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Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)
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@ -56,6 +56,8 @@ Other changes:
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- Error Handling: fixed cases where recoverable error handling would crash when
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processing errors outside of the NewFrame()..EndFrame() scope. (#1651)
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- Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during
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the first frame or when scrolling flags have changed. (#8196)
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- Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb).
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- Misc: added IMGUI_DISABLE_DEFAULT_FONT to strip embedded font from binary. (#8161)
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[@demonese]
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@ -410,7 +410,8 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// Reset scroll if we are reactivating it
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if ((previous_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
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SetNextWindowScroll(ImVec2(0.0f, 0.0f));
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if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll) == 0)
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SetNextWindowScroll(ImVec2(0.0f, 0.0f));
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// Create scrolling region (without border and zero window padding)
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ImGuiWindowFlags child_window_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None;
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