - { - if (!is_unbound) - { - const float normalized_pos = ImClamp((g.IO.MousePos.x - slider_effective_x1) / slider_effective_w, 0.0f, 1.0f); - - // Linear slider - //float new_value = ImLerp(v_min, v_max, normalized_pos); + if (g.ActiveId == id) + { + if (g.IO.MouseDown[0]) + { + if (!is_unbound) + { + const float normalized_pos = ImClamp((g.IO.MousePos.x - slider_effective_x1) / slider_effective_w, 0.0f, 1.0f); + + // Linear slider + //float new_value = ImLerp(v_min, v_max, normalized_pos); - // Account for logarithmic scale on both sides of the zero - float new_value; - if (normalized_pos < linear_zero_pos) - { - // Negative: rescale to the negative range before powering - float a = 1.0f - (normalized_pos / linear_zero_pos); - a = powf(a, power); - new_value = ImLerp(ImMin(v_max,0.f), v_min, a); - } - else - { - // Positive: rescale to the positive range before powering - float a; - if (fabsf(linear_zero_pos - 1.0f) > 1.e-6) - a = (normalized_pos - linear_zero_pos) / (1.0f - linear_zero_pos); - else - a = normalized_pos; - a = powf(a, power); - new_value = ImLerp(ImMax(v_min,0.0f), v_max, a); - } + // Account for logarithmic scale on both sides of the zero + float new_value; + if (normalized_pos < linear_zero_pos) + { + // Negative: rescale to the negative range before powering + float a = 1.0f - (normalized_pos / linear_zero_pos); + a = powf(a, power); + new_value = ImLerp(ImMin(v_max,0.f), v_min, a); + } + else + { + // Positive: rescale to the positive range before powering + float a; + if (fabsf(linear_zero_pos - 1.0f) > 1.e-6) + a = (normalized_pos - linear_zero_pos) / (1.0f - linear_zero_pos); + else + a = normalized_pos; + a = powf(a, power); + new_value = ImLerp(ImMax(v_min,0.0f), v_max, a); + } - // Round past decimal precision - // 0: 1 - // 1: 0.1 - // 2: 0.01 - // etc.. - // So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0 - const float min_step = 1.0f / powf(10.0f, (float)decimal_precision); - const float remainder = fmodf(new_value, min_step); - if (remainder <= min_step*0.5f) - new_value -= remainder; - else - new_value += (min_step - remainder); + // Round past decimal precision + // 0: 1 + // 1: 0.1 + // 2: 0.01 + // etc.. + // So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0 + const float min_step = 1.0f / powf(10.0f, (float)decimal_precision); + const float remainder = fmodf(new_value, min_step); + if (remainder <= min_step*0.5f) + new_value -= remainder; + else + new_value += (min_step - remainder); - if (*v != new_value) - { - *v = new_value; - value_changed = true; - } - } - } - else - { - g.ActiveId = 0; - } - } + if (*v != new_value) + { + *v = new_value; + value_changed = true; + } + } + } + else + { + g.ActiveId = 0; + } + } - if (!is_unbound) - { - // Linear slider - // const float grab_t = (ImClamp(*v, v_min, v_max) - v_min) / (v_max - v_min); + if (!is_unbound) + { + // Linear slider + // const float grab_t = (ImClamp(*v, v_min, v_max) - v_min) / (v_max - v_min); - // Calculate slider grab positioning - float grab_t; - float v_clamped = ImClamp(*v, v_min, v_max); - if (v_clamped < 0.0f) - { - float f = 1.0f - (v_clamped - v_min) / (ImMin(0.0f,v_max) - v_min); - grab_t = (1.0f - powf(f, 1.0f/power)) * linear_zero_pos; - } - else - { - float f = (v_clamped - ImMax(0.0f,v_min)) / (v_max - ImMax(0.0f,v_min)); - grab_t = linear_zero_pos + powf(f, 1.0f/power) * (1.0f - linear_zero_pos); - } + // Calculate slider grab positioning + float grab_t; + float v_clamped = ImClamp(*v, v_min, v_max); + if (v_clamped < 0.0f) + { + float f = 1.0f - (v_clamped - v_min) / (ImMin(0.0f,v_max) - v_min); + grab_t = (1.0f - powf(f, 1.0f/power)) * linear_zero_pos; + } + else + { + float f = (v_clamped - ImMax(0.0f,v_min)) / (v_max - ImMax(0.0f,v_min)); + grab_t = linear_zero_pos + powf(f, 1.0f/power) * (1.0f - linear_zero_pos); + } - // Draw - const float grab_x = ImLerp(slider_effective_x1, slider_effective_x2, grab_t); - const ImGuiAabb grab_bb(ImVec2(grab_x-grab_size_in_pixels*0.5f,frame_bb.Min.y+2.0f), ImVec2(grab_x+grab_size_in_pixels*0.5f,frame_bb.Max.y-1.0f)); - window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, window->Color(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab)); - } + // Draw + const float grab_x = ImLerp(slider_effective_x1, slider_effective_x2, grab_t); + const ImGuiAabb grab_bb(ImVec2(grab_x-grab_size_in_pixels*0.5f,frame_bb.Min.y+2.0f), ImVec2(grab_x+grab_size_in_pixels*0.5f,frame_bb.Max.y-1.0f)); + window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, window->Color(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab)); + } - char value_buf[64]; - ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); - RenderText(ImVec2(slider_bb.GetCenter().x-CalcTextSize(value_buf).x*0.5f, frame_bb.Min.y + style.FramePadding.y), value_buf); + char value_buf[64]; + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); + RenderText(ImVec2(slider_bb.GetCenter().x-CalcTextSize(value_buf).x*0.5f, frame_bb.Min.y + style.FramePadding.y), value_buf); - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, slider_bb.Min.y), label); + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, slider_bb.Min.y), label); - return value_changed; + return value_changed; } bool SliderAngle(const char* label, float* v, float v_degrees_min, float v_degrees_max) { - float v_deg = *v * 360.0f / (2*PI); - bool changed = ImGui::SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, "%.0f deg", 1.0f); - *v = v_deg * (2*PI) / 360.0f; - return changed; + float v_deg = *v * 360.0f / (2*PI); + bool changed = ImGui::SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, "%.0f deg", 1.0f); + *v = v_deg * (2*PI) / 360.0f; + return changed; } bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format) { - if (!display_format) - display_format = "%.0f"; - float v_f = (float)*v; - bool changed = ImGui::SliderFloat(label, &v_f, (float)v_min, (float)v_max, display_format, 1.0f); - *v = (int)v_f; - return changed; + if (!display_format) + display_format = "%.0f"; + float v_f = (float)*v; + bool changed = ImGui::SliderFloat(label, &v_f, (float)v_min, (float)v_max, display_format, 1.0f); + *v = (int)v_f; + return changed; } static bool SliderFloatN(const char* label, float v[3], int components, float v_min, float v_max, const char* display_format, float power) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; - const ImGuiStyle& style = g.Style; - const float w_full = window->DC.ItemWidth.back(); - const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)) / (float)components)); - const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1))); + const ImGuiStyle& style = g.Style; + const float w_full = window->DC.ItemWidth.back(); + const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)) / (float)components)); + const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1))); - bool value_changed = false; - ImGui::PushID(label); - ImGui::PushItemWidth(w_item_one); - for (int i = 0; i < components; i++) - { - ImGui::PushID(i); - if (i + 1 == components) - { - ImGui::PopItemWidth(); - ImGui::PushItemWidth(w_item_last); - } - value_changed |= ImGui::SliderFloat("##v", &v[i], v_min, v_max, display_format, power); - ImGui::SameLine(0, 0); - ImGui::PopID(); - } - ImGui::PopItemWidth(); - ImGui::PopID(); + bool value_changed = false; + ImGui::PushID(label); + ImGui::PushItemWidth(w_item_one); + for (int i = 0; i < components; i++) + { + ImGui::PushID(i); + if (i + 1 == components) + { + ImGui::PopItemWidth(); + ImGui::PushItemWidth(w_item_last); + } + value_changed |= ImGui::SliderFloat("##v", &v[i], v_min, v_max, display_format, power); + ImGui::SameLine(0, 0); + ImGui::PopID(); + } + ImGui::PopItemWidth(); + ImGui::PopID(); - ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); + ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); - return value_changed; + return value_changed; } bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power) { - return SliderFloatN(label, v, 2, v_min, v_max, display_format, power); + return SliderFloatN(label, v, 2, v_min, v_max, display_format, power); } bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power) { - return SliderFloatN(label, v, 3, v_min, v_max, display_format, power); + return SliderFloatN(label, v, 3, v_min, v_max, display_format, power); } bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format, float power) { - return SliderFloatN(label, v, 4, v_min, v_max, display_format, power); + return SliderFloatN(label, v, 4, v_min, v_max, display_format, power); } // Enum for ImGui::Plot() enum ImGuiPlotType { - ImGuiPlotType_Lines, - ImGuiPlotType_Histogram, + ImGuiPlotType_Lines, + ImGuiPlotType_Histogram, }; static float PlotGetValue(const float* values, size_t stride, int idx) { - float v = *(float*)((unsigned char*)values + idx * stride); - return v; + float v = *(float*)((unsigned char*)values + idx * stride); + return v; } static void Plot(ImGuiPlotType plot_type, const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, size_t stride) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; - const ImGuiStyle& style = g.Style; + const ImGuiStyle& style = g.Style; - const ImVec2 text_size = CalcTextSize(label); - if (graph_size.x == 0) - graph_size.x = window->DC.ItemWidth.back(); - if (graph_size.y == 0) - graph_size.y = text_size.y; + const ImVec2 text_size = CalcTextSize(label); + if (graph_size.x == 0) + graph_size.x = window->DC.ItemWidth.back(); + if (graph_size.y == 0) + graph_size.y = text_size.y; - const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(graph_size.x, graph_size.y) + style.FramePadding*2.0f); - const ImGuiAabb graph_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding); - const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(style.ItemInnerSpacing.x + text_size.x,0)); - ItemSize(bb); + const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(graph_size.x, graph_size.y) + style.FramePadding*2.0f); + const ImGuiAabb graph_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding); + const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(style.ItemInnerSpacing.x + text_size.x,0)); + ItemSize(bb); - if (ClipAdvance(bb)) - return; + if (ClipAdvance(bb)) + return; - // Determine scale if not specified - if (scale_min == FLT_MAX || scale_max == FLT_MAX) - { - float v_min = FLT_MAX; - float v_max = -FLT_MAX; - for (int i = 0; i < values_count; i++) - { - const float v = PlotGetValue(values, stride, i); - v_min = ImMin(v_min, v); - v_max = ImMax(v_max, v); - } - if (scale_min == FLT_MAX) - scale_min = v_min; - if (scale_max == FLT_MAX) - scale_max = v_max; - } + // Determine scale if not specified + if (scale_min == FLT_MAX || scale_max == FLT_MAX) + { + float v_min = FLT_MAX; + float v_max = -FLT_MAX; + for (int i = 0; i < values_count; i++) + { + const float v = PlotGetValue(values, stride, i); + v_min = ImMin(v_min, v); + v_max = ImMax(v_max, v); + } + if (scale_min == FLT_MAX) + scale_min = v_min; + if (scale_max == FLT_MAX) + scale_max = v_max; + } - RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg)); + RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg)); - int res_w = ImMin((int)graph_size.x, values_count); - if (plot_type == ImGuiPlotType_Lines) - res_w -= 1; + int res_w = ImMin((int)graph_size.x, values_count); + if (plot_type == ImGuiPlotType_Lines) + res_w -= 1; - // Tooltip on hover - int v_hovered = -1; - if (IsMouseHoveringBox(graph_bb)) - { - const float t = ImClamp((g.IO.MousePos.x - graph_bb.Min.x) / (graph_bb.Max.x - graph_bb.Min.x), 0.0f, 0.9999f); - const int v_idx = (int)(t * (values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0))); - IM_ASSERT(v_idx >= 0 && v_idx < values_count); - - const float v0 = PlotGetValue(values, stride, (v_idx + values_offset) % values_count); - const float v1 = PlotGetValue(values, stride, (v_idx + 1 + values_offset) % values_count); - if (plot_type == ImGuiPlotType_Lines) - ImGui::SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1); - else if (plot_type == ImGuiPlotType_Histogram) - ImGui::SetTooltip("%d: %8.4g", v_idx, v0); - v_hovered = v_idx; - } + // Tooltip on hover + int v_hovered = -1; + if (IsMouseHoveringBox(graph_bb)) + { + const float t = ImClamp((g.IO.MousePos.x - graph_bb.Min.x) / (graph_bb.Max.x - graph_bb.Min.x), 0.0f, 0.9999f); + const int v_idx = (int)(t * (values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0))); + IM_ASSERT(v_idx >= 0 && v_idx < values_count); + + const float v0 = PlotGetValue(values, stride, (v_idx + values_offset) % values_count); + const float v1 = PlotGetValue(values, stride, (v_idx + 1 + values_offset) % values_count); + if (plot_type == ImGuiPlotType_Lines) + ImGui::SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1); + else if (plot_type == ImGuiPlotType_Histogram) + ImGui::SetTooltip("%d: %8.4g", v_idx, v0); + v_hovered = v_idx; + } - const float t_step = 1.0f / (float)res_w; + const float t_step = 1.0f / (float)res_w; - float v0 = PlotGetValue(values, stride, (0 + values_offset) % values_count); - float t0 = 0.0f; - ImVec2 p0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); + float v0 = PlotGetValue(values, stride, (0 + values_offset) % values_count); + float t0 = 0.0f; + ImVec2 p0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); - const ImU32 col_base = window->Color((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram); - const ImU32 col_hovered = window->Color((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered); + const ImU32 col_base = window->Color((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram); + const ImU32 col_hovered = window->Color((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered); - for (int n = 0; n < res_w; n++) - { - const float t1 = t0 + t_step; - const int v_idx = (int)(t0 * values_count); - IM_ASSERT(v_idx >= 0 && v_idx < values_count); - const float v1 = PlotGetValue(values, stride, (v_idx + values_offset + 1) % values_count); - const ImVec2 p1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) ); + for (int n = 0; n < res_w; n++) + { + const float t1 = t0 + t_step; + const int v_idx = (int)(t0 * values_count); + IM_ASSERT(v_idx >= 0 && v_idx < values_count); + const float v1 = PlotGetValue(values, stride, (v_idx + values_offset + 1) % values_count); + const ImVec2 p1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) ); - // NB: draw calls are merged into ones - if (plot_type == ImGuiPlotType_Lines) - window->DrawList->AddLine(ImLerp(graph_bb.Min, graph_bb.Max, p0), ImLerp(graph_bb.Min, graph_bb.Max, p1), v_hovered == v_idx ? col_hovered : col_base); - else if (plot_type == ImGuiPlotType_Histogram) - window->DrawList->AddRectFilled(ImLerp(graph_bb.Min, graph_bb.Max, p0), ImLerp(graph_bb.Min, graph_bb.Max, ImVec2(p1.x, 1.0f))+ImVec2(-1,0), v_hovered == v_idx ? col_hovered : col_base); + // NB: draw calls are merged into ones + if (plot_type == ImGuiPlotType_Lines) + window->DrawList->AddLine(ImLerp(graph_bb.Min, graph_bb.Max, p0), ImLerp(graph_bb.Min, graph_bb.Max, p1), v_hovered == v_idx ? col_hovered : col_base); + else if (plot_type == ImGuiPlotType_Histogram) + window->DrawList->AddRectFilled(ImLerp(graph_bb.Min, graph_bb.Max, p0), ImLerp(graph_bb.Min, graph_bb.Max, ImVec2(p1.x, 1.0f))+ImVec2(-1,0), v_hovered == v_idx ? col_hovered : col_base); - v0 = v1; - t0 = t1; - p0 = p1; - } + v0 = v1; + t0 = t1; + p0 = p1; + } - // Overlay last value - if (overlay_text) - RenderText(ImVec2(graph_bb.GetCenter().x-CalcTextSize(overlay_text).x*0.5f, frame_bb.Min.y + style.FramePadding.y), overlay_text); + // Overlay last value + if (overlay_text) + RenderText(ImVec2(graph_bb.GetCenter().x-CalcTextSize(overlay_text).x*0.5f, frame_bb.Min.y + style.FramePadding.y), overlay_text); - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, graph_bb.Min.y), label); + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, graph_bb.Min.y), label); } void PlotLines(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, size_t stride) { - ImGui::Plot(ImGuiPlotType_Lines, label, values, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size, stride); + ImGui::Plot(ImGuiPlotType_Lines, label, values, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size, stride); } void PlotHistogram(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, size_t stride) { - ImGui::Plot(ImGuiPlotType_Histogram, label, values, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size, stride); + ImGui::Plot(ImGuiPlotType_Histogram, label, values, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size, stride); } void Checkbox(const char* label, bool* v) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); - const ImVec2 text_size = CalcTextSize(label); + const ImVec2 text_size = CalcTextSize(label); - const ImGuiAabb check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(text_size.y + style.FramePadding.y*2, text_size.y + style.FramePadding.y*2)); - ItemSize(check_bb); - SameLine(0, (int)g.Style.ItemInnerSpacing.x); + const ImGuiAabb check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(text_size.y + style.FramePadding.y*2, text_size.y + style.FramePadding.y*2)); + ItemSize(check_bb); + SameLine(0, (int)g.Style.ItemInnerSpacing.x); - const ImGuiAabb text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + text_size); - ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight())); - const ImGuiAabb total_bb(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max)); + const ImGuiAabb text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + text_size); + ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight())); + const ImGuiAabb total_bb(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max)); - if (ClipAdvance(total_bb)) - return; + if (ClipAdvance(total_bb)) + return; - const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(total_bb); - const bool pressed = hovered && g.IO.MouseClicked[0]; - if (hovered) - g.HoveredId = id; - if (pressed) - { - *v = !(*v); - g.ActiveId = 0; // Clear focus - } + const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(total_bb); + const bool pressed = hovered && g.IO.MouseClicked[0]; + if (hovered) + g.HoveredId = id; + if (pressed) + { + *v = !(*v); + g.ActiveId = 0; // Clear focus + } - RenderFrame(check_bb.Min, check_bb.Max, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg)); - if (*v) - { - window->DrawList->AddRectFilled(check_bb.Min+ImVec2(4,4), check_bb.Max-ImVec2(4,4), window->Color(ImGuiCol_CheckActive)); - } + RenderFrame(check_bb.Min, check_bb.Max, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg)); + if (*v) + { + window->DrawList->AddRectFilled(check_bb.Min+ImVec2(4,4), check_bb.Max-ImVec2(4,4), window->Color(ImGuiCol_CheckActive)); + } - if (g.LogEnabled) - LogText(text_bb.GetTL(), *v ? "[x]" : "[ ]"); - RenderText(text_bb.GetTL(), label); + if (g.LogEnabled) + LogText(text_bb.GetTL(), *v ? "[x]" : "[ ]"); + RenderText(text_bb.GetTL(), label); } void CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value) { - bool v = (*flags & flags_value) ? true : false; - ImGui::Checkbox(label, &v); - if (v) - *flags |= flags_value; - else - *flags &= ~flags_value; + bool v = (*flags & flags_value) ? true : false; + ImGui::Checkbox(label, &v); + if (v) + *flags |= flags_value; + else + *flags &= ~flags_value; } bool RadioButton(const char* label, bool active) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); - const ImVec2 text_size = CalcTextSize(label); + const ImVec2 text_size = CalcTextSize(label); - const ImGuiAabb check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(text_size.y + style.FramePadding.y*2-1, text_size.y + style.FramePadding.y*2-1)); - ItemSize(check_bb); - SameLine(0, (int)style.ItemInnerSpacing.x); + const ImGuiAabb check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(text_size.y + style.FramePadding.y*2-1, text_size.y + style.FramePadding.y*2-1)); + ItemSize(check_bb); + SameLine(0, (int)style.ItemInnerSpacing.x); - const ImGuiAabb text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + text_size); - ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight())); - const ImGuiAabb total_bb(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max)); + const ImGuiAabb text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + text_size); + ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight())); + const ImGuiAabb total_bb(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max)); - if (ClipAdvance(total_bb)) - return false; + if (ClipAdvance(total_bb)) + return false; - ImVec2 center = check_bb.GetCenter(); - center.x = (float)(int)center.x + 0.5f; - center.y = (float)(int)center.y + 0.5f; - const float radius = check_bb.GetHeight() * 0.5f; + ImVec2 center = check_bb.GetCenter(); + center.x = (float)(int)center.x + 0.5f; + center.y = (float)(int)center.y + 0.5f; + const float radius = check_bb.GetHeight() * 0.5f; - const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(total_bb); - const bool pressed = hovered && g.IO.MouseClicked[0]; - if (hovered) - g.HoveredId = id; + const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(total_bb); + const bool pressed = hovered && g.IO.MouseClicked[0]; + if (hovered) + g.HoveredId = id; - window->DrawList->AddCircleFilled(center, radius, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg), 16); - if (active) - window->DrawList->AddCircleFilled(center, radius-2, window->Color(ImGuiCol_CheckActive), 16); + window->DrawList->AddCircleFilled(center, radius, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg), 16); + if (active) + window->DrawList->AddCircleFilled(center, radius-2, window->Color(ImGuiCol_CheckActive), 16); - if (window->Flags & ImGuiWindowFlags_ShowBorders) - { - window->DrawList->AddCircle(center+ImVec2(1,1), radius, window->Color(ImGuiCol_BorderShadow), 16); - window->DrawList->AddCircle(center, radius, window->Color(ImGuiCol_Border), 16); - } + if (window->Flags & ImGuiWindowFlags_ShowBorders) + { + window->DrawList->AddCircle(center+ImVec2(1,1), radius, window->Color(ImGuiCol_BorderShadow), 16); + window->DrawList->AddCircle(center, radius, window->Color(ImGuiCol_Border), 16); + } - RenderText(text_bb.GetTL(), label); + RenderText(text_bb.GetTL(), label); - return pressed; + return pressed; } bool RadioButton(const char* label, int* v, int v_button) { - const bool pressed = ImGui::RadioButton(label, *v == v_button); - if (pressed) - { - *v = v_button; - } - return pressed; + const bool pressed = ImGui::RadioButton(label, *v == v_button); + if (pressed) + { + *v = v_button; + } + return pressed; } }; // namespace ImGui // Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, ASCII, fixed-width font) -int STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return (int)strlen(obj->Text); } -char STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return (char)obj->Text[idx]; } -float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { (void)line_start_idx; return obj->Font->CalcTextSize(obj->FontSize, 0, &obj->Text[char_idx], &obj->Text[char_idx]+1, NULL).x; } -char STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x10000 ? 0 : (char)key; } -char STB_TEXTEDIT_NEWLINE = '\n'; -void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int line_start_idx) +int STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return (int)strlen(obj->Text); } +char STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return (char)obj->Text[idx]; } +float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { (void)line_start_idx; return obj->Font->CalcTextSize(obj->FontSize, 0, &obj->Text[char_idx], &obj->Text[char_idx]+1, NULL).x; } +char STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x10000 ? 0 : (char)key; } +char STB_TEXTEDIT_NEWLINE = '\n'; +void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int line_start_idx) { - const char* text_remaining = NULL; - const ImVec2 size = obj->Font->CalcTextSize(obj->FontSize, FLT_MAX, obj->Text + line_start_idx, NULL, &text_remaining); - r->x0 = 0.0f; - r->x1 = size.x; - r->baseline_y_delta = size.y; - r->ymin = 0.0f; - r->ymax = size.y; - r->num_chars = (int)(text_remaining - (obj->Text + line_start_idx)); + const char* text_remaining = NULL; + const ImVec2 size = obj->Font->CalcTextSize(obj->FontSize, FLT_MAX, obj->Text + line_start_idx, NULL, &text_remaining); + r->x0 = 0.0f; + r->x1 = size.x; + r->baseline_y_delta = size.y; + r->ymin = 0.0f; + r->ymax = size.y; + r->num_chars = (int)(text_remaining - (obj->Text + line_start_idx)); } -static bool is_white(char c) { return c==0 || c==' ' || c=='\t' || c=='\r' || c=='\n'; } -static bool is_separator(char c) { return c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; } +static bool is_white(char c) { return c==0 || c==' ' || c=='\t' || c=='\r' || c=='\n'; } +static bool is_separator(char c) { return c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; } -#define STB_TEXTEDIT_IS_SPACE(c) (is_white(c) || is_separator(c)) -void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int idx, int n) { char* dst = obj->Text+idx; const char* src = obj->Text+idx+n; while (char c = *src++) *dst++ = c; *dst = '\0'; } +#define STB_TEXTEDIT_IS_SPACE(c) (is_white(c) || is_separator(c)) +void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int idx, int n) { char* dst = obj->Text+idx; const char* src = obj->Text+idx+n; while (char c = *src++) *dst++ = c; *dst = '\0'; } -bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int idx, const char* new_text, int new_text_len) +bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int idx, const char* new_text, int new_text_len) { - char* buf_end = obj->Text + obj->BufSize; - const int text_len = (int)strlen(obj->Text); + char* buf_end = obj->Text + obj->BufSize; + const int text_len = (int)strlen(obj->Text); - if (new_text_len > buf_end - (obj->Text + text_len + 1)) - return false; + if (new_text_len > buf_end - (obj->Text + text_len + 1)) + return false; - memmove(obj->Text + idx + new_text_len, obj->Text + idx, text_len - idx); - memcpy(obj->Text + idx, new_text, new_text_len); - obj->Text[text_len + new_text_len] = 0; + memmove(obj->Text + idx + new_text_len, obj->Text + idx, text_len - idx); + memcpy(obj->Text + idx, new_text, new_text_len); + obj->Text[text_len + new_text_len] = 0; - return true; + return true; } enum { - STB_TEXTEDIT_K_LEFT = 1 << 16, // keyboard input to move cursor left - STB_TEXTEDIT_K_RIGHT, // keyboard input to move cursor right - STB_TEXTEDIT_K_UP, // keyboard input to move cursor up - STB_TEXTEDIT_K_DOWN, // keyboard input to move cursor down - STB_TEXTEDIT_K_LINESTART, // keyboard input to move cursor to start of line - STB_TEXTEDIT_K_LINEEND, // keyboard input to move cursor to end of line - STB_TEXTEDIT_K_TEXTSTART, // keyboard input to move cursor to start of text - STB_TEXTEDIT_K_TEXTEND, // keyboard input to move cursor to end of text - STB_TEXTEDIT_K_DELETE, // keyboard input to delete selection or character under cursor - STB_TEXTEDIT_K_BACKSPACE, // keyboard input to delete selection or character left of cursor - STB_TEXTEDIT_K_UNDO, // keyboard input to perform undo - STB_TEXTEDIT_K_REDO, // keyboard input to perform redo - STB_TEXTEDIT_K_WORDLEFT, // keyboard input to move cursor left one word - STB_TEXTEDIT_K_WORDRIGHT, // keyboard input to move cursor right one word - STB_TEXTEDIT_K_SHIFT = 1 << 17, + STB_TEXTEDIT_K_LEFT = 1 << 16, // keyboard input to move cursor left + STB_TEXTEDIT_K_RIGHT, // keyboard input to move cursor right + STB_TEXTEDIT_K_UP, // keyboard input to move cursor up + STB_TEXTEDIT_K_DOWN, // keyboard input to move cursor down + STB_TEXTEDIT_K_LINESTART, // keyboard input to move cursor to start of line + STB_TEXTEDIT_K_LINEEND, // keyboard input to move cursor to end of line + STB_TEXTEDIT_K_TEXTSTART, // keyboard input to move cursor to start of text + STB_TEXTEDIT_K_TEXTEND, // keyboard input to move cursor to end of text + STB_TEXTEDIT_K_DELETE, // keyboard input to delete selection or character under cursor + STB_TEXTEDIT_K_BACKSPACE, // keyboard input to delete selection or character left of cursor + STB_TEXTEDIT_K_UNDO, // keyboard input to perform undo + STB_TEXTEDIT_K_REDO, // keyboard input to perform redo + STB_TEXTEDIT_K_WORDLEFT, // keyboard input to move cursor left one word + STB_TEXTEDIT_K_WORDRIGHT, // keyboard input to move cursor right one word + STB_TEXTEDIT_K_SHIFT = 1 << 17, }; #define STB_TEXTEDIT_IMPLEMENTATION @@ -3645,67 +3645,67 @@ enum void ImGuiTextEditState::OnKeyboardPressed(int key) { - stb_textedit_key(this, &StbState, key); - CursorAnimReset(); + stb_textedit_key(this, &StbState, key); + CursorAnimReset(); } void ImGuiTextEditState::UpdateScrollOffset() { - // Scroll in chunks of quarter width - const float scroll_x_increment = Width * 0.25f; - const float cursor_offset_x = Font->CalcTextSize(FontSize, 0, Text, Text+StbState.cursor, NULL).x; - if (ScrollX > cursor_offset_x) - ScrollX = ImMax(0.0f, cursor_offset_x - scroll_x_increment); - else if (ScrollX < cursor_offset_x - Width) - ScrollX = cursor_offset_x - Width + scroll_x_increment; + // Scroll in chunks of quarter width + const float scroll_x_increment = Width * 0.25f; + const float cursor_offset_x = Font->CalcTextSize(FontSize, 0, Text, Text+StbState.cursor, NULL).x; + if (ScrollX > cursor_offset_x) + ScrollX = ImMax(0.0f, cursor_offset_x - scroll_x_increment); + else if (ScrollX < cursor_offset_x - Width) + ScrollX = cursor_offset_x - Width + scroll_x_increment; } ImVec2 ImGuiTextEditState::CalcDisplayOffsetFromCharIdx(int i) const { - const char* text_start = GetTextPointerClipped(Font, FontSize, Text, ScrollX, NULL); - const char* text_end = (Text+i >= text_start) ? Text+i : text_start; // Clip if requested character is outside of display - IM_ASSERT(text_end >= text_start); + const char* text_start = GetTextPointerClipped(Font, FontSize, Text, ScrollX, NULL); + const char* text_end = (Text+i >= text_start) ? Text+i : text_start; // Clip if requested character is outside of display + IM_ASSERT(text_end >= text_start); - const ImVec2 offset = Font->CalcTextSize(FontSize, Width, text_start, text_end, NULL); - return offset; + const ImVec2 offset = Font->CalcTextSize(FontSize, Width, text_start, text_end, NULL); + return offset; } // [Static] -const char* ImGuiTextEditState::GetTextPointerClipped(ImFont font, float font_size, const char* text, float width, ImVec2* out_text_size) +const char* ImGuiTextEditState::GetTextPointerClipped(ImFont font, float font_size, const char* text, float width, ImVec2* out_text_size) { - if (width <= 0.0f) - return text; + if (width <= 0.0f) + return text; - const char* text_clipped_end = NULL; - const ImVec2 text_size = font->CalcTextSize(font_size, width, text, NULL, &text_clipped_end); - if (out_text_size) - *out_text_size = text_size; - return text_clipped_end; + const char* text_clipped_end = NULL; + const ImVec2 text_size = font->CalcTextSize(font_size, width, text, NULL, &text_clipped_end); + if (out_text_size) + *out_text_size = text_size; + return text_clipped_end; } // [Static] void ImGuiTextEditState::RenderTextScrolledClipped(ImFont font, float font_size, const char* buf, ImVec2 pos, float width, float scroll_x) { - // NB- We start drawing at character boundary - ImVec2 text_size; - const char* text_start = GetTextPointerClipped(font, font_size, buf, scroll_x, NULL); - const char* text_end = GetTextPointerClipped(font, font_size, text_start, width, &text_size); + // NB- We start drawing at character boundary + ImVec2 text_size; + const char* text_start = GetTextPointerClipped(font, font_size, buf, scroll_x, NULL); + const char* text_end = GetTextPointerClipped(font, font_size, text_start, width, &text_size); - // Draw a little clip symbol if we've got text on either left or right of the box - const char symbol_c = '~'; - const float symbol_w = font_size*0.40f; // FIXME: compute correct width - const float clip_begin = (text_start > buf && text_start < text_end) ? symbol_w : 0.0f; - const float clip_end = (text_end[0] != '\0' && text_end > text_start) ? symbol_w : 0.0f; + // Draw a little clip symbol if we've got text on either left or right of the box + const char symbol_c = '~'; + const float symbol_w = font_size*0.40f; // FIXME: compute correct width + const float clip_begin = (text_start > buf && text_start < text_end) ? symbol_w : 0.0f; + const float clip_end = (text_end[0] != '\0' && text_end > text_start) ? symbol_w : 0.0f; - // Draw text - ImGui::RenderText(pos+ImVec2(clip_begin,0), text_start+(clip_begin>0.0f?1:0), text_end-(clip_end>0.0f?1:0), false);//, &text_params_with_clipping); + // Draw text + ImGui::RenderText(pos+ImVec2(clip_begin,0), text_start+(clip_begin>0.0f?1:0), text_end-(clip_end>0.0f?1:0), false);//, &text_params_with_clipping); - // Draw the clip symbol - const char s[2] = {symbol_c,'\0'}; - if (clip_begin > 0.0f) - ImGui::RenderText(pos, s); - if (clip_end > 0.0f) - ImGui::RenderText(pos+ImVec2(width-clip_end,0.0f), s); + // Draw the clip symbol + const char s[2] = {symbol_c,'\0'}; + if (clip_begin > 0.0f) + ImGui::RenderText(pos, s); + if (clip_end > 0.0f) + ImGui::RenderText(pos+ImVec2(width-clip_end,0.0f), s); } namespace ImGui @@ -3713,1013 +3713,1013 @@ namespace ImGui bool InputFloat(const char* label, float *v, float step, float step_fast, int decimal_precision) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; - const ImGuiStyle& style = g.Style; - const float w = window->DC.ItemWidth.back(); - const ImVec2 text_size = CalcTextSize(label); - const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, text_size.y) + style.FramePadding*2.0f); + const ImGuiStyle& style = g.Style; + const float w = window->DC.ItemWidth.back(); + const ImVec2 text_size = CalcTextSize(label); + const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, text_size.y) + style.FramePadding*2.0f); - ImGui::PushID(label); - const float button_sz = window->FontSize(); - if (step > 0.0f) - ImGui::PushItemWidth(ImMax(1.0f, window->DC.ItemWidth.back() - (button_sz+g.Style.FramePadding.x*2.0f+g.Style.ItemInnerSpacing.x)*2)); + ImGui::PushID(label); + const float button_sz = window->FontSize(); + if (step > 0.0f) + ImGui::PushItemWidth(ImMax(1.0f, window->DC.ItemWidth.back() - (button_sz+g.Style.FramePadding.x*2.0f+g.Style.ItemInnerSpacing.x)*2)); - char buf[64]; - if (decimal_precision < 0) - ImFormatString(buf, IM_ARRAYSIZE(buf), "%f", *v); // Ideally we'd have a minimum decimal precision of 1 to visually denote that it is a float, while hiding non-significant digits? - else - ImFormatString(buf, IM_ARRAYSIZE(buf), "%.*f", decimal_precision, *v); - bool value_changed = false; - if (ImGui::InputText("", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsDecimal|ImGuiInputTextFlags_AlignCenter|ImGuiInputTextFlags_AutoSelectAll)) - { - ApplyNumericalTextInput(buf, v); - value_changed = true; - } + char buf[64]; + if (decimal_precision < 0) + ImFormatString(buf, IM_ARRAYSIZE(buf), "%f", *v); // Ideally we'd have a minimum decimal precision of 1 to visually denote that it is a float, while hiding non-significant digits? + else + ImFormatString(buf, IM_ARRAYSIZE(buf), "%.*f", decimal_precision, *v); + bool value_changed = false; + if (ImGui::InputText("", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsDecimal|ImGuiInputTextFlags_AlignCenter|ImGuiInputTextFlags_AutoSelectAll)) + { + ApplyNumericalTextInput(buf, v); + value_changed = true; + } - if (step > 0.0f) - { - ImGui::PopItemWidth(); - ImGui::SameLine(0, 0); - if (ImGui::Button("-", ImVec2(button_sz,button_sz), true)) - { - *v -= g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step; - value_changed = true; - } - ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); - if (ImGui::Button("+", ImVec2(button_sz,button_sz), true)) - { - *v += g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step; - value_changed = true; - } - } + if (step > 0.0f) + { + ImGui::PopItemWidth(); + ImGui::SameLine(0, 0); + if (ImGui::Button("-", ImVec2(button_sz,button_sz), true)) + { + *v -= g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step; + value_changed = true; + } + ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); + if (ImGui::Button("+", ImVec2(button_sz,button_sz), true)) + { + *v += g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step; + value_changed = true; + } + } - ImGui::PopID(); + ImGui::PopID(); - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + g.Style.FramePadding.y), label); + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + g.Style.FramePadding.y), label); - //ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); - //ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); + //ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); + //ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); - return value_changed; + return value_changed; } bool InputInt(const char* label, int *v, int step, int step_fast) { - float f = (float)*v; - const bool value_changed = ImGui::InputFloat(label, &f, (float)step, (float)step_fast, 0); - *v = (int)f; - return value_changed; + float f = (float)*v; + const bool value_changed = ImGui::InputFloat(label, &f, (float)step, (float)step_fast, 0); + *v = (int)f; + return value_changed; } bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; - const ImGuiIO& io = g.IO; - const ImGuiStyle& style = g.Style; + const ImGuiIO& io = g.IO; + const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const float w = window->DC.ItemWidth.back(); + const ImGuiID id = window->GetID(label); + const float w = window->DC.ItemWidth.back(); - const ImVec2 text_size = CalcTextSize(label); - const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, text_size.y) + style.FramePadding*2.0f); - const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(style.ItemInnerSpacing.x + text_size.x, 0.0f)); - ItemSize(bb); + const ImVec2 text_size = CalcTextSize(label); + const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, text_size.y) + style.FramePadding*2.0f); + const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(style.ItemInnerSpacing.x + text_size.x, 0.0f)); + ItemSize(bb); - if (ClipAdvance(frame_bb)) - return false; + if (ClipAdvance(frame_bb)) + return false; - // NB: we can only read/write if we are the active widget! - ImGuiTextEditState& edit_state = g.InputTextState; + // NB: we can only read/write if we are the active widget! + ImGuiTextEditState& edit_state = g.InputTextState; - const bool is_ctrl_down = io.KeyCtrl; - const bool is_shift_down = io.KeyShift; - const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id); - //const bool align_center = (bool)(flags & ImGuiInputTextFlags_AlignCenter); // FIXME: Unsupported + const bool is_ctrl_down = io.KeyCtrl; + const bool is_shift_down = io.KeyShift; + const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id); + //const bool align_center = (bool)(flags & ImGuiInputTextFlags_AlignCenter); // FIXME: Unsupported - const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(frame_bb); - if (hovered) - g.HoveredId = id; + const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(frame_bb); + if (hovered) + g.HoveredId = id; - bool select_all = (g.ActiveId != id) && (flags & ImGuiInputTextFlags_AutoSelectAll) != 0; - if (tab_focus_requested || (hovered && io.MouseClicked[0])) - { - if (g.ActiveId != id) - { - // Start edition - strcpy(edit_state.Text, buf); - strcpy(edit_state.InitialText, buf); - edit_state.ScrollX = 0.0f; - edit_state.Width = w; - stb_textedit_initialize_state(&edit_state.StbState, true); - edit_state.CursorAnimReset(); + bool select_all = (g.ActiveId != id) && (flags & ImGuiInputTextFlags_AutoSelectAll) != 0; + if (tab_focus_requested || (hovered && io.MouseClicked[0])) + { + if (g.ActiveId != id) + { + // Start edition + strcpy(edit_state.Text, buf); + strcpy(edit_state.InitialText, buf); + edit_state.ScrollX = 0.0f; + edit_state.Width = w; + stb_textedit_initialize_state(&edit_state.StbState, true); + edit_state.CursorAnimReset(); - if (tab_focus_requested || is_ctrl_down) - select_all = true; - } - g.ActiveId = id; - } - else if (io.MouseClicked[0]) - { - // Release focus when we click outside - if (g.ActiveId == id) - { - g.ActiveId = 0; - } - } + if (tab_focus_requested || is_ctrl_down) + select_all = true; + } + g.ActiveId = id; + } + else if (io.MouseClicked[0]) + { + // Release focus when we click outside + if (g.ActiveId == id) + { + g.ActiveId = 0; + } + } - bool value_changed = false; - bool cancel_edit = false; - if (g.ActiveId == id) - { - edit_state.BufSize = buf_size < IM_ARRAYSIZE(edit_state.Text) ? buf_size : IM_ARRAYSIZE(edit_state.Text); - edit_state.Font = window->Font(); - edit_state.FontSize = window->FontSize(); - - const float mx = g.IO.MousePos.x - frame_bb.Min.x - style.FramePadding.x; - const float my = window->FontSize()*0.5f; // Better for single line + bool value_changed = false; + bool cancel_edit = false; + if (g.ActiveId == id) + { + edit_state.BufSize = buf_size < IM_ARRAYSIZE(edit_state.Text) ? buf_size : IM_ARRAYSIZE(edit_state.Text); + edit_state.Font = window->Font(); + edit_state.FontSize = window->FontSize(); + + const float mx = g.IO.MousePos.x - frame_bb.Min.x - style.FramePadding.x; + const float my = window->FontSize()*0.5f; // Better for single line - edit_state.UpdateScrollOffset(); - if (select_all || (hovered && io.MouseDoubleClicked[0])) - { - edit_state.SelectAll(); - edit_state.SelectedAllMouseLock = true; - } - else if (io.MouseClicked[0] && !edit_state.SelectedAllMouseLock) - { - stb_textedit_click(&edit_state, &edit_state.StbState, mx + edit_state.ScrollX, my); - edit_state.CursorAnimReset(); + edit_state.UpdateScrollOffset(); + if (select_all || (hovered && io.MouseDoubleClicked[0])) + { + edit_state.SelectAll(); + edit_state.SelectedAllMouseLock = true; + } + else if (io.MouseClicked[0] && !edit_state.SelectedAllMouseLock) + { + stb_textedit_click(&edit_state, &edit_state.StbState, mx + edit_state.ScrollX, my); + edit_state.CursorAnimReset(); - } - else if (io.MouseDown[0] && !edit_state.SelectedAllMouseLock) - { - stb_textedit_drag(&edit_state, &edit_state.StbState, mx + edit_state.ScrollX, my); - edit_state.CursorAnimReset(); - } - if (edit_state.SelectedAllMouseLock && !io.MouseDown[0]) - edit_state.SelectedAllMouseLock = false; + } + else if (io.MouseDown[0] && !edit_state.SelectedAllMouseLock) + { + stb_textedit_drag(&edit_state, &edit_state.StbState, mx + edit_state.ScrollX, my); + edit_state.CursorAnimReset(); + } + if (edit_state.SelectedAllMouseLock && !io.MouseDown[0]) + edit_state.SelectedAllMouseLock = false; - const int k_mask = (is_shift_down ? STB_TEXTEDIT_K_SHIFT : 0); - if (IsKeyPressedMap(ImGuiKey_LeftArrow)) edit_state.OnKeyboardPressed(is_ctrl_down ? STB_TEXTEDIT_K_WORDLEFT | k_mask : STB_TEXTEDIT_K_LEFT | k_mask); - else if (IsKeyPressedMap(ImGuiKey_RightArrow)) edit_state.OnKeyboardPressed(is_ctrl_down ? STB_TEXTEDIT_K_WORDRIGHT | k_mask : STB_TEXTEDIT_K_RIGHT | k_mask); - else if (IsKeyPressedMap(ImGuiKey_UpArrow)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_UP | k_mask); - else if (IsKeyPressedMap(ImGuiKey_DownArrow)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_DOWN | k_mask); - else if (IsKeyPressedMap(ImGuiKey_Home)) edit_state.OnKeyboardPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); - else if (IsKeyPressedMap(ImGuiKey_End)) edit_state.OnKeyboardPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); - else if (IsKeyPressedMap(ImGuiKey_Delete)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_DELETE | k_mask); - else if (IsKeyPressedMap(ImGuiKey_Backspace)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); - else if (IsKeyPressedMap(ImGuiKey_Enter)) { g.ActiveId = 0; } - else if (IsKeyPressedMap(ImGuiKey_Escape)) { g.ActiveId = 0; cancel_edit = true; } - else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_Z)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_UNDO); // I don't want to use shortcuts but we should probably have an Input-catch stack - else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_Y)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_REDO); - else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_A)) edit_state.SelectAll(); - else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_X)) - { - if (!edit_state.HasSelection()) - edit_state.SelectAll(); + const int k_mask = (is_shift_down ? STB_TEXTEDIT_K_SHIFT : 0); + if (IsKeyPressedMap(ImGuiKey_LeftArrow)) edit_state.OnKeyboardPressed(is_ctrl_down ? STB_TEXTEDIT_K_WORDLEFT | k_mask : STB_TEXTEDIT_K_LEFT | k_mask); + else if (IsKeyPressedMap(ImGuiKey_RightArrow)) edit_state.OnKeyboardPressed(is_ctrl_down ? STB_TEXTEDIT_K_WORDRIGHT | k_mask : STB_TEXTEDIT_K_RIGHT | k_mask); + else if (IsKeyPressedMap(ImGuiKey_UpArrow)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_UP | k_mask); + else if (IsKeyPressedMap(ImGuiKey_DownArrow)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_DOWN | k_mask); + else if (IsKeyPressedMap(ImGuiKey_Home)) edit_state.OnKeyboardPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); + else if (IsKeyPressedMap(ImGuiKey_End)) edit_state.OnKeyboardPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); + else if (IsKeyPressedMap(ImGuiKey_Delete)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_DELETE | k_mask); + else if (IsKeyPressedMap(ImGuiKey_Backspace)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); + else if (IsKeyPressedMap(ImGuiKey_Enter)) { g.ActiveId = 0; } + else if (IsKeyPressedMap(ImGuiKey_Escape)) { g.ActiveId = 0; cancel_edit = true; } + else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_Z)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_UNDO); // I don't want to use shortcuts but we should probably have an Input-catch stack + else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_Y)) edit_state.OnKeyboardPressed(STB_TEXTEDIT_K_REDO); + else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_A)) edit_state.SelectAll(); + else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_X)) + { + if (!edit_state.HasSelection()) + edit_state.SelectAll(); - const int ib = ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end); - const int ie = ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end); - if (g.IO.SetClipboardTextFn) - g.IO.SetClipboardTextFn(edit_state.Text+ib, edit_state.Text+ie); - stb_textedit_cut(&edit_state, &edit_state.StbState); - } - else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_C)) - { - const int ib = edit_state.HasSelection() ? ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end) : 0; - const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : (int)strlen(edit_state.Text); - if (g.IO.SetClipboardTextFn) - g.IO.SetClipboardTextFn(edit_state.Text+ib, edit_state.Text+ie); - } - else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_V)) - { - if (g.IO.GetClipboardTextFn) - if (const char* clipboard = g.IO.GetClipboardTextFn()) - { - // Remove new-line from pasted buffer - size_t clipboard_len = strlen(clipboard); - char* clipboard_filtered = (char*)malloc(clipboard_len+1); - int clipboard_filtered_len = 0; - for (int i = 0; clipboard[i]; i++) - { - const char c = clipboard[i]; - if (c == '\n' || c == '\r') - continue; - clipboard_filtered[clipboard_filtered_len++] = clipboard[i]; - } - clipboard_filtered[clipboard_filtered_len] = 0; - stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len); - free(clipboard_filtered); - } - } - else if (g.IO.InputCharacters[0]) - { - // Text input - for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++) - { - const char c = g.IO.InputCharacters[n]; - if (c) - { - // Filter - if (!isprint(c) && c != ' ') - continue; - if (flags & ImGuiInputTextFlags_CharsDecimal) - if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/')) - continue; - if (flags & ImGuiInputTextFlags_CharsHexadecimal) - if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F')) - continue; + const int ib = ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end); + const int ie = ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end); + if (g.IO.SetClipboardTextFn) + g.IO.SetClipboardTextFn(edit_state.Text+ib, edit_state.Text+ie); + stb_textedit_cut(&edit_state, &edit_state.StbState); + } + else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_C)) + { + const int ib = edit_state.HasSelection() ? ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end) : 0; + const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : (int)strlen(edit_state.Text); + if (g.IO.SetClipboardTextFn) + g.IO.SetClipboardTextFn(edit_state.Text+ib, edit_state.Text+ie); + } + else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_V)) + { + if (g.IO.GetClipboardTextFn) + if (const char* clipboard = g.IO.GetClipboardTextFn()) + { + // Remove new-line from pasted buffer + size_t clipboard_len = strlen(clipboard); + char* clipboard_filtered = (char*)malloc(clipboard_len+1); + int clipboard_filtered_len = 0; + for (int i = 0; clipboard[i]; i++) + { + const char c = clipboard[i]; + if (c == '\n' || c == '\r') + continue; + clipboard_filtered[clipboard_filtered_len++] = clipboard[i]; + } + clipboard_filtered[clipboard_filtered_len] = 0; + stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len); + free(clipboard_filtered); + } + } + else if (g.IO.InputCharacters[0]) + { + // Text input + for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++) + { + const char c = g.IO.InputCharacters[n]; + if (c) + { + // Filter + if (!isprint(c) && c != ' ') + continue; + if (flags & ImGuiInputTextFlags_CharsDecimal) + if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/')) + continue; + if (flags & ImGuiInputTextFlags_CharsHexadecimal) + if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F')) + continue; - // Insert character! - edit_state.OnKeyboardPressed(c); - } - } - } + // Insert character! + edit_state.OnKeyboardPressed(c); + } + } + } - edit_state.CursorAnim += g.IO.DeltaTime; - edit_state.UpdateScrollOffset(); + edit_state.CursorAnim += g.IO.DeltaTime; + edit_state.UpdateScrollOffset(); - if (cancel_edit) - { - // Restore initial value - ImFormatString(buf, buf_size, "%s", edit_state.InitialText); - value_changed = true; - } - else - { - // Apply new value immediately - copy modified buffer back - if (strcmp(edit_state.Text, buf) != 0) - { - ImFormatString(buf, buf_size, "%s", edit_state.Text); - value_changed = true; - } - } - } - - RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true);//, style.Rounding); + if (cancel_edit) + { + // Restore initial value + ImFormatString(buf, buf_size, "%s", edit_state.InitialText); + value_changed = true; + } + else + { + // Apply new value immediately - copy modified buffer back + if (strcmp(edit_state.Text, buf) != 0) + { + ImFormatString(buf, buf_size, "%s", edit_state.Text); + value_changed = true; + } + } + } + + RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true);//, style.Rounding); - const ImVec2 font_off_up = ImVec2(0.0f,window->FontSize()+1.0f); // FIXME: this should be part of the font API - const ImVec2 font_off_dn = ImVec2(0.0f,2.0f); + const ImVec2 font_off_up = ImVec2(0.0f,window->FontSize()+1.0f); // FIXME: this should be part of the font API + const ImVec2 font_off_dn = ImVec2(0.0f,2.0f); - if (g.ActiveId == id) - { - // Draw selection - const int select_begin_idx = edit_state.StbState.select_start; - const int select_end_idx = edit_state.StbState.select_end; - if (select_begin_idx != select_end_idx) - { - const ImVec2 select_begin_pos = frame_bb.Min + style.FramePadding + edit_state.CalcDisplayOffsetFromCharIdx(ImMin(select_begin_idx,select_end_idx)); - const ImVec2 select_end_pos = frame_bb.Min + style.FramePadding + edit_state.CalcDisplayOffsetFromCharIdx(ImMax(select_begin_idx,select_end_idx)); - window->DrawList->AddRectFilled(select_begin_pos - font_off_up, select_end_pos + font_off_dn, window->Color(ImGuiCol_TextSelectedBg)); - } - } + if (g.ActiveId == id) + { + // Draw selection + const int select_begin_idx = edit_state.StbState.select_start; + const int select_end_idx = edit_state.StbState.select_end; + if (select_begin_idx != select_end_idx) + { + const ImVec2 select_begin_pos = frame_bb.Min + style.FramePadding + edit_state.CalcDisplayOffsetFromCharIdx(ImMin(select_begin_idx,select_end_idx)); + const ImVec2 select_end_pos = frame_bb.Min + style.FramePadding + edit_state.CalcDisplayOffsetFromCharIdx(ImMax(select_begin_idx,select_end_idx)); + window->DrawList->AddRectFilled(select_begin_pos - font_off_up, select_end_pos + font_off_dn, window->Color(ImGuiCol_TextSelectedBg)); + } + } - // FIXME: 'align_center' unsupported - ImGuiTextEditState::RenderTextScrolledClipped(window->Font(), window->FontSize(), buf, frame_bb.Min + style.FramePadding, w, (g.ActiveId == id) ? edit_state.ScrollX : 0.0f); + // FIXME: 'align_center' unsupported + ImGuiTextEditState::RenderTextScrolledClipped(window->Font(), window->FontSize(), buf, frame_bb.Min + style.FramePadding, w, (g.ActiveId == id) ? edit_state.ScrollX : 0.0f); - if (g.ActiveId == id) - { - // Draw blinking cursor - if (g.InputTextState.CursorIsVisible()) - { - const ImVec2 cursor_pos = frame_bb.Min + style.FramePadding + edit_state.CalcDisplayOffsetFromCharIdx(edit_state.StbState.cursor); - window->DrawList->AddRect(cursor_pos - font_off_up + ImVec2(0,2), cursor_pos + font_off_dn - ImVec2(0,3), window->Color(ImGuiCol_Text)); - } - } + if (g.ActiveId == id) + { + // Draw blinking cursor + if (g.InputTextState.CursorIsVisible()) + { + const ImVec2 cursor_pos = frame_bb.Min + style.FramePadding + edit_state.CalcDisplayOffsetFromCharIdx(edit_state.StbState.cursor); + window->DrawList->AddRect(cursor_pos - font_off_up + ImVec2(0,2), cursor_pos + font_off_dn - ImVec2(0,3), window->Color(ImGuiCol_Text)); + } + } - RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); + RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); - return value_changed; + return value_changed; } static bool InputFloatN(const char* label, float* v, int components, int decimal_precision) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; - const ImGuiStyle& style = g.Style; - const float w_full = window->DC.ItemWidth.back(); - const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components)); - const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1))); + const ImGuiStyle& style = g.Style; + const float w_full = window->DC.ItemWidth.back(); + const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components)); + const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1))); - bool value_changed = false; - ImGui::PushID(label); - ImGui::PushItemWidth(w_item_one); - for (int i = 0; i < components; i++) - { - ImGui::PushID(i); - if (i + 1 == components) - { - ImGui::PopItemWidth(); - ImGui::PushItemWidth(w_item_last); - } - value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision); - ImGui::SameLine(0, 0); - ImGui::PopID(); - } - ImGui::PopItemWidth(); - ImGui::PopID(); + bool value_changed = false; + ImGui::PushID(label); + ImGui::PushItemWidth(w_item_one); + for (int i = 0; i < components; i++) + { + ImGui::PushID(i); + if (i + 1 == components) + { + ImGui::PopItemWidth(); + ImGui::PushItemWidth(w_item_last); + } + value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision); + ImGui::SameLine(0, 0); + ImGui::PopID(); + } + ImGui::PopItemWidth(); + ImGui::PopID(); - ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); + ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); - return value_changed; + return value_changed; } bool InputFloat2(const char* label, float v[2], int decimal_precision) { - return InputFloatN(label, v, 2, decimal_precision); + return InputFloatN(label, v, 2, decimal_precision); } bool InputFloat3(const char* label, float v[3], int decimal_precision) { - return InputFloatN(label, v, 3, decimal_precision); + return InputFloatN(label, v, 3, decimal_precision); } bool InputFloat4(const char* label, float v[4], int decimal_precision) { - return InputFloatN(label, v, 4, decimal_precision); + return InputFloatN(label, v, 4, decimal_precision); } static bool Combo_ArrayGetter(void* data, int idx, const char** out_text) { - const char** items = (const char**)data; - if (out_text) - *out_text = items[idx]; - return true; + const char** items = (const char**)data; + if (out_text) + *out_text = items[idx]; + return true; } bool Combo(const char* label, int* current_item, const char** items, int items_count, int popup_height_items) { - bool value_changed = Combo(label, current_item, Combo_ArrayGetter, (void*)items, items_count, popup_height_items); - return value_changed; + bool value_changed = Combo(label, current_item, Combo_ArrayGetter, (void*)items, items_count, popup_height_items); + return value_changed; } static bool Combo_StringListGetter(void* data, int idx, const char** out_text) { - // FIXME-OPT: we could precompute the indices but let's not bother now. - const char* items_separated_by_zeros = (const char*)data; - int items_count = 0; - const char* p = items_separated_by_zeros; - while (*p) - { - if (idx == items_count) - break; - p += strlen(p) + 1; - items_count++; - } - if (!*p) - return false; - if (out_text) - *out_text = p; - return true; + // FIXME-OPT: we could precompute the indices but let's not bother now. + const char* items_separated_by_zeros = (const char*)data; + int items_count = 0; + const char* p = items_separated_by_zeros; + while (*p) + { + if (idx == items_count) + break; + p += strlen(p) + 1; + items_count++; + } + if (!*p) + return false; + if (out_text) + *out_text = p; + return true; } bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_height_items) { - int items_count = 0; - const char* p = items_separated_by_zeros; - while (*p) - { - p += strlen(p) + 1; - items_count++; - } - bool value_changed = Combo(label, current_item, Combo_StringListGetter, (void*)items_separated_by_zeros, items_count, popup_height_items); - return value_changed; + int items_count = 0; + const char* p = items_separated_by_zeros; + while (*p) + { + p += strlen(p) + 1; + items_count++; + } + bool value_changed = Combo(label, current_item, Combo_StringListGetter, (void*)items_separated_by_zeros, items_count, popup_height_items); + return value_changed; } bool Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_height_items) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); - const ImVec2 text_size = CalcTextSize(label); - const float arrow_size = (window->FontSize() + style.FramePadding.x * 2.0f); - const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(window->DC.ItemWidth.back(), text_size.y) + style.FramePadding*2.0f); - const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(style.ItemInnerSpacing.x + text_size.x,0)); + const ImVec2 text_size = CalcTextSize(label); + const float arrow_size = (window->FontSize() + style.FramePadding.x * 2.0f); + const ImGuiAabb frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(window->DC.ItemWidth.back(), text_size.y) + style.FramePadding*2.0f); + const ImGuiAabb bb(frame_bb.Min, frame_bb.Max + ImVec2(style.ItemInnerSpacing.x + text_size.x,0)); - if (ClipAdvance(frame_bb)) - return false; + if (ClipAdvance(frame_bb)) + return false; - const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(bb); + const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(bb); - bool value_changed = false; - ItemSize(frame_bb); - RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg)); - RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button)); - RenderCollapseTriangle(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y) + style.FramePadding, true); + bool value_changed = false; + ItemSize(frame_bb); + RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg)); + RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button)); + RenderCollapseTriangle(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y) + style.FramePadding, true); - if (*current_item >= 0 && *current_item < items_count) - { - const char* item_text; - if (items_getter(data, *current_item, &item_text)) - RenderText(frame_bb.Min + style.FramePadding, item_text, NULL, false); - } + if (*current_item >= 0 && *current_item < items_count) + { + const char* item_text; + if (items_getter(data, *current_item, &item_text)) + RenderText(frame_bb.Min + style.FramePadding, item_text, NULL, false); + } - ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); - ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); + ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x); + ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); - ImGui::PushID(id); - bool menu_toggled = false; - if (hovered) - { - g.HoveredId = id; - if (g.IO.MouseClicked[0]) - { - menu_toggled = true; - g.ActiveComboID = (g.ActiveComboID == id) ? 0 : id; - } - } - - if (g.ActiveComboID == id) - { - const ImVec2 backup_pos = ImGui::GetCursorPos(); - const float popup_off_x = 0.0f;//g.Style.ItemInnerSpacing.x; - const float popup_height = (text_size.y + g.Style.ItemSpacing.y) * ImMin(items_count, popup_height_items) + g.Style.WindowPadding.y; - const ImGuiAabb popup_aabb(ImVec2(frame_bb.Min.x+popup_off_x, frame_bb.Max.y), ImVec2(frame_bb.Max.x+popup_off_x, frame_bb.Max.y + popup_height)); - ImGui::SetCursorPos(popup_aabb.Min - window->Pos); + ImGui::PushID(id); + bool menu_toggled = false; + if (hovered) + { + g.HoveredId = id; + if (g.IO.MouseClicked[0]) + { + menu_toggled = true; + g.ActiveComboID = (g.ActiveComboID == id) ? 0 : id; + } + } + + if (g.ActiveComboID == id) + { + const ImVec2 backup_pos = ImGui::GetCursorPos(); + const float popup_off_x = 0.0f;//g.Style.ItemInnerSpacing.x; + const float popup_height = (text_size.y + g.Style.ItemSpacing.y) * ImMin(items_count, popup_height_items) + g.Style.WindowPadding.y; + const ImGuiAabb popup_aabb(ImVec2(frame_bb.Min.x+popup_off_x, frame_bb.Max.y), ImVec2(frame_bb.Max.x+popup_off_x, frame_bb.Max.y + popup_height)); + ImGui::SetCursorPos(popup_aabb.Min - window->Pos); - ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0); - ImGui::BeginChild("#ComboBox", popup_aabb.GetSize(), false, flags); - ImGuiWindow* child_window = GetCurrentWindow(); - ImGui::Spacing(); + ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0); + ImGui::BeginChild("#ComboBox", popup_aabb.GetSize(), false, flags); + ImGuiWindow* child_window = GetCurrentWindow(); + ImGui::Spacing(); - bool combo_item_active = false; - combo_item_active |= (g.ActiveId == child_window->GetID("#SCROLLY")); + bool combo_item_active = false; + combo_item_active |= (g.ActiveId == child_window->GetID("#SCROLLY")); - for (int item_idx = 0; item_idx < items_count; item_idx++) - { - const float item_h = child_window->FontSize(); - const float spacing_up = (float)(int)(g.Style.ItemSpacing.y/2); - const float spacing_dn = g.Style.ItemSpacing.y - spacing_up; - const ImGuiAabb item_aabb(ImVec2(popup_aabb.Min.x, child_window->DC.CursorPos.y - spacing_up), ImVec2(popup_aabb.Max.x, child_window->DC.CursorPos.y + item_h + spacing_dn)); - const ImGuiID item_id = child_window->GetID((void*)(intptr_t)item_idx); + for (int item_idx = 0; item_idx < items_count; item_idx++) + { + const float item_h = child_window->FontSize(); + const float spacing_up = (float)(int)(g.Style.ItemSpacing.y/2); + const float spacing_dn = g.Style.ItemSpacing.y - spacing_up; + const ImGuiAabb item_aabb(ImVec2(popup_aabb.Min.x, child_window->DC.CursorPos.y - spacing_up), ImVec2(popup_aabb.Max.x, child_window->DC.CursorPos.y + item_h + spacing_dn)); + const ImGuiID item_id = child_window->GetID((void*)(intptr_t)item_idx); - bool item_hovered, item_held; - bool item_pressed = ButtonBehaviour(item_aabb, item_id, &item_hovered, &item_held, true); - bool item_selected = item_idx == *current_item; + bool item_hovered, item_held; + bool item_pressed = ButtonBehaviour(item_aabb, item_id, &item_hovered, &item_held, true); + bool item_selected = item_idx == *current_item; - if (item_hovered || item_selected) - { - const ImU32 col = window->Color((item_held && item_hovered) ? ImGuiCol_HeaderActive : item_hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); - RenderFrame(item_aabb.Min, item_aabb.Max, col, false); - } + if (item_hovered || item_selected) + { + const ImU32 col = window->Color((item_held && item_hovered) ? ImGuiCol_HeaderActive : item_hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + RenderFrame(item_aabb.Min, item_aabb.Max, col, false); + } - const char* item_text; - if (!items_getter(data, item_idx, &item_text)) - item_text = "*Unknown item*"; - ImGui::Text("%s", item_text); - - if (item_selected) - { - if (menu_toggled) - ImGui::SetScrollPosHere(); - } - if (item_pressed) - { - g.ActiveId = 0; - g.ActiveComboID = 0; - value_changed = true; - *current_item = item_idx; - } + const char* item_text; + if (!items_getter(data, item_idx, &item_text)) + item_text = "*Unknown item*"; + ImGui::Text("%s", item_text); + + if (item_selected) + { + if (menu_toggled) + ImGui::SetScrollPosHere(); + } + if (item_pressed) + { + g.ActiveId = 0; + g.ActiveComboID = 0; + value_changed = true; + *current_item = item_idx; + } - combo_item_active |= (g.ActiveId == item_id); - } - ImGui::EndChild(); - ImGui::SetCursorPos(backup_pos); - - if (!combo_item_active && g.ActiveId != 0) - g.ActiveComboID = 0; - } + combo_item_active |= (g.ActiveId == item_id); + } + ImGui::EndChild(); + ImGui::SetCursorPos(backup_pos); + + if (!combo_item_active && g.ActiveId != 0) + g.ActiveComboID = 0; + } - ImGui::PopID(); + ImGui::PopID(); - return value_changed; + return value_changed; } // A little colored square. Return true when clicked. bool ColorButton(const ImVec4& col, bool small_height, bool outline_border) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; - const ImGuiStyle& style = g.Style; - const float square_size = window->FontSize(); - const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(square_size + style.FramePadding.x*2, square_size + (small_height ? 0 : style.FramePadding.y*2))); - ItemSize(bb); + const ImGuiStyle& style = g.Style; + const float square_size = window->FontSize(); + const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(square_size + style.FramePadding.x*2, square_size + (small_height ? 0 : style.FramePadding.y*2))); + ItemSize(bb); - if (ClipAdvance(bb)) - return false; + if (ClipAdvance(bb)) + return false; - const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(bb); - const bool pressed = hovered && g.IO.MouseClicked[0]; - RenderFrame(bb.Min, bb.Max, window->Color(col), outline_border); + const bool hovered = (g.HoveredWindow == window) && (g.HoveredId == 0) && IsMouseHoveringBox(bb); + const bool pressed = hovered && g.IO.MouseClicked[0]; + RenderFrame(bb.Min, bb.Max, window->Color(col), outline_border); - if (hovered) - { - int ix = (int)(col.x * 255.0f + 0.5f); - int iy = (int)(col.y * 255.0f + 0.5f); - int iz = (int)(col.z * 255.0f + 0.5f); - int iw = (int)(col.w * 255.0f + 0.5f); - ImGui::SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col.x, col.y, col.z, col.w, ix, iy, iz, iw); - } + if (hovered) + { + int ix = (int)(col.x * 255.0f + 0.5f); + int iy = (int)(col.y * 255.0f + 0.5f); + int iz = (int)(col.z * 255.0f + 0.5f); + int iw = (int)(col.w * 255.0f + 0.5f); + ImGui::SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col.x, col.y, col.z, col.w, ix, iy, iz, iw); + } - return pressed; + return pressed; } bool ColorEdit3(const char* label, float col[3]) { - float col4[4]; - col4[0] = col[0]; - col4[1] = col[1]; - col4[2] = col[2]; - col4[3] = 1.0f; - bool value_changed = ImGui::ColorEdit4(label, col4, false); - col[0] = col4[0]; - col[1] = col4[1]; - col[2] = col4[2]; - return value_changed; + float col4[4]; + col4[0] = col[0]; + col4[1] = col[1]; + col4[2] = col[2]; + col4[3] = 1.0f; + bool value_changed = ImGui::ColorEdit4(label, col4, false); + col[0] = col4[0]; + col[1] = col4[1]; + col[2] = col4[2]; + return value_changed; } // Edit colours components color in 0..1 range // Use CTRL-Click to input value and TAB to go to next item. bool ColorEdit4(const char* label, float col[4], bool alpha) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return false; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return false; - const ImGuiStyle& style = g.Style; - const ImGuiID id = window->GetID(label); - const float w_full = window->DC.ItemWidth.back(); - const float square_sz = (window->FontSize() + style.FramePadding.x * 2.0f); + const ImGuiStyle& style = g.Style; + const ImGuiID id = window->GetID(label); + const float w_full = window->DC.ItemWidth.back(); + const float square_sz = (window->FontSize() + style.FramePadding.x * 2.0f); - ImGuiColorEditMode edit_mode = window->DC.ColorEditMode; - if (edit_mode == ImGuiColorEditMode_UserSelect) - edit_mode = g.ColorEditModeStorage.GetInt(id, 0) % 3; + ImGuiColorEditMode edit_mode = window->DC.ColorEditMode; + if (edit_mode == ImGuiColorEditMode_UserSelect) + edit_mode = g.ColorEditModeStorage.GetInt(id, 0) % 3; - float fx = col[0]; - float fy = col[1]; - float fz = col[2]; - float fw = col[3]; - const ImVec4 col_display(fx, fy, fz, 1.0f); + float fx = col[0]; + float fy = col[1]; + float fz = col[2]; + float fw = col[3]; + const ImVec4 col_display(fx, fy, fz, 1.0f); - if (edit_mode == ImGuiColorEditMode_HSV) - ImConvertColorRGBtoHSV(fx, fy, fz, fx, fy, fz); + if (edit_mode == ImGuiColorEditMode_HSV) + ImConvertColorRGBtoHSV(fx, fy, fz, fx, fy, fz); - int ix = (int)(fx * 255.0f + 0.5f); - int iy = (int)(fy * 255.0f + 0.5f); - int iz = (int)(fz * 255.0f + 0.5f); - int iw = (int)(fw * 255.0f + 0.5f); + int ix = (int)(fx * 255.0f + 0.5f); + int iy = (int)(fy * 255.0f + 0.5f); + int iz = (int)(fz * 255.0f + 0.5f); + int iw = (int)(fw * 255.0f + 0.5f); - int components = alpha ? 4 : 3; - bool value_changed = false; + int components = alpha ? 4 : 3; + bool value_changed = false; - ImGui::PushID(label); + ImGui::PushID(label); - bool hsv = (edit_mode == 1); - switch (edit_mode) - { - case ImGuiColorEditMode_RGB: - case ImGuiColorEditMode_HSV: - { - // 0: RGB 0..255 - // 1: HSV 0.255 Sliders - const float w_items_all = w_full - (square_sz + style.ItemInnerSpacing.x); - const float w_item_one = ImMax(1.0f, (float)(int)((w_items_all - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components)); - const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1))); + bool hsv = (edit_mode == 1); + switch (edit_mode) + { + case ImGuiColorEditMode_RGB: + case ImGuiColorEditMode_HSV: + { + // 0: RGB 0..255 + // 1: HSV 0.255 Sliders + const float w_items_all = w_full - (square_sz + style.ItemInnerSpacing.x); + const float w_item_one = ImMax(1.0f, (float)(int)((w_items_all - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components)); + const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1))); - ImGui::PushItemWidth(w_item_one); - value_changed |= ImGui::SliderInt("##X", &ix, 0, 255, hsv ? "H:%3.0f" : "R:%3.0f"); - ImGui::SameLine(0, 0); - value_changed |= ImGui::SliderInt("##Y", &iy, 0, 255, hsv ? "S:%3.0f" : "G:%3.0f"); - ImGui::SameLine(0, 0); - if (alpha) - { - value_changed |= ImGui::SliderInt("##Z", &iz, 0, 255, hsv ? "V:%3.0f" : "B:%3.0f"); - ImGui::SameLine(0, 0); - ImGui::PushItemWidth(w_item_last); - value_changed |= ImGui::SliderInt("##W", &iw, 0, 255, "A:%3.0f"); - } - else - { - ImGui::PushItemWidth(w_item_last); - value_changed |= ImGui::SliderInt("##Z", &iz, 0, 255, hsv ? "V:%3.0f" : "B:%3.0f"); - } - ImGui::PopItemWidth(); - ImGui::PopItemWidth(); - } - break; - case ImGuiColorEditMode_HEX: - { - // 2: RGB Hexadecimal - const float w_slider_all = w_full - square_sz; - char buf[64]; - if (alpha) - sprintf(buf, "#%02X%02X%02X%02X", ix, iy, iz, iw); - else - sprintf(buf, "#%02X%02X%02X", ix, iy, iz); - ImGui::PushItemWidth(w_slider_all - g.Style.ItemInnerSpacing.x); - value_changed |= ImGui::InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal); - ImGui::PopItemWidth(); - char* p = buf; - while (*p == '#' || *p == ' ' || *p == '\t') - p++; - ix = iy = iz = iw = 0; - if (alpha) - sscanf(p, "%02X%02X%02X%02X", &ix, &iy, &iz, &iw); - else - sscanf(p, "%02X%02X%02X", &ix, &iy, &iz); - } - break; - } + ImGui::PushItemWidth(w_item_one); + value_changed |= ImGui::SliderInt("##X", &ix, 0, 255, hsv ? "H:%3.0f" : "R:%3.0f"); + ImGui::SameLine(0, 0); + value_changed |= ImGui::SliderInt("##Y", &iy, 0, 255, hsv ? "S:%3.0f" : "G:%3.0f"); + ImGui::SameLine(0, 0); + if (alpha) + { + value_changed |= ImGui::SliderInt("##Z", &iz, 0, 255, hsv ? "V:%3.0f" : "B:%3.0f"); + ImGui::SameLine(0, 0); + ImGui::PushItemWidth(w_item_last); + value_changed |= ImGui::SliderInt("##W", &iw, 0, 255, "A:%3.0f"); + } + else + { + ImGui::PushItemWidth(w_item_last); + value_changed |= ImGui::SliderInt("##Z", &iz, 0, 255, hsv ? "V:%3.0f" : "B:%3.0f"); + } + ImGui::PopItemWidth(); + ImGui::PopItemWidth(); + } + break; + case ImGuiColorEditMode_HEX: + { + // 2: RGB Hexadecimal + const float w_slider_all = w_full - square_sz; + char buf[64]; + if (alpha) + sprintf(buf, "#%02X%02X%02X%02X", ix, iy, iz, iw); + else + sprintf(buf, "#%02X%02X%02X", ix, iy, iz); + ImGui::PushItemWidth(w_slider_all - g.Style.ItemInnerSpacing.x); + value_changed |= ImGui::InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal); + ImGui::PopItemWidth(); + char* p = buf; + while (*p == '#' || *p == ' ' || *p == '\t') + p++; + ix = iy = iz = iw = 0; + if (alpha) + sscanf(p, "%02X%02X%02X%02X", &ix, &iy, &iz, &iw); + else + sscanf(p, "%02X%02X%02X", &ix, &iy, &iz); + } + break; + } - ImGui::SameLine(0, 0); - ImGui::ColorButton(col_display); + ImGui::SameLine(0, 0); + ImGui::ColorButton(col_display); - if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelect) - { - ImGui::SameLine(0, (int)style.ItemInnerSpacing.x); - const char* button_titles[3] = { "RGB", "HSV", "HEX" }; - if (ImGui::Button(button_titles[edit_mode])) - { - // Don't set 'edit_mode' right away! - g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); - } - } + if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelect) + { + ImGui::SameLine(0, (int)style.ItemInnerSpacing.x); + const char* button_titles[3] = { "RGB", "HSV", "HEX" }; + if (ImGui::Button(button_titles[edit_mode])) + { + // Don't set 'edit_mode' right away! + g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); + } + } - ImGui::SameLine(); - ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); + ImGui::SameLine(); + ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); - // Convert back - fx = ix / 255.0f; - fy = iy / 255.0f; - fz = iz / 255.0f; - fw = iw / 255.0f; - if (edit_mode == 1) - ImConvertColorHSVtoRGB(fx, fy, fz, fx, fy, fz); + // Convert back + fx = ix / 255.0f; + fy = iy / 255.0f; + fz = iz / 255.0f; + fw = iw / 255.0f; + if (edit_mode == 1) + ImConvertColorHSVtoRGB(fx, fy, fz, fx, fy, fz); - if (value_changed) - { - col[0] = fx; - col[1] = fy; - col[2] = fz; - if (alpha) - col[3] = fw; - } + if (value_changed) + { + col[0] = fx; + col[1] = fy; + col[2] = fz; + if (alpha) + col[3] = fw; + } - ImGui::PopID(); + ImGui::PopID(); - return value_changed; + return value_changed; } void ColorEditMode(ImGuiColorEditMode mode) { - ImGuiWindow* window = GetCurrentWindow(); - window->DC.ColorEditMode = mode; + ImGuiWindow* window = GetCurrentWindow(); + window->DC.ColorEditMode = mode; } void Separator() { - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; - if (window->DC.ColumnsCount > 1) - ImGui::PopClipRect(); + if (window->DC.ColumnsCount > 1) + ImGui::PopClipRect(); - const ImGuiAabb bb(ImVec2(window->Pos.x, window->DC.CursorPos.y), ImVec2(window->Pos.x + window->Size.x, window->DC.CursorPos.y)); - ItemSize(ImVec2(0.0f, bb.GetSize().y)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit + const ImGuiAabb bb(ImVec2(window->Pos.x, window->DC.CursorPos.y), ImVec2(window->Pos.x + window->Size.x, window->DC.CursorPos.y)); + ItemSize(ImVec2(0.0f, bb.GetSize().y)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit - if (ClipAdvance(bb)) - { - if (window->DC.ColumnsCount > 1) - ImGui::PushColumnClipRect(); - return; - } + if (ClipAdvance(bb)) + { + if (window->DC.ColumnsCount > 1) + ImGui::PushColumnClipRect(); + return; + } - window->DrawList->AddLine(bb.Min, bb.Max, window->Color(ImGuiCol_Border)); + window->DrawList->AddLine(bb.Min, bb.Max, window->Color(ImGuiCol_Border)); - if (window->DC.ColumnsCount > 1) - ImGui::PushColumnClipRect(); + if (window->DC.ColumnsCount > 1) + ImGui::PushColumnClipRect(); } void Spacing() { - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; - ItemSize(ImVec2(0,0)); + ItemSize(ImVec2(0,0)); } static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; - const float line_height = ImMax(window->DC.CurrentLineHeight, size.y); - if (adjust_start_offset) - adjust_start_offset->y = adjust_start_offset->y + (line_height - size.y) * 0.5f; + const float line_height = ImMax(window->DC.CurrentLineHeight, size.y); + if (adjust_start_offset) + adjust_start_offset->y = adjust_start_offset->y + (line_height - size.y) * 0.5f; - // Always align ourselves on pixel boundaries - window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y); - window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.ColumnStartX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y)); + // Always align ourselves on pixel boundaries + window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y); + window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.ColumnStartX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y)); - window->SizeContentsFit = ImMax(window->SizeContentsFit, ImVec2(window->DC.CursorPosPrevLine.x, window->DC.CursorPos.y) - window->Pos + ImVec2(0.0f, window->ScrollY)); + window->SizeContentsFit = ImMax(window->SizeContentsFit, ImVec2(window->DC.CursorPosPrevLine.x, window->DC.CursorPos.y) - window->Pos + ImVec2(0.0f, window->ScrollY)); - window->DC.PrevLineHeight = line_height; - window->DC.CurrentLineHeight = 0.0f; + window->DC.PrevLineHeight = line_height; + window->DC.CurrentLineHeight = 0.0f; } static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset) { - ItemSize(aabb.GetSize(), adjust_start_offset); + ItemSize(aabb.GetSize(), adjust_start_offset); } void NextColumn() { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; - if (window->DC.ColumnsCount > 1) - { - ImGui::PopItemWidth(); - ImGui::PopClipRect(); - if (++window->DC.ColumnCurrent < window->DC.ColumnsCount) - SameLine((int)(ImGui::GetColumnOffset(window->DC.ColumnCurrent) + g.Style.ItemSpacing.x)); - else - window->DC.ColumnCurrent = 0; - ImGui::PushColumnClipRect(); - ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f); - } + if (window->DC.ColumnsCount > 1) + { + ImGui::PopItemWidth(); + ImGui::PopClipRect(); + if (++window->DC.ColumnCurrent < window->DC.ColumnsCount) + SameLine((int)(ImGui::GetColumnOffset(window->DC.ColumnCurrent) + g.Style.ItemSpacing.x)); + else + window->DC.ColumnCurrent = 0; + ImGui::PushColumnClipRect(); + ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f); + } } bool IsClipped(const ImGuiAabb& bb) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); - if (!bb.Overlaps(ImGuiAabb(window->ClipRectStack.back())) && !g.LogEnabled) - return true; - return false; + if (!bb.Overlaps(ImGuiAabb(window->ClipRectStack.back())) && !g.LogEnabled) + return true; + return false; } bool IsClipped(const ImVec2& item_size) { - ImGuiWindow* window = GetCurrentWindow(); - return IsClipped(ImGuiAabb(window->DC.CursorPos, window->DC.CursorPos + item_size)); + ImGuiWindow* window = GetCurrentWindow(); + return IsClipped(ImGuiAabb(window->DC.CursorPos, window->DC.CursorPos + item_size)); } static bool ClipAdvance(const ImGuiAabb& bb) { - ImGuiWindow* window = GetCurrentWindow(); - window->DC.LastItemAabb = bb; - if (ImGui::IsClipped(bb)) - { - window->DC.LastItemHovered = false; - return true; - } - window->DC.LastItemHovered = ImGui::IsMouseHoveringBox(bb); // this is a sensible default but widgets are free to override it after calling ClipAdvance - return false; + ImGuiWindow* window = GetCurrentWindow(); + window->DC.LastItemAabb = bb; + if (ImGui::IsClipped(bb)) + { + window->DC.LastItemHovered = false; + return true; + } + window->DC.LastItemHovered = ImGui::IsMouseHoveringBox(bb); // this is a sensible default but widgets are free to override it after calling ClipAdvance + return false; } // Gets back to previous line and continue with horizontal layout -// column_x == 0 : follow on previous item -// columm_x != 0 : align to specified column -// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0 -// spacing_w >= 0 : enforce spacing +// column_x == 0 : follow on previous item +// columm_x != 0 : align to specified column +// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0 +// spacing_w >= 0 : enforce spacing void SameLine(int column_x, int spacing_w) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; - - float x, y; - if (column_x != 0) - { - if (spacing_w < 0) spacing_w = 0; - x = window->Pos.x + (float)column_x + (float)spacing_w; - y = window->DC.CursorPosPrevLine.y; - } - else - { - if (spacing_w < 0) spacing_w = (int)g.Style.ItemSpacing.x; - x = window->DC.CursorPosPrevLine.x + (float)spacing_w; - y = window->DC.CursorPosPrevLine.y; - } - window->DC.CurrentLineHeight = window->DC.PrevLineHeight; - window->DC.CursorPos = ImVec2(x, y); + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; + + float x, y; + if (column_x != 0) + { + if (spacing_w < 0) spacing_w = 0; + x = window->Pos.x + (float)column_x + (float)spacing_w; + y = window->DC.CursorPosPrevLine.y; + } + else + { + if (spacing_w < 0) spacing_w = (int)g.Style.ItemSpacing.x; + x = window->DC.CursorPosPrevLine.x + (float)spacing_w; + y = window->DC.CursorPosPrevLine.y; + } + window->DC.CurrentLineHeight = window->DC.PrevLineHeight; + window->DC.CursorPos = ImVec2(x, y); } float GetColumnOffset(int column_index) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (column_index < 0) - column_index = window->DC.ColumnCurrent; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (column_index < 0) + column_index = window->DC.ColumnCurrent; - const ImGuiID column_id = ImGuiID(window->DC.ColumnsSetID + column_index); - RegisterAliveId(column_id); - const float default_t = column_index / (float)window->DC.ColumnsCount; - const float t = (float)window->StateStorage.GetInt(column_id, (int)(default_t * 8096)) / 8096; // Cheaply store our floating point value inside the integer (could store an union into the map?) + const ImGuiID column_id = ImGuiID(window->DC.ColumnsSetID + column_index); + RegisterAliveId(column_id); + const float default_t = column_index / (float)window->DC.ColumnsCount; + const float t = (float)window->StateStorage.GetInt(column_id, (int)(default_t * 8096)) / 8096; // Cheaply store our floating point value inside the integer (could store an union into the map?) - const float offset = window->DC.ColumnStartX + t * (window->Size.x - g.Style.ScrollBarWidth - window->DC.ColumnStartX); - return offset; + const float offset = window->DC.ColumnStartX + t * (window->Size.x - g.Style.ScrollBarWidth - window->DC.ColumnStartX); + return offset; } void SetColumnOffset(int column_index, float offset) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (column_index < 0) - column_index = window->DC.ColumnCurrent; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (column_index < 0) + column_index = window->DC.ColumnCurrent; - const ImGuiID column_id = ImGuiID(window->DC.ColumnsSetID + column_index); - const float t = (offset - window->DC.ColumnStartX) / (window->Size.x - g.Style.ScrollBarWidth - window->DC.ColumnStartX); - window->StateStorage.SetInt(column_id, (int)(t*8096)); + const ImGuiID column_id = ImGuiID(window->DC.ColumnsSetID + column_index); + const float t = (offset - window->DC.ColumnStartX) / (window->Size.x - g.Style.ScrollBarWidth - window->DC.ColumnStartX); + window->StateStorage.SetInt(column_id, (int)(t*8096)); } float GetColumnWidth(int column_index) { - ImGuiWindow* window = GetCurrentWindow(); - if (column_index < 0) - column_index = window->DC.ColumnCurrent; + ImGuiWindow* window = GetCurrentWindow(); + if (column_index < 0) + column_index = window->DC.ColumnCurrent; - const float w = GetColumnOffset(column_index+1) - GetColumnOffset(column_index); - return w; + const float w = GetColumnOffset(column_index+1) - GetColumnOffset(column_index); + return w; } static void PushColumnClipRect(int column_index) { - ImGuiWindow* window = GetCurrentWindow(); - if (column_index < 0) - column_index = window->DC.ColumnCurrent; + ImGuiWindow* window = GetCurrentWindow(); + if (column_index < 0) + column_index = window->DC.ColumnCurrent; - const float x1 = window->Pos.x + ImGui::GetColumnOffset(column_index) - 1; - const float x2 = window->Pos.x + ImGui::GetColumnOffset(column_index+1) - 1; - ImGui::PushClipRect(ImVec4(x1,-FLT_MAX,x2,+FLT_MAX)); + const float x1 = window->Pos.x + ImGui::GetColumnOffset(column_index) - 1; + const float x2 = window->Pos.x + ImGui::GetColumnOffset(column_index+1) - 1; + ImGui::PushClipRect(ImVec4(x1,-FLT_MAX,x2,+FLT_MAX)); } void Columns(int columns_count, const char* id, bool border) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - if (window->SkipItems) - return; + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + if (window->SkipItems) + return; - if (window->DC.ColumnsCount != 1) - { - if (window->DC.ColumnCurrent != 0) - ImGui::ItemSize(ImVec2(0,0)); // Advance to column 0 - ImGui::PopItemWidth(); - ImGui::PopClipRect(); - } + if (window->DC.ColumnsCount != 1) + { + if (window->DC.ColumnCurrent != 0) + ImGui::ItemSize(ImVec2(0,0)); // Advance to column 0 + ImGui::PopItemWidth(); + ImGui::PopClipRect(); + } - if (window->DC.ColumnsCount != columns_count && window->DC.ColumnsCount != 1 && window->DC.ColumnsShowBorders) - { - // Draw columns and handle resize - const float y1 = window->DC.ColumnsStartCursorPos.y; - const float y2 = window->DC.CursorPos.y; - for (int i = 1; i < window->DC.ColumnsCount; i++) - { - float x = window->Pos.x + GetColumnOffset(i); - - const ImGuiID column_id = ImGuiID(window->DC.ColumnsSetID + i); - const ImGuiAabb column_aabb(ImVec2(x-4,y1),ImVec2(x+4,y2)); + if (window->DC.ColumnsCount != columns_count && window->DC.ColumnsCount != 1 && window->DC.ColumnsShowBorders) + { + // Draw columns and handle resize + const float y1 = window->DC.ColumnsStartCursorPos.y; + const float y2 = window->DC.CursorPos.y; + for (int i = 1; i < window->DC.ColumnsCount; i++) + { + float x = window->Pos.x + GetColumnOffset(i); + + const ImGuiID column_id = ImGuiID(window->DC.ColumnsSetID + i); + const ImGuiAabb column_aabb(ImVec2(x-4,y1),ImVec2(x+4,y2)); - if (IsClipped(column_aabb)) - continue; + if (IsClipped(column_aabb)) + continue; - bool hovered, held; - ButtonBehaviour(column_aabb, column_id, &hovered, &held, true); + bool hovered, held; + ButtonBehaviour(column_aabb, column_id, &hovered, &held, true); - // Draw before resize so our items positioning are in sync with the line - const ImU32 col = window->Color(held ? ImGuiCol_ColumnActive : hovered ? ImGuiCol_ColumnHovered : ImGuiCol_Column); - const float xi = (float)(int)x; - window->DrawList->AddLine(ImVec2(xi, y1), ImVec2(xi, y2), col); + // Draw before resize so our items positioning are in sync with the line + const ImU32 col = window->Color(held ? ImGuiCol_ColumnActive : hovered ? ImGuiCol_ColumnHovered : ImGuiCol_Column); + const float xi = (float)(int)x; + window->DrawList->AddLine(ImVec2(xi, y1), ImVec2(xi, y2), col); - if (held) - { - x -= window->Pos.x; - x = ImClamp(x + g.IO.MouseDelta.x, ImGui::GetColumnOffset(i-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(i+1)-g.Style.ColumnsMinSpacing); - SetColumnOffset(i, x); - x += window->Pos.x; - } - } - } + if (held) + { + x -= window->Pos.x; + x = ImClamp(x + g.IO.MouseDelta.x, ImGui::GetColumnOffset(i-1)+g.Style.ColumnsMinSpacing, ImGui::GetColumnOffset(i+1)-g.Style.ColumnsMinSpacing); + SetColumnOffset(i, x); + x += window->Pos.x; + } + } + } - window->DC.ColumnsSetID = window->GetID(id ? id : ""); - window->DC.ColumnCurrent = 0; - window->DC.ColumnsCount = columns_count; - window->DC.ColumnsShowBorders = border; - window->DC.ColumnsStartCursorPos = window->DC.CursorPos; + window->DC.ColumnsSetID = window->GetID(id ? id : ""); + window->DC.ColumnCurrent = 0; + window->DC.ColumnsCount = columns_count; + window->DC.ColumnsShowBorders = border; + window->DC.ColumnsStartCursorPos = window->DC.CursorPos; - if (window->DC.ColumnsCount != 1) - { - ImGui::PushColumnClipRect(); - ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f); - } + if (window->DC.ColumnsCount != 1) + { + ImGui::PushColumnClipRect(); + ImGui::PushItemWidth(ImGui::GetColumnWidth() * 0.65f); + } } void TreePush(const char* str_id) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - window->DC.ColumnStartX += g.Style.TreeNodeSpacing; - window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnStartX; - window->DC.TreeDepth++; - PushID(str_id ? str_id : "#TreePush"); + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + window->DC.ColumnStartX += g.Style.TreeNodeSpacing; + window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnStartX; + window->DC.TreeDepth++; + PushID(str_id ? str_id : "#TreePush"); } void TreePush(const void* ptr_id) { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - window->DC.ColumnStartX += g.Style.TreeNodeSpacing; - window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnStartX; - window->DC.TreeDepth++; - PushID(ptr_id ? ptr_id : (const void*)"#TreePush"); + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + window->DC.ColumnStartX += g.Style.TreeNodeSpacing; + window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnStartX; + window->DC.TreeDepth++; + PushID(ptr_id ? ptr_id : (const void*)"#TreePush"); } void TreePop() { - ImGuiState& g = GImGui; - ImGuiWindow* window = GetCurrentWindow(); - window->DC.ColumnStartX -= g.Style.TreeNodeSpacing; - window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnStartX; - window->DC.TreeDepth--; - PopID(); + ImGuiState& g = GImGui; + ImGuiWindow* window = GetCurrentWindow(); + window->DC.ColumnStartX -= g.Style.TreeNodeSpacing; + window->DC.CursorPos.x = window->Pos.x + window->DC.ColumnStartX; + window->DC.TreeDepth--; + PopID(); } void Value(const char* prefix, bool b) { - ImGui::Text("%s: %s", prefix, (b ? "true" : "false")); + ImGui::Text("%s: %s", prefix, (b ? "true" : "false")); } void Value(const char* prefix, int v) { - ImGui::Text("%s: %d", prefix, v); + ImGui::Text("%s: %d", prefix, v); } void Value(const char* prefix, unsigned int v) { - ImGui::Text("%s: %d", prefix, v); + ImGui::Text("%s: %d", prefix, v); } void Value(const char* prefix, float v, const char* float_format) { - if (float_format) - { - char fmt[64]; - sprintf(fmt, "%%s: %s", float_format); - ImGui::Text(fmt, prefix, v); - } - else - { - ImGui::Text("%s: %.3f", prefix, v); - } + if (float_format) + { + char fmt[64]; + sprintf(fmt, "%%s: %s", float_format); + ImGui::Text(fmt, prefix, v); + } + else + { + ImGui::Text("%s: %.3f", prefix, v); + } } void Color(const char* prefix, const ImVec4& v) { - ImGui::Text("%s: (%.2f,%.2f,%.2f,%.2f)", prefix, v.x, v.y, v.z, v.w); - ImGui::SameLine(); - ImGui::ColorButton(v, true); + ImGui::Text("%s: (%.2f,%.2f,%.2f,%.2f)", prefix, v.x, v.y, v.z, v.w); + ImGui::SameLine(); + ImGui::ColorButton(v, true); } void Color(const char* prefix, unsigned int v) { - ImGui::Text("%s: %08X", prefix, v); - ImGui::SameLine(); + ImGui::Text("%s: %08X", prefix, v); + ImGui::SameLine(); - ImVec4 col; - col.x = (float)((v >> 0) & 0xFF) / 255.0f; - col.y = (float)((v >> 8) & 0xFF) / 255.0f; - col.z = (float)((v >> 16) & 0xFF) / 255.0f; - col.w = (float)((v >> 24) & 0xFF) / 255.0f; - ImGui::ColorButton(col, true); + ImVec4 col; + col.x = (float)((v >> 0) & 0xFF) / 255.0f; + col.y = (float)((v >> 8) & 0xFF) / 255.0f; + col.z = (float)((v >> 16) & 0xFF) / 255.0f; + col.w = (float)((v >> 24) & 0xFF) / 255.0f; + ImGui::ColorButton(col, true); } }; // namespace ImGui @@ -4730,280 +4730,280 @@ void Color(const char* prefix, unsigned int v) void ImDrawList::Clear() { - commands.resize(0); - vtx_buffer.resize(0); - vtx_write = NULL; - clip_rect_stack.resize(0); + commands.resize(0); + vtx_buffer.resize(0); + vtx_write = NULL; + clip_rect_stack.resize(0); } void ImDrawList::PushClipRect(const ImVec4& clip_rect) { - if (!commands.empty() && commands.back().vtx_count == 0) - { - // Reuse empty command because high-level clipping may have discarded the other vertices already - commands.back().clip_rect = clip_rect; - } - else - { - ImDrawCmd draw_cmd; - draw_cmd.vtx_count = 0; - draw_cmd.clip_rect = clip_rect; - commands.push_back(draw_cmd); - } - clip_rect_stack.push_back(clip_rect); + if (!commands.empty() && commands.back().vtx_count == 0) + { + // Reuse empty command because high-level clipping may have discarded the other vertices already + commands.back().clip_rect = clip_rect; + } + else + { + ImDrawCmd draw_cmd; + draw_cmd.vtx_count = 0; + draw_cmd.clip_rect = clip_rect; + commands.push_back(draw_cmd); + } + clip_rect_stack.push_back(clip_rect); } void ImDrawList::PopClipRect() { - clip_rect_stack.pop_back(); - const ImVec4 clip_rect = clip_rect_stack.empty() ? ImVec4(-9999.0f,-9999.0f, +9999.0f, +9999.0f) : clip_rect_stack.back(); - if (!commands.empty() && commands.back().vtx_count == 0) - { - // Reuse empty command because high-level clipping may have discarded the other vertices already - commands.back().clip_rect = clip_rect; - } - else - { - ImDrawCmd draw_cmd; - draw_cmd.vtx_count = 0; - draw_cmd.clip_rect = clip_rect; - commands.push_back(draw_cmd); - } + clip_rect_stack.pop_back(); + const ImVec4 clip_rect = clip_rect_stack.empty() ? ImVec4(-9999.0f,-9999.0f, +9999.0f, +9999.0f) : clip_rect_stack.back(); + if (!commands.empty() && commands.back().vtx_count == 0) + { + // Reuse empty command because high-level clipping may have discarded the other vertices already + commands.back().clip_rect = clip_rect; + } + else + { + ImDrawCmd draw_cmd; + draw_cmd.vtx_count = 0; + draw_cmd.clip_rect = clip_rect; + commands.push_back(draw_cmd); + } } void ImDrawList::ReserveVertices(unsigned int vtx_count) { - if (vtx_count > 0) - { - ImDrawCmd& draw_cmd = commands.back(); - draw_cmd.vtx_count += vtx_count; - vtx_buffer.resize(vtx_buffer.size() + vtx_count); - vtx_write = &vtx_buffer[vtx_buffer.size() - vtx_count]; - } + if (vtx_count > 0) + { + ImDrawCmd& draw_cmd = commands.back(); + draw_cmd.vtx_count += vtx_count; + vtx_buffer.resize(vtx_buffer.size() + vtx_count); + vtx_write = &vtx_buffer[vtx_buffer.size() - vtx_count]; + } } void ImDrawList::AddVtx(const ImVec2& pos, ImU32 col) { - vtx_write->pos = pos; - vtx_write->col = col; - vtx_write->uv = IMGUI_FONT_TEX_UV_FOR_WHITE; - vtx_write++; + vtx_write->pos = pos; + vtx_write->col = col; + vtx_write->uv = IMGUI_FONT_TEX_UV_FOR_WHITE; + vtx_write++; } void ImDrawList::AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col) { - const ImVec2 n = (b - a) / ImLength(b - a); - const ImVec2 hn = ImVec2(n.y, -n.x) * 0.5f; + const ImVec2 n = (b - a) / ImLength(b - a); + const ImVec2 hn = ImVec2(n.y, -n.x) * 0.5f; - AddVtx(a - hn, col); - AddVtx(b - hn, col); - AddVtx(a + hn, col); + AddVtx(a - hn, col); + AddVtx(b - hn, col); + AddVtx(a + hn, col); - AddVtx(b - hn, col); - AddVtx(b + hn, col); - AddVtx(a + hn, col); + AddVtx(b - hn, col); + AddVtx(b + hn, col); + AddVtx(a + hn, col); } void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col) { - if ((col >> 24) == 0) - return; + if ((col >> 24) == 0) + return; - ReserveVertices(6); - AddVtxLine(a, b, col); + ReserveVertices(6); + AddVtxLine(a, b, col); } void ImDrawList::AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, int a_max, bool tris, const ImVec2& third_point_offset) { - if ((col >> 24) == 0) - return; + if ((col >> 24) == 0) + return; - static ImVec2 circle_vtx[12]; - static bool circle_vtx_builds = false; - if (!circle_vtx_builds) - { - for (int i = 0; i < IM_ARRAYSIZE(circle_vtx); i++) - { - const float a = ((float)i / (float)IM_ARRAYSIZE(circle_vtx)) * 2*PI; - circle_vtx[i].x = cos(a + PI); - circle_vtx[i].y = sin(a + PI); - } - circle_vtx_builds = true; - } - - if (tris) - { - ReserveVertices((a_max-a_min) * 3); - for (int a = a_min; a < a_max; a++) - { - AddVtx(center + circle_vtx[a % IM_ARRAYSIZE(circle_vtx)] * rad, col); - AddVtx(center + circle_vtx[(a+1) % IM_ARRAYSIZE(circle_vtx)] * rad, col); - AddVtx(center + third_point_offset, col); - } - } - else - { - ReserveVertices((a_max-a_min) * 6); - for (int a = a_min; a < a_max; a++) - AddVtxLine(center + circle_vtx[a % IM_ARRAYSIZE(circle_vtx)] * rad, center + circle_vtx[(a+1) % IM_ARRAYSIZE(circle_vtx)] * rad, col); - } + static ImVec2 circle_vtx[12]; + static bool circle_vtx_builds = false; + if (!circle_vtx_builds) + { + for (int i = 0; i < IM_ARRAYSIZE(circle_vtx); i++) + { + const float a = ((float)i / (float)IM_ARRAYSIZE(circle_vtx)) * 2*PI; + circle_vtx[i].x = cos(a + PI); + circle_vtx[i].y = sin(a + PI); + } + circle_vtx_builds = true; + } + + if (tris) + { + ReserveVertices((a_max-a_min) * 3); + for (int a = a_min; a < a_max; a++) + { + AddVtx(center + circle_vtx[a % IM_ARRAYSIZE(circle_vtx)] * rad, col); + AddVtx(center + circle_vtx[(a+1) % IM_ARRAYSIZE(circle_vtx)] * rad, col); + AddVtx(center + third_point_offset, col); + } + } + else + { + ReserveVertices((a_max-a_min) * 6); + for (int a = a_min; a < a_max; a++) + AddVtxLine(center + circle_vtx[a % IM_ARRAYSIZE(circle_vtx)] * rad, center + circle_vtx[(a+1) % IM_ARRAYSIZE(circle_vtx)] * rad, col); + } } void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners) { - if ((col >> 24) == 0) - return; + if ((col >> 24) == 0) + return; - //const float r = ImMin(rounding, ImMin(fabsf(b.x-a.x), fabsf(b.y-a.y))*0.5f); - float r = rounding; - r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f )); - r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f )); + //const float r = ImMin(rounding, ImMin(fabsf(b.x-a.x), fabsf(b.y-a.y))*0.5f); + float r = rounding; + r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f )); + r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f )); - if (r == 0.0f || rounding_corners == 0) - { - ReserveVertices(4*6); - AddVtxLine(ImVec2(a.x,a.y), ImVec2(b.x,a.y), col); - AddVtxLine(ImVec2(b.x,a.y), ImVec2(b.x,b.y), col); - AddVtxLine(ImVec2(b.x,b.y), ImVec2(a.x,b.y), col); - AddVtxLine(ImVec2(a.x,b.y), ImVec2(a.x,a.y), col); - } - else - { - ReserveVertices(4*6); - AddVtxLine(ImVec2(a.x + ((rounding_corners & 1)?r:0), a.y), ImVec2(b.x - ((rounding_corners & 2)?r:0), a.y), col); - AddVtxLine(ImVec2(b.x, a.y + ((rounding_corners & 2)?r:0)), ImVec2(b.x, b.y - ((rounding_corners & 4)?r:0)), col); - AddVtxLine(ImVec2(b.x - ((rounding_corners & 4)?r:0), b.y), ImVec2(a.x + ((rounding_corners & 8)?r:0), b.y), col); - AddVtxLine(ImVec2(a.x, b.y - ((rounding_corners & 8)?r:0)), ImVec2(a.x, a.y + ((rounding_corners & 1)?r:0)), col); + if (r == 0.0f || rounding_corners == 0) + { + ReserveVertices(4*6); + AddVtxLine(ImVec2(a.x,a.y), ImVec2(b.x,a.y), col); + AddVtxLine(ImVec2(b.x,a.y), ImVec2(b.x,b.y), col); + AddVtxLine(ImVec2(b.x,b.y), ImVec2(a.x,b.y), col); + AddVtxLine(ImVec2(a.x,b.y), ImVec2(a.x,a.y), col); + } + else + { + ReserveVertices(4*6); + AddVtxLine(ImVec2(a.x + ((rounding_corners & 1)?r:0), a.y), ImVec2(b.x - ((rounding_corners & 2)?r:0), a.y), col); + AddVtxLine(ImVec2(b.x, a.y + ((rounding_corners & 2)?r:0)), ImVec2(b.x, b.y - ((rounding_corners & 4)?r:0)), col); + AddVtxLine(ImVec2(b.x - ((rounding_corners & 4)?r:0), b.y), ImVec2(a.x + ((rounding_corners & 8)?r:0), b.y), col); + AddVtxLine(ImVec2(a.x, b.y - ((rounding_corners & 8)?r:0)), ImVec2(a.x, a.y + ((rounding_corners & 1)?r:0)), col); - if (rounding_corners & 1) AddArc(ImVec2(a.x+r,a.y+r), r, col, 0, 3); - if (rounding_corners & 2) AddArc(ImVec2(b.x-r,a.y+r), r, col, 3, 6); - if (rounding_corners & 4) AddArc(ImVec2(b.x-r,b.y-r), r, col, 6, 9); - if (rounding_corners & 8) AddArc(ImVec2(a.x+r,b.y-r), r, col, 9, 12); - } + if (rounding_corners & 1) AddArc(ImVec2(a.x+r,a.y+r), r, col, 0, 3); + if (rounding_corners & 2) AddArc(ImVec2(b.x-r,a.y+r), r, col, 3, 6); + if (rounding_corners & 4) AddArc(ImVec2(b.x-r,b.y-r), r, col, 6, 9); + if (rounding_corners & 8) AddArc(ImVec2(a.x+r,b.y-r), r, col, 9, 12); + } } void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners) { - if ((col >> 24) == 0) - return; + if ((col >> 24) == 0) + return; - //const float r = ImMin(rounding, ImMin(fabsf(b.x-a.x), fabsf(b.y-a.y))*0.5f); - float r = rounding; - r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f )); - r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f )); + //const float r = ImMin(rounding, ImMin(fabsf(b.x-a.x), fabsf(b.y-a.y))*0.5f); + float r = rounding; + r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f )); + r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f )); - if (r == 0.0f || rounding_corners == 0) - { - // Use triangle so we can merge more draw calls together (at the cost of extra vertices) - ReserveVertices(6); - AddVtx(ImVec2(a.x,a.y), col); - AddVtx(ImVec2(b.x,a.y), col); - AddVtx(ImVec2(b.x,b.y), col); - AddVtx(ImVec2(a.x,a.y), col); - AddVtx(ImVec2(b.x,b.y), col); - AddVtx(ImVec2(a.x,b.y), col); - } - else - { - ReserveVertices(6+6*2); - AddVtx(ImVec2(a.x+r,a.y), col); - AddVtx(ImVec2(b.x-r,a.y), col); - AddVtx(ImVec2(b.x-r,b.y), col); - AddVtx(ImVec2(a.x+r,a.y), col); - AddVtx(ImVec2(b.x-r,b.y), col); - AddVtx(ImVec2(a.x+r,b.y), col); - - float top_y = (rounding_corners & 1) ? a.y+r : a.y; - float bot_y = (rounding_corners & 8) ? b.y-r : b.y; - AddVtx(ImVec2(a.x,top_y), col); - AddVtx(ImVec2(a.x+r,top_y), col); - AddVtx(ImVec2(a.x+r,bot_y), col); - AddVtx(ImVec2(a.x,top_y), col); - AddVtx(ImVec2(a.x+r,bot_y), col); - AddVtx(ImVec2(a.x,bot_y), col); + if (r == 0.0f || rounding_corners == 0) + { + // Use triangle so we can merge more draw calls together (at the cost of extra vertices) + ReserveVertices(6); + AddVtx(ImVec2(a.x,a.y), col); + AddVtx(ImVec2(b.x,a.y), col); + AddVtx(ImVec2(b.x,b.y), col); + AddVtx(ImVec2(a.x,a.y), col); + AddVtx(ImVec2(b.x,b.y), col); + AddVtx(ImVec2(a.x,b.y), col); + } + else + { + ReserveVertices(6+6*2); + AddVtx(ImVec2(a.x+r,a.y), col); + AddVtx(ImVec2(b.x-r,a.y), col); + AddVtx(ImVec2(b.x-r,b.y), col); + AddVtx(ImVec2(a.x+r,a.y), col); + AddVtx(ImVec2(b.x-r,b.y), col); + AddVtx(ImVec2(a.x+r,b.y), col); + + float top_y = (rounding_corners & 1) ? a.y+r : a.y; + float bot_y = (rounding_corners & 8) ? b.y-r : b.y; + AddVtx(ImVec2(a.x,top_y), col); + AddVtx(ImVec2(a.x+r,top_y), col); + AddVtx(ImVec2(a.x+r,bot_y), col); + AddVtx(ImVec2(a.x,top_y), col); + AddVtx(ImVec2(a.x+r,bot_y), col); + AddVtx(ImVec2(a.x,bot_y), col); - top_y = (rounding_corners & 2) ? a.y+r : a.y; - bot_y = (rounding_corners & 4) ? b.y-r : b.y; - AddVtx(ImVec2(b.x-r,top_y), col); - AddVtx(ImVec2(b.x,top_y), col); - AddVtx(ImVec2(b.x,bot_y), col); - AddVtx(ImVec2(b.x-r,top_y), col); - AddVtx(ImVec2(b.x,bot_y), col); - AddVtx(ImVec2(b.x-r,bot_y), col); + top_y = (rounding_corners & 2) ? a.y+r : a.y; + bot_y = (rounding_corners & 4) ? b.y-r : b.y; + AddVtx(ImVec2(b.x-r,top_y), col); + AddVtx(ImVec2(b.x,top_y), col); + AddVtx(ImVec2(b.x,bot_y), col); + AddVtx(ImVec2(b.x-r,top_y), col); + AddVtx(ImVec2(b.x,bot_y), col); + AddVtx(ImVec2(b.x-r,bot_y), col); - if (rounding_corners & 1) AddArc(ImVec2(a.x+r,a.y+r), r, col, 0, 3, true); - if (rounding_corners & 2) AddArc(ImVec2(b.x-r,a.y+r), r, col, 3, 6, true); - if (rounding_corners & 4) AddArc(ImVec2(b.x-r,b.y-r), r, col, 6, 9, true); - if (rounding_corners & 8) AddArc(ImVec2(a.x+r,b.y-r), r, col, 9, 12,true); - } + if (rounding_corners & 1) AddArc(ImVec2(a.x+r,a.y+r), r, col, 0, 3, true); + if (rounding_corners & 2) AddArc(ImVec2(b.x-r,a.y+r), r, col, 3, 6, true); + if (rounding_corners & 4) AddArc(ImVec2(b.x-r,b.y-r), r, col, 6, 9, true); + if (rounding_corners & 8) AddArc(ImVec2(a.x+r,b.y-r), r, col, 9, 12,true); + } } void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) { - if ((col >> 24) == 0) - return; + if ((col >> 24) == 0) + return; - ReserveVertices(3); - AddVtx(a, col); - AddVtx(b, col); - AddVtx(c, col); + ReserveVertices(3); + AddVtx(a, col); + AddVtx(b, col); + AddVtx(c, col); } void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments) { - if ((col >> 24) == 0) - return; + if ((col >> 24) == 0) + return; - ReserveVertices(num_segments*6); - const float a_step = 2*PI/(float)num_segments; - float a0 = 0.0f; - for (int i = 0; i < num_segments; i++) - { - const float a1 = (i + 1) == num_segments ? 0.0f : a0 + a_step; - AddVtxLine(centre + ImVec2(cos(a0),sin(a0))*radius, centre + ImVec2(cos(a1),sin(a1))*radius, col); - a0 = a1; - } + ReserveVertices(num_segments*6); + const float a_step = 2*PI/(float)num_segments; + float a0 = 0.0f; + for (int i = 0; i < num_segments; i++) + { + const float a1 = (i + 1) == num_segments ? 0.0f : a0 + a_step; + AddVtxLine(centre + ImVec2(cos(a0),sin(a0))*radius, centre + ImVec2(cos(a1),sin(a1))*radius, col); + a0 = a1; + } } void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) { - if ((col >> 24) == 0) - return; + if ((col >> 24) == 0) + return; - ReserveVertices(num_segments*3); - const float a_step = 2*PI/(float)num_segments; - float a0 = 0.0f; - for (int i = 0; i < num_segments; i++) - { - const float a1 = (i + 1) == num_segments ? 0.0f : a0 + a_step; - AddVtx(centre + ImVec2(cos(a0),sin(a0))*radius, col); - AddVtx(centre + ImVec2(cos(a1),sin(a1))*radius, col); - AddVtx(centre, col); - a0 = a1; - } + ReserveVertices(num_segments*3); + const float a_step = 2*PI/(float)num_segments; + float a0 = 0.0f; + for (int i = 0; i < num_segments; i++) + { + const float a1 = (i + 1) == num_segments ? 0.0f : a0 + a_step; + AddVtx(centre + ImVec2(cos(a0),sin(a0))*radius, col); + AddVtx(centre + ImVec2(cos(a1),sin(a1))*radius, col); + AddVtx(centre, col); + a0 = a1; + } } void ImDrawList::AddText(ImFont font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) { - if ((col >> 24) == 0) - return; + if ((col >> 24) == 0) + return; - if (text_end == NULL) - text_end = text_begin + strlen(text_begin); + if (text_end == NULL) + text_end = text_begin + strlen(text_begin); - // reserve vertices for worse case - const int char_count = (int)(text_end - text_begin); - const int vtx_count_max = char_count * 6; - const size_t vtx_begin = vtx_buffer.size(); - ReserveVertices(vtx_count_max); + // reserve vertices for worse case + const int char_count = (int)(text_end - text_begin); + const int vtx_count_max = char_count * 6; + const size_t vtx_begin = vtx_buffer.size(); + ReserveVertices(vtx_count_max); - font->RenderText(font_size, pos, col, clip_rect_stack.back(), text_begin, text_end, vtx_write); + font->RenderText(font_size, pos, col, clip_rect_stack.back(), text_begin, text_end, vtx_write); - // give unused vertices - vtx_buffer.resize(vtx_write - &vtx_buffer.front()); - const int vtx_count = (int)(vtx_buffer.size() - vtx_begin); - commands.back().vtx_count -= (vtx_count_max - vtx_count); - vtx_write -= (vtx_count_max - vtx_count); + // give unused vertices + vtx_buffer.resize(vtx_write - &vtx_buffer.front()); + const int vtx_count = (int)(vtx_buffer.size() - vtx_begin); + commands.back().vtx_count -= (vtx_count_max - vtx_count); + vtx_write -= (vtx_count_max - vtx_count); } //----------------------------------------------------------------------------- @@ -5012,275 +5012,275 @@ void ImDrawList::AddText(ImFont font, float font_size, const ImVec2& pos, ImU32 ImBitmapFont::ImBitmapFont() { - Data = NULL; - DataOwned = false; - Info = NULL; - Common = NULL; - Glyphs = NULL; - GlyphsCount = 0; - TabCount = 4; + Data = NULL; + DataOwned = false; + Info = NULL; + Common = NULL; + Glyphs = NULL; + GlyphsCount = 0; + TabCount = 4; } -void ImBitmapFont::Clear() +void ImBitmapFont::Clear() { - if (Data && DataOwned) - free(Data); - Data = NULL; - DataOwned = false; - Info = NULL; - Common = NULL; - Glyphs = NULL; - GlyphsCount = 0; - Filenames.clear(); - IndexLookup.clear(); + if (Data && DataOwned) + free(Data); + Data = NULL; + DataOwned = false; + Info = NULL; + Common = NULL; + Glyphs = NULL; + GlyphsCount = 0; + Filenames.clear(); + IndexLookup.clear(); } -bool ImBitmapFont::LoadFromFile(const char* filename) +bool ImBitmapFont::LoadFromFile(const char* filename) { - // Load file - FILE* f; - if ((f = fopen(filename, "rb")) == NULL) - return false; - if (fseek(f, 0, SEEK_END)) - return false; - if ((DataSize = (int)ftell(f)) == -1) - return false; - if (fseek(f, 0, SEEK_SET)) - return false; - if ((Data = (unsigned char*)malloc(DataSize)) == NULL) - { - fclose(f); - return false; - } - if ((int)fread(Data, 1, DataSize, f) != DataSize) - { - fclose(f); - free(Data); - return false; - } - fclose(f); - DataOwned = true; - return LoadFromMemory(Data, DataSize); + // Load file + FILE* f; + if ((f = fopen(filename, "rb")) == NULL) + return false; + if (fseek(f, 0, SEEK_END)) + return false; + if ((DataSize = (int)ftell(f)) == -1) + return false; + if (fseek(f, 0, SEEK_SET)) + return false; + if ((Data = (unsigned char*)malloc(DataSize)) == NULL) + { + fclose(f); + return false; + } + if ((int)fread(Data, 1, DataSize, f) != DataSize) + { + fclose(f); + free(Data); + return false; + } + fclose(f); + DataOwned = true; + return LoadFromMemory(Data, DataSize); } -bool ImBitmapFont::LoadFromMemory(const void* data, int data_size) +bool ImBitmapFont::LoadFromMemory(const void* data, int data_size) { - Data = (unsigned char*)data; - DataSize = data_size; + Data = (unsigned char*)data; + DataSize = data_size; - // Parse data - if (DataSize < 4 || Data[0] != 'B' || Data[1] != 'M' || Data[2] != 'F' || Data[3] != 0x03) - return false; - for (const unsigned char* p = Data+4; p < Data + DataSize; ) - { - const unsigned char block_type = *(unsigned char*)p; - p += sizeof(unsigned char); - const ImU32 block_size = *(ImU32*)p; - p += sizeof(ImU32); + // Parse data + if (DataSize < 4 || Data[0] != 'B' || Data[1] != 'M' || Data[2] != 'F' || Data[3] != 0x03) + return false; + for (const unsigned char* p = Data+4; p < Data + DataSize; ) + { + const unsigned char block_type = *(unsigned char*)p; + p += sizeof(unsigned char); + const ImU32 block_size = *(ImU32*)p; + p += sizeof(ImU32); - switch (block_type) - { - case 1: - IM_ASSERT(Info == NULL); - Info = (FntInfo*)p; - break; - case 2: - IM_ASSERT(Common == NULL); - Common = (FntCommon*)p; - break; - case 3: - for (const unsigned char* s = p; s < p+block_size && s < Data+DataSize; s = s + strlen((const char*)s) + 1) - Filenames.push_back((const char*)s); - break; - case 4: - IM_ASSERT(Glyphs == NULL && GlyphsCount == 0); - Glyphs = (FntGlyph*)p; - GlyphsCount = block_size / sizeof(FntGlyph); - break; - default: - IM_ASSERT(Kerning == NULL && KerningCount == 0); - Kerning = (FntKerning*)p; - KerningCount = block_size / sizeof(FntKerning); - break; - } - p += block_size; - } + switch (block_type) + { + case 1: + IM_ASSERT(Info == NULL); + Info = (FntInfo*)p; + break; + case 2: + IM_ASSERT(Common == NULL); + Common = (FntCommon*)p; + break; + case 3: + for (const unsigned char* s = p; s < p+block_size && s < Data+DataSize; s = s + strlen((const char*)s) + 1) + Filenames.push_back((const char*)s); + break; + case 4: + IM_ASSERT(Glyphs == NULL && GlyphsCount == 0); + Glyphs = (FntGlyph*)p; + GlyphsCount = block_size / sizeof(FntGlyph); + break; + default: + IM_ASSERT(Kerning == NULL && KerningCount == 0); + Kerning = (FntKerning*)p; + KerningCount = block_size / sizeof(FntKerning); + break; + } + p += block_size; + } - BuildLookupTable(); - return true; + BuildLookupTable(); + return true; } void ImBitmapFont::BuildLookupTable() { - ImU32 max_c = 0; - for (size_t i = 0; i != GlyphsCount; i++) - if (max_c < Glyphs[i].Id) - max_c = Glyphs[i].Id; + ImU32 max_c = 0; + for (size_t i = 0; i != GlyphsCount; i++) + if (max_c < Glyphs[i].Id) + max_c = Glyphs[i].Id; - IndexLookup.clear(); - IndexLookup.resize(max_c + 1); - for (size_t i = 0; i < IndexLookup.size(); i++) - IndexLookup[i] = -1; - for (size_t i = 0; i < GlyphsCount; i++) - IndexLookup[Glyphs[i].Id] = (int)i; + IndexLookup.clear(); + IndexLookup.resize(max_c + 1); + for (size_t i = 0; i < IndexLookup.size(); i++) + IndexLookup[i] = -1; + for (size_t i = 0; i < GlyphsCount; i++) + IndexLookup[Glyphs[i].Id] = (int)i; } const ImBitmapFont::FntGlyph* ImBitmapFont::FindGlyph(unsigned short c) const { - if (c < (int)IndexLookup.size()) - { - const int i = IndexLookup[c]; - if (i >= 0 && i < (int)GlyphsCount) - return &Glyphs[i]; - } - return NULL; + if (c < (int)IndexLookup.size()) + { + const int i = IndexLookup[c]; + if (i >= 0 && i < (int)GlyphsCount) + return &Glyphs[i]; + } + return NULL; } ImVec2 ImBitmapFont::CalcTextSize(float size, float max_width, const char* text_begin, const char* text_end, const char** remaining) const { - if (max_width == 0.0f) - max_width = FLT_MAX; - if (!text_end) - text_end = text_begin + strlen(text_begin); + if (max_width == 0.0f) + max_width = FLT_MAX; + if (!text_end) + text_end = text_begin + strlen(text_begin); - const float scale = size / (float)Info->FontSize; - const float line_height = (float)Info->FontSize * scale; + const float scale = size / (float)Info->FontSize; + const float line_height = (float)Info->FontSize * scale; - ImVec2 text_size = ImVec2(0,0); - float line_width = 0.0f; + ImVec2 text_size = ImVec2(0,0); + float line_width = 0.0f; - const char* s = text_begin; - while (s < text_end) - { - const char c = *s; - if (c == '\n') - { - if (text_size.x < line_width) - text_size.x = line_width; - text_size.y += line_height; - line_width = 0; - } - else if (const FntGlyph* glyph = FindGlyph((unsigned short)c)) - { - const float char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale; - //const float char_extend = (glyph->XOffset + glyph->Width * scale); + const char* s = text_begin; + while (s < text_end) + { + const char c = *s; + if (c == '\n') + { + if (text_size.x < line_width) + text_size.x = line_width; + text_size.y += line_height; + line_width = 0; + } + else if (const FntGlyph* glyph = FindGlyph((unsigned short)c)) + { + const float char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale; + //const float char_extend = (glyph->XOffset + glyph->Width * scale); - if (line_width + char_width >= max_width) - break; - line_width += char_width; - } - else if (c == '\t') - { - if (const FntGlyph* glyph = FindGlyph((unsigned short)' ')) - line_width += (glyph->XAdvance + Info->SpacingHoriz) * 4 * scale; - } + if (line_width + char_width >= max_width) + break; + line_width += char_width; + } + else if (c == '\t') + { + if (const FntGlyph* glyph = FindGlyph((unsigned short)' ')) + line_width += (glyph->XAdvance + Info->SpacingHoriz) * 4 * scale; + } - s += 1; - } + s += 1; + } - if (line_width > 0 || text_size.y == 0.0f) - { - if (text_size.x < line_width) - text_size.x = line_width; - text_size.y += line_height; - } + if (line_width > 0 || text_size.y == 0.0f) + { + if (text_size.x < line_width) + text_size.x = line_width; + text_size.y += line_height; + } - if (remaining) - *remaining = s; + if (remaining) + *remaining = s; - return text_size; + return text_size; } void ImBitmapFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect_ref, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices) const { - if (!text_end) - text_end = text_begin + strlen(text_begin); + if (!text_end) + text_end = text_begin + strlen(text_begin); - const float line_height = (float)Info->FontSize; - const float scale = size / (float)Info->FontSize; - const float tex_scale_x = 1.0f / (float)Common->ScaleW; - const float tex_scale_y = 1.0f / (float)(Common->ScaleH); - const float outline = (float)Info->Outline; + const float line_height = (float)Info->FontSize; + const float scale = size / (float)Info->FontSize; + const float tex_scale_x = 1.0f / (float)Common->ScaleW; + const float tex_scale_y = 1.0f / (float)(Common->ScaleH); + const float outline = (float)Info->Outline; - // Align to be pixel perfect - pos.x = (float)(int)pos.x + 0.5f; - pos.y = (float)(int)pos.y + 0.5f; + // Align to be pixel perfect + pos.x = (float)(int)pos.x + 0.5f; + pos.y = (float)(int)pos.y + 0.5f; - const ImVec4 clip_rect = clip_rect_ref; + const ImVec4 clip_rect = clip_rect_ref; - const float uv_offset = GImGui.IO.PixelCenterOffset; + const float uv_offset = GImGui.IO.PixelCenterOffset; - float x = pos.x; - float y = pos.y; - for (const char* s = text_begin; s < text_end; s++) - { - const char c = *s; - if (c == '\n') - { - x = pos.x; - y += line_height * scale; - continue; - } + float x = pos.x; + float y = pos.y; + for (const char* s = text_begin; s < text_end; s++) + { + const char c = *s; + if (c == '\n') + { + x = pos.x; + y += line_height * scale; + continue; + } - if (const FntGlyph* glyph = FindGlyph((unsigned short)c)) - { - const float char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale; - //const float char_extend = (glyph->XOffset + glyph->Width * scale); + if (const FntGlyph* glyph = FindGlyph((unsigned short)c)) + { + const float char_width = (glyph->XAdvance + Info->SpacingHoriz) * scale; + //const float char_extend = (glyph->XOffset + glyph->Width * scale); - if (c != ' ' && c != '\n') - { - // Clipping due to Y limits is more likely - const float y1 = (float)(y + (glyph->YOffset + outline*2) * scale); - const float y2 = (float)(y1 + glyph->Height * scale); - if (y1 > clip_rect.w || y2 < clip_rect.y) - { - x += char_width; - continue; - } + if (c != ' ' && c != '\n') + { + // Clipping due to Y limits is more likely + const float y1 = (float)(y + (glyph->YOffset + outline*2) * scale); + const float y2 = (float)(y1 + glyph->Height * scale); + if (y1 > clip_rect.w || y2 < clip_rect.y) + { + x += char_width; + continue; + } - const float x1 = (float)(x + (glyph->XOffset + outline) * scale); - const float x2 = (float)(x1 + glyph->Width * scale); - if (x1 > clip_rect.z || x2 < clip_rect.x) - { - x += char_width; - continue; - } + const float x1 = (float)(x + (glyph->XOffset + outline) * scale); + const float x2 = (float)(x1 + glyph->Width * scale); + if (x1 > clip_rect.z || x2 < clip_rect.x) + { + x += char_width; + continue; + } - const float s1 = (uv_offset + glyph->X) * tex_scale_x; - const float t1 = (uv_offset + glyph->Y) * tex_scale_y; - const float s2 = (uv_offset + glyph->X + glyph->Width) * tex_scale_x; - const float t2 = (uv_offset + glyph->Y + glyph->Height) * tex_scale_y; + const float s1 = (uv_offset + glyph->X) * tex_scale_x; + const float t1 = (uv_offset + glyph->Y) * tex_scale_y; + const float s2 = (uv_offset + glyph->X + glyph->Width) * tex_scale_x; + const float t2 = (uv_offset + glyph->Y + glyph->Height) * tex_scale_y; - out_vertices[0].pos = ImVec2(x1, y1); - out_vertices[0].uv = ImVec2(s1, t1); - out_vertices[0].col = col; + out_vertices[0].pos = ImVec2(x1, y1); + out_vertices[0].uv = ImVec2(s1, t1); + out_vertices[0].col = col; - out_vertices[1].pos = ImVec2(x2, y1); - out_vertices[1].uv = ImVec2(s2, t1); - out_vertices[1].col = col; + out_vertices[1].pos = ImVec2(x2, y1); + out_vertices[1].uv = ImVec2(s2, t1); + out_vertices[1].col = col; - out_vertices[2].pos = ImVec2(x2, y2); - out_vertices[2].uv = ImVec2(s2, t2); - out_vertices[2].col = col; + out_vertices[2].pos = ImVec2(x2, y2); + out_vertices[2].uv = ImVec2(s2, t2); + out_vertices[2].col = col; - out_vertices[3] = out_vertices[0]; - out_vertices[4] = out_vertices[2]; + out_vertices[3] = out_vertices[0]; + out_vertices[4] = out_vertices[2]; - out_vertices[5].pos = ImVec2(x1, y2); - out_vertices[5].uv = ImVec2(s1, t2); - out_vertices[5].col = col; + out_vertices[5].pos = ImVec2(x1, y2); + out_vertices[5].uv = ImVec2(s1, t2); + out_vertices[5].col = col; - out_vertices += 6; - } + out_vertices += 6; + } - x += char_width; - } - else if (c == '\t') - { - if (const FntGlyph* glyph = FindGlyph((unsigned short)' ')) - x += (glyph->XAdvance + Info->SpacingHoriz) * 4 * scale; - } - } + x += char_width; + } + else if (c == '\t') + { + if (const FntGlyph* glyph = FindGlyph((unsigned short)' ')) + x += (glyph->XAdvance + Info->SpacingHoriz) * 4 * scale; + } + } } //----------------------------------------------------------------------------- @@ -5293,67 +5293,67 @@ void ImBitmapFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& c #include // Win32 API clipboard implementation -static const char* GetClipboardTextFn_DefaultImpl() +static const char* GetClipboardTextFn_DefaultImpl() { - static char* buf_local = NULL; - if (buf_local) - { - free(buf_local); - buf_local = NULL; - } - if (!OpenClipboard(NULL)) - return NULL; - HANDLE buf_handle = GetClipboardData(CF_TEXT); - if (buf_handle == NULL) - return NULL; - if (char* buf_global = (char*)GlobalLock(buf_handle)) - buf_local = strdup(buf_global); - GlobalUnlock(buf_handle); - CloseClipboard(); - return buf_local; + static char* buf_local = NULL; + if (buf_local) + { + free(buf_local); + buf_local = NULL; + } + if (!OpenClipboard(NULL)) + return NULL; + HANDLE buf_handle = GetClipboardData(CF_TEXT); + if (buf_handle == NULL) + return NULL; + if (char* buf_global = (char*)GlobalLock(buf_handle)) + buf_local = strdup(buf_global); + GlobalUnlock(buf_handle); + CloseClipboard(); + return buf_local; } // Win32 API clipboard implementation static void SetClipboardTextFn_DefaultImpl(const char* text, const char* text_end) { - if (!OpenClipboard(NULL)) - return; - if (!text_end) - text_end = text + strlen(text); - const int buf_length = (int)(text_end - text) + 1; - HGLOBAL buf_handle = GlobalAlloc(GMEM_MOVEABLE, buf_length * sizeof(char)); - if (buf_handle == NULL) - return; - char* buf_global = (char *)GlobalLock(buf_handle); - memcpy(buf_global, text, text_end - text); - buf_global[text_end - text] = 0; - GlobalUnlock(buf_handle); - EmptyClipboard(); - SetClipboardData(CF_TEXT, buf_handle); - CloseClipboard(); + if (!OpenClipboard(NULL)) + return; + if (!text_end) + text_end = text + strlen(text); + const int buf_length = (int)(text_end - text) + 1; + HGLOBAL buf_handle = GlobalAlloc(GMEM_MOVEABLE, buf_length * sizeof(char)); + if (buf_handle == NULL) + return; + char* buf_global = (char *)GlobalLock(buf_handle); + memcpy(buf_global, text, text_end - text); + buf_global[text_end - text] = 0; + GlobalUnlock(buf_handle); + EmptyClipboard(); + SetClipboardData(CF_TEXT, buf_handle); + CloseClipboard(); } #else // Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers -static const char* GetClipboardTextFn_DefaultImpl() +static const char* GetClipboardTextFn_DefaultImpl() { - return GImGui.PrivateClipboard; + return GImGui.PrivateClipboard; } // Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers static void SetClipboardTextFn_DefaultImpl(const char* text, const char* text_end) { - if (GImGui.PrivateClipboard) - { - free(GImGui.PrivateClipboard); - GImGui.PrivateClipboard = NULL; - } - if (!text_end) - text_end = text + strlen(text); - GImGui.PrivateClipboard = (char*)malloc(text_end - text + 1); - memcpy(GImGui.PrivateClipboard, text, text_end - text); - GImGui.PrivateClipboard[text_end - text] = 0; + if (GImGui.PrivateClipboard) + { + free(GImGui.PrivateClipboard); + GImGui.PrivateClipboard = NULL; + } + if (!text_end) + text_end = text + strlen(text); + GImGui.PrivateClipboard = (char*)malloc(text_end - text + 1); + memcpy(GImGui.PrivateClipboard, text, text_end - text); + GImGui.PrivateClipboard[text_end - text] = 0; } #endif @@ -5367,72 +5367,72 @@ namespace ImGui void ShowUserGuide() { - ImGuiState& g = GImGui; + ImGuiState& g = GImGui; - ImGui::BulletText("Double-click on title bar to collapse window."); - ImGui::BulletText("Click and drag on lower right corner to resize window."); - ImGui::BulletText("Click and drag on any empty space to move window."); - ImGui::BulletText("Mouse Wheel to scroll."); - if (g.IO.FontAllowScaling) - ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents."); - ImGui::BulletText("TAB/SHIFT+TAB to cycle thru keyboard editable fields."); - ImGui::BulletText("CTRL+Click on a slider to input text."); - ImGui::BulletText( - "While editing text:\n" - "- Hold SHIFT or use mouse to select text\n" - "- CTRL+Left/Right to word jump\n" - "- CTRL+A select all\n" - "- CTRL+X,CTRL+C,CTRL+V clipboard\n" - "- CTRL+Z,CTRL+Y undo/redo\n" - "- ESCAPE to revert\n" - "- You can apply arithmetic operators +,*,/ on numerical values.\n" - " Use +- to subtract.