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Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during the first frame or when scrolling flags have changed. (#8196)

This commit is contained in:
ocornut 2024-12-02 13:23:09 +01:00
parent ee2119d7cb
commit 43c51eb12d
2 changed files with 4 additions and 1 deletions

View File

@ -56,6 +56,8 @@ Other changes:
- Error Handling: fixed cases where recoverable error handling would crash when - Error Handling: fixed cases where recoverable error handling would crash when
processing errors outside of the NewFrame()..EndFrame() scope. (#1651) processing errors outside of the NewFrame()..EndFrame() scope. (#1651)
- Tables: fixed SetNextWindowScroll() value being ignored by BeginTable() during
the first frame or when scrolling flags have changed. (#8196)
- Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb). - Misc: changed embedded ProggyClean encoding to save a bit of binary space (~12kb to 9.5kb).
- Misc: added IMGUI_DISABLE_DEFAULT_FONT to strip embedded font from binary. (#8161) - Misc: added IMGUI_DISABLE_DEFAULT_FONT to strip embedded font from binary. (#8161)
[@demonese] [@demonese]

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@ -410,6 +410,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// Reset scroll if we are reactivating it // Reset scroll if we are reactivating it
if ((previous_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0) if ((previous_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll) == 0)
SetNextWindowScroll(ImVec2(0.0f, 0.0f)); SetNextWindowScroll(ImVec2(0.0f, 0.0f));
// Create scrolling region (without border and zero window padding) // Create scrolling region (without border and zero window padding)