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copy CMakeLists.txt file from glfw vulkan example and make it work
for the opengl3 glfw example
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examples/example_glfw_opengl3/CMakeLists.txt
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39
examples/example_glfw_opengl3/CMakeLists.txt
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# Example usage:
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# mkdir build
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# cd build
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# cmake -g Ninja -DCMAKE_BUILD_TYPE=Release ..
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cmake_minimum_required(VERSION 3.28)
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project(imgui_example_glfw_opengl3 CXX)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
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endif()
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set(CMAKE_CXX_STANDARD 11)
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# GLFW
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set(GLFW_DIR ../../../glfw) # Set this to point to an up-to-date GLFW repo
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option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" OFF)
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option(GLFW_BUILD_TESTS "Build the GLFW test programs" OFF)
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option(GLFW_BUILD_DOCS "Build the GLFW documentation" OFF)
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option(GLFW_INSTALL "Generate installation target" OFF)
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option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
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add_subdirectory(${GLFW_DIR} binary_dir EXCLUDE_FROM_ALL)
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include_directories(${GLFW_DIR}/include)
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# Dear ImGui
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set(IMGUI_DIR ../../)
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include_directories(${IMGUI_DIR} ${IMGUI_DIR}/backends ..)
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# Libraries
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find_package(OpenGL REQUIRED)
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set(LIBRARIES "glfw;OpenGL")
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include_directories(${GLFW_DIR}/deps)
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file(GLOB sources *.cpp)
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add_executable(example_glfw_opengl3 ${sources} ${IMGUI_DIR}/backends/imgui_impl_glfw.cpp ${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_demo.cpp ${IMGUI_DIR}/imgui_tables.cpp ${IMGUI_DIR}/imgui_widgets.cpp)
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target_link_libraries(example_glfw_opengl3 ${LIBRARIES})
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target_compile_definitions(example_glfw_opengl3 PUBLIC -DImTextureID=ImU64)
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