\n"); + ImGui::BulletText("Double-click on title bar to collapse window."); + ImGui::BulletText("Click and drag on lower right corner to resize window."); + ImGui::BulletText("Click and drag on any empty space to move window."); + ImGui::BulletText("Mouse Wheel to scroll."); + if (g.IO.FontAllowScaling) + ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents."); + ImGui::BulletText("TAB/SHIFT+TAB to cycle thru keyboard editable fields."); + ImGui::BulletText("CTRL+Click on a slider to input text."); + ImGui::BulletText( + "While editing text:\n" + "- Hold SHIFT or use mouse to select text\n" + "- CTRL+Left/Right to word jump\n" + "- CTRL+A select all\n" + "- CTRL+X,CTRL+C,CTRL+V clipboard\n" + "- CTRL+Z,CTRL+Y undo/redo\n" + "- ESCAPE to revert\n" + "- You can apply arithmetic operators +,*,/ on numerical values.\n" + " Use +- to subtract.\n"); } void ShowStyleEditor(ImGuiStyle* ref) { - ImGuiState& g = GImGui; - ImGuiStyle& style = g.Style; + ImGuiState& g = GImGui; + ImGuiStyle& style = g.Style; - const ImGuiStyle def; + const ImGuiStyle def; - if (ImGui::Button("Revert Style")) - g.Style = ref ? *ref : def; - if (ref) - { - ImGui::SameLine(); - if (ImGui::Button("Save Style")) - *ref = g.Style; - } + if (ImGui::Button("Revert Style")) + g.Style = ref ? *ref : def; + if (ref) + { + ImGui::SameLine(); + if (ImGui::Button("Save Style")) + *ref = g.Style; + } - ImGui::SliderFloat("Alpha", &style.Alpha, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero. - ImGui::SliderFloat("Rounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f"); + ImGui::SliderFloat("Alpha", &style.Alpha, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero. + ImGui::SliderFloat("Rounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f"); - static ImGuiColorEditMode edit_mode = ImGuiColorEditMode_RGB; - ImGui::RadioButton("RGB", &edit_mode, ImGuiColorEditMode_RGB); - ImGui::SameLine(); - ImGui::RadioButton("HSV", &edit_mode, ImGuiColorEditMode_HSV); - ImGui::SameLine(); - ImGui::RadioButton("HEX", &edit_mode, ImGuiColorEditMode_HEX); + static ImGuiColorEditMode edit_mode = ImGuiColorEditMode_RGB; + ImGui::RadioButton("RGB", &edit_mode, ImGuiColorEditMode_RGB); + ImGui::SameLine(); + ImGui::RadioButton("HSV", &edit_mode, ImGuiColorEditMode_HSV); + ImGui::SameLine(); + ImGui::RadioButton("HEX", &edit_mode, ImGuiColorEditMode_HEX); - static ImGuiTextFilter filter; - filter.Draw("Filter colors", 200); + static ImGuiTextFilter filter; + filter.Draw("Filter colors", 200); - ImGui::ColorEditMode(edit_mode); - for (int i = 0; i < ImGuiCol_COUNT; i++) - { - const char* name = GetStyleColorName(i); - if (!filter.PassFilter(name)) - continue; - ImGui::PushID(i); - ImGui::ColorEdit4(name, (float*)&style.Colors[i], true); - if (memcmp(&style.Colors[i], (ref ? &ref->Colors[i] : &def.Colors[i]), sizeof(ImVec4)) != 0) - { - ImGui::SameLine(); if (ImGui::Button("Revert")) style.Colors[i] = ref ? ref->Colors[i] : def.Colors[i]; - if (ref) { ImGui::SameLine(); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; } - } - ImGui::PopID(); - } + ImGui::ColorEditMode(edit_mode); + for (int i = 0; i < ImGuiCol_COUNT; i++) + { + const char* name = GetStyleColorName(i); + if (!filter.PassFilter(name)) + continue; + ImGui::PushID(i); + ImGui::ColorEdit4(name, (float*)&style.Colors[i], true); + if (memcmp(&style.Colors[i], (ref ? &ref->Colors[i] : &def.Colors[i]), sizeof(ImVec4)) != 0) + { + ImGui::SameLine(); if (ImGui::Button("Revert")) style.Colors[i] = ref ? ref->Colors[i] : def.Colors[i]; + if (ref) { ImGui::SameLine(); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; } + } + ImGui::PopID(); + } } //----------------------------------------------------------------------------- @@ -5442,409 +5442,409 @@ void ShowStyleEditor(ImGuiStyle* ref) // Demonstrate ImGui features (unfortunately this makes this function a little bloated!) void ShowTestWindow(bool* open) { - static bool no_titlebar = false; - static bool no_border = true; - static bool no_resize = false; - static bool no_move = false; - static bool no_scrollbar = false; - static float fill_alpha = 0.65f; + static bool no_titlebar = false; + static bool no_border = true; + static bool no_resize = false; + static bool no_move = false; + static bool no_scrollbar = false; + static float fill_alpha = 0.65f; - const ImU32 layout_flags = (no_titlebar ? ImGuiWindowFlags_NoTitleBar : 0) | (no_border ? 0 : ImGuiWindowFlags_ShowBorders) | (no_resize ? ImGuiWindowFlags_NoResize : 0) | (no_move ? ImGuiWindowFlags_NoMove : 0) | (no_scrollbar ? ImGuiWindowFlags_NoScrollbar : 0); - ImGui::Begin("ImGui Test", open, ImVec2(550,680), fill_alpha, layout_flags); - ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f); + const ImU32 layout_flags = (no_titlebar ? ImGuiWindowFlags_NoTitleBar : 0) | (no_border ? 0 : ImGuiWindowFlags_ShowBorders) | (no_resize ? ImGuiWindowFlags_NoResize : 0) | (no_move ? ImGuiWindowFlags_NoMove : 0) | (no_scrollbar ? ImGuiWindowFlags_NoScrollbar : 0); + ImGui::Begin("ImGui Test", open, ImVec2(550,680), fill_alpha, layout_flags); + ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f); - ImGui::Text("ImGui says hello."); - //ImGui::Text("MousePos (%g, %g)", g.IO.MousePos.x, g.IO.MousePos.y); - //ImGui::Text("MouseWheel %d", g.IO.MouseWheel); + ImGui::Text("ImGui says hello."); + //ImGui::Text("MousePos (%g, %g)", g.IO.MousePos.x, g.IO.MousePos.y); + //ImGui::Text("MouseWheel %d", g.IO.MouseWheel); - ImGui::Spacing(); - if (ImGui::CollapsingHeader("Help")) - { - ImGui::ShowUserGuide(); - } + ImGui::Spacing(); + if (ImGui::CollapsingHeader("Help")) + { + ImGui::ShowUserGuide(); + } - if (ImGui::CollapsingHeader("Window options")) - { - ImGui::Checkbox("no titlebar", &no_titlebar); ImGui::SameLine(200); - ImGui::Checkbox("no border", &no_border); ImGui::SameLine(400); - ImGui::Checkbox("no resize", &no_resize); - ImGui::Checkbox("no move", &no_move); ImGui::SameLine(200); - ImGui::Checkbox("no scrollbar", &no_scrollbar); - ImGui::SliderFloat("fill alpha", &fill_alpha, 0.0f, 1.0f); - if (ImGui::TreeNode("Style Editor")) - { - ImGui::ShowStyleEditor(); - ImGui::TreePop(); - } + if (ImGui::CollapsingHeader("Window options")) + { + ImGui::Checkbox("no titlebar", &no_titlebar); ImGui::SameLine(200); + ImGui::Checkbox("no border", &no_border); ImGui::SameLine(400); + ImGui::Checkbox("no resize", &no_resize); + ImGui::Checkbox("no move", &no_move); ImGui::SameLine(200); + ImGui::Checkbox("no scrollbar", &no_scrollbar); + ImGui::SliderFloat("fill alpha", &fill_alpha, 0.0f, 1.0f); + if (ImGui::TreeNode("Style Editor")) + { + ImGui::ShowStyleEditor(); + ImGui::TreePop(); + } - if (ImGui::TreeNode("Logging")) - { - ImGui::LogButtons(); - ImGui::TreePop(); - } - } + if (ImGui::TreeNode("Logging")) + { + ImGui::LogButtons(); + ImGui::TreePop(); + } + } - if (ImGui::CollapsingHeader("Widgets")) - { - //ImGui::PushItemWidth(ImGui::GetWindowWidth() - 220); + if (ImGui::CollapsingHeader("Widgets")) + { + //ImGui::PushItemWidth(ImGui::GetWindowWidth() - 220); - static bool a=false; - if (ImGui::Button("Button")) { printf("Clicked\n"); a ^= 1; } - if (a) - { - ImGui::SameLine(); - ImGui::Text("Thanks for clicking me!"); - } + static bool a=false; + if (ImGui::Button("Button")) { printf("Clicked\n"); a ^= 1; } + if (a) + { + ImGui::SameLine(); + ImGui::Text("Thanks for clicking me!"); + } - static bool check = true; - ImGui::Checkbox("checkbox", &check); + static bool check = true; + ImGui::Checkbox("checkbox", &check); - if (ImGui::TreeNode("Tree")) - { - for (size_t i = 0; i < 5; i++) - { - if (ImGui::TreeNode((void*)i, "Child %d", i)) - { - ImGui::Text("blah blah"); - ImGui::SameLine(); - if (ImGui::SmallButton("print")) - printf("Child %d pressed", (int)i); - ImGui::TreePop(); - } - } - ImGui::TreePop(); - } + if (ImGui::TreeNode("Tree")) + { + for (size_t i = 0; i < 5; i++) + { + if (ImGui::TreeNode((void*)i, "Child %d", i)) + { + ImGui::Text("blah blah"); + ImGui::SameLine(); + if (ImGui::SmallButton("print")) + printf("Child %d pressed", (int)i); + ImGui::TreePop(); + } + } + ImGui::TreePop(); + } - if (ImGui::TreeNode("Bullets")) - { - ImGui::BulletText("Bullet point 1"); - ImGui::BulletText("Bullet point 2\nOn multiple lines"); - ImGui::BulletText("Bullet point 3"); - ImGui::TreePop(); - } + if (ImGui::TreeNode("Bullets")) + { + ImGui::BulletText("Bullet point 1"); + ImGui::BulletText("Bullet point 2\nOn multiple lines"); + ImGui::BulletText("Bullet point 3"); + ImGui::TreePop(); + } - if (ImGui::TreeNode("Colored Text")) - { - // This is a merely a shortcut, you can use PushStyleColor()/PopStyleColor() for more flexibility. - ImGui::TextColored(ImVec4(1.0f,0.0f,1.0f,1.0f), "Pink"); - ImGui::TextColored(ImVec4(1.0f,1.0f,0.0f,1.0f), "Yellow"); - ImGui::TreePop(); - } + if (ImGui::TreeNode("Colored Text")) + { + // This is a merely a shortcut, you can use PushStyleColor()/PopStyleColor() for more flexibility. + ImGui::TextColored(ImVec4(1.0f,0.0f,1.0f,1.0f), "Pink"); + ImGui::TextColored(ImVec4(1.0f,1.0f,0.0f,1.0f), "Yellow"); + ImGui::TreePop(); + } - static int e = 0; - ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine(); - ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine(); - ImGui::RadioButton("radio c", &e, 2); + static int e = 0; + ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine(); + ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine(); + ImGui::RadioButton("radio c", &e, 2); - ImGui::Text("Hover me"); - if (ImGui::IsHovered()) - ImGui::SetTooltip("I am a tooltip"); + ImGui::Text("Hover me"); + if (ImGui::IsHovered()) + ImGui::SetTooltip("I am a tooltip"); - ImGui::SameLine(); - ImGui::Text("- or me"); - if (ImGui::IsHovered()) - { - ImGui::BeginTooltip(); - ImGui::Text("I am a fancy tooltip"); - static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; - ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr)); - ImGui::EndTooltip(); - } + ImGui::SameLine(); + ImGui::Text("- or me"); + if (ImGui::IsHovered()) + { + ImGui::BeginTooltip(); + ImGui::Text("I am a fancy tooltip"); + static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; + ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr)); + ImGui::EndTooltip(); + } - static int item = 1; - ImGui::Combo("combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); + static int item = 1; + ImGui::Combo("combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); - const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK" }; - static int item2 = -1; - ImGui::Combo("combo scroll", &item2, items, IM_ARRAYSIZE(items)); + const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK" }; + static int item2 = -1; + ImGui::Combo("combo scroll", &item2, items, IM_ARRAYSIZE(items)); - static char str0[128] = "Hello, world!"; - static int i0=123; - static float f0=0.001f; - ImGui::InputText("string", str0, IM_ARRAYSIZE(str0)); - ImGui::InputInt("input int", &i0); - ImGui::InputFloat("input float", &f0, 0.01f, 1.0f); + static char str0[128] = "Hello, world!"; + static int i0=123; + static float f0=0.001f; + ImGui::InputText("string", str0, IM_ARRAYSIZE(str0)); + ImGui::InputInt("input int", &i0); + ImGui::InputFloat("input float", &f0, 0.01f, 1.0f); - //static float vec2a[3] = { 0.10f, 0.20f }; - //ImGui::InputFloat2("input float2", vec2a); + //static float vec2a[3] = { 0.10f, 0.20f }; + //ImGui::InputFloat2("input float2", vec2a); - static float vec3a[3] = { 0.10f, 0.20f, 0.30f }; - ImGui::InputFloat3("input float3", vec3a); + static float vec3a[3] = { 0.10f, 0.20f, 0.30f }; + ImGui::InputFloat3("input float3", vec3a); - //static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; - //ImGui::InputFloat4("input float4", vec4a); + //static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; + //ImGui::InputFloat4("input float4", vec4a); - static int i1=0; - static int i2=42; - ImGui::SliderInt("int 0..3", &i1, 0, 3); - ImGui::SliderInt("int -100..100", &i2, -100, 100); + static int i1=0; + static int i2=42; + ImGui::SliderInt("int 0..3", &i1, 0, 3); + ImGui::SliderInt("int -100..100", &i2, -100, 100); - static float f1=1.123f; - static float f2=0; - static float f3=0; - static float f4=123456789.0f; - ImGui::SliderFloat("float", &f1, 0.0f, 2.0f); - ImGui::SliderFloat("log float", &f2, 0.0f, 10.0f, "%.4f", 2.0f); - ImGui::SliderFloat("signed log float", &f3, -10.0f, 10.0f, "%.4f", 3.0f); - ImGui::SliderFloat("unbound float", &f4, -FLT_MAX, FLT_MAX, "%.4f"); - static float angle = 0.0f; - ImGui::SliderAngle("angle", &angle); + static float f1=1.123f; + static float f2=0; + static float f3=0; + static float f4=123456789.0f; + ImGui::SliderFloat("float", &f1, 0.0f, 2.0f); + ImGui::SliderFloat("log float", &f2, 0.0f, 10.0f, "%.4f", 2.0f); + ImGui::SliderFloat("signed log float", &f3, -10.0f, 10.0f, "%.4f", 3.0f); + ImGui::SliderFloat("unbound float", &f4, -FLT_MAX, FLT_MAX, "%.4f"); + static float angle = 0.0f; + ImGui::SliderAngle("angle", &angle); - //static float vec2b[3] = { 0.10f, 0.20f }; - //ImGui::SliderFloat2("slider float2", vec2b, 0.0f, 1.0f); + //static float vec2b[3] = { 0.10f, 0.20f }; + //ImGui::SliderFloat2("slider float2", vec2b, 0.0f, 1.0f); - static float vec3b[3] = { 0.10f, 0.20f, 0.30f }; - ImGui::SliderFloat3("slider float3", vec3b, 0.0f, 1.0f); + static float vec3b[3] = { 0.10f, 0.20f, 0.30f }; + ImGui::SliderFloat3("slider float3", vec3b, 0.0f, 1.0f); - //static float vec4b[4] = { 0.10f, 0.20f, 0.30f, 0.40f }; - //ImGui::SliderFloat4("slider float4", vec4b, 0.0f, 1.0f); + //static float vec4b[4] = { 0.10f, 0.20f, 0.30f, 0.40f }; + //ImGui::SliderFloat4("slider float4", vec4b, 0.0f, 1.0f); - static float col1[3] = { 1.0f,0.0f,0.2f }; - static float col2[4] = { 0.4f,0.7f,0.0f,0.5f }; - ImGui::ColorEdit3("color 1", col1); - ImGui::ColorEdit4("color 2", col2); + static float col1[3] = { 1.0f,0.0f,0.2f }; + static float col2[4] = { 0.4f,0.7f,0.0f,0.5f }; + ImGui::ColorEdit3("color 1", col1); + ImGui::ColorEdit4("color 2", col2); - //ImGui::PopItemWidth(); - } + //ImGui::PopItemWidth(); + } - if (ImGui::CollapsingHeader("Graphs widgets")) - { - static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; - ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr)); + if (ImGui::CollapsingHeader("Graphs widgets")) + { + static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f }; + ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr)); - static bool pause; - static ImVector values; if (values.empty()) { values.resize(100); memset(&values.front(), 0, values.size()*sizeof(float)); } - static int values_offset = 0; - if (!pause) - { - // create dummy data at 60 hz - static float refresh_time = -1.0f; - if (ImGui::GetTime() > refresh_time + 1.0f/60.0f) - { - refresh_time = ImGui::GetTime(); - static float phase = 0.0f; - values[values_offset] = cos(phase); - values_offset = (values_offset+1)%values.size(); - phase += 0.10f*values_offset; - } - } - ImGui::PlotLines("Frame Times", &values.front(), (int)values.size(), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,70)); + static bool pause; + static ImVector values; if (values.empty()) { values.resize(100); memset(&values.front(), 0, values.size()*sizeof(float)); } + static int values_offset = 0; + if (!pause) + { + // create dummy data at 60 hz + static float refresh_time = -1.0f; + if (ImGui::GetTime() > refresh_time + 1.0f/60.0f) + { + refresh_time = ImGui::GetTime(); + static float phase = 0.0f; + values[values_offset] = cos(phase); + values_offset = (values_offset+1)%values.size(); + phase += 0.10f*values_offset; + } + } + ImGui::PlotLines("Frame Times", &values.front(), (int)values.size(), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,70)); - ImGui::SameLine(); ImGui::Checkbox("pause", &pause); - ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,70)); - } + ImGui::SameLine(); ImGui::Checkbox("pause", &pause); + ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,70)); + } - if (ImGui::CollapsingHeader("Widgets on same line")) - { - // Text - ImGui::Text("Hello"); - ImGui::SameLine(); - ImGui::Text("World"); + if (ImGui::CollapsingHeader("Widgets on same line")) + { + // Text + ImGui::Text("Hello"); + ImGui::SameLine(); + ImGui::Text("World"); - // Button - if (ImGui::Button("Banana")) printf("Pressed!\n"); - ImGui::SameLine(); - ImGui::Button("Apple"); - ImGui::SameLine(); - ImGui::Button("Corniflower"); + // Button + if (ImGui::Button("Banana")) printf("Pressed!\n"); + ImGui::SameLine(); + ImGui::Button("Apple"); + ImGui::SameLine(); + ImGui::Button("Corniflower"); - // Button - ImGui::SmallButton("Banana"); - ImGui::SameLine(); - ImGui::SmallButton("Apple"); - ImGui::SameLine(); - ImGui::SmallButton("Corniflower"); - ImGui::SameLine(); - ImGui::Text("Small buttons fit in a text block"); + // Button + ImGui::SmallButton("Banana"); + ImGui::SameLine(); + ImGui::SmallButton("Apple"); + ImGui::SameLine(); + ImGui::SmallButton("Corniflower"); + ImGui::SameLine(); + ImGui::Text("Small buttons fit in a text block"); - // Checkbox - static bool c1=false,c2=false,c3=false,c4=false; - ImGui::Checkbox("My", &c1); - ImGui::SameLine(); - ImGui::Checkbox("Tailor", &c2); - ImGui::SameLine(); - ImGui::Checkbox("Is", &c3); - ImGui::SameLine(); - ImGui::Checkbox("Rich", &c4); + // Checkbox + static bool c1=false,c2=false,c3=false,c4=false; + ImGui::Checkbox("My", &c1); + ImGui::SameLine(); + ImGui::Checkbox("Tailor", &c2); + ImGui::SameLine(); + ImGui::Checkbox("Is", &c3); + ImGui::SameLine(); + ImGui::Checkbox("Rich", &c4); - // SliderFloat - static float f0=1.0f, f1=2.0f, f2=3.0f; - ImGui::PushItemWidth(80); - ImGui::SliderFloat("f0", &f0, 0.0f,5.0f); - ImGui::SameLine(); - ImGui::SliderFloat("f1", &f1, 0.0f,5.0f); - ImGui::SameLine(); - ImGui::SliderFloat("f2", &f2, 0.0f,5.0f); + // SliderFloat + static float f0=1.0f, f1=2.0f, f2=3.0f; + ImGui::PushItemWidth(80); + ImGui::SliderFloat("f0", &f0, 0.0f,5.0f); + ImGui::SameLine(); + ImGui::SliderFloat("f1", &f1, 0.0f,5.0f); + ImGui::SameLine(); + ImGui::SliderFloat("f2", &f2, 0.0f,5.0f); - // InputText - static char s0[128] = "one", s1[128] = "two", s2[128] = "three"; - ImGui::InputText("s0", s0, 128); - ImGui::SameLine(); - ImGui::InputText("s1", s1, 128); - ImGui::SameLine(); - ImGui::InputText("s2", s2, 128); + // InputText + static char s0[128] = "one", s1[128] = "two", s2[128] = "three"; + ImGui::InputText("s0", s0, 128); + ImGui::SameLine(); + ImGui::InputText("s1", s1, 128); + ImGui::SameLine(); + ImGui::InputText("s2", s2, 128); - // LabelText - ImGui::LabelText("l0", "one"); - ImGui::SameLine(); - ImGui::LabelText("l0", "two"); - ImGui::SameLine(); - ImGui::LabelText("l0", "three"); - ImGui::PopItemWidth(); - } + // LabelText + ImGui::LabelText("l0", "one"); + ImGui::SameLine(); + ImGui::LabelText("l0", "two"); + ImGui::SameLine(); + ImGui::LabelText("l0", "three"); + ImGui::PopItemWidth(); + } - if (ImGui::CollapsingHeader("Child regions")) - { - ImGui::Text("Without border"); - static int line = 50; - bool goto_line = ImGui::Button("Goto"); - ImGui::SameLine(); - ImGui::PushItemWidth(100); - ImGui::InputInt("##Line", &line, 0); - ImGui::PopItemWidth(); - ImGui::BeginChild("Sub1", ImVec2(ImGui::GetWindowWidth()*0.5f,300)); - for (int i = 0; i < 100; i++) - { - ImGui::Text("%04d: scrollable region", i); - if (goto_line && line == i) - ImGui::SetScrollPosHere(); - } - if (goto_line && line >= 100) - ImGui::SetScrollPosHere(); - ImGui::EndChild(); + if (ImGui::CollapsingHeader("Child regions")) + { + ImGui::Text("Without border"); + static int line = 50; + bool goto_line = ImGui::Button("Goto"); + ImGui::SameLine(); + ImGui::PushItemWidth(100); + ImGui::InputInt("##Line", &line, 0); + ImGui::PopItemWidth(); + ImGui::BeginChild("Sub1", ImVec2(ImGui::GetWindowWidth()*0.5f,300)); + for (int i = 0; i < 100; i++) + { + ImGui::Text("%04d: scrollable region", i); + if (goto_line && line == i) + ImGui::SetScrollPosHere(); + } + if (goto_line && line >= 100) + ImGui::SetScrollPosHere(); + ImGui::EndChild(); - ImGui::SameLine(); + ImGui::SameLine(); - ImGui::BeginChild("Sub2", ImVec2(0,300), true); - ImGui::Text("With border"); - ImGui::Columns(2); - for (int i = 0; i < 100; i++) - { - char buf[32]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "%08x", i*5731); - ImGui::Button(buf); - ImGui::NextColumn(); - } - ImGui::EndChild(); - } + ImGui::BeginChild("Sub2", ImVec2(0,300), true); + ImGui::Text("With border"); + ImGui::Columns(2); + for (int i = 0; i < 100; i++) + { + char buf[32]; + ImFormatString(buf, IM_ARRAYSIZE(buf), "%08x", i*5731); + ImGui::Button(buf); + ImGui::NextColumn(); + } + ImGui::EndChild(); + } - if (ImGui::CollapsingHeader("Columns")) - { - ImGui::Columns(4, "data", true); - ImGui::Text("ID"); ImGui::NextColumn(); - ImGui::Text("Name"); ImGui::NextColumn(); - ImGui::Text("Path"); ImGui::NextColumn(); - ImGui::Text("Flags"); ImGui::NextColumn(); - ImGui::Separator(); + if (ImGui::CollapsingHeader("Columns")) + { + ImGui::Columns(4, "data", true); + ImGui::Text("ID"); ImGui::NextColumn(); + ImGui::Text("Name"); ImGui::NextColumn(); + ImGui::Text("Path"); ImGui::NextColumn(); + ImGui::Text("Flags"); ImGui::NextColumn(); + ImGui::Separator(); - ImGui::Text("0000"); ImGui::NextColumn(); - ImGui::Text("Robert"); ImGui::NextColumn(); - ImGui::Text("/path/robert"); ImGui::NextColumn(); - ImGui::Text("...."); ImGui::NextColumn(); + ImGui::Text("0000"); ImGui::NextColumn(); + ImGui::Text("Robert"); ImGui::NextColumn(); + ImGui::Text("/path/robert"); ImGui::NextColumn(); + ImGui::Text("...."); ImGui::NextColumn(); - ImGui::Text("0001"); ImGui::NextColumn(); - ImGui::Text("Stephanie"); ImGui::NextColumn(); - ImGui::Text("/path/stephanie"); ImGui::NextColumn(); - ImGui::Text("...."); ImGui::NextColumn(); + ImGui::Text("0001"); ImGui::NextColumn(); + ImGui::Text("Stephanie"); ImGui::NextColumn(); + ImGui::Text("/path/stephanie"); ImGui::NextColumn(); + ImGui::Text("...."); ImGui::NextColumn(); - ImGui::Text("0002"); ImGui::NextColumn(); - ImGui::Text("C64"); ImGui::NextColumn(); - ImGui::Text("/path/computer"); ImGui::NextColumn(); - ImGui::Text("...."); ImGui::NextColumn(); - ImGui::Columns(1); + ImGui::Text("0002"); ImGui::NextColumn(); + ImGui::Text("C64"); ImGui::NextColumn(); + ImGui::Text("/path/computer"); ImGui::NextColumn(); + ImGui::Text("...."); ImGui::NextColumn(); + ImGui::Columns(1); - ImGui::Separator(); + ImGui::Separator(); - ImGui::Columns(3, "mixed"); - ImGui::Text("Hello"); ImGui::NextColumn(); - ImGui::Text("World"); ImGui::NextColumn(); - ImGui::Text("Hmm..."); ImGui::NextColumn(); + ImGui::Columns(3, "mixed"); + ImGui::Text("Hello"); ImGui::NextColumn(); + ImGui::Text("World"); ImGui::NextColumn(); + ImGui::Text("Hmm..."); ImGui::NextColumn(); - ImGui::Button("Banana"); ImGui::NextColumn(); - ImGui::Button("Apple"); ImGui::NextColumn(); - ImGui::Button("Corniflower"); ImGui::NextColumn(); + ImGui::Button("Banana"); ImGui::NextColumn(); + ImGui::Button("Apple"); ImGui::NextColumn(); + ImGui::Button("Corniflower"); ImGui::NextColumn(); - static int e = 0; - ImGui::RadioButton("radio a", &e, 0); ImGui::NextColumn(); - ImGui::RadioButton("radio b", &e, 1); ImGui::NextColumn(); - ImGui::RadioButton("radio c", &e, 2); ImGui::NextColumn(); - ImGui::Columns(1); + static int e = 0; + ImGui::RadioButton("radio a", &e, 0); ImGui::NextColumn(); + ImGui::RadioButton("radio b", &e, 1); ImGui::NextColumn(); + ImGui::RadioButton("radio c", &e, 2); ImGui::NextColumn(); + ImGui::Columns(1); - ImGui::Separator(); + ImGui::Separator(); - ImGui::Columns(2, "multiple components"); - static float foo = 1.0f; - ImGui::InputFloat("red", &foo, 0.05f, 0, 3); ImGui::NextColumn(); - static float bar = 1.0f; - ImGui::InputFloat("blue", &bar, 0.05f, 0, 3); ImGui::NextColumn(); - ImGui::Columns(1); + ImGui::Columns(2, "multiple components"); + static float foo = 1.0f; + ImGui::InputFloat("red", &foo, 0.05f, 0, 3); ImGui::NextColumn(); + static float bar = 1.0f; + ImGui::InputFloat("blue", &bar, 0.05f, 0, 3); ImGui::NextColumn(); + ImGui::Columns(1); - ImGui::Separator(); + ImGui::Separator(); - if (ImGui::TreeNode("Inside a tree..")) - { - if (ImGui::TreeNode("node 1 (with borders)")) - { - ImGui::Columns(4); - ImGui::Text("aaa"); ImGui::NextColumn(); - ImGui::Text("bbb"); ImGui::NextColumn(); - ImGui::Text("ccc"); ImGui::NextColumn(); - ImGui::Text("ddd"); ImGui::NextColumn(); - ImGui::Text("eee"); ImGui::NextColumn(); - ImGui::Text("fff"); ImGui::NextColumn(); - ImGui::Text("ggg"); ImGui::NextColumn(); - ImGui::Text("hhh"); ImGui::NextColumn(); - ImGui::Columns(1); - ImGui::TreePop(); - } - if (ImGui::TreeNode("node 2 (without borders)")) - { - ImGui::Columns(4, NULL, false); - ImGui::Text("aaa"); ImGui::NextColumn(); - ImGui::Text("bbb"); ImGui::NextColumn(); - ImGui::Text("ccc"); ImGui::NextColumn(); - ImGui::Text("ddd"); ImGui::NextColumn(); - ImGui::Text("eee"); ImGui::NextColumn(); - ImGui::Text("fff"); ImGui::NextColumn(); - ImGui::Text("ggg"); ImGui::NextColumn(); - ImGui::Text("hhh"); ImGui::NextColumn(); - ImGui::Columns(1); - ImGui::TreePop(); - } - ImGui::TreePop(); - } - } + if (ImGui::TreeNode("Inside a tree..")) + { + if (ImGui::TreeNode("node 1 (with