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Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)

This commit is contained in:
ocornut 2020-08-26 20:18:54 +02:00
parent 8c80d533d9
commit 45499b8f2f
2 changed files with 3 additions and 2 deletions

View File

@ -37,6 +37,8 @@ HOW TO UPDATE?
Other Changes: Other Changes:
- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
- Nav: Fixed navigation resuming on first visible item when using gamepad. [@rokups]
- InputText: Added selection helpers in ImGuiInputTextCallbackData(). - InputText: Added selection helpers in ImGuiInputTextCallbackData().
- InputText: Added ImGuiInputTextFlags_CallbackEdit to modify internally owned buffer after an edit. - InputText: Added ImGuiInputTextFlags_CallbackEdit to modify internally owned buffer after an edit.
(note that InputText() already returns true on edit, the callback is useful mainly to manipulate the (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the
@ -45,7 +47,6 @@ Other Changes:
It is a rather unusual or useless combination of features but no reason it shouldn't work! It is a rather unusual or useless combination of features but no reason it shouldn't work!
- DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case - DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case
where v_min == v_max. (#3361) where v_min == v_max. (#3361)
- Nav: Fix navigation resuming on first visible item when using gamepad. [@rokups]
- BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(), - BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(),
so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range. so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range.
- TreeNode, CollapsingHeader: Made clicking on arrow toggle toggle the open state on the Mouse Down event - TreeNode, CollapsingHeader: Made clicking on arrow toggle toggle the open state on the Mouse Down event

View File

@ -5721,7 +5721,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFramesCannotSkipItems == 0); const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFramesCannotSkipItems == 0);
if (window_pos_with_pivot) if (window_pos_with_pivot)
SetWindowPos(window, window->SetWindowPosVal - window->SizeFull * window->SetWindowPosPivot, 0); // Position given a pivot (e.g. for centering) SetWindowPos(window, window->SetWindowPosVal - window->Size * window->SetWindowPosPivot, 0); // Position given a pivot (e.g. for centering)
else if ((flags & ImGuiWindowFlags_ChildMenu) != 0) else if ((flags & ImGuiWindowFlags_ChildMenu) != 0)
window->Pos = FindBestWindowPosForPopup(window); window->Pos = FindBestWindowPosForPopup(window);
else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize) else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize)