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Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
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@ -37,6 +37,8 @@ HOW TO UPDATE?
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Other Changes:
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- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
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- Nav: Fixed navigation resuming on first visible item when using gamepad. [@rokups]
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- InputText: Added selection helpers in ImGuiInputTextCallbackData().
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- InputText: Added ImGuiInputTextFlags_CallbackEdit to modify internally owned buffer after an edit.
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(note that InputText() already returns true on edit, the callback is useful mainly to manipulate the
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@ -45,7 +47,6 @@ Other Changes:
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It is a rather unusual or useless combination of features but no reason it shouldn't work!
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- DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case
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where v_min == v_max. (#3361)
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- Nav: Fix navigation resuming on first visible item when using gamepad. [@rokups]
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- BeginMenuBar: Fixed minor bug where CursorPosMax gets pushed to CursorPos prior to calling BeginMenuBar(),
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so e.g. calling the function at the end of a window would often add +ItemSpacing.y to scrolling range.
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- TreeNode, CollapsingHeader: Made clicking on arrow toggle toggle the open state on the Mouse Down event
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@ -5721,7 +5721,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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const bool window_pos_with_pivot = (window->SetWindowPosVal.x != FLT_MAX && window->HiddenFramesCannotSkipItems == 0);
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if (window_pos_with_pivot)
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SetWindowPos(window, window->SetWindowPosVal - window->SizeFull * window->SetWindowPosPivot, 0); // Position given a pivot (e.g. for centering)
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SetWindowPos(window, window->SetWindowPosVal - window->Size * window->SetWindowPosPivot, 0); // Position given a pivot (e.g. for centering)
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else if ((flags & ImGuiWindowFlags_ChildMenu) != 0)
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window->Pos = FindBestWindowPosForPopup(window);
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else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_just_appearing_after_hidden_for_resize)
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