borders)")) + { + ImGui::Columns(4); + ImGui::Text("aaa"); ImGui::NextColumn(); + ImGui::Text("bbb"); ImGui::NextColumn(); + ImGui::Text("ccc"); ImGui::NextColumn(); + ImGui::Text("ddd"); ImGui::NextColumn(); + ImGui::Text("eee"); ImGui::NextColumn(); + ImGui::Text("fff"); ImGui::NextColumn(); + ImGui::Text("ggg"); ImGui::NextColumn(); + ImGui::Text("hhh"); ImGui::NextColumn(); + ImGui::Columns(1); + ImGui::TreePop(); + } + if (ImGui::TreeNode("node 2 (without borders)")) + { + ImGui::Columns(4, NULL, false); + ImGui::Text("aaa"); ImGui::NextColumn(); + ImGui::Text("bbb"); ImGui::NextColumn(); + ImGui::Text("ccc"); ImGui::NextColumn(); + ImGui::Text("ddd"); ImGui::NextColumn(); + ImGui::Text("eee"); ImGui::NextColumn(); + ImGui::Text("fff"); ImGui::NextColumn(); + ImGui::Text("ggg"); ImGui::NextColumn(); + ImGui::Text("hhh"); ImGui::NextColumn(); + ImGui::Columns(1); + ImGui::TreePop(); + } + ImGui::TreePop(); + } + } - if (ImGui::CollapsingHeader("Filtering")) - { - static ImGuiTextFilter filter; - filter.Draw(); - const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }; - for (size_t i = 0; i < IM_ARRAYSIZE(lines); i++) - if (filter.PassFilter(lines[i])) - ImGui::BulletText("%s", lines[i]); - } + if (ImGui::CollapsingHeader("Filtering")) + { + static ImGuiTextFilter filter; + filter.Draw(); + const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }; + for (size_t i = 0; i < IM_ARRAYSIZE(lines); i++) + if (filter.PassFilter(lines[i])) + ImGui::BulletText("%s", lines[i]); + } - if (ImGui::CollapsingHeader("Long text")) - { - static ImGuiTextBuffer log; - static int lines = 0; - ImGui::Text("Printing unusually long amount of text."); - ImGui::Text("Buffer contents: %d lines, %d bytes", lines, log.size()); - if (ImGui::Button("Clear")) { log.clear(); lines = 0; } - ImGui::SameLine(); - if (ImGui::Button("Add 1000 lines")) - { - for (size_t i = 0; i < 1000; i++) - log.append("%i The quick brown fox jumps over the lazy dog\n", lines+i); - lines += 1000; - } - ImGui::BeginChild("Log"); - ImGui::TextUnformatted(log.begin(), log.end()); - ImGui::EndChild(); - } + if (ImGui::CollapsingHeader("Long text")) + { + static ImGuiTextBuffer log; + static int lines = 0; + ImGui::Text("Printing unusually long amount of text."); + ImGui::Text("Buffer contents: %d lines, %d bytes", lines, log.size()); + if (ImGui::Button("Clear")) { log.clear(); lines = 0; } + ImGui::SameLine(); + if (ImGui::Button("Add 1000 lines")) + { + for (size_t i = 0; i < 1000; i++) + log.append("%i The quick brown fox jumps over the lazy dog\n", lines+i); + lines += 1000; + } + ImGui::BeginChild("Log"); + ImGui::TextUnformatted(log.begin(), log.end()); + ImGui::EndChild(); + } - ImGui::End(); + ImGui::End(); } // End of Sample code @@ -5883,24 +5883,24 @@ void ShowTestWindow(bool* open) /* static void binary_to_c(const char* name_in, const char* symbol) { - FILE* fi = fopen(name_in, "rb"); fseek(fi, 0, SEEK_END); long sz = ftell(fi); fseek(fi, 0, SEEK_SET); - fprintf(stdout, "static const unsigned int %s_size = %d;\n", symbol, sz); - fprintf(stdout, "static const unsigned int %s_data[%d/4] =\n{", symbol, ((sz+3)/4)*4); - int column = 0; - for (unsigned int data = 0; fread(&data, 1, 4, fi); data = 0) - if ((column++ % 12) == 0) - fprintf(stdout, "\n 0x%08x, ", data); - else - fprintf(stdout, "0x%08x, ", data); - fprintf(stdout, "\n};\n\n"); - fclose(fi); + FILE* fi = fopen(name_in, "rb"); fseek(fi, 0, SEEK_END); long sz = ftell(fi); fseek(fi, 0, SEEK_SET); + fprintf(stdout, "static const unsigned int %s_size = %d;\n", symbol, sz); + fprintf(stdout, "static const unsigned int %s_data[%d/4] =\n{", symbol, ((sz+3)/4)*4); + int column = 0; + for (unsigned int data = 0; fread(&data, 1, 4, fi); data = 0) + if ((column++ % 12) == 0) + fprintf(stdout, "\n 0x%08x, ", data); + else + fprintf(stdout, "0x%08x, ", data); + fprintf(stdout, "\n};\n\n"); + fclose(fi); } int main(int argc, char** argv) { - binary_to_c("proggy_clean_13.fnt", "proggy_clean_13_fnt"); - binary_to_c("proggy_clean_13.png", "proggy_clean_13_png"); - return 1; + binary_to_c("proggy_clean_13.fnt", "proggy_clean_13_fnt"); + binary_to_c("proggy_clean_13.png", "proggy_clean_13_png"); + return 1; } */ //----------------------------------------------------------------------------- @@ -6050,10 +6050,10 @@ namespace ImGui void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size) { - if (fnt_data) *fnt_data = (const void*)proggy_clean_13_fnt_data; - if (fnt_size) *fnt_size = proggy_clean_13_fnt_size; - if (png_data) *png_data = (const void*)proggy_clean_13_png_data; - if (png_size) *png_size = proggy_clean_13_png_size; + if (fnt_data) *fnt_data = (const void*)proggy_clean_13_fnt_data; + if (fnt_size) *fnt_size = proggy_clean_13_fnt_size; + if (png_data) *png_data = (const void*)proggy_clean_13_png_data; + if (png_size) *png_size = proggy_clean_13_png_size; } }; diff --git a/imgui.h b/imgui.h index 00bc6ee98..be1604b9f 100644 --- a/imgui.h +++ b/imgui.h @@ -15,43 +15,43 @@ struct ImGuiStyle; struct ImGuiWindow; #include "imconfig.h" -#include // FLT_MAX -#include // va_list -#include // NULL +#include // FLT_MAX +#include // va_list +#include // NULL #ifndef IM_ASSERT #include -#define IM_ASSERT(_EXPR) assert(_EXPR) +#define IM_ASSERT(_EXPR) assert(_EXPR) #endif typedef unsigned int ImU32; typedef ImU32 ImGuiID; -typedef int ImGuiCol; // enum ImGuiCol_ -typedef int ImGuiKey; // enum ImGuiKey_ -typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_ -typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_ -typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_ +typedef int ImGuiCol; // enum ImGuiCol_ +typedef int ImGuiKey; // enum ImGuiKey_ +typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_ +typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_ +typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_ typedef ImBitmapFont* ImFont; struct ImVec2 { - float x, y; - ImVec2() {} - ImVec2(float _x, float _y) { x = _x; y = _y; } + float x, y; + ImVec2() {} + ImVec2(float _x, float _y) { x = _x; y = _y; } #ifdef IM_VEC2_CLASS_EXTRA - IM_VEC2_CLASS_EXTRA + IM_VEC2_CLASS_EXTRA #endif }; struct ImVec4 { - float x, y, z, w; - ImVec4() {} - ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } + float x, y, z, w; + ImVec4() {} + ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } #ifdef IM_VEC4_CLASS_EXTRA - IM_VEC4_CLASS_EXTRA + IM_VEC4_CLASS_EXTRA #endif }; @@ -62,373 +62,373 @@ template class ImVector { private: - size_t Size; - size_t Capacity; - T* Data; + size_t Size; + size_t Capacity; + T* Data; public: - typedef T value_type; - typedef value_type* iterator; - typedef const value_type* const_iterator; + typedef T value_type; + typedef value_type* iterator; + typedef const value_type* const_iterator; - ImVector() { Size = Capacity = 0; Data = NULL; } - ~ImVector() { if (Data) free(Data); } + ImVector() { Size = Capacity = 0; Data = NULL; } + ~ImVector() { if (Data) free(Data); } - inline bool empty() const { return Size == 0; } - inline size_t size() const { return Size; } - inline size_t capacity() const { return Capacity; } + inline bool empty() const { return Size == 0; } + inline size_t size() const { return Size; } + inline size_t capacity() const { return Capacity; } - inline value_type& at(size_t i) { IM_ASSERT(i < Size); return Data[i]; } - inline const value_type& at(size_t i) const { IM_ASSERT(i < Size); return Data[i]; } - inline value_type& operator[](size_t i) { IM_ASSERT(i < Size); return Data[i]; } - inline const value_type& operator[](size_t i) const { IM_ASSERT(i < Size); return Data[i]; } + inline value_type& at(size_t i) { IM_ASSERT(i < Size); return Data[i]; } + inline const value_type& at(size_t i) const { IM_ASSERT(i < Size); return Data[i]; } + inline value_type& operator[](size_t i) { IM_ASSERT(i < Size); return Data[i]; } + inline const value_type& operator[](size_t i) const { IM_ASSERT(i < Size); return Data[i]; } - inline void clear() { if (Data) { Size = Capacity = 0; free(Data); Data = NULL; } } - inline iterator begin() { return Data; } - inline const_iterator begin() const { return Data; } - inline iterator end() { return Data + Size; } - inline const_iterator end() const { return Data + Size; } - inline value_type& front() { return at(0); } - inline const value_type& front() const { return at(0); } - inline value_type& back() { IM_ASSERT(Size > 0); return at(Size-1); } - inline const value_type& back() const { IM_ASSERT(Size > 0); return at(Size-1); } - inline void swap(ImVector& rhs) { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; } + inline void clear() { if (Data) { Size = Capacity = 0; free(Data); Data = NULL; } } + inline iterator begin() { return Data; } + inline const_iterator begin() const { return Data; } + inline iterator end() { return Data + Size; } + inline const_iterator end() const { return Data + Size; } + inline value_type& front() { return at(0); } + inline const value_type& front() const { return at(0); } + inline value_type& back() { IM_ASSERT(Size > 0); return at(Size-1); } + inline const value_type& back() const { IM_ASSERT(Size > 0); return at(Size-1); } + inline void swap(ImVector& rhs) { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; } - inline void reserve(size_t new_capacity) { Data = (value_type*)realloc(Data, new_capacity * sizeof(value_type)); Capacity = new_capacity; } - inline void resize(size_t new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; } + inline void reserve(size_t new_capacity) { Data = (value_type*)realloc(Data, new_capacity * sizeof(value_type)); Capacity = new_capacity; } + inline void resize(size_t new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; } - inline void push_back(const value_type& v) { if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); Data[Size++] = v; } - inline void pop_back() { IM_ASSERT(Size > 0); Size--; } + inline void push_back(const value_type& v) { if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); Data[Size++] = v; } + inline void pop_back() { IM_ASSERT(Size > 0); Size--; } - inline iterator erase(const_iterator it) { IM_ASSERT(it >= begin() && it < end()); const int off = it - begin(); memmove(Data + off, Data + off + 1, (Size - off - 1) * sizeof(value_type)); Size--; return Data + off; } - inline void insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= begin() && it <= end()); const int off = it - begin(); if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, (Size - off) * sizeof(value_type)); Data[off] = v; Size++; } + inline iterator erase(const_iterator it) { IM_ASSERT(it >= begin() && it < end()); const int off = it - begin(); memmove(Data + off, Data + off + 1, (Size - off - 1) * sizeof(value_type)); Size--; return Data + off; } + inline void insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= begin() && it <= end()); const int off = it - begin(); if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, (Size - off) * sizeof(value_type)); Data[off] = v; Size++; } }; #endif // #ifndef ImVector // Helpers at bottom of the file: -// - if (IMGUI_ONCE_UPON_A_FRAME) // Execute a block of code once per frame only -// - struct ImGuiTextFilter // Parse and apply text filter. In format "aaaaa[,bbbb][,ccccc]" -// - struct ImGuiTextBuffer // Text buffer for logging/accumulating text -// - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually) -// - struct ImDrawList // Draw command list -// - struct ImBitmapFont // Bitmap font loader +// - if (IMGUI_ONCE_UPON_A_FRAME) // Execute a block of code once per frame only +// - struct ImGuiTextFilter // Parse and apply text filter. In format "aaaaa[,bbbb][,ccccc]" +// - struct ImGuiTextBuffer // Text buffer for logging/accumulating text +// - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually) +// - struct ImDrawList // Draw command list +// - struct ImBitmapFont // Bitmap font loader // ImGui End-user API // In a namespace so that user can add extra functions (e.g. Value() helpers for your vector or common types) namespace ImGui { - // Main - ImGuiIO& GetIO(); - ImGuiStyle& GetStyle(); - void NewFrame(); - void Render(); - void Shutdown(); - void ShowUserGuide(); - void ShowStyleEditor(ImGuiStyle* ref = NULL); - void ShowTestWindow(bool* open = NULL); + // Main + ImGuiIO& GetIO(); + ImGuiStyle& GetStyle(); + void NewFrame(); + void Render(); + void Shutdown(); + void ShowUserGuide(); + void ShowStyleEditor(ImGuiStyle* ref = NULL); + void ShowTestWindow(bool* open = NULL); - // Window - bool Begin(const char* name = "Debug", bool* open = NULL, ImVec2 size = ImVec2(0,0), float fill_alpha = -1.0f, ImGuiWindowFlags flags = 0); - void End(); - void BeginChild(const char* str_id, ImVec2 size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); - void EndChild(); - bool GetWindowIsFocused(); - float GetWindowWidth(); - ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to use your own drawing - void SetWindowPos(const ImVec2& pos); // set current window pos - ImVec2 GetWindowSize(); - ImVec2 GetWindowContentRegionMin(); - ImVec2 GetWindowContentRegionMax(); - ImDrawList* GetWindowDrawList(); - void SetFontScale(float scale); - void SetScrollPosHere(); - void SetTreeStateStorage(ImGuiStorage* tree); - ImGuiStorage* GetTreeStateStorage(); - void PushItemWidth(float item_width); - void PopItemWidth(); - float GetItemWidth(); - void PushAllowKeyboardFocus(bool v); - void PopAllowKeyboardFocus(); - void PushStyleColor(ImGuiCol idx, const ImVec4& col); - void PopStyleColor(); + // Window + bool Begin(const char* name = "Debug", bool* open = NULL, ImVec2 size = ImVec2(0,0), float fill_alpha = -1.0f, ImGuiWindowFlags flags = 0); + void End(); + void BeginChild(const char* str_id, ImVec2 size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); + void EndChild(); + bool GetWindowIsFocused(); + float GetWindowWidth(); + ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to use your own drawing + void SetWindowPos(const ImVec2& pos); // set current window pos + ImVec2 GetWindowSize(); + ImVec2 GetWindowContentRegionMin(); + ImVec2 GetWindowContentRegionMax(); + ImDrawList* GetWindowDrawList(); + void SetFontScale(float scale); + void SetScrollPosHere(); + void SetTreeStateStorage(ImGuiStorage* tree); + ImGuiStorage* GetTreeStateStorage(); + void PushItemWidth(float item_width); + void PopItemWidth(); + float GetItemWidth(); + void PushAllowKeyboardFocus(bool v); + void PopAllowKeyboardFocus(); + void PushStyleColor(ImGuiCol idx, const ImVec4& col); + void PopStyleColor(); - // Tooltip - void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins. - void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text. - void EndTooltip(); + // Tooltip + void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins. + void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text. + void EndTooltip(); - // Layout - void Separator(); // horizontal line - void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets to layout them horizontally - void Spacing(); - void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns - void NextColumn(); // next column - float GetColumnOffset(int column_index = -1); - void SetColumnOffset(int column_index, float offset); - float GetColumnWidth(int column_index = -1); - ImVec2 GetCursorPos(); // cursor position is relative to window position - void SetCursorPos(const ImVec2& pos); // " - void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match higher widgets. - float GetTextLineSpacing(); - float GetTextLineHeight(); + // Layout + void Separator(); // horizontal line + void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets to layout them horizontally + void Spacing(); + void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns + void NextColumn(); // next column + float GetColumnOffset(int column_index = -1); + void SetColumnOffset(int column_index, float offset); + float GetColumnWidth(int column_index = -1); + ImVec2 GetCursorPos(); // cursor position is relative to window position + void SetCursorPos(const ImVec2& pos); // " + void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match higher widgets. + float GetTextLineSpacing(); + float GetTextLineHeight(); - // ID scopes - void PushID(const char* str_id); - void PushID(const void* ptr_id); - void PushID(const int int_id); - void PopID(); + // ID scopes + void PushID(const char* str_id); + void PushID(const void* ptr_id); + void PushID(const int int_id); + void PopID(); - // Widgets - void Text(const char* fmt, ...); - void TextV(const char* fmt, va_list args); - void TextColored(const ImVec4& col, const char* fmt, ...); // shortcut to doing PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); - void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, better for long chunks of text. - void LabelText(const char* label, const char* fmt, ...); - void BulletText(const char* fmt, ...); - bool Button(const char* label, ImVec2 size = ImVec2(0,0), bool repeat_when_held = false); - bool SmallButton(const char* label); - bool CollapsingHeader(const char* label, const char* str_id = NULL, const bool display_frame = true, const bool default_open = false); - bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); - bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); - bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); - bool SliderFloat4(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); - bool SliderAngle(const char* label, float* v, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); // *v in radians - bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f"); - void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float)); - void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float)); - void Checkbox(const char* label, bool* v); - void CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); - bool RadioButton(const char* label, bool active); - bool RadioButton(const char* label, int* v, int v_button); - bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1); - bool InputFloat2(const char* label, float v[2], int decimal_precision = -1); - bool InputFloat3(const char* label, float v[3], int decimal_precision = -1); - bool InputFloat4(const char* label, float v[4], int decimal_precision = -1); - bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100); - bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0); - bool Combo(const char* label, int* current_item, const char** items, int items_count, int popup_height_items = 7); - bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_height_items = 7); // Separate items with \0, end item-list with \0\0 - bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_height_items = 7); - bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true); - bool ColorEdit3(const char* label, float col[3]); - bool ColorEdit4(const char* label, float col[4], bool show_alpha = true); - void ColorEditMode(ImGuiColorEditMode mode); - bool TreeNode(const char* str_label_id); // if returning 'true' the user is responsible for calling TreePop - bool TreeNode(const char* str_id, const char* fmt, ...); // " - bool TreeNode(const void* ptr_id, const char* fmt, ...); // " - void TreePush(const char* str_id = NULL); // already called by TreeNode(), but you can call Push/Pop yourself for layout purpose - void TreePush(const void* ptr_id = NULL); // " - void TreePop(); - void OpenNextNode(bool open); // force open/close the next TreeNode or CollapsingHeader + // Widgets + void Text(const char* fmt, ...); + void TextV(const char* fmt, va_list args); + void TextColored(const ImVec4& col, const char* fmt, ...); // shortcut to doing PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); + void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, better for long chunks of text. + void LabelText(const char* label, const char* fmt, ...); + void BulletText(const char* fmt, ...); + bool Button(const char* label, ImVec2 size = ImVec2(0,0), bool repeat_when_held = false); + bool SmallButton(const char* label); + bool CollapsingHeader(const char* label, const char* str_id = NULL, const bool display_frame = true, const bool default_open = false); + bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); + bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); + bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); + bool SliderFloat4(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); + bool SliderAngle(const char* label, float* v, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); // *v in radians + bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f"); + void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float)); + void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float)); + void Checkbox(const char* label, bool* v); + void CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); + bool RadioButton(const char* label, bool active); + bool RadioButton(const char* label, int* v, int v_button); + bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1); + bool InputFloat2(const char* label, float v[2], int decimal_precision = -1); + bool InputFloat3(const char* label, float v[3], int decimal_precision = -1); + bool InputFloat4(const char* label, float v[4], int decimal_precision = -1); + bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100); + bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0); + bool Combo(const char* label, int* current_item, const char** items, int items_count, int popup_height_items = 7); + bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_height_items = 7); // Separate items with \0, end item-list with \0\0 + bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_height_items = 7); + bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true); + bool ColorEdit3(const char* label, float col[3]); + bool ColorEdit4(const char* label, float col[4], bool show_alpha = true); + void ColorEditMode(ImGuiColorEditMode mode); + bool TreeNode(const char* str_label_id); // if returning 'true' the user is responsible for calling TreePop + bool TreeNode(const char* str_id, const char* fmt, ...); // " + bool TreeNode(const void* ptr_id, const char* fmt, ...); // " + void TreePush(const char* str_id = NULL); // already called by TreeNode(), but you can call Push/Pop yourself for layout purpose + void TreePush(const void* ptr_id = NULL); // " + void TreePop(); + void OpenNextNode(bool open); // force open/close the next TreeNode or CollapsingHeader - // Value helper output "name: value" - // Freely declare your own in the ImGui namespace. - void Value(const char* prefix, bool b); - void Value(const char* prefix, int v); - void Value(const char* prefix, unsigned int v); - void Value(const char* prefix, float v, const char* float_format = NULL); - void Color(const char* prefix, const ImVec4& v); - void Color(const char* prefix, unsigned int v); + // Value helper output "name: value" + // Freely declare your own in the ImGui namespace. + void Value(const char* prefix, bool b); + void Value(const char* prefix, int v); + void Value(const char* prefix, unsigned int v); + void Value(const char* prefix, float v, const char* float_format = NULL); + void Color(const char* prefix, const ImVec4& v); + void Color(const char* prefix, unsigned int v); - // Logging - void LogButtons(); - void LogToTTY(int max_depth = -1); - void LogToFile(int max_depth = -1, const char* filename = NULL); - void LogToClipboard(int max_depth = -1); + // Logging + void LogButtons(); + void LogToTTY(int max_depth = -1); + void LogToFile(int max_depth = -1, const char* filename = NULL); + void LogToClipboard(int max_depth = -1); - // Utilities - void SetNewWindowDefaultPos(const ImVec2& pos); // set position of window that do - bool IsHovered(); // was the last item active area hovered by mouse? - ImVec2 GetItemBoxMin(); // get bounding box of last item - ImVec2 GetItemBoxMax(); // get bounding box of last item - bool IsClipped(const ImVec2& item_size); // to perform coarse clipping on user's side (as an optimisation) - bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry - bool IsMouseClicked(int button, bool repeat = false); - bool IsMouseDoubleClicked(int button); - bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max); - ImVec2 GetMousePos(); - float GetTime(); - int GetFrameCount(); - const char* GetStyleColorName(ImGuiCol idx); - void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size); + // Utilities + void SetNewWindowDefaultPos(const ImVec2& pos); // set position of window that do + bool IsHovered(); // was the last item active area hovered by mouse? + ImVec2 GetItemBoxMin(); // get bounding box of last item + ImVec2 GetItemBoxMax(); // get bounding box of last item + bool IsClipped(const ImVec2& item_size); // to perform coarse clipping on user's side (as an optimisation) + bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry + bool IsMouseClicked(int button, bool repeat = false); + bool IsMouseDoubleClicked(int button); + bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max); + ImVec2 GetMousePos(); + float GetTime(); + int GetFrameCount(); + const char* GetStyleColorName(ImGuiCol idx); + void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size); }; // namespace ImGui // Flags for ImGui::Begin() enum ImGuiWindowFlags_ { - // Default: 0 - ImGuiWindowFlags_ShowBorders = 1 << 0, - ImGuiWindowFlags_NoTitleBar = 1 << 1, - ImGuiWindowFlags_NoResize = 1 << 2, - ImGuiWindowFlags_NoMove = 1 << 3, - ImGuiWindowFlags_NoScrollbar = 1 << 4, - ImGuiWindowFlags_ChildWindow = 1 << 5, // For internal use by BeginChild() - ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 6, // For internal use by BeginChild() - ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 7, // For internal use by BeginChild() - ImGuiWindowFlags_ComboBox = 1 << 8, // For internal use by ComboBox() - ImGuiWindowFlags_Tooltip = 1 << 9, // For internal use by Render() when using Tooltip + // Default: 0 + ImGuiWindowFlags_ShowBorders = 1 << 0, + ImGuiWindowFlags_NoTitleBar = 1 << 1, + ImGuiWindowFlags_NoResize = 1 << 2, + ImGuiWindowFlags_NoMove = 1 << 3, + ImGuiWindowFlags_NoScrollbar = 1 << 4, + ImGuiWindowFlags_ChildWindow = 1 << 5, // For internal use by BeginChild() + ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 6, // For internal use by BeginChild() + ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 7, // For internal use by BeginChild() + ImGuiWindowFlags_ComboBox = 1 << 8, // For internal use by ComboBox() + ImGuiWindowFlags_Tooltip = 1 << 9, // For internal use by Render() when using Tooltip }; // Flags for ImGui::InputText() enum ImGuiInputTextFlags_ { - // Default: 0 - ImGuiInputTextFlags_CharsDecimal = 1 << 0, - ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, - ImGuiInputTextFlags_AutoSelectAll = 1 << 2, - ImGuiInputTextFlags_AlignCenter = 1 << 3, + // Default: 0 + ImGuiInputTextFlags_CharsDecimal = 1 << 0, + ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, + ImGuiInputTextFlags_AutoSelectAll = 1 << 2, + ImGuiInputTextFlags_AlignCenter = 1 << 3, }; // User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array enum ImGuiKey_ { - ImGuiKey_Tab, - ImGuiKey_LeftArrow, - ImGuiKey_RightArrow, - ImGuiKey_UpArrow, - ImGuiKey_DownArrow, - ImGuiKey_Home, - ImGuiKey_End, - ImGuiKey_Delete, - ImGuiKey_Backspace, - ImGuiKey_Enter, - ImGuiKey_Escape, - ImGuiKey_A, // for CTRL+A: select all - ImGuiKey_C, // for CTRL+C: copy - ImGuiKey_V, // for CTRL+V: paste - ImGuiKey_X, // for CTRL+X: cut - ImGuiKey_Y, // for CTRL+Y: redo - ImGuiKey_Z, // for CTRL+Z: undo - ImGuiKey_COUNT, + ImGuiKey_Tab, + ImGuiKey_LeftArrow, + ImGuiKey_RightArrow, + ImGuiKey_UpArrow, + ImGuiKey_DownArrow, + ImGuiKey_Home, + ImGuiKey_End, + ImGuiKey_Delete, + ImGuiKey_Backspace, + ImGuiKey_Enter, + ImGuiKey_Escape, + ImGuiKey_A, // for CTRL+A: select all + ImGuiKey_C, // for CTRL+C: copy + ImGuiKey_V, // for CTRL+V: paste + ImGuiKey_X, // for CTRL+X: cut + ImGuiKey_Y, // for CTRL+Y: redo + ImGuiKey_Z, // for CTRL+Z: undo + ImGuiKey_COUNT, }; enum ImGuiCol_ { - ImGuiCol_Text, - ImGuiCol_WindowBg, - ImGuiCol_Border, - ImGuiCol_BorderShadow, - ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input - ImGuiCol_TitleBg, - ImGuiCol_TitleBgCollapsed, - ImGuiCol_ScrollbarBg, - ImGuiCol_ScrollbarGrab, - ImGuiCol_ScrollbarGrabHovered, - ImGuiCol_ScrollbarGrabActive, - ImGuiCol_ComboBg, - ImGuiCol_CheckHovered, - ImGuiCol_CheckActive, - ImGuiCol_SliderGrab, - ImGuiCol_SliderGrabActive, - ImGuiCol_Button, - ImGuiCol_ButtonHovered, - ImGuiCol_ButtonActive, - ImGuiCol_Header, - ImGuiCol_HeaderHovered, - ImGuiCol_HeaderActive, - ImGuiCol_Column, - ImGuiCol_ColumnHovered, - ImGuiCol_ColumnActive, - ImGuiCol_ResizeGrip, - ImGuiCol_ResizeGripHovered, - ImGuiCol_ResizeGripActive, - ImGuiCol_CloseButton, - ImGuiCol_CloseButtonHovered, - ImGuiCol_CloseButtonActive, - ImGuiCol_PlotLines, - ImGuiCol_PlotLinesHovered, - ImGuiCol_PlotHistogram, - ImGuiCol_PlotHistogramHovered, - ImGuiCol_TextSelectedBg, - ImGuiCol_TooltipBg, - ImGuiCol_COUNT, + ImGuiCol_Text, + ImGuiCol_WindowBg, + ImGuiCol_Border, + ImGuiCol_BorderShadow, + ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input + ImGuiCol_TitleBg, + ImGuiCol_TitleBgCollapsed, + ImGuiCol_ScrollbarBg, + ImGuiCol_ScrollbarGrab, + ImGuiCol_ScrollbarGrabHovered, + ImGuiCol_ScrollbarGrabActive, + ImGuiCol_ComboBg, + ImGuiCol_CheckHovered, + ImGuiCol_CheckActive, + ImGuiCol_SliderGrab, + ImGuiCol_SliderGrabActive, + ImGuiCol_Button, + ImGuiCol_ButtonHovered, + ImGuiCol_ButtonActive, + ImGuiCol_Header, + ImGuiCol_HeaderHovered, + ImGuiCol_HeaderActive, + ImGuiCol_Column, + ImGuiCol_ColumnHovered, + ImGuiCol_ColumnActive, + ImGuiCol_ResizeGrip, + ImGuiCol_ResizeGripHovered, + ImGuiCol_ResizeGripActive, + ImGuiCol_CloseButton, + ImGuiCol_CloseButtonHovered, + ImGuiCol_CloseButtonActive, + ImGuiCol_PlotLines, + ImGuiCol_PlotLinesHovered, + ImGuiCol_PlotHistogram, + ImGuiCol_PlotHistogramHovered, + ImGuiCol_TextSelectedBg, + ImGuiCol_TooltipBg, + ImGuiCol_COUNT, }; enum ImGuiColorEditMode_ { - ImGuiColorEditMode_UserSelect = -1, - ImGuiColorEditMode_RGB = 0, - ImGuiColorEditMode_HSV = 1, - ImGuiColorEditMode_HEX = 2, + ImGuiColorEditMode_UserSelect = -1, + ImGuiColorEditMode_RGB = 0, + ImGuiColorEditMode_HSV = 1, + ImGuiColorEditMode_HEX = 2, }; struct ImGuiStyle { - float Alpha; // Global alpha applies to everything in ImGui - ImVec2 WindowPadding; // Padding within a window - ImVec2 WindowMinSize; // Minimum window size - ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets) - ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines - ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) - ImVec2 TouchExtraPadding; // Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much! - ImVec2 AutoFitPadding; // Extra space after auto-fit (double-clicking on resize grip) - float WindowFillAlphaDefault; // Default alpha of window background, if not specified in ImGui::Begin() - float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows - float TreeNodeSpacing; // Horizontal spacing when entering a tree node - float ColumnsMinSpacing; // Minimum horizontal spacing between two columns - float ScrollBarWidth; // Width of the vertical scroll bar - ImVec4 Colors[ImGuiCol_COUNT]; + float Alpha; // Global alpha applies to everything in ImGui + ImVec2 WindowPadding; // Padding within a window + ImVec2 WindowMinSize; // Minimum window size + ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets) + ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines + ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) + ImVec2 TouchExtraPadding; // Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much! + ImVec2 AutoFitPadding; // Extra space after auto-fit (double-clicking on resize grip) + float WindowFillAlphaDefault; // Default alpha of window background, if not specified in ImGui::Begin() + float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows + float TreeNodeSpacing; // Horizontal spacing when entering a tree node + float ColumnsMinSpacing; // Minimum horizontal spacing between two columns + float ScrollBarWidth; // Width of the vertical scroll bar + ImVec4 Colors[ImGuiCol_COUNT]; - ImGuiStyle(); + ImGuiStyle(); }; // This is where your app communicate with ImGui. Call ImGui::GetIO() to access. // Read 'Programmer guide' section in .cpp file for general usage. struct ImGuiIO { - // Settings (fill once) // Default value: - ImVec2 DisplaySize; // // Display size, in pixels. For clamping windows positions. - float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds. - float IniSavingRate; // = 5.0f // Maximum time between saving .ini file, in seconds. Set to a negative value to disable .ini saving. - const char* IniFilename; // = "imgui.ini" // Absolute path to .ini file. - const char* LogFilename; // = "imgui_log.txt" // Absolute path to .log file. - float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds. - float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels. - int KeyMap[ImGuiKey_COUNT]; // // Map of indices into the KeysDown[512] entries array - ImFont Font; // // Gets passed to text functions. Typedef ImFont to the type you want (ImBitmapFont* or your own font). - float FontHeight; // // Default font height, must be the vertical distance between two lines of text, aka == CalcTextSize(" ").y - bool FontAllowScaling; // = false // Set to allow scaling text with CTRL+Wheel. - float PixelCenterOffset; // = 0.5f // Set to 0.0f for DirectX <= 9, 0.5f for Direct3D >= 10 and OpenGL. + // Settings (fill once) // Default value: + ImVec2 DisplaySize; // // Display size, in pixels. For clamping windows positions. + float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds. + float IniSavingRate; // = 5.0f // Maximum time between saving .ini file, in seconds. Set to a negative value to disable .ini saving. + const char* IniFilename; // = "imgui.ini" // Absolute path to .ini file. + const char* LogFilename; // = "imgui_log.txt" // Absolute path to .log file. + float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds. + float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels. + int KeyMap[ImGuiKey_COUNT]; // // Map of indices into the KeysDown[512] entries array + ImFont Font; // // Gets passed to text functions. Typedef ImFont to the type you want (ImBitmapFont* or your own font). + float FontHeight; // // Default font height, must be the vertical distance between two lines of text, aka == CalcTextSize(" ").y + bool FontAllowScaling; // = false // Set to allow scaling text with CTRL+Wheel. + float PixelCenterOffset; // = 0.5f // Set to 0.0f for DirectX <= 9, 0.5f for Direct3D >= 10 and OpenGL. - // Settings - Rendering function (REQUIRED) - // See example code if you are unsure of how to implement this. - void (*RenderDrawListsFn)(ImDrawList** const draw_lists, int count); + // Settings - Rendering function (REQUIRED) + // See example code if you are unsure of how to implement this. + void (*RenderDrawListsFn)(ImDrawList** const draw_lists, int count); - // Settings - Clipboard Support - // Override to provide your clipboard handlers. - // On Windows architecture, defaults to use the native Win32 clipboard, otherwise default to use a ImGui private clipboard. - // NB- for SetClipboardTextFn, the string is *NOT* zero-terminated at 'text_end' - const char* (*GetClipboardTextFn)(); - void (*SetClipboardTextFn)(const char* text, const char* text_end); + // Settings - Clipboard Support + // Override to provide your clipboard handlers. + // On Windows architecture, defaults to use the native Win32 clipboard, otherwise default to use a ImGui private clipboard. + // NB- for SetClipboardTextFn, the string is *NOT* zero-terminated at 'text_end' + const char* (*GetClipboardTextFn)(); + void (*SetClipboardTextFn)(const char* text, const char* text_end); - // Input - Fill before calling NewFrame() - ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) - bool MouseDown[5]; // Mouse buttons. ImGui itself only uses button 0 (left button) but you can use others as storage for convenience. - int MouseWheel; // Mouse wheel: -1,0,+1 - bool KeyCtrl; // Keyboard modifier pressed: Control - bool KeyShift; // Keyboard modifier pressed: Shift - bool KeysDown[512]; // Keyboard keys that are pressed (in whatever order user naturally has access to keyboard data) - char InputCharacters[16]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper. + // Input - Fill before calling NewFrame() + ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) + bool MouseDown[5]; // Mouse buttons. ImGui itself only uses button 0 (left button) but you can use others as storage for convenience. + int MouseWheel; // Mouse wheel: -1,0,+1 + bool KeyCtrl; // Keyboard modifier pressed: Control + bool KeyShift; // Keyboard modifier pressed: Shift + bool KeysDown[512]; // Keyboard keys that are pressed (in whatever order user naturally has access to keyboard data) + char InputCharacters[16]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper. - // Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application - bool WantCaptureMouse; // ImGui is using your mouse input (= window is being hovered or widget is active). - bool WantCaptureKeyboard; // imGui is using your keyboard input (= widget is active). + // Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application + bool WantCaptureMouse; // ImGui is using your mouse input (= window is being hovered or widget is active). + bool WantCaptureKeyboard; // imGui is using your keyboard input (= widget is active). - // Function - void AddInputCharacter(char c); // Helper to add a new character into InputCharacters[] + // Function + void AddInputCharacter(char c); // Helper to add a new character into InputCharacters[] - // [Internal] ImGui will maintain those fields for you - ImVec2 MousePosPrev; - ImVec2 MouseDelta; - bool MouseClicked[5]; - ImVec2 MouseClickedPos[5]; - float MouseClickedTime[5]; - bool MouseDoubleClicked[5]; - float MouseDownTime[5]; - float KeysDownTime[512]; + // [Internal] ImGui will maintain those fields for you + ImVec2 MousePosPrev; + ImVec2 MouseDelta; + bool MouseClicked[5]; + ImVec2 MouseClickedPos[5]; + float MouseClickedTime[5]; + bool MouseDoubleClicked[5]; + float MouseDownTime[5]; + float KeysDownTime[512]; - ImGuiIO(); + ImGuiIO(); }; //----------------------------------------------------------------------------- @@ -437,59 +437,59 @@ struct ImGuiIO // Helper: execute a block of code once a frame only // Usage: if (IMGUI_ONCE_UPON_A_FRAME) {/*do something once a frame*/) -#define IMGUI_ONCE_UPON_A_FRAME static ImGuiOncePerFrame im = ImGuiOncePerFrame() +#define IMGUI_ONCE_UPON_A_FRAME static ImGuiOncePerFrame im = ImGuiOncePerFrame() struct ImGuiOncePerFrame { - ImGuiOncePerFrame() : LastFrame(-1) {} - operator bool() const { return TryIsNewFrame(); } + ImGuiOncePerFrame() : LastFrame(-1) {} + operator bool() const { return TryIsNewFrame(); } private: - mutable int LastFrame; - bool TryIsNewFrame() const { const int current_frame = ImGui::GetFrameCount(); if (LastFrame == current_frame) return false; LastFrame = current_frame; return true; } + mutable int LastFrame; + bool TryIsNewFrame() const { const int current_frame = ImGui::GetFrameCount(); if (LastFrame == current_frame) return false; LastFrame = current_frame; return true; } }; // Helper: Parse and apply text filter. In format "aaaaa[,bbbb][,ccccc]" struct ImGuiTextFilter { - struct TextRange - { - const char* b; - const char* e; + struct TextRange + { + const char* b; + const char* e; - TextRange() { b = e = NULL; } - TextRange(const char* _b, const char* _e) { b = _b; e = _e; } - const char* begin() const { return b; } - const char* end() const { return e; } - bool empty() const { return b == e; } - char front() const { return *b; } - static bool isblank(char c) { return c == ' ' && c == '\t'; } - void trim_blanks() { while (b < e && isblank(*b)) b++; while (e > b && isblank(*(e-1))) e--; } - void split(char separator, ImVector& out); - }; + TextRange() { b = e = NULL; } + TextRange(const char* _b, const char* _e) { b = _b; e = _e; } + const char* begin() const { return b; } + const char* end() const { return e; } + bool empty() const { return b == e; } + char front() const { return *b; } + static bool isblank(char c) { return c == ' ' && c == '\t'; } + void trim_blanks() { while (b < e && isblank(*b)) b++; while (e > b && isblank(*(e-1))) e--; } + void split(char separator, ImVector& out); + }; - char InputBuf[256]; - ImVector Filters; - int CountGrep; + char InputBuf[256]; + ImVector Filters; + int CountGrep; - ImGuiTextFilter(); - void Clear() { InputBuf[0] = 0; Build(); } - void Draw(const char* label = "Filter (inc,-exc)", float width = -1.0f); // Helper calling InputText+Build - bool PassFilter(const char* val) const; - bool IsActive() const { return !Filters.empty(); } - void Build(); + ImGuiTextFilter(); + void Clear() { InputBuf[0] = 0; Build(); } + void Draw(const char* label = "Filter (inc,-exc)", float width = -1.0f); // Helper calling InputText+Build + bool PassFilter(const char* val) const; + bool IsActive() const { return !Filters.empty(); } + void Build(); }; // Helper: Text buffer for logging/accumulating text struct ImGuiTextBuffer { - ImVector Buf; + ImVector Buf; - ImGuiTextBuffer() { Buf.push_back(0); } - const char* begin() const { return Buf.begin(); } - const char* end() const { return Buf.end()-1; } - size_t size() const { return Buf.size()-1; } - bool empty() { return Buf.empty(); } - void clear() { Buf.clear(); Buf.push_back(0); } - void append(const char* fmt, ...); + ImGuiTextBuffer() { Buf.push_back(0); } + const char* begin() const { return Buf.begin(); } + const char* end() const { return Buf.end()-1; } + size_t size() const { return Buf.size()-1; } + bool empty() { return Buf.empty(); } + void clear() { Buf.clear(); Buf.push_back(0); } + void append(const char* fmt, ...); }; // Helper: Key->value storage @@ -499,16 +499,16 @@ struct ImGuiTextBuffer // Declare your own storage if you want to manipulate the open/close state of a particular sub-tree in your interface. struct ImGuiStorage { - struct Pair { ImU32 key; int val; }; - ImVector Data; + struct Pair { ImU32 key; int val; }; + ImVector Data; - void Clear(); - int GetInt(ImU32 key, int default_val = 0); - void SetInt(ImU32 key, int val); - void SetAllInt(int val); + void Clear(); + int GetInt(ImU32 key, int default_val = 0); + void SetInt(ImU32 key, int val); + void SetAllInt(int val); - int* Find(ImU32 key); - void Insert(ImU32 key, int val); + int* Find(ImU32 key); + void Insert(ImU32 key, int val); }; //----------------------------------------------------------------------------- @@ -518,56 +518,56 @@ struct ImGuiStorage struct ImDrawCmd { - unsigned int vtx_count; - ImVec4 clip_rect; + unsigned int vtx_count; + ImVec4 clip_rect; }; #ifndef IMGUI_FONT_TEX_UV_FOR_WHITE -#define IMGUI_FONT_TEX_UV_FOR_WHITE ImVec2(0.f,0.f) +#define IMGUI_FONT_TEX_UV_FOR_WHITE ImVec2(0.f,0.f) #endif // sizeof() == 20 struct ImDrawVert { - ImVec2 pos; - ImVec2 uv; - ImU32 col; + ImVec2 pos; + ImVec2 uv; + ImU32 col; }; // Draw command list // User is responsible for providing a renderer for this in ImGuiIO::RenderDrawListFn struct ImDrawList { - // This is what you have to render - ImVector commands; // commands - ImVector vtx_buffer; // each command consume ImDrawCmd::vtx_count of those + // This is what you have to render + ImVector commands; // commands + ImVector vtx_buffer; // each command consume ImDrawCmd::vtx_count of those - // [Internal to ImGui] - ImVector clip_rect_stack; // [internal] clip rect stack while building the command-list (so text command can perform clipping early on) - ImDrawVert* vtx_write; // [internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much) + // [Internal to ImGui] + ImVector clip_rect_stack; // [internal] clip rect stack while building the command-list (so text command can perform clipping early on) + ImDrawVert* vtx_write; // [internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much) - ImDrawList() { Clear(); } + ImDrawList() { Clear(); } - void Clear(); - void PushClipRect(const ImVec4& clip_rect); - void PopClipRect(); - void ReserveVertices(unsigned int vtx_count); - void AddVtx(const ImVec2& pos, ImU32 col); - void AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col); + void Clear(); + void PushClipRect(const ImVec4& clip_rect); + void PopClipRect(); + void ReserveVertices(unsigned int vtx_count); + void AddVtx(const ImVec2& pos, ImU32 col); + void AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col); - // Primitives - void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col); - void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F); - void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F); - void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); - void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); - void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); - void AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, int a_max, bool tris=false, const ImVec2& third_point_offset = ImVec2(0,0)); - void AddText(ImFont font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end); + // Primitives + void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col); + void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F); + void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F); + void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); + void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); + void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); + void AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, int a_max, bool tris=false, const ImVec2& third_point_offset = ImVec2(0,0)); + void AddText(ImFont font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end); }; // Optional bitmap font data loader & renderer into vertices -// #define ImFont to ImBitmapFont to use +// #define ImFont to ImBitmapFont to use // Using the .fnt format exported by BMFont // - tool: http://www.angelcode.com/products/bmfont // - file-format: http://www.angelcode.com/products/bmfont/doc/file_format.html @@ -577,71 +577,71 @@ struct ImDrawList struct ImBitmapFont { #pragma pack(push, 1) - struct FntInfo - { - signed short FontSize; - unsigned char BitField; // bit 0: smooth, bit 1: unicode, bit 2: italic, bit 3: bold, bit 4: fixedHeight, bits 5-7: reserved - unsigned char CharSet; - unsigned short StretchH; - unsigned char AA; - unsigned char PaddingUp, PaddingRight, PaddingDown, PaddingLeft; - unsigned char SpacingHoriz, SpacingVert; - unsigned char Outline; - //char FontName[]; - }; + struct FntInfo + { + signed short FontSize; + unsigned char BitField; // bit 0: smooth, bit 1: unicode, bit 2: italic, bit 3: bold, bit 4: fixedHeight, bits 5-7: reserved + unsigned char CharSet; + unsigned short StretchH; + unsigned char AA; + unsigned char PaddingUp, PaddingRight, PaddingDown, PaddingLeft; + unsigned char SpacingHoriz, SpacingVert; + unsigned char Outline; + //char FontName[]; + }; - struct FntCommon - { - unsigned short LineHeight; - unsigned short Base; - unsigned short ScaleW, ScaleH; - unsigned short Pages; - unsigned char BitField; - unsigned char Channels[4]; - }; + struct FntCommon + { + unsigned short LineHeight; + unsigned short Base; + unsigned short ScaleW, ScaleH; + unsigned short Pages; + unsigned char BitField; + unsigned char Channels[4]; + }; - struct FntGlyph - { - unsigned int Id; - unsigned short X, Y; - unsigned short Width, Height; - signed short XOffset, YOffset; - signed short XAdvance; - unsigned char Page; - unsigned char Channel; - }; + struct FntGlyph + { + unsigned int Id; + unsigned short X, Y; + unsigned short Width, Height; + signed short XOffset, YOffset; + signed short XAdvance; + unsigned char Page; + unsigned char Channel; + }; - struct FntKerning - { - unsigned int IdFirst; - unsigned int IdSecond; - signed short Amount; - }; + struct FntKerning + { + unsigned int IdFirst; + unsigned int IdSecond; + signed short Amount; + }; #pragma pack(pop) - unsigned char* Data; // Raw data, content of .fnt file - int DataSize; // - bool DataOwned; // - const FntInfo* Info; // (point into raw data) - const FntCommon* Common; // (point into raw data) - const FntGlyph* Glyphs; // (point into raw data) - size_t GlyphsCount; // - const FntKerning* Kerning; // (point into raw data) - size_t KerningCount; // - int TabCount; // FIXME: mishandled (add fixed amount instead of aligning to column) - ImVector Filenames; // (point into raw data) - ImVector IndexLookup; // (built) + unsigned char* Data; // Raw data, content of .fnt file + int DataSize; // + bool DataOwned; // + const FntInfo* Info; // (point into raw data) + const FntCommon* Common; // (point into raw data) + const FntGlyph* Glyphs; // (point into raw data) + size_t GlyphsCount; // + const FntKerning* Kerning; // (point into raw data) + size_t KerningCount; // + int TabCount; // FIXME: mishandled (add fixed amount instead of aligning to column) + ImVector Filenames; // (point into raw data) + ImVector IndexLookup; // (built) - ImBitmapFont(); - ~ImBitmapFont() { Clear(); } + ImBitmapFont(); + ~ImBitmapFont() { Clear(); } - bool LoadFromMemory(const void* data, int data_size); - bool LoadFromFile(const char* filename); - void Clear(); - void BuildLookupTable(); - const FntGlyph * FindGlyph(unsigned short c) const; - float GetFontSize() const { return (float)Info->FontSize; } + bool LoadFromMemory(const void* data, int data_size); + bool LoadFromFile(const char* filename); + void Clear(); + void BuildLookupTable(); + const FntGlyph * FindGlyph(unsigned short c) const; + float GetFontSize() const { return (float)Info->FontSize; } - ImVec2 CalcTextSize(float size, float max_width, const char* text_begin, const char* text_end, const char** remaining = NULL) const; - void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices) const; + ImVec2 CalcTextSize(float size, float max_width, const char* text_begin, const char* text_end, const char** remaining = NULL) const; + void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices) const; };